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1 // Copyright 2013 the V8 project authors. All rights reserved. | 1 // Copyright 2013 the V8 project authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef V8_COMPILER_NODE_PROPERTIES_H_ | 5 #ifndef V8_COMPILER_NODE_PROPERTIES_H_ |
6 #define V8_COMPILER_NODE_PROPERTIES_H_ | 6 #define V8_COMPILER_NODE_PROPERTIES_H_ |
7 | 7 |
8 #include "src/compiler/node.h" | 8 #include "src/compiler/node.h" |
9 #include "src/types.h" | 9 #include "src/types.h" |
10 | 10 |
11 namespace v8 { | 11 namespace v8 { |
12 namespace internal { | 12 namespace internal { |
13 namespace compiler { | 13 namespace compiler { |
14 | 14 |
15 class Operator; | 15 class Operator; |
16 | 16 |
17 // A facade that simplifies access to the different kinds of inputs to a node. | 17 // A facade that simplifies access to the different kinds of inputs to a node. |
18 class NodeProperties { | 18 class NodeProperties { |
19 public: | 19 public: |
20 static inline Node* GetValueInput(Node* node, int index); | 20 static inline Node* GetValueInput(Node* node, int index); |
21 static inline Node* GetContextInput(Node* node); | 21 static inline Node* GetContextInput(Node* node); |
22 static inline Node* GetFrameStateInput(Node* node); | 22 static inline Node* GetFrameStateInput(Node* node); |
23 static inline Node* GetEffectInput(Node* node, int index = 0); | 23 static inline Node* GetEffectInput(Node* node, int index = 0); |
24 static inline Node* GetControlInput(Node* node, int index = 0); | 24 static inline Node* GetControlInput(Node* node, int index = 0); |
25 | 25 |
26 static inline int GetFrameStateIndex(Node* node); | 26 static inline int GetFrameStateIndex(Node* node); |
27 | 27 |
28 static inline bool IsValueEdge(Node::Edge edge); | 28 static inline bool IsValueEdge(Edge edge); |
29 static inline bool IsContextEdge(Node::Edge edge); | 29 static inline bool IsContextEdge(Edge edge); |
30 static inline bool IsEffectEdge(Node::Edge edge); | 30 static inline bool IsEffectEdge(Edge edge); |
31 static inline bool IsControlEdge(Node::Edge edge); | 31 static inline bool IsControlEdge(Edge edge); |
32 | 32 |
33 static inline bool IsControl(Node* node); | 33 static inline bool IsControl(Node* node); |
34 | 34 |
35 static inline void ReplaceControlInput(Node* node, Node* control); | 35 static inline void ReplaceControlInput(Node* node, Node* control); |
36 static inline void ReplaceEffectInput(Node* node, Node* effect, | 36 static inline void ReplaceEffectInput(Node* node, Node* effect, |
37 int index = 0); | 37 int index = 0); |
38 static inline void ReplaceFrameStateInput(Node* node, Node* frame_state); | 38 static inline void ReplaceFrameStateInput(Node* node, Node* frame_state); |
39 static inline void RemoveNonValueInputs(Node* node); | 39 static inline void RemoveNonValueInputs(Node* node); |
40 static inline void ReplaceWithValue(Node* node, Node* value, | 40 static inline void ReplaceWithValue(Node* node, Node* value, |
41 Node* effect = NULL); | 41 Node* effect = NULL); |
42 | 42 |
43 static inline bool IsTyped(Node* node); | 43 static inline bool IsTyped(Node* node); |
44 static inline Bounds GetBounds(Node* node); | 44 static inline Bounds GetBounds(Node* node); |
45 static inline void SetBounds(Node* node, Bounds bounds); | 45 static inline void SetBounds(Node* node, Bounds bounds); |
46 static inline bool AllValueInputsAreTyped(Node* node); | 46 static inline bool AllValueInputsAreTyped(Node* node); |
47 | 47 |
48 static inline int FirstValueIndex(Node* node); | 48 static inline int FirstValueIndex(Node* node); |
49 static inline int FirstContextIndex(Node* node); | 49 static inline int FirstContextIndex(Node* node); |
50 static inline int FirstFrameStateIndex(Node* node); | 50 static inline int FirstFrameStateIndex(Node* node); |
51 static inline int FirstEffectIndex(Node* node); | 51 static inline int FirstEffectIndex(Node* node); |
52 static inline int FirstControlIndex(Node* node); | 52 static inline int FirstControlIndex(Node* node); |
53 static inline int PastValueIndex(Node* node); | 53 static inline int PastValueIndex(Node* node); |
54 static inline int PastContextIndex(Node* node); | 54 static inline int PastContextIndex(Node* node); |
55 static inline int PastFrameStateIndex(Node* node); | 55 static inline int PastFrameStateIndex(Node* node); |
56 static inline int PastEffectIndex(Node* node); | 56 static inline int PastEffectIndex(Node* node); |
57 static inline int PastControlIndex(Node* node); | 57 static inline int PastControlIndex(Node* node); |
58 | 58 |
59 static inline bool IsInputRange(Node::Edge edge, int first, int count); | 59 static inline bool IsInputRange(Edge edge, int first, int count); |
60 }; | 60 }; |
61 | 61 |
62 } // namespace compiler | 62 } // namespace compiler |
63 } // namespace internal | 63 } // namespace internal |
64 } // namespace v8 | 64 } // namespace v8 |
65 | 65 |
66 #endif // V8_COMPILER_NODE_PROPERTIES_H_ | 66 #endif // V8_COMPILER_NODE_PROPERTIES_H_ |
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