Chromium Code Reviews| Index: content/common/gpu/media/dxva_video_decode_accelerator.h |
| diff --git a/content/common/gpu/media/dxva_video_decode_accelerator.h b/content/common/gpu/media/dxva_video_decode_accelerator.h |
| index c544cf67e4e4dabda5f4b9de532369f5262ed67c..939d6953120b01c15d02db3b3edfdd893a4430a0 100644 |
| --- a/content/common/gpu/media/dxva_video_decode_accelerator.h |
| +++ b/content/common/gpu/media/dxva_video_decode_accelerator.h |
| @@ -21,6 +21,7 @@ |
| #include "base/memory/linked_ptr.h" |
| #include "base/memory/weak_ptr.h" |
| #include "base/threading/non_thread_safe.h" |
| +#include "base/threading/thread.h" |
| #include "base/win/scoped_comptr.h" |
| #include "content/common/content_export.h" |
| #include "media/video/video_decode_accelerator.h" |
| @@ -68,6 +69,10 @@ class CONTENT_EXPORT DXVAVideoDecodeAccelerator |
| private: |
| typedef void* EGLConfig; |
| typedef void* EGLSurface; |
| + // List of input samples waiting to be processed. |
| + typedef std::list<base::win::ScopedComPtr<IMFSample>> PendingInputs; |
| + PendingInputs pending_input_buffers_; |
|
DaleCurtis
2014/12/03 01:04:33
This should be declared below and the typedef with
|
| + |
| // Creates and initializes an instance of the D3D device and the |
| // corresponding device manager. The device manager instance is eventually |
| // passed to the IMFTransform interface implemented by the decoder. |
| @@ -135,7 +140,7 @@ class CONTENT_EXPORT DXVAVideoDecodeAccelerator |
| // Sends pending input buffer processed acks to the client if we don't have |
| // output samples waiting to be processed. |
| - void NotifyInputBuffersDropped(); |
| + void NotifyInputBuffersDropped(const PendingInputs& input_buffers); |
| // Decodes pending input buffers. |
| void DecodePendingInputBuffers(); |
| @@ -158,6 +163,18 @@ class CONTENT_EXPORT DXVAVideoDecodeAccelerator |
| // Called after the client indicates we can recycle a stale picture buffer. |
| void DeferredDismissStaleBuffer(int32 picture_buffer_id); |
| + // Sets the state of the decoder. Can be called from the main thread and |
| + // the decoder thread. Threadsafe. |
|
DaleCurtis
2014/12/03 01:04:33
"thread-safe" or "thread safe" -- up to you.
ananta
2014/12/03 04:08:02
Reworded
|
| + void SetState(State state); |
| + |
| + // Gets the state of the decoder. Can be called from the main thread and |
| + // the decoder thread. Threadsafe. |
| + State GetState() const; |
| + |
| + // Worker function for the Decoder Reset functionality. Executes on the |
| + // decoder thread and queues tasks on the main thread as needed. |
| + void ResetHelper(); |
| + |
| // To expose client callbacks from VideoDecodeAccelerator. |
| media::VideoDecodeAccelerator::Client* client_; |
| @@ -214,10 +231,6 @@ class CONTENT_EXPORT DXVAVideoDecodeAccelerator |
| // decode. |
| int inputs_before_decode_; |
| - // List of input samples waiting to be processed. |
| - typedef std::list<base::win::ScopedComPtr<IMFSample>> PendingInputs; |
| - PendingInputs pending_input_buffers_; |
| - |
| // Callback to set the correct gl context. |
| base::Callback<bool(void)> make_context_current_; |
| @@ -226,6 +239,16 @@ class CONTENT_EXPORT DXVAVideoDecodeAccelerator |
| // Which codec we are decoding with hardware acceleration. |
| media::VideoCodec codec_; |
| + // Thread on which the decoder operations like passing input frames, |
| + // getting output frames are performed. One instance of this thread |
| + // is created per decoder instance. |
| + base::Thread decoder_thread_; |
| + |
| + // Task runner to be used for posting tasks to the decoder thread. |
| + scoped_refptr<base::TaskRunner> decoder_thread_task_runner_; |
| + |
| + // Task runner to be used for posting tasks to the main thread. |
| + scoped_refptr<base::TaskRunner> main_thread_task_runner_; |
| }; |
| } // namespace content |