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| 1 /* | 1 /* |
| 2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "GrGLProgramBuilder.h" | 8 #include "GrGLProgramBuilder.h" |
| 9 #include "gl/GrGLProgram.h" | 9 #include "gl/GrGLProgram.h" |
| 10 #include "gl/GrGLSLPrettyPrint.h" | 10 #include "gl/GrGLSLPrettyPrint.h" |
| 11 #include "gl/GrGLUniformHandle.h" | 11 #include "gl/GrGLUniformHandle.h" |
| 12 #include "../GrGLXferProcessor.h" |
| 12 #include "../GrGpuGL.h" | 13 #include "../GrGpuGL.h" |
| 13 #include "GrCoordTransform.h" | 14 #include "GrCoordTransform.h" |
| 14 #include "GrGLLegacyNvprProgramBuilder.h" | 15 #include "GrGLLegacyNvprProgramBuilder.h" |
| 15 #include "GrGLNvprProgramBuilder.h" | 16 #include "GrGLNvprProgramBuilder.h" |
| 16 #include "GrGLProgramBuilder.h" | 17 #include "GrGLProgramBuilder.h" |
| 17 #include "GrTexture.h" | 18 #include "GrTexture.h" |
| 18 #include "SkRTConf.h" | 19 #include "SkRTConf.h" |
| 19 #include "SkTraceEvent.h" | 20 #include "SkTraceEvent.h" |
| 20 | 21 |
| 21 #define GL_CALL(X) GR_GL_CALL(this->gpu()->glInterface(), X) | 22 #define GL_CALL(X) GR_GL_CALL(this->gpu()->glInterface(), X) |
| (...skipping 26 matching lines...) Expand all Loading... |
| 48 | 49 |
| 49 // TODO: Once all stages can handle taking a float or vec4 and correctly han
dling them we can | 50 // TODO: Once all stages can handle taking a float or vec4 and correctly han
dling them we can |
| 50 // remove this cast to a vec4. | 51 // remove this cast to a vec4. |
| 51 GrGLSLExpr4 inputCoverageVec4; | 52 GrGLSLExpr4 inputCoverageVec4; |
| 52 if (inputCoverage.isValid()) { | 53 if (inputCoverage.isValid()) { |
| 53 inputCoverageVec4 = GrGLSLExpr4::VectorCast(inputCoverage); | 54 inputCoverageVec4 = GrGLSLExpr4::VectorCast(inputCoverage); |
| 54 } | 55 } |
| 55 | 56 |
| 56 pb->emitAndInstallProcs(&inputColor, &inputCoverageVec4); | 57 pb->emitAndInstallProcs(&inputColor, &inputCoverageVec4); |
| 57 | 58 |
| 58 // write the secondary color output if necessary | |
| 59 if (GrProgramDesc::kNone_SecondaryOutputType != header.fSecondaryOutputType)
{ | |
| 60 pb->fFS.enableSecondaryOutput(inputColor, inputCoverageVec4); | |
| 61 } | |
| 62 | |
| 63 pb->fFS.combineColorAndCoverage(inputColor, inputCoverageVec4); | |
| 64 | |
| 65 return pb->finalize(); | 59 return pb->finalize(); |
| 66 } | 60 } |
| 67 | 61 |
| 68 GrGLProgramBuilder* | 62 GrGLProgramBuilder* GrGLProgramBuilder::CreateProgramBuilder(const GrOptDrawStat
e& optState, |
| 69 GrGLProgramBuilder::CreateProgramBuilder(const GrOptDrawState& optState, | 63 bool hasGeometryPro
cessor, |
| 70 bool hasGeometryProcessor, | 64 GrGpuGL* gpu) { |
| 71 GrGpuGL* gpu) { | |
| 72 const GrProgramDesc& desc = optState.programDesc(); | 65 const GrProgramDesc& desc = optState.programDesc(); |
| 73 if (GrGLProgramDescBuilder::GetHeader(desc).fUseNvpr) { | 66 if (GrGLProgramDescBuilder::GetHeader(desc).fUseNvpr) { |
| 74 SkASSERT(gpu->glCaps().pathRenderingSupport()); | 67 SkASSERT(gpu->glCaps().pathRenderingSupport()); |
| 75 SkASSERT(GrProgramDesc::kAttribute_ColorInput != desc.header().fColorInp
ut); | 68 SkASSERT(GrProgramDesc::kAttribute_ColorInput != desc.header().fColorInp
ut); |
| 76 SkASSERT(GrProgramDesc::kAttribute_ColorInput != desc.header().fCoverage
