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1 | 1 |
2 /* | 2 /* |
3 * Copyright 2011 Google Inc. | 3 * Copyright 2011 Google Inc. |
4 * | 4 * |
5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
7 */ | 7 */ |
8 #include "SkColorPriv.h" | 8 #include "SkColorPriv.h" |
9 #include "SkReadBuffer.h" | 9 #include "SkReadBuffer.h" |
10 #include "SkWriteBuffer.h" | 10 #include "SkWriteBuffer.h" |
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77 | 77 |
78 static bool only_scale_and_translate(const SkMatrix& matrix) { | 78 static bool only_scale_and_translate(const SkMatrix& matrix) { |
79 unsigned mask = SkMatrix::kTranslate_Mask | SkMatrix::kScale_Mask; | 79 unsigned mask = SkMatrix::kTranslate_Mask | SkMatrix::kScale_Mask; |
80 return (matrix.getType() & ~mask) == 0; | 80 return (matrix.getType() & ~mask) == 0; |
81 } | 81 } |
82 | 82 |
83 bool SkBitmapProcShader::isOpaque() const { | 83 bool SkBitmapProcShader::isOpaque() const { |
84 return fRawBitmap.isOpaque(); | 84 return fRawBitmap.isOpaque(); |
85 } | 85 } |
86 | 86 |
87 static bool valid_for_drawing(const SkBitmap& bm) { | |
88 if (0 == bm.width() || 0 == bm.height()) { | |
89 return false; // nothing to draw | |
90 } | |
91 if (NULL == bm.pixelRef()) { | |
92 return false; // no pixels to read | |
93 } | |
94 if (kIndex_8_SkColorType == bm.colorType()) { | |
95 SkBitmap copy(bm); // Locking and unlocking pixels is not threa
d safe, | |
96 SkAutoLockPixels alp(copy); // but we need to call it before getColorTab
le() is safe. | |
97 if (!copy.getColorTable()) { | |
98 return false; | |
99 } | |
100 } | |
101 return true; | |
102 } | |
103 | |
104 SkShader::Context* SkBitmapProcShader::onCreateContext(const ContextRec& rec, vo
id* storage) const { | 87 SkShader::Context* SkBitmapProcShader::onCreateContext(const ContextRec& rec, vo
id* storage) const { |
105 if (!fRawBitmap.getTexture() && !valid_for_drawing(fRawBitmap)) { | |
106 return NULL; | |
107 } | |
108 | |
109 SkMatrix totalInverse; | 88 SkMatrix totalInverse; |
110 // Do this first, so we know the matrix can be inverted. | 89 // Do this first, so we know the matrix can be inverted. |
111 if (!this->computeTotalInverse(rec, &totalInverse)) { | 90 if (!this->computeTotalInverse(rec, &totalInverse)) { |
112 return NULL; | 91 return NULL; |
113 } | 92 } |
114 | 93 |
115 void* stateStorage = (char*)storage + sizeof(BitmapProcShaderContext); | 94 void* stateStorage = (char*)storage + sizeof(BitmapProcShaderContext); |
116 SkBitmapProcState* state = SkNEW_PLACEMENT(stateStorage, SkBitmapProcState); | 95 SkBitmapProcState* state = SkNEW_PLACEMENT(stateStorage, SkBitmapProcState); |
117 | 96 |
118 SkASSERT(state); | 97 SkASSERT(state); |
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474 | 453 |
475 #else | 454 #else |
476 | 455 |
477 bool SkBitmapProcShader::asFragmentProcessor(GrContext*, const SkPaint&, const S
kMatrix*, GrColor*, | 456 bool SkBitmapProcShader::asFragmentProcessor(GrContext*, const SkPaint&, const S
kMatrix*, GrColor*, |
478 GrFragmentProcessor**) const { | 457 GrFragmentProcessor**) const { |
479 SkDEBUGFAIL("Should not call in GPU-less build"); | 458 SkDEBUGFAIL("Should not call in GPU-less build"); |
480 return false; | 459 return false; |
481 } | 460 } |
482 | 461 |
483 #endif | 462 #endif |
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