Index: src/gpu/gl/builders/GrGLFragmentShaderBuilder.h |
diff --git a/src/gpu/gl/builders/GrGLFragmentShaderBuilder.h b/src/gpu/gl/builders/GrGLFragmentShaderBuilder.h |
index 226be518c359ca03d7a216ec9b3e6c561b7ded8c..623c60615a742d69033384c6db9c1f9d0ca5949c 100644 |
--- a/src/gpu/gl/builders/GrGLFragmentShaderBuilder.h |
+++ b/src/gpu/gl/builders/GrGLFragmentShaderBuilder.h |
@@ -100,8 +100,6 @@ private: |
void enableSecondaryOutput(); |
const char* getPrimaryColorOutputName() const; |
const char* getSecondaryColorOutputName() const; |
- void enableSecondaryOutput(const GrGLSLExpr4& inputColor, const GrGLSLExpr4& inputCoverage); |
- void combineColorAndCoverage(const GrGLSLExpr4& inputColor, const GrGLSLExpr4& inputCoverage); |
bool compileAndAttachShaders(GrGLuint programId, SkTDArray<GrGLuint>* shaderIds) const; |
void bindFragmentShaderLocations(GrGLuint programID); |