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1 /* | 1 /* |
2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef SkPerlinNoiseShader_DEFINED | 8 #ifndef SkPerlinNoiseShader_DEFINED |
9 #define SkPerlinNoiseShader_DEFINED | 9 #define SkPerlinNoiseShader_DEFINED |
10 | 10 |
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96 typedef SkShader::Context INHERITED; | 96 typedef SkShader::Context INHERITED; |
97 }; | 97 }; |
98 | 98 |
99 virtual bool asFragmentProcessor(GrContext* context, const SkPaint&, const S
kMatrix*, GrColor*, | 99 virtual bool asFragmentProcessor(GrContext* context, const SkPaint&, const S
kMatrix*, GrColor*, |
100 GrFragmentProcessor**) const SK_OVERRIDE; | 100 GrFragmentProcessor**) const SK_OVERRIDE; |
101 | 101 |
102 SK_TO_STRING_OVERRIDE() | 102 SK_TO_STRING_OVERRIDE() |
103 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkPerlinNoiseShader) | 103 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkPerlinNoiseShader) |
104 | 104 |
105 protected: | 105 protected: |
| 106 #ifdef SK_SUPPORT_LEGACY_DEEPFLATTENING |
| 107 SkPerlinNoiseShader(SkReadBuffer&); |
| 108 #endif |
106 virtual void flatten(SkWriteBuffer&) const SK_OVERRIDE; | 109 virtual void flatten(SkWriteBuffer&) const SK_OVERRIDE; |
107 virtual Context* onCreateContext(const ContextRec&, void* storage) const SK_
OVERRIDE; | 110 virtual Context* onCreateContext(const ContextRec&, void* storage) const SK_
OVERRIDE; |
108 | 111 |
109 private: | 112 private: |
110 SkPerlinNoiseShader(SkPerlinNoiseShader::Type type, SkScalar baseFrequencyX, | 113 SkPerlinNoiseShader(SkPerlinNoiseShader::Type type, SkScalar baseFrequencyX, |
111 SkScalar baseFrequencyY, int numOctaves, SkScalar seed, | 114 SkScalar baseFrequencyY, int numOctaves, SkScalar seed, |
112 const SkISize* tileSize); | 115 const SkISize* tileSize); |
113 virtual ~SkPerlinNoiseShader(); | 116 virtual ~SkPerlinNoiseShader(); |
114 | 117 |
115 const SkPerlinNoiseShader::Type fType; | 118 // TODO (scroggo): Once all SkShaders are created from a factory, and we hav
e removed the |
116 const SkScalar fBaseFrequencyX; | 119 // constructor that creates SkPerlinNoiseShader from an SkReadBuffer, severa
l fields can |
117 const SkScalar fBaseFrequencyY; | 120 // be made constant. |
118 const int fNumOctaves; | 121 /*const*/ SkPerlinNoiseShader::Type fType; |
119 const SkScalar fSeed; | 122 /*const*/ SkScalar fBaseFrequencyX; |
120 const SkISize fTileSize; | 123 /*const*/ SkScalar fBaseFrequencyY; |
121 const bool fStitchTiles; | 124 /*const*/ int fNumOctaves; |
| 125 /*const*/ SkScalar fSeed; |
| 126 /*const*/ SkISize fTileSize; |
| 127 /*const*/ bool fStitchTiles; |
122 | 128 |
123 typedef SkShader INHERITED; | 129 typedef SkShader INHERITED; |
124 }; | 130 }; |
125 | 131 |
126 #endif | 132 #endif |
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