Chromium Code Reviews| OLD | NEW |
|---|---|
| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef CONTENT_COMMON_GPU_MEDIA_DXVA_VIDEO_DECODE_ACCELERATOR_H_ | 5 #ifndef CONTENT_COMMON_GPU_MEDIA_DXVA_VIDEO_DECODE_ACCELERATOR_H_ |
| 6 #define CONTENT_COMMON_GPU_MEDIA_DXVA_VIDEO_DECODE_ACCELERATOR_H_ | 6 #define CONTENT_COMMON_GPU_MEDIA_DXVA_VIDEO_DECODE_ACCELERATOR_H_ |
| 7 | 7 |
| 8 #include <d3d9.h> | 8 #include <d3d9.h> |
| 9 // Work around bug in this header by disabling the relevant warning for it. | 9 // Work around bug in this header by disabling the relevant warning for it. |
| 10 // https://connect.microsoft.com/VisualStudio/feedback/details/911260/dxva2api-h -in-win8-sdk-triggers-c4201-with-w4 | 10 // https://connect.microsoft.com/VisualStudio/feedback/details/911260/dxva2api-h -in-win8-sdk-triggers-c4201-with-w4 |
| 11 #pragma warning(push) | 11 #pragma warning(push) |
| 12 #pragma warning(disable:4201) | 12 #pragma warning(disable:4201) |
| 13 #include <dxva2api.h> | 13 #include <dxva2api.h> |
| 14 #pragma warning(pop) | 14 #pragma warning(pop) |
| 15 #include <list> | 15 #include <list> |
| 16 #include <map> | 16 #include <map> |
| 17 #include <mfidl.h> | 17 #include <mfidl.h> |
| 18 #include <vector> | 18 #include <vector> |
| 19 | 19 |
| 20 #include "base/compiler_specific.h" | 20 #include "base/compiler_specific.h" |
| 21 #include "base/memory/linked_ptr.h" | 21 #include "base/memory/linked_ptr.h" |
| 22 #include "base/memory/weak_ptr.h" | 22 #include "base/memory/weak_ptr.h" |
| 23 #include "base/synchronization/lock.h" | |
| 23 #include "base/threading/non_thread_safe.h" | 24 #include "base/threading/non_thread_safe.h" |
| 25 #include "base/threading/thread.h" | |
| 24 #include "base/win/scoped_comptr.h" | 26 #include "base/win/scoped_comptr.h" |
| 25 #include "content/common/content_export.h" | 27 #include "content/common/content_export.h" |
| 26 #include "media/video/video_decode_accelerator.h" | 28 #include "media/video/video_decode_accelerator.h" |
| 27 | 29 |
| 28 interface IMFSample; | 30 interface IMFSample; |
| 29 interface IDirect3DSurface9; | 31 interface IDirect3DSurface9; |
| 30 | 32 |
| 31 namespace content { | 33 namespace content { |
| 32 | 34 |
| 33 // Class to provide a DXVA 2.0 based accelerator using the Microsoft Media | 35 // Class to provide a DXVA 2.0 based accelerator using the Microsoft Media |
| (...skipping 27 matching lines...) Expand all Loading... | |
| 61 const std::vector<media::PictureBuffer>& buffers) override; | 63 const std::vector<media::PictureBuffer>& buffers) override; |
| 62 virtual void ReusePictureBuffer(int32 picture_buffer_id) override; | 64 virtual void ReusePictureBuffer(int32 picture_buffer_id) override; |
| 63 virtual void Flush() override; | 65 virtual void Flush() override; |
| 64 virtual void Reset() override; | 66 virtual void Reset() override; |
| 65 virtual void Destroy() override; | 67 virtual void Destroy() override; |
| 66 virtual bool CanDecodeOnIOThread() override; | 68 virtual bool CanDecodeOnIOThread() override; |
| 67 | 69 |
| 68 private: | 70 private: |
| 69 typedef void* EGLConfig; | 71 typedef void* EGLConfig; |
| 70 typedef void* EGLSurface; | 72 typedef void* EGLSurface; |
| 73 | |
| 71 // Creates and initializes an instance of the D3D device and the | 74 // Creates and initializes an instance of the D3D device and the |
| 72 // corresponding device manager. The device manager instance is eventually | 75 // corresponding device manager. The device manager instance is eventually |
| 73 // passed to the IMFTransform interface implemented by the decoder. | 76 // passed to the IMFTransform interface implemented by the decoder. |
| 74 bool CreateD3DDevManager(); | 77 bool CreateD3DDevManager(); |
| 75 | 78 |
| 76 // Creates, initializes and sets the media codec types for the decoder. | 79 // Creates, initializes and sets the media codec types for the decoder. |
| 77 bool InitDecoder(media::VideoCodecProfile profile); | 80 bool InitDecoder(media::VideoCodecProfile profile); |
| 78 | 81 |
| 79 // Validates whether the decoder supports hardware video acceleration. | 82 // Validates whether the decoder supports hardware video acceleration. |
| 80 bool CheckDecoderDxvaSupport(); | 83 bool CheckDecoderDxvaSupport(); |
| (...skipping 70 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 151 | 154 |
| 152 struct DXVAPictureBuffer; | 155 struct DXVAPictureBuffer; |
| 153 typedef std::map<int32, linked_ptr<DXVAPictureBuffer> > OutputBuffers; | 156 typedef std::map<int32, linked_ptr<DXVAPictureBuffer> > OutputBuffers; |
| 154 | 157 |
| 155 // Tells the client to dismiss the stale picture buffers passed in. | 158 // Tells the client to dismiss the stale picture buffers passed in. |
| 156 void DismissStaleBuffers(); | 159 void DismissStaleBuffers(); |
| 157 | 160 |
| 158 // Called after the client indicates we can recycle a stale picture buffer. | 161 // Called after the client indicates we can recycle a stale picture buffer. |
| 159 void DeferredDismissStaleBuffer(int32 picture_buffer_id); | 162 void DeferredDismissStaleBuffer(int32 picture_buffer_id); |
| 160 | 163 |
| 164 // Sets the state of the decoder. Called from the main thread and the decoder | |
| 165 // thread. The state is changed on the main thread. | |
| 166 void SetState(State state); | |
| 167 | |
| 168 // Gets the state of the decoder. Can be called from the main thread and | |
| 169 // the decoder thread. Threadsafe. | |
|
DaleCurtis
2014/12/03 22:34:42
Thread safe?
