| OLD | NEW |
| 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 // This file is auto-generated. DO NOT EDIT! | 5 // This file is auto-generated from |
| 6 // gpu/command_buffer/build_gles2_cmd_buffer.py |
| 7 // DO NOT EDIT! |
| 6 | 8 |
| 7 #include "native_client/src/shared/ppapi_proxy/plugin_context_3d.h" | 9 #include "native_client/src/shared/ppapi_proxy/plugin_ppb_graphics_3d.h" |
| 8 | 10 |
| 9 #include "gpu/command_buffer/client/gles2_implementation.h" | 11 #include "gpu/command_buffer/client/gles2_implementation.h" |
| 10 #include "native_client/src/third_party/ppapi/c/dev/ppb_opengles_dev.h" | 12 #include "native_client/src/third_party/ppapi/c/dev/ppb_opengles_dev.h" |
| 11 | 13 |
| 12 using ppapi_proxy::PluginContext3D; | 14 using ppapi_proxy::PluginGraphics3D; |
| 13 using ppapi_proxy::PluginResource; | 15 using ppapi_proxy::PluginResource; |
| 14 | 16 |
| 15 namespace { | 17 namespace { |
| 16 | 18 |
| 17 void ActiveTexture(PP_Resource context, GLenum texture) { | 19 void ActiveTexture(PP_Resource context, GLenum texture) { |
| 18 PluginContext3D::implFromResource(context)->ActiveTexture(texture); | 20 PluginGraphics3D::implFromResource(context)->ActiveTexture(texture); |
| 19 } | 21 } |
| 20 void AttachShader(PP_Resource context, GLuint program, GLuint shader) { | 22 void AttachShader(PP_Resource context, GLuint program, GLuint shader) { |
| 21 PluginContext3D::implFromResource(context)->AttachShader(program, shader); | 23 PluginGraphics3D::implFromResource(context)->AttachShader(program, shader); |
| 22 } | 24 } |
| 23 void BindAttribLocation( | 25 void BindAttribLocation( |
| 24 PP_Resource context, GLuint program, GLuint index, const char* name) { | 26 PP_Resource context, GLuint program, GLuint index, const char* name) { |
| 25 PluginContext3D::implFromResource( | 27 PluginGraphics3D::implFromResource( |
| 26 context)->BindAttribLocation(program, index, name); | 28 context)->BindAttribLocation(program, index, name); |
| 27 } | 29 } |
| 28 void BindBuffer(PP_Resource context, GLenum target, GLuint buffer) { | 30 void BindBuffer(PP_Resource context, GLenum target, GLuint buffer) { |
| 29 PluginContext3D::implFromResource(context)->BindBuffer(target, buffer); | 31 PluginGraphics3D::implFromResource(context)->BindBuffer(target, buffer); |
| 30 } | 32 } |
| 31 void BindFramebuffer(PP_Resource context, GLenum target, GLuint framebuffer) { | 33 void BindFramebuffer(PP_Resource context, GLenum target, GLuint framebuffer) { |
| 32 PluginContext3D::implFromResource( | 34 PluginGraphics3D::implFromResource( |
| 33 context)->BindFramebuffer(target, framebuffer); | 35 context)->BindFramebuffer(target, framebuffer); |
| 34 } | 36 } |
| 35 void BindRenderbuffer( | 37 void BindRenderbuffer( |
| 36 PP_Resource context, GLenum target, GLuint renderbuffer) { | 38 PP_Resource context, GLenum target, GLuint renderbuffer) { |
| 37 PluginContext3D::implFromResource( | 39 PluginGraphics3D::implFromResource( |
| 38 context)->BindRenderbuffer(target, renderbuffer); | 40 context)->BindRenderbuffer(target, renderbuffer); |
| 39 } | 41 } |
| 40 void BindTexture(PP_Resource context, GLenum target, GLuint texture) { | 42 void BindTexture(PP_Resource context, GLenum target, GLuint texture) { |
| 41 PluginContext3D::implFromResource(context)->BindTexture(target, texture); | 43 PluginGraphics3D::implFromResource(context)->BindTexture(target, texture); |
| 42 } | 44 } |
| 43 void BlendColor( | 45 void BlendColor( |
| 44 PP_Resource context, GLclampf red, GLclampf green, GLclampf blue, | 46 PP_Resource context, GLclampf red, GLclampf green, GLclampf blue, |
| 45 GLclampf alpha) { | 47 GLclampf alpha) { |
| 46 PluginContext3D::implFromResource( | 48 PluginGraphics3D::implFromResource( |
| 47 context)->BlendColor(red, green, blue, alpha); | 49 context)->BlendColor(red, green, blue, alpha); |
| 48 } | 50 } |
| 49 void BlendEquation(PP_Resource context, GLenum mode) { | 51 void BlendEquation(PP_Resource context, GLenum mode) { |
| 50 PluginContext3D::implFromResource(context)->BlendEquation(mode); | 52 PluginGraphics3D::implFromResource(context)->BlendEquation(mode); |
| 51 } | 53 } |
| 52 void BlendEquationSeparate( | 54 void BlendEquationSeparate( |
| 53 PP_Resource context, GLenum modeRGB, GLenum modeAlpha) { | 55 PP_Resource context, GLenum modeRGB, GLenum modeAlpha) { |
| 54 PluginContext3D::implFromResource( | 56 PluginGraphics3D::implFromResource( |
| 55 context)->BlendEquationSeparate(modeRGB, modeAlpha); | 57 context)->BlendEquationSeparate(modeRGB, modeAlpha); |
| 56 } | 58 } |
| 57 void BlendFunc(PP_Resource context, GLenum sfactor, GLenum dfactor) { | 59 void BlendFunc(PP_Resource context, GLenum sfactor, GLenum dfactor) { |
| 58 PluginContext3D::implFromResource(context)->BlendFunc(sfactor, dfactor); | 60 PluginGraphics3D::implFromResource(context)->BlendFunc(sfactor, dfactor); |
| 59 } | 61 } |
| 60 void BlendFuncSeparate( | 62 void BlendFuncSeparate( |
| 61 PP_Resource context, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, | 63 PP_Resource context, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, |
| 62 GLenum dstAlpha) { | 64 GLenum dstAlpha) { |
| 63 PluginContext3D::implFromResource( | 65 PluginGraphics3D::implFromResource( |
| 64 context)->BlendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha); | 66 context)->BlendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha); |
| 65 } | 67 } |
| 66 void BufferData( | 68 void BufferData( |
| 67 PP_Resource context, GLenum target, GLsizeiptr size, const void* data, | 69 PP_Resource context, GLenum target, GLsizeiptr size, const void* data, |
| 68 GLenum usage) { | 70 GLenum usage) { |
| 69 PluginContext3D::implFromResource( | 71 PluginGraphics3D::implFromResource( |
| 70 context)->BufferData(target, size, data, usage); | 72 context)->BufferData(target, size, data, usage); |
| 71 } | 73 } |
| 72 void BufferSubData( | 74 void BufferSubData( |
