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| 1 /* | 1 /* |
| 2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "GrGLProgram.h" | 8 #include "GrGLProgram.h" |
| 9 | 9 |
| 10 #include "GrAllocator.h" | 10 #include "GrAllocator.h" |
| 11 #include "GrProcessor.h" | 11 #include "GrProcessor.h" |
| 12 #include "GrCoordTransform.h" | 12 #include "GrCoordTransform.h" |
| 13 #include "GrGLGeometryProcessor.h" | 13 #include "GrGLGeometryProcessor.h" |
| 14 #include "GrGLProcessor.h" | 14 #include "GrGLProcessor.h" |
| 15 #include "GrGLXferProcessor.h" |
| 15 #include "GrGpuGL.h" | 16 #include "GrGpuGL.h" |
| 16 #include "GrGLPathRendering.h" | 17 #include "GrGLPathRendering.h" |
| 17 #include "GrGLShaderVar.h" | 18 #include "GrGLShaderVar.h" |
| 18 #include "GrGLSL.h" | 19 #include "GrGLSL.h" |
| 19 #include "GrOptDrawState.h" | 20 #include "GrOptDrawState.h" |
| 21 #include "GrXferProcessor.h" |
| 20 #include "SkXfermode.h" | 22 #include "SkXfermode.h" |
| 21 | 23 |
| 22 #define GL_CALL(X) GR_GL_CALL(fGpu->glInterface(), X) | 24 #define GL_CALL(X) GR_GL_CALL(fGpu->glInterface(), X) |
| 23 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(fGpu->glInterface(), R, X) | 25 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(fGpu->glInterface(), R, X) |
| 24 | 26 |
| 25 /** | 27 /** |
| 26 * Retrieves the final matrix that a transform needs to apply to its source coor
ds. | 28 * Retrieves the final matrix that a transform needs to apply to its source coor
ds. |
| 27 */ | 29 */ |
| 28 static SkMatrix get_transform_matrix(const GrPendingFragmentStage& stage, int tr
ansformIdx) { | 30 static SkMatrix get_transform_matrix(const GrPendingFragmentStage& stage, int tr
ansformIdx) { |
| 29 const GrCoordTransform& coordTransform = stage.getProcessor()->coordTransfor
m(transformIdx); | 31 const GrCoordTransform& coordTransform = stage.getProcessor()->coordTransfor
m(transformIdx); |
| (...skipping 20 matching lines...) Expand all Loading... |
| 50 } | 52 } |
| 51 | 53 |
| 52 ////////////////////////////////////////////////////////////////////////////////
/////////////////// | 54 ////////////////////////////////////////////////////////////////////////////////
/////////////////// |
| 53 | 55 |
| 54 GrGLProgram::GrGLProgram(GrGpuGL* gpu, | 56 GrGLProgram::GrGLProgram(GrGpuGL* gpu, |
| 55 const GrProgramDesc& desc, | 57 const GrProgramDesc& desc, |
| 56 const BuiltinUniformHandles& builtinUniforms, | 58 const BuiltinUniformHandles& builtinUniforms, |
| 57 GrGLuint programID, | 59 GrGLuint programID, |
| 58 const UniformInfoArray& uniforms, | 60 const UniformInfoArray& uniforms, |
| 59 GrGLInstalledGeoProc* geometryProcessor, | 61 GrGLInstalledGeoProc* geometryProcessor, |
| 62 GrGLInstalledXferProc* xferProcessor, |
| 60 GrGLInstalledFragProcs* fragmentProcessors) | 63 GrGLInstalledFragProcs* fragmentProcessors) |
| 61 : fColor(GrColor_ILLEGAL) | 64 : fColor(GrColor_ILLEGAL) |
| 62 , fCoverage(0) | 65 , fCoverage(0) |
| 63 , fDstCopyTexUnit(-1) | 66 , fDstCopyTexUnit(-1) |
| 64 , fBuiltinUniformHandles(builtinUniforms) | 67 , fBuiltinUniformHandles(builtinUniforms) |
