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Side by Side Diff: src/compiler/node-properties.h

Issue 765983002: Clean up node iteration (Closed) Base URL: https://chromium.googlesource.com/v8/v8.git@master
Patch Set: Fix windows build Created 6 years ago
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1 // Copyright 2013 the V8 project authors. All rights reserved. 1 // Copyright 2013 the V8 project authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef V8_COMPILER_NODE_PROPERTIES_H_ 5 #ifndef V8_COMPILER_NODE_PROPERTIES_H_
6 #define V8_COMPILER_NODE_PROPERTIES_H_ 6 #define V8_COMPILER_NODE_PROPERTIES_H_
7 7
8 #include "src/compiler/node.h" 8 #include "src/compiler/node.h"
9 #include "src/types.h" 9 #include "src/types.h"
10 10
11 namespace v8 { 11 namespace v8 {
12 namespace internal { 12 namespace internal {
13 namespace compiler { 13 namespace compiler {
14 14
15 class Operator; 15 class Operator;
16 16
17 // A facade that simplifies access to the different kinds of inputs to a node. 17 // A facade that simplifies access to the different kinds of inputs to a node.
18 class NodeProperties { 18 class NodeProperties {
19 public: 19 public:
20 static inline Node* GetValueInput(Node* node, int index); 20 static inline Node* GetValueInput(Node* node, int index);
21 static inline Node* GetContextInput(Node* node); 21 static inline Node* GetContextInput(Node* node);
22 static inline Node* GetFrameStateInput(Node* node); 22 static inline Node* GetFrameStateInput(Node* node);
23 static inline Node* GetEffectInput(Node* node, int index = 0); 23 static inline Node* GetEffectInput(Node* node, int index = 0);
24 static inline Node* GetControlInput(Node* node, int index = 0); 24 static inline Node* GetControlInput(Node* node, int index = 0);
25 25
26 static inline int GetFrameStateIndex(Node* node); 26 static inline int GetFrameStateIndex(Node* node);
27 27
28 static inline bool IsValueEdge(Node::Edge edge); 28 static inline bool IsValueEdge(Edge edge);
29 static inline bool IsContextEdge(Node::Edge edge); 29 static inline bool IsContextEdge(Edge edge);
30 static inline bool IsEffectEdge(Node::Edge edge); 30 static inline bool IsEffectEdge(Edge edge);
31 static inline bool IsControlEdge(Node::Edge edge); 31 static inline bool IsControlEdge(Edge edge);
32 32
33 static inline bool IsControl(Node* node); 33 static inline bool IsControl(Node* node);
34 34
35 static inline void ReplaceControlInput(Node* node, Node* control); 35 static inline void ReplaceControlInput(Node* node, Node* control);
36 static inline void ReplaceEffectInput(Node* node, Node* effect, 36 static inline void ReplaceEffectInput(Node* node, Node* effect,
37 int index = 0); 37 int index = 0);
38 static inline void ReplaceFrameStateInput(Node* node, Node* frame_state); 38 static inline void ReplaceFrameStateInput(Node* node, Node* frame_state);
39 static inline void RemoveNonValueInputs(Node* node); 39 static inline void RemoveNonValueInputs(Node* node);
40 static inline void ReplaceWithValue(Node* node, Node* value, 40 static inline void ReplaceWithValue(Node* node, Node* value,
41 Node* effect = NULL); 41 Node* effect = NULL);
42 42
43 static inline bool IsTyped(Node* node); 43 static inline bool IsTyped(Node* node);
44 static inline Bounds GetBounds(Node* node); 44 static inline Bounds GetBounds(Node* node);
45 static inline void SetBounds(Node* node, Bounds bounds); 45 static inline void SetBounds(Node* node, Bounds bounds);
46 static inline bool AllValueInputsAreTyped(Node* node); 46 static inline bool AllValueInputsAreTyped(Node* node);
47 47
48 static inline int FirstValueIndex(Node* node); 48 static inline int FirstValueIndex(Node* node);
49 static inline int FirstContextIndex(Node* node); 49 static inline int FirstContextIndex(Node* node);
50 static inline int FirstFrameStateIndex(Node* node); 50 static inline int FirstFrameStateIndex(Node* node);
51 static inline int FirstEffectIndex(Node* node); 51 static inline int FirstEffectIndex(Node* node);
52 static inline int FirstControlIndex(Node* node); 52 static inline int FirstControlIndex(Node* node);
53 static inline int PastValueIndex(Node* node); 53 static inline int PastValueIndex(Node* node);
54 static inline int PastContextIndex(Node* node); 54 static inline int PastContextIndex(Node* node);
55 static inline int PastFrameStateIndex(Node* node); 55 static inline int PastFrameStateIndex(Node* node);
56 static inline int PastEffectIndex(Node* node); 56 static inline int PastEffectIndex(Node* node);
57 static inline int PastControlIndex(Node* node); 57 static inline int PastControlIndex(Node* node);
58 58
59 static inline bool IsInputRange(Node::Edge edge, int first, int count); 59 static inline bool IsInputRange(Edge edge, int first, int count);
60 }; 60 };
61 61
62 } // namespace compiler 62 } // namespace compiler
63 } // namespace internal 63 } // namespace internal
64 } // namespace v8 64 } // namespace v8
65 65
66 #endif // V8_COMPILER_NODE_PROPERTIES_H_ 66 #endif // V8_COMPILER_NODE_PROPERTIES_H_
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