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| 1 /* | 1 /* |
| 2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "GrGLProgramBuilder.h" | 8 #include "GrGLProgramBuilder.h" |
| 9 #include "gl/GrGLProgram.h" | 9 #include "gl/GrGLProgram.h" |
| 10 #include "gl/GrGLSLPrettyPrint.h" | 10 #include "gl/GrGLSLPrettyPrint.h" |
| 11 #include "gl/GrGLUniformHandle.h" | 11 #include "gl/GrGLUniformHandle.h" |
| 12 #include "../GrGpuGL.h" | 12 #include "../GrGpuGL.h" |
| 13 #include "GrCoordTransform.h" | 13 #include "GrCoordTransform.h" |
| 14 #include "GrGLLegacyNvprProgramBuilder.h" | 14 #include "GrGLLegacyNvprProgramBuilder.h" |
| 15 #include "GrGLNvprProgramBuilder.h" | 15 #include "GrGLNvprProgramBuilder.h" |
| 16 #include "GrGLProgramBuilder.h" | 16 #include "GrGLProgramBuilder.h" |
| 17 #include "GrTexture.h" | 17 #include "GrTexture.h" |
| 18 #include "SkRTConf.h" | 18 #include "SkRTConf.h" |
| 19 #include "SkTraceEvent.h" | 19 #include "SkTraceEvent.h" |
| 20 | 20 |
| 21 #define GL_CALL(X) GR_GL_CALL(this->gpu()->glInterface(), X) | 21 #define GL_CALL(X) GR_GL_CALL(this->gpu()->glInterface(), X) |
| 22 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(this->gpu()->glInterface(), R, X) | 22 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(this->gpu()->glInterface(), R, X) |
| 23 | 23 |
| 24 // ES2 FS only guarantees mediump and lowp support | |
| 25 static const GrGLShaderVar::Precision kDefaultFragmentPrecision = GrGLShaderVar:
:kMedium_Precision; | |
| 26 | |
| 27 ////////////////////////////////////////////////////////////////////////////// | 24 ////////////////////////////////////////////////////////////////////////////// |
| 28 | 25 |
| 29 const int GrGLProgramBuilder::kVarsPerBlock = 8; | 26 const int GrGLProgramBuilder::kVarsPerBlock = 8; |
| 30 | 27 |
| 31 GrGLProgram* GrGLProgramBuilder::CreateProgram(const GrOptDrawState& optState, | 28 GrGLProgram* GrGLProgramBuilder::CreateProgram(const GrOptDrawState& optState, |
| 32 GrGpu::DrawType drawType, | 29 GrGpu::DrawType drawType, |
| 33 GrGpuGL* gpu) { | 30 GrGpuGL* gpu) { |
| 34 // create a builder. This will be handed off to effects so they can use it
to add | 31 // create a builder. This will be handed off to effects so they can use it
to add |
| 35 // uniforms, varyings, textures, etc | 32 // uniforms, varyings, textures, etc |
| 36 SkAutoTDelete<GrGLProgramBuilder> builder(CreateProgramBuilder(optState, | 33 SkAutoTDelete<GrGLProgramBuilder> builder(CreateProgramBuilder(optState, |
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| 172 } | 169 } |
| 173 this->nameVariable(uni.fVariable.accessName(), prefix, name); | 170 this->nameVariable(uni.fVariable.accessName(), prefix, name); |
| 174 uni.fVariable.setArrayCount(count); | 171 uni.fVariable.setArrayCount(count); |
| 175 uni.fVisibility = visibility; | 172 uni.fVisibility = visibility; |
| 176 | 173 |
| 177 // If it is visible in both the VS and FS, the precision must match. | 174 // If it is visible in both the VS and FS, the precision must match. |
| 178 // We declare a default FS precision, but not a default VS. So set the var | 175 // We declare a default FS precision, but not a default VS. So set the var |
| 179 // to use the default FS precision. | 176 // to use the default FS precision. |
| 180 if ((kVertex_Visibility | kFragment_Visibility) == visibility) { | 177 if ((kVertex_Visibility | kFragment_Visibility) == visibility) { |
| 181 // the fragment and vertex precisions must match | 178 // the fragment and vertex precisions must match |
| 182 uni.fVariable.setPrecision(kDefaultFragmentPrecision); | 179 uni.fVariable.setPrecision(GrShaderVar::kDefault_Precision); |
| 183 } | 180 } |
| 184 | 181 |
| 185 if (outName) { | 182 if (outName) { |
| 186 *outName = uni.fVariable.c_str(); | 183 *outName = uni.fVariable.c_str(); |
| 187 } | 184 } |
| 188 return GrGLProgramDataManager::UniformHandle::CreateFromUniformIndex(fUnifor
ms.count() - 1); | 185 return GrGLProgramDataManager::UniformHandle::CreateFromUniformIndex(fUnifor
ms.count() - 1); |
| 189 } | 186 } |
| 190 | 187 |
| 191 void GrGLProgramBuilder::appendUniformDecls(ShaderVisibility visibility, | 188 void GrGLProgramBuilder::appendUniformDecls(ShaderVisibility visibility, |
| 192 SkString* out) const { | 189 SkString* out) const { |
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| 554 } | 551 } |
| 555 | 552 |
| 556 ////////////////////////////////////////////////////////////////////////////////
/////////////////// | 553 ////////////////////////////////////////////////////////////////////////////////
/////////////////// |
| 557 | 554 |
| 558 GrGLInstalledFragProcs::~GrGLInstalledFragProcs() { | 555 GrGLInstalledFragProcs::~GrGLInstalledFragProcs() { |
| 559 int numProcs = fProcs.count(); | 556 int numProcs = fProcs.count(); |
| 560 for (int e = 0; e < numProcs; ++e) { | 557 for (int e = 0; e < numProcs; ++e) { |
| 561 SkDELETE(fProcs[e]); | 558 SkDELETE(fProcs[e]); |
| 562 } | 559 } |
| 563 } | 560 } |
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