| 65 , fProgramID(programID) | 68 , fProgramID(programID) |
| 66 , fGeometryProcessor(geometryProcessor) | 69 , fGeometryProcessor(geometryProcessor) |
| 70 , fXferProcessor(xferProcessor) |
| 67 , fFragmentProcessors(SkRef(fragmentProcessors)) | 71 , fFragmentProcessors(SkRef(fragmentProcessors)) |
| 68 , fDesc(desc) | 72 , fDesc(desc) |
| 69 , fGpu(gpu) | 73 , fGpu(gpu) |
| 70 , fProgramDataManager(gpu, uniforms) { | 74 , fProgramDataManager(gpu, uniforms) { |
| 71 this->initSamplerUniforms(); | 75 this->initSamplerUniforms(); |
| 72 } | 76 } |
| 73 | 77 |
| 74 GrGLProgram::~GrGLProgram() { | 78 GrGLProgram::~GrGLProgram() { |
| 75 if (fProgramID) { | 79 if (fProgramID) { |
| 76 GL_CALL(DeleteProgram(fProgramID)); | 80 GL_CALL(DeleteProgram(fProgramID)); |
| 77 } | 81 } |
| 78 } | 82 } |
| 79 | 83 |
| 80 void GrGLProgram::abandon() { | 84 void GrGLProgram::abandon() { |
| 81 fProgramID = 0; | 85 fProgramID = 0; |
| 82 } | 86 } |
| 83 | 87 |
| 84 void GrGLProgram::initSamplerUniforms() { | 88 void GrGLProgram::initSamplerUniforms() { |
| 85 GL_CALL(UseProgram(fProgramID)); | 89 GL_CALL(UseProgram(fProgramID)); |
| 86 GrGLint texUnitIdx = 0; | 90 GrGLint texUnitIdx = 0; |
| 87 if (fBuiltinUniformHandles.fDstCopySamplerUni.isValid()) { | 91 if (fBuiltinUniformHandles.fDstCopySamplerUni.isValid()) { |
| 88 fProgramDataManager.setSampler(fBuiltinUniformHandles.fDstCopySamplerUni
, texUnitIdx); | 92 fProgramDataManager.setSampler(fBuiltinUniformHandles.fDstCopySamplerUni
, texUnitIdx); |
| 89 fDstCopyTexUnit = texUnitIdx++; | 93 fDstCopyTexUnit = texUnitIdx++; |
| 90 } | 94 } |
| 91 if (fGeometryProcessor.get()) { | 95 if (fGeometryProcessor.get()) { |
| 92 this->initSamplers(fGeometryProcessor.get(), &texUnitIdx); | 96 this->initSamplers(fGeometryProcessor.get(), &texUnitIdx); |
| 93 } | 97 } |
| 98 if (fXferProcessor.get()) { |
| 99 this->initSamplers(fXferProcessor.get(), &texUnitIdx); |
| 100 } |
| 94 int numProcs = fFragmentProcessors->fProcs.count(); | 101 int numProcs = fFragmentProcessors->fProcs.count(); |
| 95 for (int i = 0; i < numProcs; i++) { | 102 for (int i = 0; i < numProcs; i++) { |
| 96 this->initSamplers(fFragmentProcessors->fProcs[i], &texUnitIdx); | 103 this->initSamplers(fFragmentProcessors->fProcs[i], &texUnitIdx); |
| 97 } | 104 } |
| 98 } | 105 } |
| 99 | 106 |
| 100 void GrGLProgram::initSamplers(GrGLInstalledProc* ip, int* texUnitIdx) { | 107 void GrGLProgram::initSamplers(GrGLInstalledProc* ip, int* texUnitIdx) { |
| 101 SkTArray<GrGLInstalledProc::Sampler, true>& samplers = ip->fSamplers; | 108 SkTArray<GrGLInstalledProc::Sampler, true>& samplers = ip->fSamplers; |
| 102 int numSamplers = samplers.count(); | 109 int numSamplers = samplers.count(); |
| 103 for (int s = 0; s < numSamplers; ++s) { | 110 for (int s = 0; s < numSamplers; ++s) { |
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| 155 | 162 |
| 156 // we set the textures, and uniforms for installed processors in a generic w
ay, but subclasses | 163 // we set the textures, and uniforms for installed processors in a generic w
