OLD | NEW |
1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef UI_OZONE_PUBLIC_SYSTEM_INPUT_INJECTOR_H_ | 5 #ifndef UI_OZONE_PUBLIC_SYSTEM_INPUT_INJECTOR_H_ |
6 #define UI_OZONE_PUBLIC_SYSTEM_INPUT_INJECTOR_H_ | 6 #define UI_OZONE_PUBLIC_SYSTEM_INPUT_INJECTOR_H_ |
7 | 7 |
8 #include "base/memory/scoped_ptr.h" | 8 #include "base/memory/scoped_ptr.h" |
9 #include "ui/events/event.h" | 9 #include "ui/events/event.h" |
10 #include "ui/events/keycodes/dom4/keycode_converter.h" | 10 #include "ui/events/keycodes/dom4/keycode_converter.h" |
11 #include "ui/gfx/geometry/point_f.h" | 11 #include "ui/gfx/geometry/point_f.h" |
12 #include "ui/ozone/ozone_export.h" | 12 #include "ui/ozone/ozone_export.h" |
13 | 13 |
14 namespace gfx { | 14 namespace gfx { |
15 class PointF; | 15 class PointF; |
16 } // namespace gfx | 16 } // namespace gfx |
17 | 17 |
18 namespace ui { | 18 namespace ui { |
19 class Event; | 19 class Event; |
20 | 20 |
21 // Interface for converting input into ui::Events and injecting them to the | 21 // Interface for converting input into ui::Events and injecting them to the |
22 // Ozone platform. | 22 // Ozone platform. |
23 class OZONE_EXPORT SystemInputInjector { | 23 class OZONE_EXPORT SystemInputInjector { |
24 public: | 24 public: |
25 SystemInputInjector() {}; | 25 SystemInputInjector() {} |
26 virtual ~SystemInputInjector() {}; | 26 virtual ~SystemInputInjector() {} |
27 | 27 |
28 // Moves the cursor on the screen and generates the corresponding MouseMove or | 28 // Moves the cursor on the screen and generates the corresponding MouseMove or |
29 // MouseDragged event. |location| is in physical screen co-ordinates, | 29 // MouseDragged event. |location| is in physical screen co-ordinates, |
30 // independent of the scale factor and the display rotation settings. | 30 // independent of the scale factor and the display rotation settings. |
31 virtual void MoveCursorTo(const gfx::PointF& location) = 0; | 31 virtual void MoveCursorTo(const gfx::PointF& location) = 0; |
32 | 32 |
33 // Simulates a mouse button click. |button| must be one of | 33 // Simulates a mouse button click. |button| must be one of |
34 // EF_LEFT_MOUSE_BUTTON, EF_RIGHT_MOUSE_BUTTON or EF_MIDDLE_MOUSE_BUTTON. | 34 // EF_LEFT_MOUSE_BUTTON, EF_RIGHT_MOUSE_BUTTON or EF_MIDDLE_MOUSE_BUTTON. |
35 // SystemInputInjector will apply the correct modifiers (shift, ctrl, etc). | 35 // SystemInputInjector will apply the correct modifiers (shift, ctrl, etc). |
36 virtual void InjectMouseButton(EventFlags button, bool down) = 0; | 36 virtual void InjectMouseButton(EventFlags button, bool down) = 0; |
37 | 37 |
38 // |delta_x| and |delta_y| are in physical pixels independent of the scale | 38 // |delta_x| and |delta_y| are in physical pixels independent of the scale |
39 // factor. | 39 // factor. |
40 virtual void InjectMouseWheel(int delta_x, int delta_y) = 0; | 40 virtual void InjectMouseWheel(int delta_x, int delta_y) = 0; |
41 | 41 |
42 // Simulates a key press. SystemInputInjector maps |physical_key| to the | 42 // Simulates a key press. SystemInputInjector maps |physical_key| to the |
43 // correct logical key based on the current keyboard layout. | 43 // correct logical key based on the current keyboard layout. |
44 virtual void InjectKeyPress(DomCode physical_key, bool down) = 0; | 44 virtual void InjectKeyPress(DomCode physical_key, bool down) = 0; |
45 | 45 |
46 private: | 46 private: |
47 DISALLOW_COPY_AND_ASSIGN(SystemInputInjector); | 47 DISALLOW_COPY_AND_ASSIGN(SystemInputInjector); |
48 }; | 48 }; |
49 | 49 |
50 } // namespace ui | 50 } // namespace ui |
51 | 51 |
52 #endif // UI_OZONE_PUBLIC_SYSTEM_INPUT_INJECTOR_H_ | 52 #endif // UI_OZONE_PUBLIC_SYSTEM_INPUT_INJECTOR_H_ |
OLD | NEW |