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1 // Copyright 2014 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #include "mojo/services/window_manager/focus_controller.h" | |
6 | |
7 #include "base/auto_reset.h" | |
8 #include "mojo/services/public/cpp/view_manager/view_property.h" | |
9 #include "mojo/services/public/cpp/view_manager/view_tracker.h" | |
10 #include "mojo/services/window_manager/focus_controller_observer.h" | |
11 #include "mojo/services/window_manager/focus_rules.h" | |
12 #include "mojo/services/window_manager/view_target.h" | |
13 #include "mojo/services/window_manager/window_manager_app.h" | |
14 #include "ui/events/event.h" | |
15 | |
16 DECLARE_VIEW_PROPERTY_TYPE(mojo::FocusController*); | |
17 | |
18 namespace mojo { | |
19 | |
20 namespace { | |
21 DEFINE_VIEW_PROPERTY_KEY(FocusController*, kRootViewFocusController, nullptr); | |
22 } // namespace | |
23 | |
24 FocusController::FocusController(scoped_ptr<FocusRules> rules) | |
25 : active_view_(nullptr), | |
26 focused_view_(nullptr), | |
27 updating_focus_(false), | |
28 updating_activation_(false), | |
29 rules_(rules.Pass()), | |
30 observer_manager_(this) { | |
31 DCHECK(rules_); | |
32 } | |
33 | |
34 FocusController::~FocusController() {} | |
35 | |
36 void FocusController::AddObserver(FocusControllerObserver* observer) { | |
37 focus_controller_observers_.AddObserver(observer); | |
38 } | |
39 | |
40 void FocusController::RemoveObserver(FocusControllerObserver* observer) { | |
41 focus_controller_observers_.RemoveObserver(observer); | |
42 } | |
43 | |
44 void FocusController::ActivateView(View* view) { | |
45 FocusView(view); | |
46 } | |
47 | |
48 void FocusController::DeactivateView(View* view) { | |
49 if (view) | |
50 FocusView(rules_->GetNextActivatableView(view)); | |
51 } | |
52 | |
53 View* FocusController::GetActiveView() { | |
54 return active_view_; | |
55 } | |
56 | |
57 View* FocusController::GetActivatableView(View* view) { | |
58 return rules_->GetActivatableView(view); | |
59 } | |
60 | |
61 View* FocusController::GetToplevelView(View* view) { | |
62 return rules_->GetToplevelView(view); | |
63 } | |
64 | |
65 bool FocusController::CanActivateView(View* view) const { | |
66 return rules_->CanActivateView(view); | |
67 } | |
68 | |
69 void FocusController::FocusView(View* view) { | |
70 if (view && | |
71 (view->Contains(focused_view_) || view->Contains(active_view_))) { | |
72 return; | |
73 } | |
74 | |
75 // TODO(erg): We need to early abort in the of a view having | |
76 // capture. However, we currently don't have a capture client here. | |
77 | |
78 // Focusing a window also activates its containing activatable window. Note | |
79 // that the rules could redirect activation activation and/or focus. | |
80 View* focusable = rules_->GetFocusableView(view); | |
81 View* activatable = | |
82 focusable ? rules_->GetActivatableView(focusable) : nullptr; | |
83 | |
84 // We need valid focusable/activatable windows in the event we're not clearing | |
85 // focus. "Clearing focus" is inferred by whether or not |window| passed to | |
86 // this function is non-null. | |
87 if (view && (!focusable || !activatable)) | |
88 return; | |
89 DCHECK((focusable && activatable) || !view); | |
90 | |
91 // Activation change observers may change the focused window. If this happens | |
92 // we must not adjust the focus below since this will clobber that change. | |
93 View* last_focused_view = focused_view_; | |
94 if (!updating_activation_) | |
95 SetActiveView(view, activatable); | |
96 | |
97 // If the window's ActivationChangeObserver shifted focus to a valid window, | |
98 // we don't want to focus the window we thought would be focused by default. | |
99 bool activation_changed_focus = last_focused_view != focused_view_; | |
100 if (!updating_focus_ && (!activation_changed_focus || !focused_view_)) { | |
101 if (active_view_ && focusable) | |
102 DCHECK(active_view_->Contains(focusable)); | |
103 SetFocusedView(focusable); | |
104 } | |
105 } | |
106 | |
107 void FocusController::ResetFocusWithinActiveView(View* view) { | |
108 DCHECK(view); | |
109 if (!active_view_) | |
110 return; | |
111 if (!active_view_->Contains(view)) | |
112 return; | |
113 SetFocusedView(view); | |
114 } | |
115 | |
