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Side by Side Diff: ui/ozone/public/system_input_injector.h

Issue 766583002: ozone: dri: Support moving between displays in MoveCursorTo(location) (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 6 years ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef UI_OZONE_PUBLIC_SYSTEM_INPUT_INJECTOR_H_ 5 #ifndef UI_OZONE_PUBLIC_SYSTEM_INPUT_INJECTOR_H_
6 #define UI_OZONE_PUBLIC_SYSTEM_INPUT_INJECTOR_H_ 6 #define UI_OZONE_PUBLIC_SYSTEM_INPUT_INJECTOR_H_
7 7
8 #include "base/memory/scoped_ptr.h" 8 #include "base/memory/scoped_ptr.h"
9 #include "ui/events/event.h" 9 #include "ui/events/event.h"
10 #include "ui/events/keycodes/dom4/keycode_converter.h" 10 #include "ui/events/keycodes/dom4/keycode_converter.h"
11 #include "ui/gfx/geometry/point_f.h" 11 #include "ui/gfx/geometry/point_f.h"
12 #include "ui/ozone/ozone_export.h" 12 #include "ui/ozone/ozone_export.h"
13 13
14 namespace gfx { 14 namespace gfx {
15 class PointF; 15 class PointF;
16 } // namespace gfx 16 } // namespace gfx
17 17
18 namespace ui { 18 namespace ui {
19 class Event; 19 class Event;
20 20
21 // Interface for converting input into ui::Events and injecting them to the 21 // Interface for converting input into ui::Events and injecting them to the
22 // Ozone platform. 22 // Ozone platform.
23 class OZONE_EXPORT SystemInputInjector { 23 class OZONE_EXPORT SystemInputInjector {
24 public: 24 public:
25 SystemInputInjector() {}; 25 SystemInputInjector() {}
26 virtual ~SystemInputInjector() {}; 26 virtual ~SystemInputInjector() {}
27 27
28 // Moves the cursor on the screen and generates the corresponding MouseMove or 28 // Moves the cursor on the screen and generates the corresponding MouseMove or
29 // MouseDragged event. |location| is in physical screen co-ordinates, 29 // MouseDragged event. |location| is in physical screen co-ordinates,
30 // independent of the scale factor and the display rotation settings. 30 // independent of the scale factor and the display rotation settings.
31 virtual void MoveCursorTo(const gfx::PointF& location) = 0; 31 virtual void MoveCursorTo(const gfx::PointF& location) = 0;
32 32
33 // Simulates a mouse button click. |button| must be one of 33 // Simulates a mouse button click. |button| must be one of
34 // EF_LEFT_MOUSE_BUTTON, EF_RIGHT_MOUSE_BUTTON or EF_MIDDLE_MOUSE_BUTTON. 34 // EF_LEFT_MOUSE_BUTTON, EF_RIGHT_MOUSE_BUTTON or EF_MIDDLE_MOUSE_BUTTON.
35 // SystemInputInjector will apply the correct modifiers (shift, ctrl, etc). 35 // SystemInputInjector will apply the correct modifiers (shift, ctrl, etc).
36 virtual void InjectMouseButton(EventFlags button, bool down) = 0; 36 virtual void InjectMouseButton(EventFlags button, bool down) = 0;
37 37
38 // |delta_x| and |delta_y| are in physical pixels independent of the scale 38 // |delta_x| and |delta_y| are in physical pixels independent of the scale
39 // factor. 39 // factor.
40 virtual void InjectMouseWheel(int delta_x, int delta_y) = 0; 40 virtual void InjectMouseWheel(int delta_x, int delta_y) = 0;
41 41
42 // Simulates a key press. SystemInputInjector maps |physical_key| to the 42 // Simulates a key press. SystemInputInjector maps |physical_key| to the
43 // correct logical key based on the current keyboard layout. 43 // correct logical key based on the current keyboard layout.
44 virtual void InjectKeyPress(DomCode physical_key, bool down) = 0; 44 virtual void InjectKeyPress(DomCode physical_key, bool down) = 0;
45 45
46 private: 46 private:
47 DISALLOW_COPY_AND_ASSIGN(SystemInputInjector); 47 DISALLOW_COPY_AND_ASSIGN(SystemInputInjector);
48 }; 48 };
49 49
50 } // namespace ui 50 } // namespace ui
51 51
52 #endif // UI_OZONE_PUBLIC_SYSTEM_INPUT_INJECTOR_H_ 52 #endif // UI_OZONE_PUBLIC_SYSTEM_INPUT_INJECTOR_H_
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