| 73 PP_Resource context, GLenum target, GLintptr offset, GLsizeiptr size, | 75 PP_Resource context, GLenum target, GLintptr offset, GLsizeiptr size, |
| 74 const void* data) { | 76 const void* data) { |
| 75 PluginContext3D::implFromResource( | 77 PluginGraphics3D::implFromResource( |
| 76 context)->BufferSubData(target, offset, size, data); | 78 context)->BufferSubData(target, offset, size, data); |
| 77 } | 79 } |
| 78 GLenum CheckFramebufferStatus(PP_Resource context, GLenum target) { | 80 GLenum CheckFramebufferStatus(PP_Resource context, GLenum target) { |
| 79 return PluginContext3D::implFromResource( | 81 return PluginGraphics3D::implFromResource( |
| 80 context)->CheckFramebufferStatus(target); | 82 context)->CheckFramebufferStatus(target); |
| 81 } | 83 } |
| 82 void Clear(PP_Resource context, GLbitfield mask) { | 84 void Clear(PP_Resource context, GLbitfield mask) { |
| 83 PluginContext3D::implFromResource(context)->Clear(mask); | 85 PluginGraphics3D::implFromResource(context)->Clear(mask); |
| 84 } | 86 } |
| 85 void ClearColor( | 87 void ClearColor( |
| 86 PP_Resource context, GLclampf red, GLclampf green, GLclampf blue, | 88 PP_Resource context, GLclampf red, GLclampf green, GLclampf blue, |
| 87 GLclampf alpha) { | 89 GLclampf alpha) { |
| 88 PluginContext3D::implFromResource( | 90 PluginGraphics3D::implFromResource( |
| 89 context)->ClearColor(red, green, blue, alpha); | 91 context)->ClearColor(red, green, blue, alpha); |
| 90 } | 92 } |
| 91 void ClearDepthf(PP_Resource context, GLclampf depth) { | 93 void ClearDepthf(PP_Resource context, GLclampf depth) { |
| 92 PluginContext3D::implFromResource(context)->ClearDepthf(depth); | 94 PluginGraphics3D::implFromResource(context)->ClearDepthf(depth); |
| 93 } | 95 } |
| 94 void ClearStencil(PP_Resource context, GLint s) { | 96 void ClearStencil(PP_Resource context, GLint s) { |
| 95 PluginContext3D::implFromResource(context)->ClearStencil(s); | 97 PluginGraphics3D::implFromResource(context)->ClearStencil(s); |
| 96 } | 98 } |
| 97 void ColorMask( | 99 void ColorMask( |
| 98 PP_Resource context, GLboolean red, GLboolean green, GLboolean blue, | 100 PP_Resource context, GLboolean red, GLboolean green, GLboolean blue, |
| 99 GLboolean alpha) { | 101 GLboolean alpha) { |
| 100 PluginContext3D::implFromResource( | 102 PluginGraphics3D::implFromResource( |
| 101 context)->ColorMask(red, green, blue, alpha); | 103 context)->ColorMask(red, green, blue, alpha); |
| 102 } | 104 } |
| 103 void CompileShader(PP_Resource context, GLuint shader) { | 105 void CompileShader(PP_Resource context, GLuint shader) { |
| 104 PluginContext3D::implFromResource(context)->CompileShader(shader); | 106 PluginGraphics3D::implFromResource(context)->CompileShader(shader); |
| 105 } | 107 } |
| 106 void CompressedTexImage2D( | 108 void CompressedTexImage2D( |
| 107 PP_Resource context, GLenum target, GLint level, GLenum internalformat, | 109 PP_Resource context, GLenum target, GLint level, GLenum internalformat, |
| 108 GLsizei width, GLsizei height, GLint border, GLsizei imageSize, | 110 GLsizei width, GLsizei height, GLint border, GLsizei imageSize, |
| 109 const void* data) { | 111 const void* data) { |
| 110 PluginContext3D::implFromResource( | 112 PluginGraphics3D::implFromResource( |
| 111 context)->CompressedTexImage2D( | 113 context)->CompressedTexImage2D( |
| 112 target, level, internalformat, width, height, border, imageSize, | 114 target, level, internalformat, width, height, border, imageSize, |
| 113 data); | 115 data); |
| 114 } | 116 } |
| 115 void CompressedTexSubImage2D( | 117 void CompressedTexSubImage2D( |
| 116 PP_Resource context, GLenum target, GLint level, GLint xoffset, | 118 PP_Resource context, GLenum target, GLint level, GLint xoffset, |
| 117 GLint yoffset, GLsizei width, GLsizei height, GLenum format, | 119 GLint yoffset, GLsizei width, GLsizei height, GLenum format, |
| 118 GLsizei imageSize, const void* data) { | 120 GLsizei imageSize, const void* data) { |
| 119 PluginContext3D::implFromResource( | 121 PluginGraphics3D::implFromResource( |
| 120 context)->CompressedTexSubImage2D( | 122 context)->CompressedTexSubImage2D( |
| 121 target, level, xoffset, yoffset, width, height, format, imageSize, | 123 target, level, xoffset, yoffset, width, height, format, imageSize, |
| 122 data); | 124 data); |
| 123 } | 125 } |
| 124 void CopyTexImage2D( | 126 void CopyTexImage2D( |
| 125 PP_Resource context, GLenum target, GLint level, GLenum internalformat, | 127 PP_Resource context, GLenum target, GLint level, GLenum internalformat, |
| 126 GLint x, GLint y, GLsizei width, GLsizei height, GLint border) { | 128 GLint x, GLint y, GLsizei width, GLsizei height, GLint border) { |
| 127 PluginContext3D::implFromResource( | 129 PluginGraphics3D::implFromResource( |
| 128 context)->CopyTexImage2D( | 130 context)->CopyTexImage2D( |
| 129 target, level, internalformat, x, y, width, height, border); | 131 target, level, internalformat, x, y, width, height, border); |
| 130 } | 132 } |
| 131 void CopyTexSubImage2D( | 133 void CopyTexSubImage2D( |
| 132 PP_Resource context, GLenum target, GLint level, GLint xoffset, | 134 PP_Resource context, GLenum target, GLint level, GLint xoffset, |
| 133 GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) { | 135 GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) { |
| 134 PluginContext3D::implFromResource( | 136 PluginGraphics3D::implFromResource( |
| 135 context)->CopyTexSubImage2D( | 137 context)->CopyTexSubImage2D( |
| 136 target, level, xoffset, yoffset, x, y, width, height); | 138 target, level, xoffset, yoffset, x, y, width, height); |
| 137 } | 139 } |
| 138 GLuint CreateProgram(PP_Resource context) { | 140 GLuint CreateProgram(PP_Resource context) { |
| 139 return PluginContext3D::implFromResource(context)->CreateProgram(); | 141 return PluginGraphics3D::implFromResource(context)->CreateProgram(); |
