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1 /* | 1 /* |
2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef GrGLShaderVar_DEFINED | 8 #ifndef GrGLShaderVar_DEFINED |
9 #define GrGLShaderVar_DEFINED | 9 #define GrGLShaderVar_DEFINED |
10 | 10 |
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200 static const char* PrecisionString(Precision p, GrGLStandard standard) { | 200 static const char* PrecisionString(Precision p, GrGLStandard standard) { |
201 // Desktop GLSL has added precision qualifiers but they don't do anythin
g. | 201 // Desktop GLSL has added precision qualifiers but they don't do anythin
g. |
202 if (kGLES_GrGLStandard == standard) { | 202 if (kGLES_GrGLStandard == standard) { |
203 switch (p) { | 203 switch (p) { |
204 case kLow_Precision: | 204 case kLow_Precision: |
205 return "lowp "; | 205 return "lowp "; |
206 case kMedium_Precision: | 206 case kMedium_Precision: |
207 return "mediump "; | 207 return "mediump "; |
208 case kHigh_Precision: | 208 case kHigh_Precision: |
209 return "highp "; | 209 return "highp "; |
210 case kDefault_Precision: | |
211 return ""; | |
212 default: | 210 default: |
213 SkFAIL("Unexpected precision type."); | 211 SkFAIL("Unexpected precision type."); |
214 } | 212 } |
215 } | 213 } |
216 return ""; | 214 return ""; |
217 } | 215 } |
218 | 216 |
219 private: | 217 private: |
220 static const char* TypeModifierString(TypeModifier t, GrGLSLGeneration gen)
{ | 218 static const char* TypeModifierString(TypeModifier t, GrGLSLGeneration gen)
{ |
221 switch (t) { | 219 switch (t) { |
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243 | 241 |
244 Origin fOrigin; | 242 Origin fOrigin; |
245 /// Work around driver bugs on some hardware that don't correctly | 243 /// Work around driver bugs on some hardware that don't correctly |
246 /// support uniform float [] | 244 /// support uniform float [] |
247 bool fUseUniformFloatArrays; | 245 bool fUseUniformFloatArrays; |
248 | 246 |
249 typedef GrShaderVar INHERITED; | 247 typedef GrShaderVar INHERITED; |
250 }; | 248 }; |
251 | 249 |
252 #endif | 250 #endif |
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