Input); | 69 SkASSERT(GrProgramDesc::kAttribute_ColorInput != desc.header().fCoverage
Input); |
| 77 SkASSERT(!hasGeometryProcessor); | 70 SkASSERT(!hasGeometryProcessor); |
| 78 if (gpu->glPathRendering()->texturingMode() == | 71 if (gpu->glPathRendering()->texturingMode() == |
| 79 GrGLPathRendering::FixedFunction_TexturingMode) { | 72 GrGLPathRendering::FixedFunction_TexturingMode) { |
| 80 return SkNEW_ARGS(GrGLLegacyNvprProgramBuilder, (gpu, optState)); | 73 return SkNEW_ARGS(GrGLLegacyNvprProgramBuilder, (gpu, optState)); |
| 81 } else { | 74 } else { |
| 82 return SkNEW_ARGS(GrGLNvprProgramBuilder, (gpu, optState)); | 75 return SkNEW_ARGS(GrGLNvprProgramBuilder, (gpu, optState)); |
| 83 } | 76 } |
| 84 } else { | 77 } else { |
| 85 return SkNEW_ARGS(GrGLProgramBuilder, (gpu, optState)); | 78 return SkNEW_ARGS(GrGLProgramBuilder, (gpu, optState)); |
| 86 } | 79 } |
| 87 } | 80 } |
| 88 | 81 |
| 89 ///////////////////////////////////////////////////////////////////////////// | 82 ///////////////////////////////////////////////////////////////////////////// |
| 90 | 83 |
| 91 GrGLProgramBuilder::GrGLProgramBuilder(GrGpuGL* gpu, const GrOptDrawState& optSt
ate) | 84 GrGLProgramBuilder::GrGLProgramBuilder(GrGpuGL* gpu, const GrOptDrawState& optSt
ate) |
| 92 : fVS(this) | 85 : fVS(this) |
| 93 , fGS(this) | 86 , fGS(this) |
| 94 , fFS(this, optState.programDesc().header().fFragPosKey) | 87 , fFS(this, optState.programDesc().header().fFragPosKey) |
| 95 , fOutOfStage(true) | 88 , fOutOfStage(true) |
| 96 , fStageIndex(-1) | 89 , fStageIndex(-1) |
| 97 , fGeometryProcessor(NULL) | 90 , fGeometryProcessor(NULL) |
| 91 , fXferProcessor(NULL) |
| 98 , fOptState(optState) | 92 , fOptState(optState) |
| 99 , fDesc(optState.programDesc()) | 93 , fDesc(optState.programDesc()) |
| 100 , fGpu(gpu) | 94 , fGpu(gpu) |
| 101 , fUniforms(kVarsPerBlock) { | 95 , fUniforms(kVarsPerBlock) { |
| 102 } | 96 } |
| 103 | 97 |
| 104 void GrGLProgramBuilder::addVarying(const char* name, | 98 void GrGLProgramBuilder::addVarying(const char* name, |
| 105 GrGLVarying* varying, | 99 GrGLVarying* varying, |
| 106 GrSLPrecision fsPrecision) { | 100 GrSLPrecision fsPrecision) { |
| 107 SkASSERT(varying); | 101 SkASSERT(varying); |
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| 253 } | 247 } |
| 254 | 248 |
| 255 fFragmentProcessors.reset(SkNEW(GrGLInstalledFragProcs)); | 249 fFragmentProcessors.reset(SkNEW(GrGLInstalledFragProcs)); |
| 256 int numProcs = fOptState.numFragmentStages(); | 250 int numProcs = fOptState.numFragmentStages(); |
| 257 this->emitAndInstallFragProcs(0, fOptState.numColorStages(), inputColor); | 251 this->emitAndInstallFragProcs(0, fOptState.numColorStages(), inputColor); |
| 258 this->emitAndInstallFragProcs(fOptState.numColorStages(), numProcs, inputCo
verage); | 252 this->emitAndInstallFragProcs(fOptState.numColorStages(), numProcs, inputCo
verage); |
| 259 | 253 |
| 260 if (fOptState.hasGeometryProcessor()) { | 254 if (fOptState.hasGeometryProcessor()) { |
| 261 fVS.transformToNormalizedDeviceSpace(); | 255 fVS.transformToNormalizedDeviceSpace(); |
| 262 } | 256 } |
| 257 |
| 258 this->emitAndInstallXferProc(*fOptState.getXferProcessor(), *inputColor, *in
putCoverage); |
| 263 } | 259 } |
| 264 | 260 |
