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Unified Diff: Source/core/rendering/RenderBlockFlow.h

Issue 763173003: Convert RenderBlockFlow code to use FloatingObject references (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: Created 6 years, 1 month ago
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Index: Source/core/rendering/RenderBlockFlow.h
diff --git a/Source/core/rendering/RenderBlockFlow.h b/Source/core/rendering/RenderBlockFlow.h
index 43ad4c3606152e2f1f19d632f624d558a64dd7d9..b96bb07bf0170bf2dab1556bd021e1cbfe9c08a3 100644
--- a/Source/core/rendering/RenderBlockFlow.h
+++ b/Source/core/rendering/RenderBlockFlow.h
@@ -117,46 +117,42 @@ public:
bool generatesLineBoxesForInlineChild(RenderObject*);
- LayoutUnit logicalTopForFloat(const FloatingObject* floatingObject) const { return isHorizontalWritingMode() ? floatingObject->y() : floatingObject->x(); }
- LayoutUnit logicalBottomForFloat(const FloatingObject* floatingObject) const { return isHorizontalWritingMode() ? floatingObject->maxY() : floatingObject->maxX(); }
- LayoutUnit logicalLeftForFloat(const FloatingObject* floatingObject) const { return isHorizontalWritingMode() ? floatingObject->x() : floatingObject->y(); }
- LayoutUnit logicalRightForFloat(const FloatingObject* floatingObject) const { return isHorizontalWritingMode() ? floatingObject->maxX() : floatingObject->maxY(); }
- LayoutUnit logicalWidthForFloat(const FloatingObject* floatingObject) const { return isHorizontalWritingMode() ? floatingObject->width() : floatingObject->height(); }
- LayoutUnit logicalHeightForFloat(const FloatingObject* floatingObject) const { return isHorizontalWritingMode() ? floatingObject->height() : floatingObject->width(); }
- LayoutSize logicalSizeForFloat(const FloatingObject* floatingObject) const { return isHorizontalWritingMode() ? LayoutSize(floatingObject->width(), floatingObject->height()) : LayoutSize(floatingObject->height(), floatingObject->width()); }
-
- int pixelSnappedLogicalTopForFloat(const FloatingObject* floatingObject) const { return isHorizontalWritingMode() ? floatingObject->frameRect().pixelSnappedY() : floatingObject->frameRect().pixelSnappedX(); }
- int pixelSnappedLogicalBottomForFloat(const FloatingObject* floatingObject) const { return isHorizontalWritingMode() ? floatingObject->frameRect().pixelSnappedMaxY() : floatingObject->frameRect().pixelSnappedMaxX(); }
- int pixelSnappedLogicalLeftForFloat(const FloatingObject* floatingObject) const { return isHorizontalWritingMode() ? floatingObject->frameRect().pixelSnappedX() : floatingObject->frameRect().pixelSnappedY(); }
- int pixelSnappedLogicalRightForFloat(const FloatingObject* floatingObject) const { return isHorizontalWritingMode() ? floatingObject->frameRect().pixelSnappedMaxX() : floatingObject->frameRect().pixelSnappedMaxY(); }
-
- void setLogicalTopForFloat(FloatingObject* floatingObject, LayoutUnit logicalTop)
+ LayoutUnit logicalTopForFloat(const FloatingObject& floatingObject) const { return isHorizontalWritingMode() ? floatingObject.y() : floatingObject.x(); }
+ LayoutUnit logicalBottomForFloat(const FloatingObject& floatingObject) const { return isHorizontalWritingMode() ? floatingObject.maxY() : floatingObject.maxX(); }
+ LayoutUnit logicalLeftForFloat(const FloatingObject& floatingObject) const { return isHorizontalWritingMode() ? floatingObject.x() : floatingObject.y(); }
+ LayoutUnit logicalRightForFloat(const FloatingObject& floatingObject) const { return isHorizontalWritingMode() ? floatingObject.maxX() : floatingObject.maxY(); }
+ LayoutUnit logicalWidthForFloat(const FloatingObject& floatingObject) const { return isHorizontalWritingMode() ? floatingObject.width() : floatingObject.height(); }
+
+ int pixelSnappedLogicalTopForFloat(const FloatingObject& floatingObject) const { return isHorizontalWritingMode() ? floatingObject.frameRect().pixelSnappedY() : floatingObject.frameRect().pixelSnappedX(); }
+ int pixelSnappedLogicalBottomForFloat(const FloatingObject& floatingObject) const { return isHorizontalWritingMode() ? floatingObject.frameRect().pixelSnappedMaxY() : floatingObject.frameRect().pixelSnappedMaxX(); }
+
