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| 1 | 1 |
| 2 /* | 2 /* |
| 3 * Copyright 2011 Google Inc. | 3 * Copyright 2011 Google Inc. |
| 4 * | 4 * |
| 5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
| 6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
| 7 */ | 7 */ |
| 8 #include "SkColorPriv.h" | 8 #include "SkColorPriv.h" |
| 9 #include "SkReadBuffer.h" | 9 #include "SkReadBuffer.h" |
| 10 #include "SkWriteBuffer.h" | 10 #include "SkWriteBuffer.h" |
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| 77 | 77 |
| 78 static bool only_scale_and_translate(const SkMatrix& matrix) { | 78 static bool only_scale_and_translate(const SkMatrix& matrix) { |
| 79 unsigned mask = SkMatrix::kTranslate_Mask | SkMatrix::kScale_Mask; | 79 unsigned mask = SkMatrix::kTranslate_Mask | SkMatrix::kScale_Mask; |
| 80 return (matrix.getType() & ~mask) == 0; | 80 return (matrix.getType() & ~mask) == 0; |
| 81 } | 81 } |
| 82 | 82 |
| 83 bool SkBitmapProcShader::isOpaque() const { | 83 bool SkBitmapProcShader::isOpaque() const { |
| 84 return fRawBitmap.isOpaque(); | 84 return fRawBitmap.isOpaque(); |
| 85 } | 85 } |
| 86 | 86 |
| 87 static bool valid_for_drawing(const SkBitmap& bm) { | |
| 88 if (0 == bm.width() || 0 == bm.height()) { | |
| 89 return false; // nothing to draw | |
| 90 } | |
| 91 if (NULL == bm.pixelRef()) { | |
| 92 return false; // no pixels to read | |
| 93 } | |
| 94 if (kIndex_8_SkColorType == bm.colorType()) { | |
| 95 SkBitmap copy(bm); // Locking and unlocking pixels is not threa
d safe, | |
| 96 SkAutoLockPixels alp(copy); // but we need to call it before getColorTab
le() is safe. | |
| 97 if (!copy.getColorTable()) { | |
| 98 return false; | |
| 99 } | |
| 100 } | |
| 101 return true; | |
| 102 } | |
| 103 | |
| 104 SkShader::Context* SkBitmapProcShader::onCreateContext(const ContextRec& rec, vo
id* storage) const { | 87 SkShader::Context* SkBitmapProcShader::onCreateContext(const ContextRec& rec, vo
id* storage) const { |
| 105 if (!fRawBitmap.getTexture() && !valid_for_drawing(fRawBitmap)) { | |
| 106 return NULL; | |
| 107 } | |
| 108 | |
| 109 SkMatrix totalInverse; | 88 SkMatrix totalInverse; |
| 110 // Do this first, so we know the matrix can be inverted. | 89 // Do this first, so we know the matrix can be inverted. |
| 111 if (!this->computeTotalInverse(rec, &totalInverse)) { | 90 if (!this->computeTotalInverse(rec, &totalInverse)) { |
| 112 return NULL; | 91 return NULL; |
| 113 } | 92 } |
| 114 | 93 |
| 115 void* stateStorage = (char*)storage + sizeof(BitmapProcShaderContext); | 94 void* stateStorage = (char*)storage + sizeof(BitmapProcShaderContext); |
| 116 SkBitmapProcState* state = SkNEW_PLACEMENT(stateStorage, SkBitmapProcState); | 95 SkBitmapProcState* state = SkNEW_PLACEMENT(stateStorage, SkBitmapProcState); |
| 117 | 96 |
| 118 SkASSERT(state); | 97 SkASSERT(state); |
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| 474 | 453 |
| 475 #else | 454 #else |
| 476 | 455 |
| 477 bool SkBitmapProcShader::asFragmentProcessor(GrContext*, const SkPaint&, const S
kMatrix*, GrColor*, | 456 bool SkBitmapProcShader::asFragmentProcessor(GrContext*, const SkPaint&, const S
kMatrix*, GrColor*, |
| 478 GrFragmentProcessor**) const { | 457 GrFragmentProcessor**) const { |
| 479 SkDEBUGFAIL("Should not call in GPU-less build"); | 458 SkDEBUGFAIL("Should not call in GPU-less build"); |
| 480 return false; | 459 return false; |
| 481 } | 460 } |
| 482 | 461 |
| 483 #endif | 462 #endif |
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