ay, but subclasses |
| 157 // of GLProgram determine how to set coord transforms | 164 // of GLProgram determine how to set coord transforms |
| 158 if (fGeometryProcessor.get()) { | 165 if (fGeometryProcessor.get()) { |
| 159 SkASSERT(optState.hasGeometryProcessor()); | 166 SkASSERT(optState.hasGeometryProcessor()); |
| 160 const GrGeometryProcessor& gp = *optState.getGeometryProcessor(); | 167 const GrGeometryProcessor& gp = *optState.getGeometryProcessor(); |
| 161 const GrBatchTracker& bt = optState.getBatchTracker(); | 168 const GrBatchTracker& bt = optState.getBatchTracker(); |
| 162 fGeometryProcessor->fGLProc->setData(fProgramDataManager, gp, bt); | 169 fGeometryProcessor->fGLProc->setData(fProgramDataManager, gp, bt); |
| 163 this->bindTextures(fGeometryProcessor, gp); | 170 this->bindTextures(fGeometryProcessor, gp); |
| 164 } | 171 } |
| 172 if (fXferProcessor.get()) { |
| 173 const GrXferProcessor& xp = *optState.getXferProcessor(); |
| 174 fXferProcessor->fGLProc->setData(fProgramDataManager, xp); |
| 175 this->bindTextures(fXferProcessor, xp); |
| 176 } |
| 165 this->setFragmentData(optState); | 177 this->setFragmentData(optState); |
| 166 | 178 |
| 167 // Some of GrGLProgram subclasses need to update state here | 179 // Some of GrGLProgram subclasses need to update state here |
| 168 this->didSetData(optState.drawType()); | 180 this->didSetData(optState.drawType()); |
| 169 } | 181 } |
| 170 | 182 |
| 171 void GrGLProgram::setFragmentData(const GrOptDrawState& optState) { | 183 void GrGLProgram::setFragmentData(const GrOptDrawState& optState) { |
| 172 int numProcessors = fFragmentProcessors->fProcs.count(); | 184 int numProcessors = fFragmentProcessors->fProcs.count(); |
| 173 for (int e = 0; e < numProcessors; ++e) { | 185 for (int e = 0; e < numProcessors; ++e) { |
| 174 const GrPendingFragmentStage& stage = optState.getFragmentStage(e); | 186 const GrPendingFragmentStage& stage = optState.getFragmentStage(e); |
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| 277 } | 289 } |
| 278 } | 290 } |
| 279 | 291 |
| 280 ////////////////////////////////////////////////////////////////////////////////
///////// | 292 ////////////////////////////////////////////////////////////////////////////////
///////// |
| 281 | 293 |
| 282 GrGLNvprProgramBase::GrGLNvprProgramBase(GrGpuGL* gpu, | 294 GrGLNvprProgramBase::GrGLNvprProgramBase(GrGpuGL* gpu, |
| 283 const GrProgramDesc& desc, | 295 const GrProgramDesc& desc, |
| 284 const BuiltinUniformHandles& builtinUni
forms, | 296 const BuiltinUniformHandles& builtinUni
forms, |
| 285 GrGLuint programID, | 297 GrGLuint programID, |
| 286 const UniformInfoArray& uniforms, | 298 const UniformInfoArray& uniforms, |
| 299 GrGLInstalledXferProc* xferProcessor, |
| 287 GrGLInstalledFragProcs* fragmentProcess
ors) | 300 GrGLInstalledFragProcs* fragmentProcess
ors) |
| 288 : INHERITED(gpu, desc, builtinUniforms, programID, uniforms, NULL, fragmentP
rocessors) { | 301 : INHERITED(gpu, desc, builtinUniforms, programID, uniforms, NULL, |
| 302 xferProcessor, fragmentProcessors) { |
| 289 } | 303 } |
