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1 <html> | 1 <html> |
2 <head> | 2 <head> |
3 <script src="../../resources/js-test.js"></script> | 3 <script src="../../resources/js-test.js"></script> |
4 </head> | 4 </head> |
5 <body onload="start();"> | 5 <body onload="start();"> |
6 <canvas id="webgl" width="200" height="200"></canvas> | |
6 <script> | 7 <script> |
8 /* | |
9 * crbug.com/438986 | |
10 * window.createImageBitmap(HTMLCanvasElement) copies the back buffer of WebGL. | |
11 * So createImageBitmap(HTMLCanvasElement) must create transparent ImageBuffer | |
12 * 1 frame after WebGL draws contents. | |
13 */ | |
7 window.jsTestIsAsync = true; | 14 window.jsTestIsAsync = true; |
8 | 15 |
9 var canvas = document.createElement("canvas"); | 16 var canvas = document.createElement("canvas"); |
10 canvas.width = 200; | 17 canvas.width = 200; |
11 canvas.height = 200; | 18 canvas.height = 200; |
12 var ctx = canvas.getContext("2d"); | 19 var ctx = canvas.getContext("2d"); |
13 function shouldBeGreen(x, y) { | 20 function shouldBeGreen(x, y) { |
14 d = ctx.getImageData(x, y, 1, 1).data; | 21 d = ctx.getImageData(x, y, 1, 1).data; |
15 shouldBeTrue("d[0] == 0"); | 22 shouldBeTrue("d[0] == 0"); |
16 shouldBeTrue("d[1] == 255"); | 23 shouldBeTrue("d[1] == 255"); |
17 shouldBeTrue("d[2] == 0"); | 24 shouldBeTrue("d[2] == 0"); |
18 shouldBeTrue("d[3] == 255"); | 25 shouldBeTrue("d[3] == 255"); |
19 } | 26 } |
20 | 27 |
21 function start() { | 28 function start() { |
22 var aCanvas = document.createElement("canvas"); | 29 debug("Check the imageBitmap of webgl.") |
23 aCanvas.width = 200; | 30 var webgl_canvas = document.getElementById("webgl"); |
24 aCanvas.height = 200; | 31 var gl = webgl_canvas.getContext("webgl", {preserveDrawingBuffer: false} ); |
25 var gl = aCanvas.getContext("webgl"); | |
26 gl.clearColor(0.0, 1.0, 0.0, 1.0); | 32 gl.clearColor(0.0, 1.0, 0.0, 1.0); |
27 gl.clear(gl.COLOR_BUFFER_BIT); | 33 gl.clear(gl.COLOR_BUFFER_BIT); |
34 createImageBitmapAndCheck(webgl_canvas).then(function() { | |
35 if (window.testRunner) { | |
36 testRunner.displayAsyncThen(asyncTest); | |
37 } else { | |
38 window.requestAnimationFrame(asyncTest); | |
39 } | |
40 }); | |
41 } | |
28 | 42 |
29 createImageBitmap(aCanvas).then(function (imageBitmap) { | 43 function createImageBitmapAndCheck(webgl_canvas) { |
44 return createImageBitmap(webgl_canvas).then(function (imageBitmap) { | |
45 ctx.clearRect(0, 0, 200, 200); | |
30 ctx.drawImage(imageBitmap, 0, 0); | 46 ctx.drawImage(imageBitmap, 0, 0); |
31 shouldBeGreen(50, 50); | 47 shouldBeGreen(50, 50); |
32 shouldBeGreen(150, 150); | 48 shouldBeGreen(150, 150); |
33 finishJSTest(); | |
34 }, function() { | 49 }, function() { |
35 testFailed("Promise was rejected."); | 50 testFailed("Promise was rejected."); |
36 finishJSTest(); | 51 finishJSTest(); |
37 }); | 52 }); |
38 } | 53 } |
54 | |
55 function asyncTest() { | |
56 debug("Check the imageBitmap of webgl in the next frame. It must fail.") | |
Ken Russell (switch to Gerrit)
2014/12/11 01:35:56
Please rephrase this test so that the expectations
| |
57 var webgl_canvas = document.getElementById("webgl"); | |
58 createImageBitmapAndCheck(webgl_canvas).then(function() { | |
59 finishJSTest(); | |
60 }); | |
61 } | |
39 </script> | 62 </script> |
40 </body> | 63 </body> |
41 </html> | 64 </html> |
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