| 140 } | 142 } |
| 141 GLuint CreateShader(PP_Resource context, GLenum type) { | 143 GLuint CreateShader(PP_Resource context, GLenum type) { |
| 142 return PluginContext3D::implFromResource(context)->CreateShader(type); | 144 return PluginGraphics3D::implFromResource(context)->CreateShader(type); |
| 143 } | 145 } |
| 144 void CullFace(PP_Resource context, GLenum mode) { | 146 void CullFace(PP_Resource context, GLenum mode) { |
| 145 PluginContext3D::implFromResource(context)->CullFace(mode); | 147 PluginGraphics3D::implFromResource(context)->CullFace(mode); |
| 146 } | 148 } |
| 147 void DeleteBuffers(PP_Resource context, GLsizei n, const GLuint* buffers) { | 149 void DeleteBuffers(PP_Resource context, GLsizei n, const GLuint* buffers) { |
| 148 PluginContext3D::implFromResource(context)->DeleteBuffers(n, buffers); | 150 PluginGraphics3D::implFromResource(context)->DeleteBuffers(n, buffers); |
| 149 } | 151 } |
| 150 void DeleteFramebuffers( | 152 void DeleteFramebuffers( |
| 151 PP_Resource context, GLsizei n, const GLuint* framebuffers) { | 153 PP_Resource context, GLsizei n, const GLuint* framebuffers) { |
| 152 PluginContext3D::implFromResource( | 154 PluginGraphics3D::implFromResource( |
| 153 context)->DeleteFramebuffers(n, framebuffers); | 155 context)->DeleteFramebuffers(n, framebuffers); |
| 154 } | 156 } |
| 155 void DeleteProgram(PP_Resource context, GLuint program) { | 157 void DeleteProgram(PP_Resource context, GLuint program) { |
| 156 PluginContext3D::implFromResource(context)->DeleteProgram(program); | 158 PluginGraphics3D::implFromResource(context)->DeleteProgram(program); |
| 157 } | 159 } |
| 158 void DeleteRenderbuffers( | 160 void DeleteRenderbuffers( |
| 159 PP_Resource context, GLsizei n, const GLuint* renderbuffers) { | 161 PP_Resource context, GLsizei n, const GLuint* renderbuffers) { |
| 160 PluginContext3D::implFromResource( | 162 PluginGraphics3D::implFromResource( |
| 161 context)->DeleteRenderbuffers(n, renderbuffers); | 163 context)->DeleteRenderbuffers(n, renderbuffers); |
| 162 } | 164 } |
| 163 void DeleteShader(PP_Resource context, GLuint shader) { | 165 void DeleteShader(PP_Resource context, GLuint shader) { |
| 164 PluginContext3D::implFromResource(context)->DeleteShader(shader); | 166 PluginGraphics3D::implFromResource(context)->DeleteShader(shader); |
| 165 } | 167 } |
| 166 void DeleteTextures(PP_Resource context, GLsizei n, const GLuint* textures) { | 168 void DeleteTextures(PP_Resource context, GLsizei n, const GLuint* textures) { |
| 167 PluginContext3D::implFromResource(context)->DeleteTextures(n, textures); | 169 PluginGraphics3D::implFromResource(context)->DeleteTextures(n, textures); |
| 168 } | 170 } |
| 169 void DepthFunc(PP_Resource context, GLenum func) { | 171 void DepthFunc(PP_Resource context, GLenum func) { |
| 170 PluginContext3D::implFromResource(context)->DepthFunc(func); | 172 PluginGraphics3D::implFromResource(context)->DepthFunc(func); |
| 171 } | 173 } |
| 172 void DepthMask(PP_Resource context, GLboolean flag) { | 174 void DepthMask(PP_Resource context, GLboolean flag) { |
| 173 PluginContext3D::implFromResource(context)->DepthMask(flag); | 175 PluginGraphics3D::implFromResource(context)->DepthMask(flag); |
| 174 } | 176 } |
| 175 void DepthRangef(PP_Resource context, GLclampf zNear, GLclampf zFar) { | 177 void DepthRangef(PP_Resource context, GLclampf zNear, GLclampf zFar) { |
| 176 PluginContext3D::implFromResource(context)->DepthRangef(zNear, zFar); | 178 PluginGraphics3D::implFromResource(context)->DepthRangef(zNear, zFar); |
| 177 } | 179 } |
| 178 void DetachShader(PP_Resource context, GLuint program, GLuint shader) { | 180 void DetachShader(PP_Resource context, GLuint program, GLuint shader) { |
| 179 PluginContext3D::implFromResource(context)->DetachShader(program, shader); | 181 PluginGraphics3D::implFromResource(context)->DetachShader(program, shader); |
| 180 } | 182 } |
| 181 void Disable(PP_Resource context, GLenum cap) { | 183 void Disable(PP_Resource context, GLenum cap) { |
| 182 PluginContext3D::implFromResource(context)->Disable(cap); | 184 PluginGraphics3D::implFromResource(context)->Disable(cap); |
| 183 } | 185 } |
| 184 void DisableVertexAttribArray(PP_Resource context, GLuint index) { | 186 void DisableVertexAttribArray(PP_Resource context, GLuint index) { |
| 185 PluginContext3D::implFromResource(context)->DisableVertexAttribArray(index); | 187 PluginGraphics3D::implFromResource(context)->DisableVertexAttribArray(index); |
| 186 } | 188 } |
| 187 void DrawArrays(PP_Resource context, GLenum mode, GLint first, GLsizei count) { | 189 void DrawArrays(PP_Resource context, GLenum mode, GLint first, GLsizei count) { |
| 188 PluginContext3D::implFromResource(context)->DrawArrays(mode, first, count); | 190 PluginGraphics3D::implFromResource(context)->DrawArrays(mode, first, count); |
| 189 } | 191 } |
| 190 void DrawElements( | 192 void DrawElements( |
| 191 PP_Resource context, GLenum mode, GLsizei count, GLenum type, | 193 PP_Resource context, GLenum mode, GLsizei count, GLenum type, |
| 192 const void* indices) { | 194 const void* indices) { |
| 193 PluginContext3D::implFromResource( | 195 PluginGraphics3D::implFromResource( |
| 194 context)->DrawElements(mode, count, type, indices); | 196 context)->DrawElements(mode, count, type, indices); |
| 195 } | 197 } |
| 196 void Enable(PP_Resource context, GLenum cap) { | 198 void Enable(PP_Resource context, GLenum cap) { |
| 197 PluginContext3D::implFromResource(context)->Enable(cap); | 199 PluginGraphics3D::implFromResource(context)->Enable(cap); |
| 198 } | 200 } |
| 199 void EnableVertexAttribArray(PP_Resource context, GLuint index) { | 201 void EnableVertexAttribArray(PP_Resource context, GLuint index) { |
| 200 PluginContext3D::implFromResource(context)->EnableVertexAttribArray(index); | 202 PluginGraphics3D::implFromResource(context)->EnableVertexAttribArray(index); |
