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Side by Side Diff: Source/WebCore/platform/graphics/chromium/Canvas2DLayerChromium.cpp

Issue 7631029: Merge 91736 - Source/WebCore: Removed support for the GL_latch_CHROMIUM extension which Chromium ... (Closed) Base URL: http://svn.webkit.org/repository/webkit/branches/chromium/835/
Patch Set: Created 9 years, 4 months ago
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1 /* 1 /*
2 * Copyright (C) 2010 Google Inc. All rights reserved. 2 * Copyright (C) 2010 Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions are 5 * modification, are permitted provided that the following conditions are
6 * met: 6 * met:
7 * 7 *
8 * * Redistributions of source code must retain the above copyright 8 * * Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer. 9 * notice, this list of conditions and the following disclaimer.
10 * * Redistributions in binary form must reproduce the above 10 * * Redistributions in binary form must reproduce the above
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81 context->bindTexture(GraphicsContext3D::TEXTURE_2D, m_textureId); 81 context->bindTexture(GraphicsContext3D::TEXTURE_2D, m_textureId);
82 IntSize size = m_drawingBuffer->size(); 82 IntSize size = m_drawingBuffer->size();
83 context->texImage2DResourceSafe(GraphicsContext3D::TEXTURE_2D, 0, Graphi csContext3D::RGBA, size.width(), size.height(), 0, GraphicsContext3D::RGBA, Grap hicsContext3D::UNSIGNED_BYTE); 83 context->texImage2DResourceSafe(GraphicsContext3D::TEXTURE_2D, 0, Graphi csContext3D::RGBA, size.width(), size.height(), 0, GraphicsContext3D::RGBA, Grap hicsContext3D::UNSIGNED_BYTE);
84 // Set the min-mag filters to linear and wrap modes to GraphicsContext3D ::CLAMP_TO_EDGE 84 // Set the min-mag filters to linear and wrap modes to GraphicsContext3D ::CLAMP_TO_EDGE
85 // to get around NPOT texture limitations of GLES. 85 // to get around NPOT texture limitations of GLES.
86 context->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D: :TEXTURE_MIN_FILTER, GraphicsContext3D::LINEAR); 86 context->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D: :TEXTURE_MIN_FILTER, GraphicsContext3D::LINEAR);
87 context->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D: :TEXTURE_MAG_FILTER, GraphicsContext3D::LINEAR); 87 context->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D: :TEXTURE_MAG_FILTER, GraphicsContext3D::LINEAR);
88 context->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D: :TEXTURE_WRAP_S, GraphicsContext3D::CLAMP_TO_EDGE); 88 context->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D: :TEXTURE_WRAP_S, GraphicsContext3D::CLAMP_TO_EDGE);
89 context->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D: :TEXTURE_WRAP_T, GraphicsContext3D::CLAMP_TO_EDGE); 89 context->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D: :TEXTURE_WRAP_T, GraphicsContext3D::CLAMP_TO_EDGE);
90 m_textureChanged = false; 90 m_textureChanged = false;
91 // FIXME: The finish() here is required because we have to make sure tha t the texture created in this 91 // The flush() here is required because we have to make sure that the te xture created in this
92 // context (the compositor context) is actually created by the service s ide before the child context 92 // context (the compositor context) is actually created by the service s ide before the child context
93 // attempts to use it (in publishToPlatformLayer). finish() is currentl y the only call with strong 93 // attempts to use it (in publishToPlatformLayer).
94 // enough semantics to promise this, but is actually much stronger. Ide ally we'd do something like 94 context->flush();
95 // inserting a fence here and waiting for it before trying to publish.
96 context->finish();
97 } 95 }
98 // Update the contents of the texture used by the compositor. 96 // Update the contents of the texture used by the compositor.
99 if (m_contentsDirty) { 97 if (m_contentsDirty) {
100 m_drawingBuffer->publishToPlatformLayer(); 98 m_drawingBuffer->publishToPlatformLayer();
101 m_contentsDirty = false; 99 m_contentsDirty = false;
102 } 100 }
103 } 101 }
104 102
105 void Canvas2DLayerChromium::setTextureChanged() 103 void Canvas2DLayerChromium::setTextureChanged()
106 { 104 {
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135 if (newLayerRenderer) 133 if (newLayerRenderer)
136 newLayerRenderer->addChildContext(m_drawingBuffer->graphicsConte xt3D().get()); 134 newLayerRenderer->addChildContext(m_drawingBuffer->graphicsConte xt3D().get());
137 } 135 }
138 136
139 LayerChromium::setLayerRenderer(newLayerRenderer); 137 LayerChromium::setLayerRenderer(newLayerRenderer);
140 } 138 }
141 } 139 }
142 140
143 } 141 }
144 #endif // USE(ACCELERATED_COMPOSITING) 142 #endif // USE(ACCELERATED_COMPOSITING)
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