116 View* FocusController::GetFocusedView() { | |
117 return focused_view_; | |
118 } | |
119 | |
120 //////////////////////////////////////////////////////////////////////////////// | |
121 // FocusController, ui::EventHandler implementation: | |
122 | |
123 void FocusController::OnKeyEvent(ui::KeyEvent* event) { | |
124 } | |
125 | |
126 void FocusController::OnMouseEvent(ui::MouseEvent* event) { | |
127 if (event->type() == ui::ET_MOUSE_PRESSED && !event->handled()) { | |
128 View* view = static_cast<ViewTarget*>(event->target())->view(); | |
129 ViewFocusedFromInputEvent(view); | |
130 } | |
131 } | |
132 | |
133 void FocusController::OnScrollEvent(ui::ScrollEvent* event) { | |
134 } | |
135 | |
136 void FocusController::OnTouchEvent(ui::TouchEvent* event) { | |
137 } | |
138 | |
139 void FocusController::OnGestureEvent(ui::GestureEvent* event) { | |
140 if (event->type() == ui::ET_GESTURE_BEGIN && | |
141 event->details().touch_points() == 1 && | |
142 !event->handled()) { | |
143 View* view = static_cast<ViewTarget*>(event->target())->view(); | |
144 ViewFocusedFromInputEvent(view); | |
145 } | |
146 } | |
147 | |
148 //////////////////////////////////////////////////////////////////////////////// | |
149 // FocusController, aura::WindowObserver implementation: | |
150 | |
151 void FocusController::OnViewVisibilityChanged(View* view) { | |
152 bool visible = view->visible(); | |
153 if (!visible) | |
154 ViewLostFocusFromDispositionChange(view, view->parent()); | |
155 } | |
156 | |
157 void FocusController::OnViewDestroying(View* view) { | |
158 ViewLostFocusFromDispositionChange(view, view->parent()); | |
159 } | |
160 | |
161 void FocusController::OnTreeChanging(const TreeChangeParams& params) { | |
162 // TODO(erg): In the aura version, you could get into a situation where you | |
163 // have different focus clients, so you had to check for that. Does that | |
164 // happen here? Could we get away with not checking if it does? | |
165 if (params.receiver == active_view_ && | |
166 params.target->Contains(params.receiver) && | |
167 (!params.new_parent || | |
168 /* different_focus_clients */ false)) { | |
169 ViewLostFocusFromDispositionChange(params.receiver, params.old_parent); | |
170 } | |
171 } | |
172 | |
173 void FocusController::OnTreeChanged(const TreeChangeParams& params) { | |
174 // TODO(erg): Same as Changing version. | |
175 if (params.receiver == focused_view_ && | |
176 params.target->Contains(params.receiver) && | |
177 (!params.new_parent || | |
178 /* different_focus_clients */ false)) { | |
179 ViewLostFocusFromDispositionChange(params.receiver, params.old_parent); | |
180 } | |
181 } | |
182 | |
183 //////////////////////////////////////////////////////////////////////////////// | |
184 // FocusController, private: | |
185 | |
186 void FocusController::SetFocusedView(View* view) { | |
187 if (updating_focus_ || view == focused_view_) | |
188 return; | |
189 DCHECK(rules_->CanFocusView(view)); | |
190 if (view) | |
191 DCHECK_EQ(view, rules_->GetFocusableView(view)); | |
192 | |
193 base::AutoReset<bool> updating_focus(&updating_focus_, true); | |
194 View* lost_focus = focused_view_; | |
195 | |
196 // TODO(erg): In the aura version, we reset the text input client here. Do | |
197 // that if we bring in something like the TextInputClient. | |
198 | |
199 // Allow for the window losing focus to be deleted during dispatch. If it is | |
200 // deleted pass null to observers instead of a deleted window. | |
201 ViewTracker view_tracker; | |
202 if (lost_focus) | |
203 view_tracker.Add(lost_focus); | |
204 if (focused_view_ && observer_manager_.IsObserving(focused_view_) && | |
205 focused_view_ != active_view_) { | |
206 observer_manager_.Remove(focused_view_); | |
207 } | |
208 focused_view_ = view; | |
209 if (focused_view_ && !observer_manager_.IsObserving(focused_view_)) | |
210 observer_manager_.Add(focused_view_); | |
211 | |
212 FOR_EACH_OBSERVER(FocusControllerObserver, | |
213 focus_controller_observers_, | |
214 OnViewFocused(focused_view_, | |
215 view_tracker.Contains(lost_focus) ? | |
216 lost_focus : nullptr)); | |
217 | |
218 // TODO(erg): In aura, there's a concept of a single FocusChangeObserver that | |
219 // is attached to an aura::Window. We don't currently have this in | |
