| Index: ui/views/test/ui_controls_factory_desktop_aurax11.cc
|
| diff --git a/ui/views/test/ui_controls_factory_desktop_aurax11.cc b/ui/views/test/ui_controls_factory_desktop_aurax11.cc
|
| index 5fd0e1e38794a5ffceac5fee6559d2e9e247de81..6db2e4a4c63bb955080348268bea9899b7db495d 100644
|
| --- a/ui/views/test/ui_controls_factory_desktop_aurax11.cc
|
| +++ b/ui/views/test/ui_controls_factory_desktop_aurax11.cc
|
| @@ -259,10 +259,10 @@ class UIControlsDesktopX11 : public UIControlsAura {
|
| // Most interactive_ui_tests run inside of the aura_test_helper
|
| // environment. This means that we can't rely on gfx::Screen and several
|
| // other things to work properly. Therefore we hack around this by
|
| - // iterating across the windows owned DesktopRootWindowHostX11 since this
|
| + // iterating across the windows owned DesktopWindowTreeHostX11 since this
|
| // doesn't rely on having a DesktopScreenX11.
|
| std::vector<aura::Window*> windows =
|
| - DesktopRootWindowHostX11::GetAllOpenWindows();
|
| + DesktopWindowTreeHostX11::GetAllOpenWindows();
|
| for (std::vector<aura::Window*>::const_iterator it = windows.begin();
|
| it != windows.end(); ++it) {
|
| if ((*it)->GetBoundsInScreen().Contains(point)) {
|
|
|