| 265 void GrGLProgramBuilder::emitAndInstallFragProcs(int procOffset, | 261 void GrGLProgramBuilder::emitAndInstallFragProcs(int procOffset, |
| 266 int numProcs, | 262 int numProcs, |
| 267 GrGLSLExpr4* inOut) { | 263 GrGLSLExpr4* inOut) { |
| 268 for (int e = procOffset; e < numProcs; ++e) { | 264 for (int e = procOffset; e < numProcs; ++e) { |
| 269 GrGLSLExpr4 output; | 265 GrGLSLExpr4 output; |
| 270 const GrPendingFragmentStage& stage = fOptState.getFragmentStage(e); | 266 const GrPendingFragmentStage& stage = fOptState.getFragmentStage(e); |
| 271 this->emitAndInstallProc(stage, e, *inOut, &output); | 267 this->emitAndInstallProc(stage, e, *inOut, &output); |
| 272 *inOut = output; | 268 *inOut = output; |
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| 361 this->emitSamplers(gp, &samplers, fGeometryProcessor); | 357 this->emitSamplers(gp, &samplers, fGeometryProcessor); |
| 362 | 358 |
| 363 GrGLGeometryProcessor::EmitArgs args(this, gp, bt, outColor, outCoverage, sa
mplers); | 359 GrGLGeometryProcessor::EmitArgs args(this, gp, bt, outColor, outCoverage, sa
mplers); |
| 364 fGeometryProcessor->fGLProc->emitCode(args); | 360 fGeometryProcessor->fGLProc->emitCode(args); |
| 365 | 361 |
| 366 // We have to check that effects and the code they emit are consistent, ie i
f an effect | 362 // We have to check that effects and the code they emit are consistent, ie i
f an effect |
| 367 // asks for dst color, then the emit code needs to follow suit | 363 // asks for dst color, then the emit code needs to follow suit |
| 368 verify(gp); | 364 verify(gp); |
| 369 } | 365 } |
| 370 | 366 |
| 367 void GrGLProgramBuilder::emitAndInstallXferProc(const GrXferProcessor& xp, |
| 368 const GrGLSLExpr4& colorIn, |
| 369 const GrGLSLExpr4& coverageIn) { |
| 370 // Program builders have a bit of state we need to clear with each effect |
| 371 AutoStageAdvance adv(this); |
| 372 |
| 373 SkASSERT(!fXferProcessor); |
| 374 fXferProcessor = SkNEW(GrGLInstalledXferProc); |
| 375 |
| 376 fXferProcessor->fGLProc.reset(xp.createGLInstance()); |
| 377 |
| 378 // Enable dual source secondary output if we have one |
| 379 if (xp.hasSecondaryOutput()) { |
| 380 fFS.enableSecondaryOutput(); |
| 381 } |
| 382 |
| 383 // On any post 1.10 GLSL supporting GPU, we declare custom output |
| 384 if (k110_GrGLSLGeneration != fFS.fProgramBuilder->gpu()->glslGeneration()) { |
| 385 fFS.enableCustomOutput(); |
| 386 } |
| 387 |
| 388 SkString openBrace; |
| 389 openBrace.printf("{ // Xfer Processor: %s\n", xp.name()); |
| 390 fFS.codeAppend(openBrace.c_str()); |
| 391 |
| 392 SkSTArray<4, GrGLProcessor::TextureSampler> samplers(xp.numTextures()); |
| 393 this->emitSamplers(xp, &samplers, fXferProcessor); |
| 394 |
| 395 GrGLXferProcessor::EmitArgs args(this, xp, colorIn.c_str(), coverageIn.c_str
(), |
| 396 fFS.getPrimaryColorOutputName(), |
| 397 fFS.getSecondaryColorOutputName(), samplers
); |
| 398 fXferProcessor->fGLProc->emitCode(args); |
| 399 |
| 400 // We have to check that effects and the code they emit are consistent, ie i
f an effect |
| 401 // asks for dst color, then the emit code needs to follow suit |
| 402 verify(xp); |
| 403 fFS.codeAppend("}"); |
| 404 } |
| 405 |
| 371 void GrGLProgramBuilder::verify(const GrGeometryProcessor& gp) { | 406 void GrGLProgramBuilder::verify(const GrGeometryProcessor& gp) { |