| 201 } | 203 } |
| 202 void Finish(PP_Resource context) { | 204 void Finish(PP_Resource context) { |
| 203 PluginContext3D::implFromResource(context)->Finish(); | 205 PluginGraphics3D::implFromResource(context)->Finish(); |
| 204 } | 206 } |
| 205 void Flush(PP_Resource context) { | 207 void Flush(PP_Resource context) { |
| 206 PluginContext3D::implFromResource(context)->Flush(); | 208 PluginGraphics3D::implFromResource(context)->Flush(); |
| 207 } | 209 } |
| 208 void FramebufferRenderbuffer( | 210 void FramebufferRenderbuffer( |
| 209 PP_Resource context, GLenum target, GLenum attachment, | 211 PP_Resource context, GLenum target, GLenum attachment, |
| 210 GLenum renderbuffertarget, GLuint renderbuffer) { | 212 GLenum renderbuffertarget, GLuint renderbuffer) { |
| 211 PluginContext3D::implFromResource( | 213 PluginGraphics3D::implFromResource( |
| 212 context)->FramebufferRenderbuffer( | 214 context)->FramebufferRenderbuffer( |
| 213 target, attachment, renderbuffertarget, renderbuffer); | 215 target, attachment, renderbuffertarget, renderbuffer); |
| 214 } | 216 } |
| 215 void FramebufferTexture2D( | 217 void FramebufferTexture2D( |
| 216 PP_Resource context, GLenum target, GLenum attachment, GLenum textarget, | 218 PP_Resource context, GLenum target, GLenum attachment, GLenum textarget, |
| 217 GLuint texture, GLint level) { | 219 GLuint texture, GLint level) { |
| 218 PluginContext3D::implFromResource( | 220 PluginGraphics3D::implFromResource( |
| 219 context)->FramebufferTexture2D( | 221 context)->FramebufferTexture2D( |
| 220 target, attachment, textarget, texture, level); | 222 target, attachment, textarget, texture, level); |
| 221 } | 223 } |
| 222 void FrontFace(PP_Resource context, GLenum mode) { | 224 void FrontFace(PP_Resource context, GLenum mode) { |
| 223 PluginContext3D::implFromResource(context)->FrontFace(mode); | 225 PluginGraphics3D::implFromResource(context)->FrontFace(mode); |
| 224 } | 226 } |
| 225 void GenBuffers(PP_Resource context, GLsizei n, GLuint* buffers) { | 227 void GenBuffers(PP_Resource context, GLsizei n, GLuint* buffers) { |
| 226 PluginContext3D::implFromResource(context)->GenBuffers(n, buffers); | 228 PluginGraphics3D::implFromResource(context)->GenBuffers(n, buffers); |
| 227 } | 229 } |
| 228 void GenerateMipmap(PP_Resource context, GLenum target) { | 230 void GenerateMipmap(PP_Resource context, GLenum target) { |
| 229 PluginContext3D::implFromResource(context)->GenerateMipmap(target); | 231 PluginGraphics3D::implFromResource(context)->GenerateMipmap(target); |
| 230 } | 232 } |
| 231 void GenFramebuffers(PP_Resource context, GLsizei n, GLuint* framebuffers) { | 233 void GenFramebuffers(PP_Resource context, GLsizei n, GLuint* framebuffers) { |
| 232 PluginContext3D::implFromResource(context)->GenFramebuffers(n, framebuffers); | 234 PluginGraphics3D::implFromResource( |
| 235 context)->GenFramebuffers(n, framebuffers); |
| 233 } | 236 } |
| 234 void GenRenderbuffers(PP_Resource context, GLsizei n, GLuint* renderbuffers) { | 237 void GenRenderbuffers(PP_Resource context, GLsizei n, GLuint* renderbuffers) { |
| 235 PluginContext3D::implFromResource( | 238 PluginGraphics3D::implFromResource( |
| 236 context)->GenRenderbuffers(n, renderbuffers); | 239 context)->GenRenderbuffers(n, renderbuffers); |
| 237 } | 240 } |
| 238 void GenTextures(PP_Resource context, GLsizei n, GLuint* textures) { | 241 void GenTextures(PP_Resource context, GLsizei n, GLuint* textures) { |
| 239 PluginContext3D::implFromResource(context)->GenTextures(n, textures); | 242 PluginGraphics3D::implFromResource(context)->GenTextures(n, textures); |
| 240 } | 243 } |
| 241 void GetActiveAttrib( | 244 void GetActiveAttrib( |
| 242 PP_Resource context, GLuint program, GLuint index, GLsizei bufsize, | 245 PP_Resource context, GLuint program, GLuint index, GLsizei bufsize, |
| 243 GLsizei* length, GLint* size, GLenum* type, char* name) { | 246 GLsizei* length, GLint* size, GLenum* type, char* name) { |
| 244 PluginContext3D::implFromResource( | 247 PluginGraphics3D::implFromResource( |
| 245 context)->GetActiveAttrib( | 248 context)->GetActiveAttrib( |
| 246 program, index, bufsize, length, size, type, name); | 249 program, index, bufsize, length, size, type, name); |
| 247 } | 250 } |
| 248 void GetActiveUniform( | 251 void GetActiveUniform( |
| 249 PP_Resource context, GLuint program, GLuint index, GLsizei bufsize, | 252 PP_Resource context, GLuint program, GLuint index, GLsizei bufsize, |
| 250 GLsizei* length, GLint* size, GLenum* type, char* name) { | 253 GLsizei* length, GLint* size, GLenum* type, char* name) { |
| 251 PluginContext3D::implFromResource( | 254 PluginGraphics3D::implFromResource( |
| 252 context)->GetActiveUniform( | 255 context)->GetActiveUniform( |
| 253 program, index, bufsize, length, size, type, name); | 256 program, index, bufsize, length, size, type, name); |
| 254 } | 257 } |
| 255 void GetAttachedShaders( | 258 void GetAttachedShaders( |
| 256 PP_Resource context, GLuint program, GLsizei maxcount, GLsizei* count, | 259 PP_Resource context, GLuint program, GLsizei maxcount, GLsizei* count, |
| 257 GLuint* shaders) { | 260 GLuint* shaders) { |
| 258 PluginContext3D::implFromResource( | 261 PluginGraphics3D::implFromResource( |
| 259 context)->GetAttachedShaders(program, maxcount, count, shaders); | 262 context)->GetAttachedShaders(program, maxcount, count, shaders); |
| 260 } | 263 } |
| 261 GLint GetAttribLocation( | 264 GLint GetAttribLocation( |
| 262 PP_Resource context, GLuint program, const char* name) { | 265 PP_Resource context, GLuint program, const char* name) { |
| 263 return PluginContext3D::implFromResource( | 266 return PluginGraphics3D::implFromResource( |
| 264 context)->GetAttribLocation(program, name); | 267 context)->GetAttribLocation(program, name); |
| 265 } | 268 } |
