| Index: Source/WebCore/platform/graphics/chromium/DrawingBufferChromium.cpp
|
| ===================================================================
|
| --- Source/WebCore/platform/graphics/chromium/DrawingBufferChromium.cpp (revision 93242)
|
| +++ Source/WebCore/platform/graphics/chromium/DrawingBufferChromium.cpp (working copy)
|
| @@ -114,7 +114,7 @@
|
| {
|
| if (!m_context)
|
| return;
|
| -
|
| +
|
| if (m_callback)
|
| m_callback->willPublish();
|
| if (multisample())
|
| @@ -122,8 +122,7 @@
|
| unsigned parentTexture = m_platformLayer->textureId();
|
| // We do the copy in the canvas' (child) context so that it executes in the correct order relative to
|
| // other commands in the child context. This ensures that the parent texture always contains a complete
|
| - // frame and not some intermediate result. LayerRendererChromium uses glSetLatch to make sure the child
|
| - // context completes before the parent context consumes the texture.
|
| + // frame and not some intermediate result.
|
| m_context->makeContextCurrent();
|
| #if USE(SKIA)
|
| if (m_grContext)
|
|
|