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Side by Side Diff: Source/WebCore/platform/graphics/chromium/WebGLLayerChromium.h

Issue 7671031: Merge 92520 - [chromium] Accelerated canvas breaks when moving canvases or resources between Pages (Closed) Base URL: http://svn.webkit.org/repository/webkit/branches/chromium/835/
Patch Set: Created 9 years, 4 months ago
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1 /* 1 /*
2 * Copyright (C) 2010 Google Inc. All rights reserved. 2 * Copyright (C) 2010 Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions are 5 * modification, are permitted provided that the following conditions are
6 * met: 6 * met:
7 * 7 *
8 * * Redistributions of source code must retain the above copyright 8 * * Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer. 9 * notice, this list of conditions and the following disclaimer.
10 * * Redistributions in binary form must reproduce the above 10 * * Redistributions in binary form must reproduce the above
(...skipping 48 matching lines...) Expand 10 before | Expand all | Expand 10 after
59 59
60 virtual void setLayerRenderer(LayerRendererChromium*); 60 virtual void setLayerRenderer(LayerRendererChromium*);
61 61
62 protected: 62 protected:
63 virtual const char* layerTypeAsString() const { return "WebGLLayer"; } 63 virtual const char* layerTypeAsString() const { return "WebGLLayer"; }
64 64
65 private: 65 private:
66 explicit WebGLLayerChromium(GraphicsLayerChromium* owner); 66 explicit WebGLLayerChromium(GraphicsLayerChromium* owner);
67 friend class WebGLLayerChromiumRateLimitTask; 67 friend class WebGLLayerChromiumRateLimitTask;
68 68
69 virtual unsigned textureId() const { return m_textureId; }
69 void rateLimitContext(Timer<WebGLLayerChromium>*); 70 void rateLimitContext(Timer<WebGLLayerChromium>*);
70 71
71 // GraphicsContext3D::platformLayer has a side-effect of assigning itself 72 // GraphicsContext3D::platformLayer has a side-effect of assigning itself
72 // to the layer. Because of that GraphicsContext3D's destructor will reset 73 // to the layer. Because of that GraphicsContext3D's destructor will reset
73 // layer's context to 0. 74 // layer's context to 0.
74 GraphicsContext3D* m_context; 75 GraphicsContext3D* m_context;
76 unsigned m_textureId;
77 bool m_textureChanged;
75 bool m_contextSupportsRateLimitingExtension; 78 bool m_contextSupportsRateLimitingExtension;
76 Timer<WebGLLayerChromium> m_rateLimitingTimer; 79 Timer<WebGLLayerChromium> m_rateLimitingTimer;
77 bool m_textureUpdated; 80 bool m_textureUpdated;
78 }; 81 };
79 82
80 } 83 }
81 #endif // USE(ACCELERATED_COMPOSITING) 84 #endif // USE(ACCELERATED_COMPOSITING)
82 85
83 #endif 86 #endif
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