| 266 void GetBooleanv(PP_Resource context, GLenum pname, GLboolean* params) { | 269 void GetBooleanv(PP_Resource context, GLenum pname, GLboolean* params) { |
| 267 PluginContext3D::implFromResource(context)->GetBooleanv(pname, params); | 270 PluginGraphics3D::implFromResource(context)->GetBooleanv(pname, params); |
| 268 } | 271 } |
| 269 void GetBufferParameteriv( | 272 void GetBufferParameteriv( |
| 270 PP_Resource context, GLenum target, GLenum pname, GLint* params) { | 273 PP_Resource context, GLenum target, GLenum pname, GLint* params) { |
| 271 PluginContext3D::implFromResource( | 274 PluginGraphics3D::implFromResource( |
| 272 context)->GetBufferParameteriv(target, pname, params); | 275 context)->GetBufferParameteriv(target, pname, params); |
| 273 } | 276 } |
| 274 GLenum GetError(PP_Resource context) { | 277 GLenum GetError(PP_Resource context) { |
| 275 return PluginContext3D::implFromResource(context)->GetError(); | 278 return PluginGraphics3D::implFromResource(context)->GetError(); |
| 276 } | 279 } |
| 277 void GetFloatv(PP_Resource context, GLenum pname, GLfloat* params) { | 280 void GetFloatv(PP_Resource context, GLenum pname, GLfloat* params) { |
| 278 PluginContext3D::implFromResource(context)->GetFloatv(pname, params); | 281 PluginGraphics3D::implFromResource(context)->GetFloatv(pname, params); |
| 279 } | 282 } |
| 280 void GetFramebufferAttachmentParameteriv( | 283 void GetFramebufferAttachmentParameteriv( |
| 281 PP_Resource context, GLenum target, GLenum attachment, GLenum pname, | 284 PP_Resource context, GLenum target, GLenum attachment, GLenum pname, |
| 282 GLint* params) { | 285 GLint* params) { |
| 283 PluginContext3D::implFromResource( | 286 PluginGraphics3D::implFromResource( |
| 284 context)->GetFramebufferAttachmentParameteriv( | 287 context)->GetFramebufferAttachmentParameteriv( |
| 285 target, attachment, pname, params); | 288 target, attachment, pname, params); |
| 286 } | 289 } |
| 287 void GetIntegerv(PP_Resource context, GLenum pname, GLint* params) { | 290 void GetIntegerv(PP_Resource context, GLenum pname, GLint* params) { |
| 288 PluginContext3D::implFromResource(context)->GetIntegerv(pname, params); | 291 PluginGraphics3D::implFromResource(context)->GetIntegerv(pname, params); |
| 289 } | 292 } |
| 290 void GetProgramiv( | 293 void GetProgramiv( |
| 291 PP_Resource context, GLuint program, GLenum pname, GLint* params) { | 294 PP_Resource context, GLuint program, GLenum pname, GLint* params) { |
| 292 PluginContext3D::implFromResource( | 295 PluginGraphics3D::implFromResource( |
| 293 context)->GetProgramiv(program, pname, params); | 296 context)->GetProgramiv(program, pname, params); |
| 294 } | 297 } |
| 295 void GetProgramInfoLog( | 298 void GetProgramInfoLog( |
| 296 PP_Resource context, GLuint program, GLsizei bufsize, GLsizei* length, | 299 PP_Resource context, GLuint program, GLsizei bufsize, GLsizei* length, |
| 297 char* infolog) { | 300 char* infolog) { |
| 298 PluginContext3D::implFromResource( | 301 PluginGraphics3D::implFromResource( |
| 299 context)->GetProgramInfoLog(program, bufsize, length, infolog); | 302 context)->GetProgramInfoLog(program, bufsize, length, infolog); |
| 300 } | 303 } |
| 301 void GetRenderbufferParameteriv( | 304 void GetRenderbufferParameteriv( |
| 302 PP_Resource context, GLenum target, GLenum pname, GLint* params) { | 305 PP_Resource context, GLenum target, GLenum pname, GLint* params) { |
| 303 PluginContext3D::implFromResource( | 306 PluginGraphics3D::implFromResource( |
| 304 context)->GetRenderbufferParameteriv(target, pname, params); | 307 context)->GetRenderbufferParameteriv(target, pname, params); |
| 305 } | 308 } |
| 306 void GetShaderiv( | 309 void GetShaderiv( |
| 307 PP_Resource context, GLuint shader, GLenum pname, GLint* params) { | 310 PP_Resource context, GLuint shader, GLenum pname, GLint* params) { |
| 308 PluginContext3D::implFromResource( | 311 PluginGraphics3D::implFromResource( |
| 309 context)->GetShaderiv(shader, pname, params); | 312 context)->GetShaderiv(shader, pname, params); |
| 310 } | 313 } |
| 311 void GetShaderInfoLog( | 314 void GetShaderInfoLog( |
| 312 PP_Resource context, GLuint shader, GLsizei bufsize, GLsizei* length, | 315 PP_Resource context, GLuint shader, GLsizei bufsize, GLsizei* length, |
| 313 char* infolog) { | 316 char* infolog) { |
| 314 PluginContext3D::implFromResource( | 317 PluginGraphics3D::implFromResource( |
| 315 context)->GetShaderInfoLog(shader, bufsize, length, infolog); | 318 context)->GetShaderInfoLog(shader, bufsize, length, infolog); |
| 316 } | 319 } |
| 317 void GetShaderPrecisionFormat( | 320 void GetShaderPrecisionFormat( |
| 318 PP_Resource context, GLenum shadertype, GLenum precisiontype, GLint* range, | 321 PP_Resource context, GLenum shadertype, GLenum precisiontype, GLint* range, |
| 319 GLint* precision) { | 322 GLint* precision) { |
| 320 PluginContext3D::implFromResource( | 323 PluginGraphics3D::implFromResource( |
| 321 context)->GetShaderPrecisionFormat( | 324 context)->GetShaderPrecisionFormat( |
| 322 shadertype, precisiontype, range, precision); | 325 shadertype, precisiontype, range, precision); |
| 323 } | 326 } |
| 324 void GetShaderSource( | 327 void GetShaderSource( |
| 325 PP_Resource context, GLuint shader, GLsizei bufsize, GLsizei* length, | 328 PP_Resource context, GLuint shader, GLsizei bufsize, GLsizei* length, |
| 326 char* source) { | 329 char* source) { |
| 327 PluginContext3D::implFromResource( | 330 PluginGraphics3D::implFromResource( |
| 328 context)->GetShaderSource(shader, bufsize, length, source); | 331 context)->GetShaderSource(shader, bufsize, length, source); |
| 329 } | 332 } |
| 330 const GLubyte* GetString(PP_Resource context, GLenum name) { | 333 const GLubyte* GetString(PP_Resource context, GLenum name) { |
| 331 return PluginContext3D::implFromResource(context)->GetString(name); | 334 return PluginGraphics3D::implFromResource(context)->GetString(name); |