| 290 | 304 |
| 291 void GrGLNvprProgramBase::onSetMatrixAndRenderTargetHeight(const GrOptDrawState&
optState) { | 305 void GrGLNvprProgramBase::onSetMatrixAndRenderTargetHeight(const GrOptDrawState&
optState) { |
| 292 SkASSERT(GrGpu::IsPathRenderingDrawType(optState.drawType())); | 306 SkASSERT(GrGpu::IsPathRenderingDrawType(optState.drawType())); |
| 293 const GrRenderTarget* rt = optState.getRenderTarget(); | 307 const GrRenderTarget* rt = optState.getRenderTarget(); |
| 294 SkISize size; | 308 SkISize size; |
| 295 size.set(rt->width(), rt->height()); | 309 size.set(rt->width(), rt->height()); |
| 296 fGpu->glPathRendering()->setProjectionMatrix(optState.getViewMatrix(), size,
rt->origin()); | 310 fGpu->glPathRendering()->setProjectionMatrix(optState.getViewMatrix(), size,
rt->origin()); |
| 297 } | 311 } |
| 298 | 312 |
| 299 ////////////////////////////////////////////////////////////////////////////////
///////// | 313 ////////////////////////////////////////////////////////////////////////////////
///////// |
| 300 | 314 |
| 301 GrGLNvprProgram::GrGLNvprProgram(GrGpuGL* gpu, | 315 GrGLNvprProgram::GrGLNvprProgram(GrGpuGL* gpu, |
| 302 const GrProgramDesc& desc, | 316 const GrProgramDesc& desc, |
| 303 const BuiltinUniformHandles& builtinUniforms, | 317 const BuiltinUniformHandles& builtinUniforms, |
| 304 GrGLuint programID, | 318 GrGLuint programID, |
| 305 const UniformInfoArray& uniforms, | 319 const UniformInfoArray& uniforms, |
| 320 GrGLInstalledXferProc* xferProcessor, |
| 306 GrGLInstalledFragProcs* fragmentProcessors, | 321 GrGLInstalledFragProcs* fragmentProcessors, |
| 307 const SeparableVaryingInfoArray& separableVaryi
ngs) | 322 const SeparableVaryingInfoArray& separableVaryi
ngs) |
| 308 : INHERITED(gpu, desc, builtinUniforms, programID, uniforms, fragmentProcess
ors) { | 323 : INHERITED(gpu, desc, builtinUniforms, programID, uniforms, |
| 324 xferProcessor, fragmentProcessors) { |
| 309 int count = separableVaryings.count(); | 325 int count = separableVaryings.count(); |
| 310 fVaryings.push_back_n(count); | 326 fVaryings.push_back_n(count); |
| 311 for (int i = 0; i < count; i++) { | 327 for (int i = 0; i < count; i++) { |
| 312 Varying& varying = fVaryings[i]; | 328 Varying& varying = fVaryings[i]; |
| 313 const SeparableVaryingInfo& builderVarying = separableVaryings[i]; | 329 const SeparableVaryingInfo& builderVarying = separableVaryings[i]; |
| 314 SkASSERT(GrGLShaderVar::kNonArray == builderVarying.fVariable.getArrayCo
unt()); | 330 SkASSERT(GrGLShaderVar::kNonArray == builderVarying.fVariable.getArrayCo
unt()); |
| 315 SkDEBUGCODE( | 331 SkDEBUGCODE( |
| 316 varying.fType = builderVarying.fVariable.getType(); | 332 varying.fType = builderVarying.fVariable.getType(); |
| 317 ); | 333 ); |
| 318 varying.fLocation = builderVarying.fLocation; | 334 varying.fLocation = builderVarying.fLocation; |
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| 346 } | 362 } |
| 347 } | 363 } |
| 348 | 364 |
| 349 ////////////////////////////////////////////////////////////////////////////////
