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Side by Side Diff: src/gpu/gl/builders/GrGLProgramBuilder.cpp

Issue 764643004: Create xfer processor backend. (Closed) Base URL: https://skia.googlesource.com/skia.git@xferBlendSolo
Patch Set: updated and rebased from prev cls Created 6 years ago
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1 /* 1 /*
2 * Copyright 2014 Google Inc. 2 * Copyright 2014 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrGLProgramBuilder.h" 8 #include "GrGLProgramBuilder.h"
9 #include "gl/GrGLProgram.h" 9 #include "gl/GrGLProgram.h"
10 #include "gl/GrGLSLPrettyPrint.h" 10 #include "gl/GrGLSLPrettyPrint.h"
11 #include "gl/GrGLUniformHandle.h" 11 #include "gl/GrGLUniformHandle.h"
12 #include "../GrGLXferProcessor.h"
12 #include "../GrGpuGL.h" 13 #include "../GrGpuGL.h"
13 #include "GrCoordTransform.h" 14 #include "GrCoordTransform.h"
14 #include "GrGLLegacyNvprProgramBuilder.h" 15 #include "GrGLLegacyNvprProgramBuilder.h"
15 #include "GrGLNvprProgramBuilder.h" 16 #include "GrGLNvprProgramBuilder.h"
16 #include "GrGLProgramBuilder.h" 17 #include "GrGLProgramBuilder.h"
17 #include "GrTexture.h" 18 #include "GrTexture.h"
18 #include "SkRTConf.h" 19 #include "SkRTConf.h"
19 #include "SkTraceEvent.h" 20 #include "SkTraceEvent.h"
20 21
21 #define GL_CALL(X) GR_GL_CALL(this->gpu()->glInterface(), X) 22 #define GL_CALL(X) GR_GL_CALL(this->gpu()->glInterface(), X)
(...skipping 26 matching lines...) Expand all
48 49
49 // TODO: Once all stages can handle taking a float or vec4 and correctly han dling them we can 50 // TODO: Once all stages can handle taking a float or vec4 and correctly han dling them we can
50 // remove this cast to a vec4. 51 // remove this cast to a vec4.
51 GrGLSLExpr4 inputCoverageVec4; 52 GrGLSLExpr4 inputCoverageVec4;
52 if (inputCoverage.isValid()) { 53 if (inputCoverage.isValid()) {
53 inputCoverageVec4 = GrGLSLExpr4::VectorCast(inputCoverage); 54 inputCoverageVec4 = GrGLSLExpr4::VectorCast(inputCoverage);
54 } 55 }
55 56
56 pb->emitAndInstallProcs(&inputColor, &inputCoverageVec4); 57 pb->emitAndInstallProcs(&inputColor, &inputCoverageVec4);
57 58
58 // write the secondary color output if necessary
59 if (GrProgramDesc::kNone_SecondaryOutputType != header.fSecondaryOutputType) {
60 pb->fFS.enableSecondaryOutput(inputColor, inputCoverageVec4);
61 }
62
63 pb->fFS.combineColorAndCoverage(inputColor, inputCoverageVec4);
64
65 return pb->finalize(); 59 return pb->finalize();
66 } 60 }
67 61
68 GrGLProgramBuilder* 62 GrGLProgramBuilder* GrGLProgramBuilder::CreateProgramBuilder(const GrOptDrawStat e& optState,
69 GrGLProgramBuilder::CreateProgramBuilder(const GrOptDrawState& optState, 63 bool hasGeometryPro cessor,
70 bool hasGeometryProcessor, 64 GrGpuGL* gpu) {
71 GrGpuGL* gpu) {
72 const GrProgramDesc& desc = optState.programDesc(); 65 const GrProgramDesc& desc = optState.programDesc();
73 if (GrGLProgramDescBuilder::GetHeader(desc).fUseNvpr) { 66 if (GrGLProgramDescBuilder::GetHeader(desc).fUseNvpr) {
74 SkASSERT(gpu->glCaps().pathRenderingSupport()); 67 SkASSERT(gpu->glCaps().pathRenderingSupport());