| |
| 170 State GetState() const; | |
| 171 | |
| 172 // Worker function for the Decoder Reset functionality. Executes on the | |
| 173 // decoder thread and queues tasks on the main thread as needed. | |
| 174 void ResetHelper(); | |
| 175 | |
| 176 // Starts the thread used for decoding. | |
| 177 void StartDecoderThread(); | |
| 178 | |
| 179 // Returns if we have output samples waiting to be processed. We only | |
| 180 // allow one output sample to be present in the output queue at any given | |
| 181 // time. | |
| 182 bool OutputSamplesPresent(); | |
| 183 | |
| 161 // To expose client callbacks from VideoDecodeAccelerator. | 184 // To expose client callbacks from VideoDecodeAccelerator. |
| 162 media::VideoDecodeAccelerator::Client* client_; | 185 media::VideoDecodeAccelerator::Client* client_; |
| 163 | 186 |
| 164 base::win::ScopedComPtr<IMFTransform> decoder_; | 187 base::win::ScopedComPtr<IMFTransform> decoder_; |
| 165 | 188 |
| 166 base::win::ScopedComPtr<IDirect3D9Ex> d3d9_; | 189 base::win::ScopedComPtr<IDirect3D9Ex> d3d9_; |
| 167 base::win::ScopedComPtr<IDirect3DDevice9Ex> device_; | 190 base::win::ScopedComPtr<IDirect3DDevice9Ex> device_; |
| 168 base::win::ScopedComPtr<IDirect3DDeviceManager9> device_manager_; | 191 base::win::ScopedComPtr<IDirect3DDeviceManager9> device_manager_; |
| 169 base::win::ScopedComPtr<IDirect3DQuery9> query_; | 192 base::win::ScopedComPtr<IDirect3DQuery9> query_; |
| 170 // Ideally the reset token would be a stack variable which is used while | 193 // Ideally the reset token would be a stack variable which is used while |
| (...skipping 48 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 219 PendingInputs pending_input_buffers_; | 242 PendingInputs pending_input_buffers_; |
| 220 | 243 |
| 221 // Callback to set the correct gl context. | 244 // Callback to set the correct gl context. |
| 222 base::Callback<bool(void)> make_context_current_; | 245 base::Callback<bool(void)> make_context_current_; |
| 223 | 246 |
| 224 // WeakPtrFactory for posting tasks back to |this|. | 247 // WeakPtrFactory for posting tasks back to |this|. |
| 225 base::WeakPtrFactory<DXVAVideoDecodeAccelerator> weak_this_factory_; | 248 base::WeakPtrFactory<DXVAVideoDecodeAccelerator> weak_this_factory_; |
| 226 | 249 |
| 227 // Which codec we are decoding with hardware acceleration. | 250 // Which codec we are decoding with hardware acceleration. |
| 228 media::VideoCodec codec_; | 251 media::VideoCodec codec_; |
| 252 // Thread on which the decoder operations like passing input frames, | |
| 253 // getting output frames are performed. One instance of this thread | |
| 254 // is created per decoder instance. | |
| 255 base::Thread decoder_thread_; | |
| 256 | |
| 257 // Task runner to be used for posting tasks to the decoder thread. | |
| 258 scoped_refptr<base::SingleThreadTaskRunner> decoder_thread_task_runner_; | |
| 259 | |
| 260 // Task runner to be used for posting tasks to the main thread. | |
| 261 scoped_refptr<base::SingleThreadTaskRunner> main_thread_task_runner_; | |
| 262 | |
| 263 // Used to synchronize access between the decoder thread and the main thread. | |
| 264 // Currently only used to synchronize access to the pending output samples | |
| 265 // queue. | |
| 266 base::Lock decoder_lock_; | |
| 229 }; | 267 }; |
| 230 | 268 |
| 231 } // namespace content | 269 } // namespace content |
| 232 | 270 |
| 233 #endif // CONTENT_COMMON_GPU_MEDIA_DXVA_VIDEO_DECODE_ACCELERATOR_H_ | 271 #endif // CONTENT_COMMON_GPU_MEDIA_DXVA_VIDEO_DECODE_ACCELERATOR_H_ |
| OLD | NEW |