Index: content/common/gpu/media/dxva_video_decode_accelerator.h |
diff --git a/content/common/gpu/media/dxva_video_decode_accelerator.h b/content/common/gpu/media/dxva_video_decode_accelerator.h |
index 10933573f0bcf076c98681d794a05f7d0425b02f..40bd63fde1cc9800af3d7483a116ceb09abe8563 100644 |
--- a/content/common/gpu/media/dxva_video_decode_accelerator.h |
+++ b/content/common/gpu/media/dxva_video_decode_accelerator.h |
@@ -21,6 +21,7 @@ |
#include "base/memory/linked_ptr.h" |
#include "base/memory/weak_ptr.h" |
#include "base/threading/non_thread_safe.h" |
+#include "base/threading/thread.h" |
#include "base/win/scoped_comptr.h" |
#include "content/common/content_export.h" |
#include "media/video/video_decode_accelerator.h" |
@@ -68,6 +69,10 @@ class CONTENT_EXPORT DXVAVideoDecodeAccelerator |
private: |
typedef void* EGLConfig; |
typedef void* EGLSurface; |
+ // List of input samples waiting to be processed. |
+ typedef std::list<base::win::ScopedComPtr<IMFSample>> PendingInputs; |
+ PendingInputs pending_input_buffers_; |
+ |
// Creates and initializes an instance of the D3D device and the |
// corresponding device manager. The device manager instance is eventually |
// passed to the IMFTransform interface implemented by the h.264 decoder. |
@@ -135,7 +140,7 @@ class CONTENT_EXPORT DXVAVideoDecodeAccelerator |
// Sends pending input buffer processed acks to the client if we don't have |
// output samples waiting to be processed. |
- void NotifyInputBuffersDropped(); |
+ void NotifyInputBuffersDropped(const PendingInputs& input_buffers); |
// Decodes pending input buffers. |
void DecodePendingInputBuffers(); |
@@ -158,6 +163,18 @@ class CONTENT_EXPORT DXVAVideoDecodeAccelerator |
// Called after the client indicates we can recycle a stale picture buffer. |
void DeferredDismissStaleBuffer(int32 picture_buffer_id); |
+ // Sets the state of the decoder. Can be called from the main thread and |
+ // the decoder thread. Threadsafe. |
+ void SetState(State state); |
+ |
+ // Gets the state of the decoder. Can be called from the main thread and |
+ // the decoder thread. Threadsafe. |
+ State GetState() const; |
+ |
+ // Worker function for the Decoder Reset functionality. Executes on the |
+ // decoder thread and queues tasks on the main thread as needed. |
+ void ResetHelper(); |
+ |
// To expose client callbacks from VideoDecodeAccelerator. |
media::VideoDecodeAccelerator::Client* client_; |
@@ -214,15 +231,22 @@ class CONTENT_EXPORT DXVAVideoDecodeAccelerator |
// decode. |
int inputs_before_decode_; |
- // List of input samples waiting to be processed. |
- typedef std::list<base::win::ScopedComPtr<IMFSample>> PendingInputs; |
- PendingInputs pending_input_buffers_; |
- |
// Callback to set the correct gl context. |
base::Callback<bool(void)> make_context_current_; |
// WeakPtrFactory for posting tasks back to |this|. |
base::WeakPtrFactory<DXVAVideoDecodeAccelerator> weak_this_factory_; |
+ |
+ // Thread on which the decoder operations like passing input frames, |
+ // getting output frames are performed. One instance of this thread |
+ // is created per decoder instance. |
+ base::Thread decoder_thread_; |
+ |
+ // Task runner to be used for posting tasks to the decoder thread. |
+ scoped_refptr<base::TaskRunner> decoder_thread_task_runner_; |
+ |
+ // Task runner to be used for posting tasks to the main thread. |
+ scoped_refptr<base::TaskRunner> main_thread_task_runner_; |
}; |
} // namespace content |