75 SkASSERT(GrProgramDesc::kAttribute_ColorInput != desc.header().fColorInp ut); 68 SkASSERT(GrProgramDesc::kAttribute_ColorInput != desc.header().fColorInp ut);
76 SkASSERT(GrProgramDesc::kAttribute_ColorInput != desc.header().fCoverage Input); 69 SkASSERT(GrProgramDesc::kAttribute_ColorInput != desc.header().fCoverage Input);
77 SkASSERT(!hasGeometryProcessor); 70 SkASSERT(!hasGeometryProcessor);
78 if (gpu->glPathRendering()->texturingMode() == 71 if (gpu->glPathRendering()->texturingMode() ==
79 GrGLPathRendering::FixedFunction_TexturingMode) { 72 GrGLPathRendering::FixedFunction_TexturingMode) {
80 return SkNEW_ARGS(GrGLLegacyNvprProgramBuilder, (gpu, optState)); 73 return SkNEW_ARGS(GrGLLegacyNvprProgramBuilder, (gpu, optState));
81 } else { 74 } else {
82 return SkNEW_ARGS(GrGLNvprProgramBuilder, (gpu, optState)); 75 return SkNEW_ARGS(GrGLNvprProgramBuilder, (gpu, optState));
83 } 76 }
84 } else { 77 } else {
85 return SkNEW_ARGS(GrGLProgramBuilder, (gpu, optState)); 78 return SkNEW_ARGS(GrGLProgramBuilder, (gpu, optState));
86 } 79 }
87 } 80 }
88 81
89 ///////////////////////////////////////////////////////////////////////////// 82 /////////////////////////////////////////////////////////////////////////////
90 83
91 GrGLProgramBuilder::GrGLProgramBuilder(GrGpuGL* gpu, const GrOptDrawState& optSt ate) 84 GrGLProgramBuilder::GrGLProgramBuilder(GrGpuGL* gpu, const GrOptDrawState& optSt ate)
92 : fVS(this) 85 : fVS(this)
93 , fGS(this) 86 , fGS(this)
94 , fFS(this, optState.programDesc().header().fFragPosKey) 87 , fFS(this, optState.programDesc().header().fFragPosKey)
95 , fOutOfStage(true) 88 , fOutOfStage(true)
96 , fStageIndex(-1) 89 , fStageIndex(-1)
97 , fGeometryProcessor(NULL) 90 , fGeometryProcessor(NULL)
91 , fXferProcessor(NULL)
98 , fOptState(optState) 92 , fOptState(optState)
99 , fDesc(optState.programDesc()) 93 , fDesc(optState.programDesc())
100 , fGpu(gpu) 94 , fGpu(gpu)
101 , fUniforms(kVarsPerBlock) { 95 , fUniforms(kVarsPerBlock) {
102 } 96 }
103 97
104 void GrGLProgramBuilder::addVarying(const char* name, 98 void GrGLProgramBuilder::addVarying(const char* name,
105 GrGLVarying* varying, 99 GrGLVarying* varying,
106 GrGLShaderVar::Precision fsPrecision) { 100 GrGLShaderVar::Precision fsPrecision) {
107 SkASSERT(varying); 101 SkASSERT(varying);
(...skipping 147 matching lines...) Expand 10 before | Expand all | Expand 10 after
255 } 249 }
256 250
257 fFragmentProcessors.reset(SkNEW(GrGLInstalledFragProcs)); 251 fFragmentProcessors.reset(SkNEW(GrGLInstalledFragProcs));
258 int numProcs = fOptState.numFragmentStages(); 252 int numProcs = fOptState.numFragmentStages();
259 this->emitAndInstallFragProcs(0, fOptState.numColorStages(), inputColor); 253 this->emitAndInstallFragProcs(0, fOptState.numColorStages(), inputColor);
260 this->emitAndInstallFragProcs(fOptState.numColorStages(), numProcs, inputCo verage); 254 this->emitAndInstallFragProcs(fOptState.numColorStages(), numProcs, inputCo verage);
261 255
262 if (fOptState.hasGeometryProcessor()) { 256 if (fOptState.hasGeometryProcessor()) {
263 fVS.transformToNormalizedDeviceSpace(); 257 fVS.transformToNormalizedDeviceSpace();
264 } 258 }
259