| 332 } | 335 } |
| 333 void GetTexParameterfv( | 336 void GetTexParameterfv( |
| 334 PP_Resource context, GLenum target, GLenum pname, GLfloat* params) { | 337 PP_Resource context, GLenum target, GLenum pname, GLfloat* params) { |
| 335 PluginContext3D::implFromResource( | 338 PluginGraphics3D::implFromResource( |
| 336 context)->GetTexParameterfv(target, pname, params); | 339 context)->GetTexParameterfv(target, pname, params); |
| 337 } | 340 } |
| 338 void GetTexParameteriv( | 341 void GetTexParameteriv( |
| 339 PP_Resource context, GLenum target, GLenum pname, GLint* params) { | 342 PP_Resource context, GLenum target, GLenum pname, GLint* params) { |
| 340 PluginContext3D::implFromResource( | 343 PluginGraphics3D::implFromResource( |
| 341 context)->GetTexParameteriv(target, pname, params); | 344 context)->GetTexParameteriv(target, pname, params); |
| 342 } | 345 } |
| 343 void GetUniformfv( | 346 void GetUniformfv( |
| 344 PP_Resource context, GLuint program, GLint location, GLfloat* params) { | 347 PP_Resource context, GLuint program, GLint location, GLfloat* params) { |
| 345 PluginContext3D::implFromResource( | 348 PluginGraphics3D::implFromResource( |
| 346 context)->GetUniformfv(program, location, params); | 349 context)->GetUniformfv(program, location, params); |
| 347 } | 350 } |
| 348 void GetUniformiv( | 351 void GetUniformiv( |
| 349 PP_Resource context, GLuint program, GLint location, GLint* params) { | 352 PP_Resource context, GLuint program, GLint location, GLint* params) { |
| 350 PluginContext3D::implFromResource( | 353 PluginGraphics3D::implFromResource( |
| 351 context)->GetUniformiv(program, location, params); | 354 context)->GetUniformiv(program, location, params); |
| 352 } | 355 } |
| 353 GLint GetUniformLocation( | 356 GLint GetUniformLocation( |
| 354 PP_Resource context, GLuint program, const char* name) { | 357 PP_Resource context, GLuint program, const char* name) { |
| 355 return PluginContext3D::implFromResource( | 358 return PluginGraphics3D::implFromResource( |
| 356 context)->GetUniformLocation(program, name); | 359 context)->GetUniformLocation(program, name); |
| 357 } | 360 } |
| 358 void GetVertexAttribfv( | 361 void GetVertexAttribfv( |
| 359 PP_Resource context, GLuint index, GLenum pname, GLfloat* params) { | 362 PP_Resource context, GLuint index, GLenum pname, GLfloat* params) { |
| 360 PluginContext3D::implFromResource( | 363 PluginGraphics3D::implFromResource( |
| 361 context)->GetVertexAttribfv(index, pname, params); | 364 context)->GetVertexAttribfv(index, pname, params); |
| 362 } | 365 } |
| 363 void GetVertexAttribiv( | 366 void GetVertexAttribiv( |
| 364 PP_Resource context, GLuint index, GLenum pname, GLint* params) { | 367 PP_Resource context, GLuint index, GLenum pname, GLint* params) { |
| 365 PluginContext3D::implFromResource( | 368 PluginGraphics3D::implFromResource( |
| 366 context)->GetVertexAttribiv(index, pname, params); | 369 context)->GetVertexAttribiv(index, pname, params); |
| 367 } | 370 } |
| 368 void GetVertexAttribPointerv( | 371 void GetVertexAttribPointerv( |
| 369 PP_Resource context, GLuint index, GLenum pname, void** pointer) { | 372 PP_Resource context, GLuint index, GLenum pname, void** pointer) { |
| 370 PluginContext3D::implFromResource( | 373 PluginGraphics3D::implFromResource( |
| 371 context)->GetVertexAttribPointerv(index, pname, pointer); | 374 context)->GetVertexAttribPointerv(index, pname, pointer); |
| 372 } | 375 } |
| 373 void Hint(PP_Resource context, GLenum target, GLenum mode) { | 376 void Hint(PP_Resource context, GLenum target, GLenum mode) { |
| 374 PluginContext3D::implFromResource(context)->Hint(target, mode); | 377 PluginGraphics3D::implFromResource(context)->Hint(target, mode); |
| 375 } | 378 } |
| 376 GLboolean IsBuffer(PP_Resource context, GLuint buffer) { | 379 GLboolean IsBuffer(PP_Resource context, GLuint buffer) { |
| 377 return PluginContext3D::implFromResource(context)->IsBuffer(buffer); | 380 return PluginGraphics3D::implFromResource(context)->IsBuffer(buffer); |
| 378 } | 381 } |
| 379 GLboolean IsEnabled(PP_Resource context, GLenum cap) { | 382 GLboolean IsEnabled(PP_Resource context, GLenum cap) { |
| 380 return PluginContext3D::implFromResource(context)->IsEnabled(cap); | 383 return PluginGraphics3D::implFromResource(context)->IsEnabled(cap); |
| 381 } | 384 } |
| 382 GLboolean IsFramebuffer(PP_Resource context, GLuint framebuffer) { | 385 GLboolean IsFramebuffer(PP_Resource context, GLuint framebuffer) { |
| 383 return PluginContext3D::implFromResource( | 386 return PluginGraphics3D::implFromResource( |
| 384 context)->IsFramebuffer(framebuffer); | 387 context)->IsFramebuffer(framebuffer); |
| 385 } | 388 } |
| 386 GLboolean IsProgram(PP_Resource context, GLuint program) { | 389 GLboolean IsProgram(PP_Resource context, GLuint program) { |
| 387 return PluginContext3D::implFromResource(context)->IsProgram(program); | 390 return PluginGraphics3D::implFromResource(context)->IsProgram(program); |
| 388 } | 391 } |
| 389 GLboolean IsRenderbuffer(PP_Resource context, GLuint renderbuffer) { | 392 GLboolean IsRenderbuffer(PP_Resource context, GLuint renderbuffer) { |
| 390 return PluginContext3D::implFromResource( | 393 return PluginGraphics3D::implFromResource( |
| 391 context)->IsRenderbuffer(renderbuffer); | 394 context)->IsRenderbuffer(renderbuffer); |
| 392 } | 395 } |
| 393 GLboolean IsShader(PP_Resource context, GLuint shader) { | 396 GLboolean IsShader(PP_Resource context, GLuint shader) { |
| 394 return PluginContext3D::implFromResource(context)->IsShader(shader); | 397 return PluginGraphics3D::implFromResource(context)->IsShader(shader); |
| 395 } | 398 } |
| 396 GLboolean IsTexture(PP_Resource context, GLuint texture) { | 399 GLboolean IsTexture(PP_Resource context, GLuint texture) { |
