| Index: src/gpu/gl/builders/GrGLFragmentShaderBuilder.h
|
| diff --git a/src/gpu/gl/builders/GrGLFragmentShaderBuilder.h b/src/gpu/gl/builders/GrGLFragmentShaderBuilder.h
|
| index 226be518c359ca03d7a216ec9b3e6c561b7ded8c..623c60615a742d69033384c6db9c1f9d0ca5949c 100644
|
| --- a/src/gpu/gl/builders/GrGLFragmentShaderBuilder.h
|
| +++ b/src/gpu/gl/builders/GrGLFragmentShaderBuilder.h
|
| @@ -100,8 +100,6 @@ private:
|
| void enableSecondaryOutput();
|
| const char* getPrimaryColorOutputName() const;
|
| const char* getSecondaryColorOutputName() const;
|
| - void enableSecondaryOutput(const GrGLSLExpr4& inputColor, const GrGLSLExpr4& inputCoverage);
|
| - void combineColorAndCoverage(const GrGLSLExpr4& inputColor, const GrGLSLExpr4& inputCoverage);
|
| bool compileAndAttachShaders(GrGLuint programId, SkTDArray<GrGLuint>* shaderIds) const;
|
| void bindFragmentShaderLocations(GrGLuint programID);
|
|
|
|
|