+ void setLogicalTopForFloat(FloatingObject& floatingObject, LayoutUnit logicalTop)
{
if (isHorizontalWritingMode())
- floatingObject->setY(logicalTop);
+ floatingObject.setY(logicalTop);
else
- floatingObject->setX(logicalTop);
+ floatingObject.setX(logicalTop);
}
- void setLogicalLeftForFloat(FloatingObject* floatingObject, LayoutUnit logicalLeft)
+ void setLogicalLeftForFloat(FloatingObject& floatingObject, LayoutUnit logicalLeft)
{
if (isHorizontalWritingMode())
- floatingObject->setX(logicalLeft);
+ floatingObject.setX(logicalLeft);
else
- floatingObject->setY(logicalLeft);
+ floatingObject.setY(logicalLeft);
}
- void setLogicalHeightForFloat(FloatingObject* floatingObject, LayoutUnit logicalHeight)
+ void setLogicalHeightForFloat(FloatingObject& floatingObject, LayoutUnit logicalHeight)
{
if (isHorizontalWritingMode())
- floatingObject->setHeight(logicalHeight);
+ floatingObject.setHeight(logicalHeight);
else
- floatingObject->setWidth(logicalHeight);
+ floatingObject.setWidth(logicalHeight);
}
- void setLogicalWidthForFloat(FloatingObject* floatingObject, LayoutUnit logicalWidth)
+ void setLogicalWidthForFloat(FloatingObject& floatingObject, LayoutUnit logicalWidth)
{
if (isHorizontalWritingMode())
- floatingObject->setWidth(logicalWidth);
+ floatingObject.setWidth(logicalWidth);
else
- floatingObject->setHeight(logicalWidth);
+ floatingObject.setHeight(logicalWidth);
}
LayoutUnit startAlignedOffsetForLine(LayoutUnit position, bool shouldIndentText);
@@ -207,23 +203,23 @@ public:
using RenderBoxModelObject::moveChildrenTo;
virtual void moveChildrenTo(RenderBoxModelObject* toBoxModelObject, RenderObject* startChild, RenderObject* endChild, RenderObject* beforeChild, bool fullRemoveInsert = false) override;
- LayoutUnit xPositionForFloatIncludingMargin(const FloatingObject* child) const
+ LayoutUnit xPositionForFloatIncludingMargin(const FloatingObject& child) const
{
if (isHorizontalWritingMode())
- return child->x() + child->renderer()->marginLeft();
+ return child.x() + child.renderer()->marginLeft();
- return child->x() + marginBeforeForChild(*(child->renderer()));
+ return child.x() + marginBeforeForChild(*(child.renderer()));
}
- LayoutUnit yPositionForFloatIncludingMargin(const FloatingObject* child) const
+ LayoutUnit yPositionForFloatIncludingMargin(const FloatingObject& child) const
{
if (isHorizontalWritingMode())
- return child->y() + marginBeforeForChild(*(child->renderer()));
+ return child.y() + marginBeforeForChild(*(child.renderer()));
- return child->y() + child->renderer()->marginTop();
+ return child.y() + child.renderer()->marginTop();
}
- LayoutPoint flipFloatForWritingModeForChild(const FloatingObject*, const LayoutPoint&) const;
+ LayoutPoint flipFloatForWritingModeForChild(const FloatingObject&, const LayoutPoint&) const;
protected:
void rebuildFloatsFromIntruding();
@@ -260,7 +256,7 @@ private:
void adjustPositionedBlock(RenderBox& child, const MarginInfo&);
void adjustFloatingBlock(const MarginInfo&);
- LayoutPoint computeLogicalLocationForFloat(const FloatingObject*, LayoutUnit logicalTopOffset) const;
+ LayoutPoint computeLogicalLocationForFloat(const FloatingObject&, LayoutUnit logicalTopOffset) const;
FloatingObject* insertFloatingObject(RenderBox&);
void removeFloatingObject(RenderBox*);
@@ -499,7 +495,7 @@ private:
BidiRun* computeInlineDirectionPositionsForSegment(RootInlineBox*, const LineInfo&, ETextAlign, float& logicalLeft,
float& availableLogicalWidth, BidiRun* firstRun, BidiRun* trailingSpaceRun, GlyphOverflowAndFallbackFontsMap& textBoxDataMap, VerticalPositionCache&, WordMeasurements&);
void computeBlockDirectionPositionsForLine(RootInlineBox*, BidiRun*, GlyphOverflowAndFallbackFontsMap&, VerticalPositionCache&);
- void appendFloatingObjectToLastLine(FloatingObject*);
+ void appendFloatingObjectToLastLine(FloatingObject&);
// Helper function for layoutInlineChildren()
RootInlineBox* createLineBoxesFromBidiRuns(unsigned bidiLevel, BidiRunList<BidiRun>&, const InlineIterator& end, LineInfo&, VerticalPositionCache&, BidiRun* trailingSpaceRun, WordMeasurements&);
void layoutRunsAndFloats(LineLayoutState&);

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