260 this->emitAndInstallXferProc(*fOptState.getXferProcessor(), *inputColor, *in putCoverage);
265 } 261 }
266 262
267 void GrGLProgramBuilder::emitAndInstallFragProcs(int procOffset, 263 void GrGLProgramBuilder::emitAndInstallFragProcs(int procOffset,
268 int numProcs, 264 int numProcs,
269 GrGLSLExpr4* inOut) { 265 GrGLSLExpr4* inOut) {
270 for (int e = procOffset; e < numProcs; ++e) { 266 for (int e = procOffset; e < numProcs; ++e) {
271 GrGLSLExpr4 output; 267 GrGLSLExpr4 output;
272 const GrPendingFragmentStage& stage = fOptState.getFragmentStage(e); 268 const GrPendingFragmentStage& stage = fOptState.getFragmentStage(e);
273 this->emitAndInstallProc(stage, e, *inOut, &output); 269 this->emitAndInstallProc(stage, e, *inOut, &output);
274 *inOut = output; 270 *inOut = output;
(...skipping 88 matching lines...) Expand 10 before | Expand all | Expand 10 after
363 this->emitSamplers(gp, &samplers, fGeometryProcessor); 359 this->emitSamplers(gp, &samplers, fGeometryProcessor);
364 360
365 GrGLGeometryProcessor::EmitArgs args(this, gp, bt, outColor, outCoverage, sa mplers); 361 GrGLGeometryProcessor::EmitArgs args(this, gp, bt, outColor, outCoverage, sa mplers);
366 fGeometryProcessor->fGLProc->emitCode(args); 362 fGeometryProcessor->fGLProc->emitCode(args);
367 363
368 // We have to check that effects and the code they emit are consistent, ie i f an effect 364 // We have to check that effects and the code they emit are consistent, ie i f an effect
369 // asks for dst color, then the emit code needs to follow suit 365 // asks for dst color, then the emit code needs to follow suit
370 verify(gp); 366 verify(gp);
371 } 367 }
372 368
369 void GrGLProgramBuilder::emitAndInstallXferProc(const GrXferProcessor& xp,
370 const GrGLSLExpr4& colorIn,
371 const GrGLSLExpr4& coverageIn) {
372 // Program builders have a bit of state we need to clear with each effect
373 AutoStageAdvance adv(this);
374
375 SkASSERT(!fXferProcessor);
376 fXferProcessor = SkNEW(GrGLInstalledXferProc);
377
378 fXferProcessor->fGLProc.reset(xp.createGLInstance());
379
380 // Enable dual source secondary output if we have one
381 if (xp.hasSecondaryOutput()) {
382 fFS.enableSecondaryOutput();
383 }
384
385 // On any post 1.10 GLSL supporting GPU, we declare custom output
386 if (k110_GrGLSLGeneration != fFS.fProgramBuilder->gpu()->glslGeneration()) {
387 fFS.enableCustomOutput();
388 }
389
390 SkString openBrace;
391 openBrace.printf("{ // Xfer Processor: %s\n", xp.name());
392 fFS.codeAppend(openBrace.c_str());
393
394 SkSTArray<4, GrGLProcessor::TextureSampler> samplers(xp.numTextures());
395 this->emitSamplers(xp, &samplers, fXferProcessor);
396
397 GrGLXferProcessor::EmitArgs args(this, xp, colorIn.c_str(), coverageIn.c_str (),
398 fFS.getPrimaryColorOutputName(),
399 fFS.getSecondaryColorOutputName(), samplers );
400 fXferProcessor->fGLProc->emitCode(args);
401
402 // We have to check that effects and the code they emit are consistent, ie i f an effect
403 // asks for dst color, then the emit code needs to follow suit
404 verify(xp);
405 fFS.codeAppend("}");
406 }
407
