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Unified Diff: tests/GLProgramsTest.cpp

Issue 764643004: Create xfer processor backend. (Closed) Base URL: https://skia.googlesource.com/skia.git@xferBlendSolo
Patch Set: Blend off ODS and only on XP Created 6 years ago
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Index: tests/GLProgramsTest.cpp
diff --git a/tests/GLProgramsTest.cpp b/tests/GLProgramsTest.cpp
index 253e4aeccc265ceff7c58582a261c8cbc0f6abdf..953b5e07cbcc45e05dd07a25871f4bf316a3fcdc 100644
--- a/tests/GLProgramsTest.cpp
+++ b/tests/GLProgramsTest.cpp
@@ -121,6 +121,14 @@ static GrRenderTarget* random_render_target(GrContext* context,
return SkRef(texture->asRenderTarget());
}
+static void set_random_xpf(GrContext* context, const GrDrawTargetCaps& caps, GrDrawState* ds,
+ SkRandom* random, GrTexture* dummyTextures[]) {
+ SkAutoTUnref<const GrXPFactory> xpf(
+ GrProcessorTestFactory<GrXPFactory>::CreateStage(random, context, caps, dummyTextures));
+ SkASSERT(xpf);
+ ds->setXPFactory(xpf.get());
+}
+
static void set_random_gp(GrContext* context,
const GrDrawTargetCaps& caps,
GrDrawState* ds,
@@ -195,22 +203,6 @@ static void set_random_state(GrDrawState* ds, SkRandom* random) {
ds->enableState(state);
}
-// this function will randomly pick non-self referencing blend modes
-static void set_random_blend_func(GrDrawState* ds, SkRandom* random) {
- GrBlendCoeff src;
- do {
- src = GrBlendCoeff(random->nextRangeU(kFirstPublicGrBlendCoeff, kLastPublicGrBlendCoeff));
- } while (GrBlendCoeffRefsSrc(src));
-
- GrBlendCoeff dst;
- do {
- dst = GrBlendCoeff(random->nextRangeU(kFirstPublicGrBlendCoeff, kLastPublicGrBlendCoeff));
- } while (GrBlendCoeffRefsDst(dst));
-
- GrXPFactory* xpFactory = GrPorterDuffXPFactory::Create(src, dst);
- ds->setXPFactory(xpFactory)->unref();
-}
-
// right now, the only thing we seem to care about in drawState's stencil is 'doesWrite()'
static void set_random_stencil(GrDrawState* ds, SkRandom* random) {
GR_STATIC_CONST_SAME_STENCIL(kDoesWriteStencil,
@@ -310,9 +302,12 @@ bool GrDrawTarget::programUnitTest(int maxStages) {
usePathRendering,
&random,
dummyTextures);
+
+ // creates a random xfer processor factory on the draw state
+ set_random_xpf(fContext, gpu->glCaps(), &ds, &random, dummyTextures);
+
set_random_hints(&ds, &random);
set_random_state(&ds, &random);
- set_random_blend_func(&ds, &random);
set_random_stencil(&ds, &random);
GrDeviceCoordTexture dstCopy;
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