220 // mojo::View, but if we add it later, we should make something analogous | |
221 // here. | |
222 | |
223 // TODO(erg): In the aura version, we reset the TextInputClient here, too. | |
224 } | |
225 | |
226 void FocusController::SetActiveView(View* requested_view, View* view) { | |
227 if (updating_activation_) | |
228 return; | |
229 | |
230 if (view == active_view_) { | |
231 if (requested_view) { | |
232 FOR_EACH_OBSERVER(FocusControllerObserver, | |
233 focus_controller_observers_, | |
234 OnAttemptToReactivateView(requested_view, | |
235 active_view_)); | |
236 } | |
237 return; | |
238 } | |
239 | |
240 DCHECK(rules_->CanActivateView(view)); | |
241 if (view) | |
242 DCHECK_EQ(view, rules_->GetActivatableView(view)); | |
243 | |
244 base::AutoReset<bool> updating_activation(&updating_activation_, true); | |
245 View* lost_activation = active_view_; | |
246 // Allow for the window losing activation to be deleted during dispatch. If | |
247 // it is deleted pass null to observers instead of a deleted window. | |
248 ViewTracker view_tracker; | |
249 if (lost_activation) | |
250 view_tracker.Add(lost_activation); | |
251 if (active_view_ && observer_manager_.IsObserving(active_view_) && | |
252 focused_view_ != active_view_) { | |
253 observer_manager_.Remove(active_view_); | |
254 } | |
255 active_view_ = view; | |
256 if (active_view_ && !observer_manager_.IsObserving(active_view_)) | |
257 observer_manager_.Add(active_view_); | |
258 | |
259 if (active_view_) { | |
260 // TODO(erg): Reenable this when we have modal windows. | |
261 // StackTransientParentsBelowModalWindow(active_view_); | |
262 | |
263 active_view_->MoveToFront(); | |
264 } | |
265 | |
266 // TODO(erg): Individual windows can have a single ActivationChangeObserver | |
267 // set on them. In the aura version of this code, it sends an | |
268 // OnWindowActivated message to both the window that lost activation, and the | |
269 // window that gained it. | |
270 | |
271 FOR_EACH_OBSERVER(FocusControllerObserver, | |
272 focus_controller_observers_, | |
273 OnViewActivated(active_view_, | |
274 view_tracker.Contains(lost_activation) ? | |
275 lost_activation : nullptr)); | |
276 } | |
277 | |
278 void FocusController::ViewLostFocusFromDispositionChange( | |
279 View* view, | |
280 View* next) { | |
281 // TODO(erg): We clear the modality state here in the aura::Window version of | |
282 // this class, and should probably do the same once we have modal windows. | |
283 | |
284 // TODO(beng): See if this function can be replaced by a call to | |
285 // FocusWindow(). | |
286 // Activation adjustments are handled first in the event of a disposition | |
287 // changed. If an activation change is necessary, focus is reset as part of | |
288 // that process so there's no point in updating focus independently. | |
289 if (view == active_view_) { | |
290 View* next_activatable = rules_->GetNextActivatableView(view); | |
291 SetActiveView(nullptr, next_activatable); | |
292 if (!(active_view_ && active_view_->Contains(focused_view_))) | |
293 SetFocusedView(next_activatable); | |
294 } else if (view->Contains(focused_view_)) { | |
295 // Active window isn't changing, but focused window might be. | |
296 SetFocusedView(rules_->GetFocusableView(next)); | |
297 } | |
298 } | |
299 | |
300 void FocusController::ViewFocusedFromInputEvent(View* view) { | |
301 // Only focus |window| if it or any of its parents can be focused. Otherwise | |
302 // FocusWindow() will focus the topmost window, which may not be the | |
303 // currently focused one. | |
304 if (rules_->CanFocusView(GetToplevelView(view))) | |
305 FocusView(view); | |
306 } | |
307 | |
308 void SetFocusController(View* root_view, FocusController* focus_controller) { | |
309 DCHECK_EQ(root_view->GetRoot(), root_view); | |
310 root_view->SetLocalProperty(kRootViewFocusController, focus_controller); | |
311 } | |
312 | |
313 FocusController* GetFocusController(View* root_view) { | |
314 if (root_view) | |
315 DCHECK_EQ(root_view->GetRoot(), root_view); | |
316 return root_view ? | |
317 root_view->GetLocalProperty(kRootViewFocusController) : nullptr; | |
318 } | |
319 | |
320 } // namespace mojo | |
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