373 void GrGLProgramBuilder::verify(const GrGeometryProcessor& gp) { 408 void GrGLProgramBuilder::verify(const GrGeometryProcessor& gp) {
374 SkASSERT(fFS.hasReadFragmentPosition() == gp.willReadFragmentPosition()); 409 SkASSERT(fFS.hasReadFragmentPosition() == gp.willReadFragmentPosition());
375 } 410 }
376 411
412 void GrGLProgramBuilder::verify(const GrXferProcessor& xp) {
413 // TODO: Once will readDst is only xp enable this assert and remove it from the
414 // FragmentProcessor verify()
415 //SkASSERT(fFS.hasReadDstColor() == xp.willReadDstColor());
416 }
417
377 void GrGLProgramBuilder::verify(const GrFragmentProcessor& fp) { 418 void GrGLProgramBuilder::verify(const GrFragmentProcessor& fp) {
378 SkASSERT(fFS.hasReadFragmentPosition() == fp.willReadFragmentPosition()); 419 SkASSERT(fFS.hasReadFragmentPosition() == fp.willReadFragmentPosition());
379 SkASSERT(fFS.hasReadDstColor() == fp.willReadDstColor()); 420 SkASSERT(fFS.hasReadDstColor() == fp.willReadDstColor());
380 } 421 }
381 422
382 void GrGLProgramBuilder::emitTransforms(const GrPendingFragmentStage& stage, 423 void GrGLProgramBuilder::emitTransforms(const GrPendingFragmentStage& stage,
383 GrGLProcessor::TransformedCoordsArray* o utCoords, 424 GrGLProcessor::TransformedCoordsArray* o utCoords,
384 GrGLInstalledFragProc* ifp) { 425 GrGLInstalledFragProc* ifp) {
385 const GrFragmentProcessor* processor = stage.getProcessor(); 426 const GrFragmentProcessor* processor = stage.getProcessor();
386 int numTransforms = processor->numTransforms(); 427 int numTransforms = processor->numTransforms();
(...skipping 148 matching lines...) Expand 10 before | Expand all | Expand 10 after
535 cleanupShaders(shaderIDs); 576 cleanupShaders(shaderIDs);
536 } 577 }
537 void GrGLProgramBuilder::cleanupShaders(const SkTDArray<GrGLuint>& shaderIDs) { 578 void GrGLProgramBuilder::cleanupShaders(const SkTDArray<GrGLuint>& shaderIDs) {
538 for (int i = 0; i < shaderIDs.count(); ++i) { 579 for (int i = 0; i < shaderIDs.count(); ++i) {
539 GL_CALL(DeleteShader(shaderIDs[i])); 580 GL_CALL(DeleteShader(shaderIDs[i]));
540 } 581 }
541 } 582 }
542 583
543 GrGLProgram* GrGLProgramBuilder::createProgram(GrGLuint programID) { 584 GrGLProgram* GrGLProgramBuilder::createProgram(GrGLuint programID) {
544 return SkNEW_ARGS(GrGLProgram, (fGpu, fDesc, fUniformHandles, programID, fUn iforms, 585 return SkNEW_ARGS(GrGLProgram, (fGpu, fDesc, fUniformHandles, programID, fUn iforms,
545 fGeometryProcessor, fFragmentProcessors.get( ))); 586 fGeometryProcessor, fXferProcessor, fFragmen tProcessors.get()));
546 } 587 }
547 588
548 //////////////////////////////////////////////////////////////////////////////// /////////////////// 589 //////////////////////////////////////////////////////////////////////////////// ///////////////////
549 590
550 GrGLInstalledFragProcs::~GrGLInstalledFragProcs() { 591 GrGLInstalledFragProcs::~GrGLInstalledFragProcs() {
551 int numProcs = fProcs.count(); 592 int numProcs = fProcs.count();
552 for (int e = 0; e < numProcs; ++e) { 593 for (int e = 0; e < numProcs; ++e) {
553 SkDELETE(fProcs[e]); 594 SkDELETE(fProcs[e]);
554 } 595 }
555 } 596 }
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