////// | 365 ////////////////////////////////////////////////////////////////////////////////
////// |
| 350 | 366 |
| 351 GrGLLegacyNvprProgram::GrGLLegacyNvprProgram(GrGpuGL* gpu, | 367 GrGLLegacyNvprProgram::GrGLLegacyNvprProgram(GrGpuGL* gpu, |
| 352 const GrProgramDesc& desc, | 368 const GrProgramDesc& desc, |
| 353 const BuiltinUniformHandles& builti
nUniforms, | 369 const BuiltinUniformHandles& builti
nUniforms, |
| 354 GrGLuint programID, | 370 GrGLuint programID, |
| 355 const UniformInfoArray& uniforms, | 371 const UniformInfoArray& uniforms, |
| 372 GrGLInstalledXferProc* xp, |
| 356 GrGLInstalledFragProcs* fps, | 373 GrGLInstalledFragProcs* fps, |
| 357 int texCoordSetCnt) | 374 int texCoordSetCnt) |
| 358 : INHERITED(gpu, desc, builtinUniforms, programID, uniforms, fps) | 375 : INHERITED(gpu, desc, builtinUniforms, programID, uniforms, xp, fps) |
| 359 , fTexCoordSetCnt(texCoordSetCnt) { | 376 , fTexCoordSetCnt(texCoordSetCnt) { |
| 360 } | 377 } |
| 361 | 378 |
| 362 void GrGLLegacyNvprProgram::didSetData(GrGpu::DrawType drawType) { | 379 void GrGLLegacyNvprProgram::didSetData(GrGpu::DrawType drawType) { |
| 363 SkASSERT(GrGpu::IsPathRenderingDrawType(drawType)); | 380 SkASSERT(GrGpu::IsPathRenderingDrawType(drawType)); |
| 364 fGpu->glPathRendering()->flushPathTexGenSettings(fTexCoordSetCnt); | 381 fGpu->glPathRendering()->flushPathTexGenSettings(fTexCoordSetCnt); |
| 365 } | 382 } |
| 366 | 383 |
| 367 void | 384 void |
| 368 GrGLLegacyNvprProgram::setTransformData(const GrPendingFragmentStage& proc, | 385 GrGLLegacyNvprProgram::setTransformData(const GrPendingFragmentStage& proc, |
| 369 GrGLInstalledFragProc* ip) { | 386 GrGLInstalledFragProc* ip) { |
| 370 // We've hidden the texcoord index in the first entry of the transforms arra
y for each effect | 387 // We've hidden the texcoord index in the first entry of the transforms arra
y for each effect |
| 371 int texCoordIndex = ip->fTransforms[0].fHandle.handle(); | 388 int texCoordIndex = ip->fTransforms[0].fHandle.handle(); |
| 372 int numTransforms = proc.getProcessor()->numTransforms(); | 389 int numTransforms = proc.getProcessor()->numTransforms(); |
| 373 for (int t = 0; t < numTransforms; ++t) { | 390 for (int t = 0; t < numTransforms; ++t) { |
| 374 const SkMatrix& transform = get_transform_matrix(proc, t); | 391 const SkMatrix& transform = get_transform_matrix(proc, t); |
| 375 GrGLPathRendering::PathTexGenComponents components = | 392 GrGLPathRendering::PathTexGenComponents components = |
| 376 GrGLPathRendering::kST_PathTexGenComponents; | 393 GrGLPathRendering::kST_PathTexGenComponents; |
| 377 if (proc.isPerspectiveCoordTransform(t)) { | 394 if (proc.isPerspectiveCoordTransform(t)) { |
| 378 components = GrGLPathRendering::kSTR_PathTexGenComponents; | 395 components = GrGLPathRendering::kSTR_PathTexGenComponents; |
| 379 } | 396 } |
| 380 fGpu->glPathRendering()->enablePathTexGen(texCoordIndex++, components, t
ransform); | 397 fGpu->glPathRendering()->enablePathTexGen(texCoordIndex++, components, t
ransform); |
| 381 } | 398 } |
| 382 } | 399 } |
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