| 397 return PluginContext3D::implFromResource(context)->IsTexture(texture); | 400 return PluginGraphics3D::implFromResource(context)->IsTexture(texture); |
| 398 } | 401 } |
| 399 void LineWidth(PP_Resource context, GLfloat width) { | 402 void LineWidth(PP_Resource context, GLfloat width) { |
| 400 PluginContext3D::implFromResource(context)->LineWidth(width); | 403 PluginGraphics3D::implFromResource(context)->LineWidth(width); |
| 401 } | 404 } |
| 402 void LinkProgram(PP_Resource context, GLuint program) { | 405 void LinkProgram(PP_Resource context, GLuint program) { |
| 403 PluginContext3D::implFromResource(context)->LinkProgram(program); | 406 PluginGraphics3D::implFromResource(context)->LinkProgram(program); |
| 404 } | 407 } |
| 405 void PixelStorei(PP_Resource context, GLenum pname, GLint param) { | 408 void PixelStorei(PP_Resource context, GLenum pname, GLint param) { |
| 406 PluginContext3D::implFromResource(context)->PixelStorei(pname, param); | 409 PluginGraphics3D::implFromResource(context)->PixelStorei(pname, param); |
| 407 } | 410 } |
| 408 void PolygonOffset(PP_Resource context, GLfloat factor, GLfloat units) { | 411 void PolygonOffset(PP_Resource context, GLfloat factor, GLfloat units) { |
| 409 PluginContext3D::implFromResource(context)->PolygonOffset(factor, units); | 412 PluginGraphics3D::implFromResource(context)->PolygonOffset(factor, units); |
| 410 } | 413 } |
| 411 void ReadPixels( | 414 void ReadPixels( |
| 412 PP_Resource context, GLint x, GLint y, GLsizei width, GLsizei height, | 415 PP_Resource context, GLint x, GLint y, GLsizei width, GLsizei height, |
| 413 GLenum format, GLenum type, void* pixels) { | 416 GLenum format, GLenum type, void* pixels) { |
| 414 PluginContext3D::implFromResource( | 417 PluginGraphics3D::implFromResource( |
| 415 context)->ReadPixels(x, y, width, height, format, type, pixels); | 418 context)->ReadPixels(x, y, width, height, format, type, pixels); |
| 416 } | 419 } |
| 417 void ReleaseShaderCompiler(PP_Resource context) { | 420 void ReleaseShaderCompiler(PP_Resource context) { |
| 418 PluginContext3D::implFromResource(context)->ReleaseShaderCompiler(); | 421 PluginGraphics3D::implFromResource(context)->ReleaseShaderCompiler(); |
| 419 } | 422 } |
| 420 void RenderbufferStorage( | 423 void RenderbufferStorage( |
| 421 PP_Resource context, GLenum target, GLenum internalformat, GLsizei width, | 424 PP_Resource context, GLenum target, GLenum internalformat, GLsizei width, |
| 422 GLsizei height) { | 425 GLsizei height) { |
| 423 PluginContext3D::implFromResource( | 426 PluginGraphics3D::implFromResource( |
| 424 context)->RenderbufferStorage(target, internalformat, width, height); | 427 context)->RenderbufferStorage(target, internalformat, width, height); |
| 425 } | 428 } |
| 426 void SampleCoverage(PP_Resource context, GLclampf value, GLboolean invert) { | 429 void SampleCoverage(PP_Resource context, GLclampf value, GLboolean invert) { |
| 427 PluginContext3D::implFromResource(context)->SampleCoverage(value, invert); | 430 PluginGraphics3D::implFromResource(context)->SampleCoverage(value, invert); |
| 428 } | 431 } |
| 429 void Scissor( | 432 void Scissor( |
| 430 PP_Resource context, GLint x, GLint y, GLsizei width, GLsizei height) { | 433 PP_Resource context, GLint x, GLint y, GLsizei width, GLsizei height) { |
| 431 PluginContext3D::implFromResource(context)->Scissor(x, y, width, height); | 434 PluginGraphics3D::implFromResource(context)->Scissor(x, y, width, height); |
| 432 } | 435 } |
| 433 void ShaderBinary( | 436 void ShaderBinary( |
| 434 PP_Resource context, GLsizei n, const GLuint* shaders, GLenum binaryformat, | 437 PP_Resource context, GLsizei n, const GLuint* shaders, GLenum binaryformat, |
| 435 const void* binary, GLsizei length) { | 438 const void* binary, GLsizei length) { |
| 436 PluginContext3D::implFromResource( | 439 PluginGraphics3D::implFromResource( |
| 437 context)->ShaderBinary(n, shaders, binaryformat, binary, length); | 440 context)->ShaderBinary(n, shaders, binaryformat, binary, length); |
| 438 } | 441 } |
| 439 void ShaderSource( | 442 void ShaderSource( |
| 440 PP_Resource context, GLuint shader, GLsizei count, const char** str, | 443 PP_Resource context, GLuint shader, GLsizei count, const char** str, |
| 441 const GLint* length) { | 444 const GLint* length) { |
| 442 PluginContext3D::implFromResource( | 445 PluginGraphics3D::implFromResource( |
| 443 context)->ShaderSource(shader, count, str, length); | 446 context)->ShaderSource(shader, count, str, length); |
| 444 } | 447 } |
| 445 void StencilFunc(PP_Resource context, GLenum func, GLint ref, GLuint mask) { | 448 void StencilFunc(PP_Resource context, GLenum func, GLint ref, GLuint mask) { |
| 446 PluginContext3D::implFromResource(context)->StencilFunc(func, ref, mask); | 449 PluginGraphics3D::implFromResource(context)->StencilFunc(func, ref, mask); |
| 447 } | 450 } |
| 448 void StencilFuncSeparate( | 451 void StencilFuncSeparate( |
| 449 PP_Resource context, GLenum face, GLenum func, GLint ref, GLuint mask) { | 452 PP_Resource context, GLenum face, GLenum func, GLint ref, GLuint mask) { |
| 450 PluginContext3D::implFromResource( | 453 PluginGraphics3D::implFromResource( |
| 451 context)->StencilFuncSeparate(face, func, ref, mask); | 454 context)->StencilFuncSeparate(face, func, ref, mask); |
| 452 } | 455 } |
| 453 void StencilMask(PP_Resource context, GLuint mask) { | 456 void StencilMask(PP_Resource context, GLuint mask) { |
| 454 PluginContext3D::implFromResource(context)->StencilMask(mask); | 457 PluginGraphics3D::implFromResource(context)->StencilMask(mask); |
| 455 } | 458 } |
| 456 void StencilMaskSeparate(PP_Resource context, GLenum face, GLuint mask) { | 459 void StencilMaskSeparate(PP_Resource context, GLenum face, GLuint mask) { |
| 457 PluginContext3D::implFromResource(context)->StencilMaskSeparate(face, mask); | 460 PluginGraphics3D::implFromResource(context)->StencilMaskSeparate(face, mask); |