| 372 SkASSERT(fFS.hasReadFragmentPosition() == gp.willReadFragmentPosition()); | 407 SkASSERT(fFS.hasReadFragmentPosition() == gp.willReadFragmentPosition()); |
| 373 } | 408 } |
| 374 | 409 |
| 410 void GrGLProgramBuilder::verify(const GrXferProcessor& xp) { |
| 411 // TODO: Once will readDst is only xp enable this assert and remove it from
the |
| 412 // FragmentProcessor verify() |
| 413 //SkASSERT(fFS.hasReadDstColor() == xp.willReadDstColor()); |
| 414 } |
| 415 |
| 375 void GrGLProgramBuilder::verify(const GrFragmentProcessor& fp) { | 416 void GrGLProgramBuilder::verify(const GrFragmentProcessor& fp) { |
| 376 SkASSERT(fFS.hasReadFragmentPosition() == fp.willReadFragmentPosition()); | 417 SkASSERT(fFS.hasReadFragmentPosition() == fp.willReadFragmentPosition()); |
| 377 SkASSERT(fFS.hasReadDstColor() == fp.willReadDstColor()); | 418 SkASSERT(fFS.hasReadDstColor() == fp.willReadDstColor()); |
| 378 } | 419 } |
| 379 | 420 |
| 380 void GrGLProgramBuilder::emitTransforms(const GrPendingFragmentStage& stage, | 421 void GrGLProgramBuilder::emitTransforms(const GrPendingFragmentStage& stage, |
| 381 GrGLProcessor::TransformedCoordsArray* o
utCoords, | 422 GrGLProcessor::TransformedCoordsArray* o
utCoords, |
| 382 GrGLInstalledFragProc* ifp) { | 423 GrGLInstalledFragProc* ifp) { |
| 383 const GrFragmentProcessor* processor = stage.getProcessor(); | 424 const GrFragmentProcessor* processor = stage.getProcessor(); |
| 384 int numTransforms = processor->numTransforms(); | 425 int numTransforms = processor->numTransforms(); |
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| 536 cleanupShaders(shaderIDs); | 577 cleanupShaders(shaderIDs); |
| 537 } | 578 } |
| 538 void GrGLProgramBuilder::cleanupShaders(const SkTDArray<GrGLuint>& shaderIDs) { | 579 void GrGLProgramBuilder::cleanupShaders(const SkTDArray<GrGLuint>& shaderIDs) { |
| 539 for (int i = 0; i < shaderIDs.count(); ++i) { | 580 for (int i = 0; i < shaderIDs.count(); ++i) { |
| 540 GL_CALL(DeleteShader(shaderIDs[i])); | 581 GL_CALL(DeleteShader(shaderIDs[i])); |
| 541 } | 582 } |
| 542 } | 583 } |
| 543 | 584 |
| 544 GrGLProgram* GrGLProgramBuilder::createProgram(GrGLuint programID) { | 585 GrGLProgram* GrGLProgramBuilder::createProgram(GrGLuint programID) { |
| 545 return SkNEW_ARGS(GrGLProgram, (fGpu, fDesc, fUniformHandles, programID, fUn
iforms, | 586 return SkNEW_ARGS(GrGLProgram, (fGpu, fDesc, fUniformHandles, programID, fUn
iforms, |
| 546 fGeometryProcessor, fFragmentProcessors.get(
))); | 587 fGeometryProcessor, fXferProcessor, fFragmen
tProcessors.get())); |
| 547 } | 588 } |
| 548 | 589 |
| 549 ////////////////////////////////////////////////////////////////////////////////
/////////////////// | 590 ////////////////////////////////////////////////////////////////////////////////
/////////////////// |
| 550 | 591 |
| 551 GrGLInstalledFragProcs::~GrGLInstalledFragProcs() { | 592 GrGLInstalledFragProcs::~GrGLInstalledFragProcs() { |
| 552 int numProcs = fProcs.count(); | 593 int numProcs = fProcs.count(); |
| 553 for (int e = 0; e < numProcs; ++e) { | 594 for (int e = 0; e < numProcs; ++e) { |
| 554 SkDELETE(fProcs[e]); | 595 SkDELETE(fProcs[e]); |
| 555 } | 596 } |
| 556 } | 597 } |
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