Index: include/core/SkDevice.h |
diff --git a/include/core/SkDevice.h b/include/core/SkDevice.h |
index 3c26baca5b012da04a84b38b470f926e6bb279dc..833e452fab93f6213b5bcfcd06cd41ffdbefcfcc 100644 |
--- a/include/core/SkDevice.h |
+++ b/include/core/SkDevice.h |
@@ -166,9 +166,6 @@ protected: |
*/ |
virtual void clear(SkColor color) = 0; |
- SK_ATTR_DEPRECATED("use clear() instead") |
- void eraseColor(SkColor eraseColor) { this->clear(eraseColor); } |
- |
/** These are called inside the per-device-layer loop for each draw call. |
When these are called, we have already applied any saveLayer operations, |
and are handling any looping from the paint, and any effects from the |