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Side by Side Diff: gpu/command_buffer/client/gles2_implementation.cc

Issue 763383002: GPU: Flush in glBind* to avoid being executed after future glDelete* (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Address review issues Created 6 years ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 // A class to emulate GLES2 over command buffers. 5 // A class to emulate GLES2 over command buffers.
6 6
7 #include "gpu/command_buffer/client/gles2_implementation.h" 7 #include "gpu/command_buffer/client/gles2_implementation.h"
8 8
9 #include <GLES2/gl2ext.h> 9 #include <GLES2/gl2ext.h>
10 #include <GLES2/gl2extchromium.h> 10 #include <GLES2/gl2extchromium.h>
(...skipping 2303 matching lines...) Expand 10 before | Expand all | Expand 10 after
2314 case GL_PIXEL_UNPACK_TRANSFER_BUFFER_CHROMIUM: 2314 case GL_PIXEL_UNPACK_TRANSFER_BUFFER_CHROMIUM:
2315 bound_pixel_unpack_transfer_buffer_id_ = buffer_id; 2315 bound_pixel_unpack_transfer_buffer_id_ = buffer_id;
2316 break; 2316 break;
2317 default: 2317 default:
2318 changed = true; 2318 changed = true;
2319 break; 2319 break;
2320 } 2320 }
2321 // TODO(gman): There's a bug here. If the target is invalid the ID will not be 2321 // TODO(gman): There's a bug here. If the target is invalid the ID will not be
2322 // used even though it's marked it as used here. 2322 // used even though it's marked it as used here.
2323 GetIdHandler(id_namespaces::kBuffers)->MarkAsUsedForBind(buffer_id); 2323 GetIdHandler(id_namespaces::kBuffers)->MarkAsUsedForBind(buffer_id);
2324
2325 // In Pepper, BindBuffer() may need generate resource in GPU process, so we
2326 // have to flush command buffer to make the BindBuffer() being executed in
2327 // GPU process before any DeleteBuffer() which are issused in future from
2328 // other contexts.
2329 // TODO(penghuang): Get rid of the Flush().
2330 if (changed && share_group_->bind_generates_resource())
2331 helper_->CommandBufferHelper::Flush();
2332
2324 return changed; 2333 return changed;
2325 } 2334 }
2326 2335
2327 bool GLES2Implementation::BindFramebufferHelper( 2336 bool GLES2Implementation::BindFramebufferHelper(
2328 GLenum target, GLuint framebuffer) { 2337 GLenum target, GLuint framebuffer) {
2329 // TODO(gman): See note #1 above. 2338 // TODO(gman): See note #1 above.
2330 bool changed = false; 2339 bool changed = false;
2331 switch (target) { 2340 switch (target) {
2332 case GL_FRAMEBUFFER: 2341 case GL_FRAMEBUFFER:
2333 if (bound_framebuffer_ != framebuffer || 2342 if (bound_framebuffer_ != framebuffer ||
(...skipping 20 matching lines...) Expand all
2354 } 2363 }
2355 if (bound_framebuffer_ != framebuffer) { 2364 if (bound_framebuffer_ != framebuffer) {
2356 bound_framebuffer_ = framebuffer; 2365 bound_framebuffer_ = framebuffer;
2357 changed = true; 2366 changed = true;
2358 } 2367 }
2359 break; 2368 break;
2360 default: 2369 default:
2361 SetGLErrorInvalidEnum("glBindFramebuffer", target, "target"); 2370 SetGLErrorInvalidEnum("glBindFramebuffer", target, "target");
2362 return false; 2371 return false;
2363 } 2372 }
2373
2364 GetIdHandler(id_namespaces::kFramebuffers)->MarkAsUsedForBind(framebuffer); 2374 GetIdHandler(id_namespaces::kFramebuffers)->MarkAsUsedForBind(framebuffer);
2375
2376 // In Pepper, BindFramebuffer() may need generate resource in GPU process,
2377 // so we have to flush command buffer to make the BindFramebuffer() being
2378 // executed in GPU process before any DeleteFramebuffer() which are issused in
2379 // future from other contexts.
2380 // TODO(penghuang): Get rid of the Flush().
2381 if (changed && share_group_->bind_generates_resource())
2382 helper_->CommandBufferHelper::Flush();
2383
2365 return changed; 2384 return changed;
2366 } 2385 }
2367 2386
2368 bool GLES2Implementation::BindRenderbufferHelper( 2387 bool GLES2Implementation::BindRenderbufferHelper(
2369 GLenum target, GLuint renderbuffer) { 2388 GLenum target, GLuint renderbuffer) {
2370 // TODO(gman): See note #1 above. 2389 // TODO(gman): See note #1 above.
