| Index: LayoutTests/fast/canvas/canvas-from-image.html
|
| diff --git a/LayoutTests/fast/canvas/canvas-from-image.html b/LayoutTests/fast/canvas/canvas-from-image.html
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..ce01729a5b1a5393051d92707b51b6b48d3d23aa
|
| --- /dev/null
|
| +++ b/LayoutTests/fast/canvas/canvas-from-image.html
|
| @@ -0,0 +1,27 @@
|
| +<!DOCTYPE html>
|
| +<style>
|
| + img {
|
| + display: none;
|
| + }
|
| + canvas {
|
| + width: 520px;
|
| + height: 520px;
|
| + }
|
| +</style>
|
| +<body>
|
| + <img src="resources/html5.png">
|
| + <!-- Test that gpu accelerated canvases work with pixelated. -->
|
| + <!-- Canvases should be overlaid at an offset. Only the middle one should be blurred. -->
|
| + <canvas class="canvas0" width="260" height="260"></canvas>
|
| +</body>
|
| +<script>
|
| + // Ignore the render tree.
|
| + if (window.testRunner)
|
| + window.testRunner.dumpAsTextWithPixelResults();
|
| +
|
| + function draw() {
|
| + var ctx = document.getElementsByTagName("canvas")[0].getContext("2d")
|
| + ctx.drawImage(document.getElementsByTagName("img")[0], 10, 10);
|
| + }
|
| + window.onload = draw;
|
| +</script>
|
|
|