Index: content/common/gpu/media/dxva_video_decode_accelerator.h |
diff --git a/content/common/gpu/media/dxva_video_decode_accelerator.h b/content/common/gpu/media/dxva_video_decode_accelerator.h |
index c544cf67e4e4dabda5f4b9de532369f5262ed67c..939d6953120b01c15d02db3b3edfdd893a4430a0 100644 |
--- a/content/common/gpu/media/dxva_video_decode_accelerator.h |
+++ b/content/common/gpu/media/dxva_video_decode_accelerator.h |
@@ -21,6 +21,7 @@ |
#include "base/memory/linked_ptr.h" |
#include "base/memory/weak_ptr.h" |
#include "base/threading/non_thread_safe.h" |
+#include "base/threading/thread.h" |
#include "base/win/scoped_comptr.h" |
#include "content/common/content_export.h" |
#include "media/video/video_decode_accelerator.h" |
@@ -68,6 +69,10 @@ class CONTENT_EXPORT DXVAVideoDecodeAccelerator |
private: |
typedef void* EGLConfig; |
typedef void* EGLSurface; |
+ // List of input samples waiting to be processed. |
+ typedef std::list<base::win::ScopedComPtr<IMFSample>> PendingInputs; |
+ PendingInputs pending_input_buffers_; |
DaleCurtis
2014/12/03 01:04:33
This should be declared below and the typedef with
|
+ |
// Creates and initializes an instance of the D3D device and the |
// corresponding device manager. The device manager instance is eventually |
// passed to the IMFTransform interface implemented by the decoder. |
@@ -135,7 +140,7 @@ class CONTENT_EXPORT DXVAVideoDecodeAccelerator |
// Sends pending input buffer processed acks to the client if we don't have |
// output samples waiting to be processed. |
- void NotifyInputBuffersDropped(); |
+ void NotifyInputBuffersDropped(const PendingInputs& input_buffers); |
// Decodes pending input buffers. |
void DecodePendingInputBuffers(); |
@@ -158,6 +163,18 @@ class CONTENT_EXPORT DXVAVideoDecodeAccelerator |
// Called after the client indicates we can recycle a stale picture buffer. |
void DeferredDismissStaleBuffer(int32 picture_buffer_id); |
+ // Sets the state of the decoder. Can be called from the main thread and |
+ // the decoder thread. Threadsafe. |
DaleCurtis
2014/12/03 01:04:33
"thread-safe" or "thread safe" -- up to you.
ananta
2014/12/03 04:08:02
Reworded
|
+ void SetState(State state); |
+ |
+ // Gets the state of the decoder. Can be called from the main thread and |
+ // the decoder thread. Threadsafe. |
+ State GetState() const; |
+ |
+ // Worker function for the Decoder Reset functionality. Executes on the |
+ // decoder thread and queues tasks on the main thread as needed. |
+ void ResetHelper(); |
+ |
// To expose client callbacks from VideoDecodeAccelerator. |
media::VideoDecodeAccelerator::Client* client_; |
@@ -214,10 +231,6 @@ class CONTENT_EXPORT DXVAVideoDecodeAccelerator |
// decode. |
int inputs_before_decode_; |
- // List of input samples waiting to be processed. |
- typedef std::list<base::win::ScopedComPtr<IMFSample>> PendingInputs; |
- PendingInputs pending_input_buffers_; |
- |
// Callback to set the correct gl context. |
base::Callback<bool(void)> make_context_current_; |
@@ -226,6 +239,16 @@ class CONTENT_EXPORT DXVAVideoDecodeAccelerator |
// Which codec we are decoding with hardware acceleration. |
media::VideoCodec codec_; |
+ // Thread on which the decoder operations like passing input frames, |
+ // getting output frames are performed. One instance of this thread |
+ // is created per decoder instance. |
+ base::Thread decoder_thread_; |
+ |
+ // Task runner to be used for posting tasks to the decoder thread. |
+ scoped_refptr<base::TaskRunner> decoder_thread_task_runner_; |
+ |
+ // Task runner to be used for posting tasks to the main thread. |
+ scoped_refptr<base::TaskRunner> main_thread_task_runner_; |
}; |
} // namespace content |