2371 bool changed = false; 2390 bool changed = false;
2372 switch (target) { 2391 switch (target) {
2373 case GL_RENDERBUFFER: 2392 case GL_RENDERBUFFER:
2374 if (bound_renderbuffer_ != renderbuffer) { 2393 if (bound_renderbuffer_ != renderbuffer) {
2375 bound_renderbuffer_ = renderbuffer; 2394 bound_renderbuffer_ = renderbuffer;
2376 changed = true; 2395 changed = true;
2377 } 2396 }
2378 break; 2397 break;
2379 default: 2398 default:
2380 changed = true; 2399 changed = true;
2381 break; 2400 break;
2382 } 2401 }
2383 // TODO(gman): There's a bug here. If the target is invalid the ID will not be 2402 // TODO(gman): There's a bug here. If the target is invalid the ID will not be
2384 // used even though it's marked it as used here. 2403 // used even though it's marked it as used here.
2385 GetIdHandler(id_namespaces::kRenderbuffers)->MarkAsUsedForBind(renderbuffer); 2404 GetIdHandler(id_namespaces::kRenderbuffers)->MarkAsUsedForBind(renderbuffer);
2405
2406 // In Pepper, BindRenderbuffer() may need generate resource in GPU process,
2407 // so we have to flush command buffer to make the BindRenderbuffer() being
2408 // executed in GPU process before any DeleteRenderbuffer() which are issused
2409 // in future from other contexts.
2410 // TODO(penghuang): Get rid of the Flush().
2411 if (changed && share_group_->bind_generates_resource())
2412 helper_->CommandBufferHelper::Flush();
2413
2386 return changed; 2414 return changed;
2387 } 2415 }
2388 2416
2389 bool GLES2Implementation::BindTextureHelper(GLenum target, GLuint texture) { 2417 bool GLES2Implementation::BindTextureHelper(GLenum target, GLuint texture) {
2390 // TODO(gman): See note #1 above. 2418 // TODO(gman): See note #1 above.
2391 // TODO(gman): Change this to false once we figure out why it's failing 2419 // TODO(gman): Change this to false once we figure out why it's failing
2392 // on daisy. 2420 // on daisy.
2393 bool changed = true; 2421 bool changed = true;
2394 TextureUnit& unit = texture_units_[active_texture_unit_]; 2422 TextureUnit& unit = texture_units_[active_texture_unit_];
2395 switch (target) { 2423 switch (target) {
(...skipping 15 matching lines...) Expand all
2411 changed = true; 2439 changed = true;
2412 } 2440 }
2413 break; 2441 break;
2414 default: 2442 default:
2415 changed = true; 2443 changed = true;
2416 break; 2444 break;
2417 } 2445 }
2418 // TODO(gman): There's a bug here. If the target is invalid the ID will not be 2446 // TODO(gman): There's a bug here. If the target is invalid the ID will not be
2419 // used. even though it's marked it as used here. 2447 // used. even though it's marked it as used here.
2420 GetIdHandler(id_namespaces::kTextures)->MarkAsUsedForBind(texture); 2448 GetIdHandler(id_namespaces::kTextures)->MarkAsUsedForBind(texture);
2449
2450 // In Pepper, BindTexture() may need generate resource in GPU process, so we
2451 // have to flush command buffer to make the BindTexture() being executed in
2452 // GPU process before any DeleteTexture() which are issused in future from
2453 // other contexts.
2454 // TODO(penghuang): Get rid of the Flush().
2455 if (changed && share_group_->bind_generates_resource())
2456 helper_->CommandBufferHelper::Flush();
piman 2014/12/01 21:41:53 This is racy, it needs to be done under the lock i
Peng 2014/12/02 19:32:36 For your mentioned case, it should be fine, unless
Peng 2014/12/04 17:45:01 Done. Flush() the command buffer under the lock in
2457
2421 return changed; 2458 return changed;
2422 } 2459 }
2423 2460
2424 bool GLES2Implementation::BindVertexArrayOESHelper(GLuint array) { 2461 bool GLES2Implementation::BindVertexArrayOESHelper(GLuint array) {
2425 // TODO(gman): See note #1 above. 2462 // TODO(gman): See note #1 above.
2426 bool changed = false; 2463 bool changed = false;
2427 if (!vertex_array_object_manager_->BindVertexArray(array, &changed)) { 2464 if (!vertex_array_object_manager_->BindVertexArray(array, &changed)) {
2428 SetGLError( 2465 SetGLError(
2429 GL_INVALID_OPERATION, "glBindVertexArrayOES", 2466 GL_INVALID_OPERATION, "glBindVertexArrayOES",
2430 "id was not generated with glGenVertexArrayOES"); 2467 "id was not generated with glGenVertexArrayOES");
(...skipping 1474 matching lines...) Expand 10 before | Expand all | Expand 10 after
3905 return true; 3942 return true;
3906 } 3943 }
3907 3944
3908 // Include the auto-generated part of this file. We split this because it means 3945 // Include the auto-generated part of this file. We split this because it means
3909 // we can easily edit the non-auto generated parts right here in this file 3946 // we can easily edit the non-auto generated parts right here in this file
3910 // instead of having to edit some template or the code generator. 3947 // instead of having to edit some template or the code generator.
3911 #include "gpu/command_buffer/client/gles2_implementation_impl_autogen.h" 3948 #include "gpu/command_buffer/client/gles2_implementation_impl_autogen.h"
3912 3949
3913 } // namespace gles2 3950 } // namespace gles2
3914 } // namespace gpu 3951 } // namespace gpu
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