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Side by Side Diff: Source/core/html/HTMLCanvasElement.cpp

Issue 766333003: canvas: fix bugs on HTMLCanvasElement::copiedImage() (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: drop vector Created 6 years ago
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1 /* 1 /*
2 * Copyright (C) 2004, 2006, 2007 Apple Inc. All rights reserved. 2 * Copyright (C) 2004, 2006, 2007 Apple Inc. All rights reserved.
3 * Copyright (C) 2007 Alp Toker <alp@atoker.com> 3 * Copyright (C) 2007 Alp Toker <alp@atoker.com>
4 * Copyright (C) 2010 Torch Mobile (Beijing) Co. Ltd. All rights reserved. 4 * Copyright (C) 2010 Torch Mobile (Beijing) Co. Ltd. All rights reserved.
5 * 5 *
6 * Redistribution and use in source and binary forms, with or without 6 * Redistribution and use in source and binary forms, with or without
7 * modification, are permitted provided that the following conditions 7 * modification, are permitted provided that the following conditions
8 * are met: 8 * are met:
9 * 1. Redistributions of source code must retain the above copyright 9 * 1. Redistributions of source code must retain the above copyright
10 * notice, this list of conditions and the following disclaimer. 10 * notice, this list of conditions and the following disclaimer.
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699 m_didFailToCreateImageBuffer = !m_imageBuffer; 699 m_didFailToCreateImageBuffer = !m_imageBuffer;
700 } 700 }
701 701
702 PassRefPtr<Image> HTMLCanvasElement::copiedImage(SourceDrawingBuffer sourceBuffe r) const 702 PassRefPtr<Image> HTMLCanvasElement::copiedImage(SourceDrawingBuffer sourceBuffe r) const
703 { 703 {
704 if (!canCreateImageBuffer(size())) 704 if (!canCreateImageBuffer(size()))
705 return nullptr; 705 return nullptr;
706 if (!m_context) 706 if (!m_context)
707 return createTransparentImage(size()); 707 return createTransparentImage(size());
708 708
709 if (!m_copiedImage && buffer()) { 709 // The concept of BackBuffer is valid on only WebGL.
710 if (m_context && m_context->is3d()) 710 if (m_context->is2d())
aandrey 2014/12/08 20:36:46 Seems like this code has no effect (unless a conte
dshwang 2014/12/08 20:46:25 That's right. It has no effect, because CanvasRend
711 m_context->paintRenderingResultsToCanvas(sourceBuffer); 711 sourceBuffer = FrontBuffer;
712
713 bool needToUpdate = !m_copiedImage;
714 if (m_context->is3d())
715 needToUpdate |= m_context->paintRenderingResultsToCanvas(sourceBuffer);
dshwang 2014/12/08 20:17:08 That's good question! After re-thinking, vector is
716 if (needToUpdate && buffer()) {
712 m_copiedImage = buffer()->copyImage(CopyBackingStore, Unscaled); 717 m_copiedImage = buffer()->copyImage(CopyBackingStore, Unscaled);
713 updateExternallyAllocatedMemory(); 718 updateExternallyAllocatedMemory();
714 } 719 }
715 return m_copiedImage; 720 return m_copiedImage;
716 } 721 }
717 722
718 void HTMLCanvasElement::discardImageBuffer() 723 void HTMLCanvasElement::discardImageBuffer()
719 { 724 {
720 m_contextStateSaver.clear(); // uses context owned by m_imageBuffer 725 m_contextStateSaver.clear(); // uses context owned by m_imageBuffer
721 m_imageBuffer.clear(); 726 m_imageBuffer.clear();
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801 { 806 {
802 return !originClean(); 807 return !originClean();
803 } 808 }
804 809
805 FloatSize HTMLCanvasElement::sourceSize() const 810 FloatSize HTMLCanvasElement::sourceSize() const
806 { 811 {
807 return FloatSize(width(), height()); 812 return FloatSize(width(), height());
808 } 813 }
809 814
810 } 815 }
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