| 458 } | 461 } |
| 459 void StencilOp(PP_Resource context, GLenum fail, GLenum zfail, GLenum zpass) { | 462 void StencilOp(PP_Resource context, GLenum fail, GLenum zfail, GLenum zpass) { |
| 460 PluginContext3D::implFromResource(context)->StencilOp(fail, zfail, zpass); | 463 PluginGraphics3D::implFromResource(context)->StencilOp(fail, zfail, zpass); |
| 461 } | 464 } |
| 462 void StencilOpSeparate( | 465 void StencilOpSeparate( |
| 463 PP_Resource context, GLenum face, GLenum fail, GLenum zfail, | 466 PP_Resource context, GLenum face, GLenum fail, GLenum zfail, |
| 464 GLenum zpass) { | 467 GLenum zpass) { |
| 465 PluginContext3D::implFromResource( | 468 PluginGraphics3D::implFromResource( |
| 466 context)->StencilOpSeparate(face, fail, zfail, zpass); | 469 context)->StencilOpSeparate(face, fail, zfail, zpass); |
| 467 } | 470 } |
| 468 void TexImage2D( | 471 void TexImage2D( |
| 469 PP_Resource context, GLenum target, GLint level, GLint internalformat, | 472 PP_Resource context, GLenum target, GLint level, GLint internalformat, |
| 470 GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, | 473 GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, |
| 471 const void* pixels) { | 474 const void* pixels) { |
| 472 PluginContext3D::implFromResource( | 475 PluginGraphics3D::implFromResource( |
| 473 context)->TexImage2D( | 476 context)->TexImage2D( |
| 474 target, level, internalformat, width, height, border, format, type, | 477 target, level, internalformat, width, height, border, format, type, |
| 475 pixels); | 478 pixels); |
| 476 } | 479 } |
| 477 void TexParameterf( | 480 void TexParameterf( |
| 478 PP_Resource context, GLenum target, GLenum pname, GLfloat param) { | 481 PP_Resource context, GLenum target, GLenum pname, GLfloat param) { |
| 479 PluginContext3D::implFromResource( | 482 PluginGraphics3D::implFromResource( |
| 480 context)->TexParameterf(target, pname, param); | 483 context)->TexParameterf(target, pname, param); |
| 481 } | 484 } |
| 482 void TexParameterfv( | 485 void TexParameterfv( |
| 483 PP_Resource context, GLenum target, GLenum pname, const GLfloat* params) { | 486 PP_Resource context, GLenum target, GLenum pname, const GLfloat* params) { |
| 484 PluginContext3D::implFromResource( | 487 PluginGraphics3D::implFromResource( |
| 485 context)->TexParameterfv(target, pname, params); | 488 context)->TexParameterfv(target, pname, params); |
| 486 } | 489 } |
| 487 void TexParameteri( | 490 void TexParameteri( |
| 488 PP_Resource context, GLenum target, GLenum pname, GLint param) { | 491 PP_Resource context, GLenum target, GLenum pname, GLint param) { |
| 489 PluginContext3D::implFromResource( | 492 PluginGraphics3D::implFromResource( |
| 490 context)->TexParameteri(target, pname, param); | 493 context)->TexParameteri(target, pname, param); |
| 491 } | 494 } |
| 492 void TexParameteriv( | 495 void TexParameteriv( |
| 493 PP_Resource context, GLenum target, GLenum pname, const GLint* params) { | 496 PP_Resource context, GLenum target, GLenum pname, const GLint* params) { |
| 494 PluginContext3D::implFromResource( | 497 PluginGraphics3D::implFromResource( |
| 495 context)->TexParameteriv(target, pname, params); | 498 context)->TexParameteriv(target, pname, params); |
| 496 } | 499 } |
| 497 void TexSubImage2D( | 500 void TexSubImage2D( |
| 498 PP_Resource context, GLenum target, GLint level, GLint xoffset, | 501 PP_Resource context, GLenum target, GLint level, GLint xoffset, |
| 499 GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, | 502 GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, |
| 500 const void* pixels) { | 503 const void* pixels) { |
| 501 PluginContext3D::implFromResource( | 504 PluginGraphics3D::implFromResource( |
| 502 context)->TexSubImage2D( | 505 context)->TexSubImage2D( |
| 503 target, level, xoffset, yoffset, width, height, format, type, | 506 target, level, xoffset, yoffset, width, height, format, type, |
| 504 pixels); | 507 pixels); |
| 505 } | 508 } |
| 506 void Uniform1f(PP_Resource context, GLint location, GLfloat x) { | 509 void Uniform1f(PP_Resource context, GLint location, GLfloat x) { |
| 507 PluginContext3D::implFromResource(context)->Uniform1f(location, x); | 510 PluginGraphics3D::implFromResource(context)->Uniform1f(location, x); |
| 508 } | 511 } |
| 509 void Uniform1fv( | 512 void Uniform1fv( |
| 510 PP_Resource context, GLint location, GLsizei count, const GLfloat* v) { | 513 PP_Resource context, GLint location, GLsizei count, const GLfloat* v) { |
| 511 PluginContext3D::implFromResource(context)->Uniform1fv(location, count, v); | 514 PluginGraphics3D::implFromResource(context)->Uniform1fv(location, count, v); |
| 512 } | 515 } |
| 513 void Uniform1i(PP_Resource context, GLint location, GLint x) { | 516 void Uniform1i(PP_Resource context, GLint location, GLint x) { |
| 514 PluginContext3D::implFromResource(context)->Uniform1i(location, x); | 517 PluginGraphics3D::implFromResource(context)->Uniform1i(location, x); |
| 515 } | 518 } |
| 516 void Uniform1iv( | 519 void Uniform1iv( |
| 517 PP_Resource context, GLint location, GLsizei count, const GLint* v) { | 520 PP_Resource context, GLint location, GLsizei count, const GLint* v) { |
| 518 PluginContext3D::implFromResource(context)->Uniform1iv(location, count, v); | 521 PluginGraphics3D::implFromResource(context)->Uniform1iv(location, count, v); |
| 519 } | 522 } |
| 520 void Uniform2f(PP_Resource context, GLint location, GLfloat x, GLfloat y) { | 523 void Uniform2f(PP_Resource context, GLint location, GLfloat x, GLfloat y) { |
| 521 PluginContext3D::implFromResource(context)->Uniform2f(location, x, y); | 524 PluginGraphics3D::implFromResource(context)->Uniform2f(location, x, y); |
| 522 } | 525 } |
| 523 void Uniform2fv( | 526 void Uniform2fv( |
| 524 PP_Resource context, GLint location, GLsizei count, const GLfloat* v) { | 527 PP_Resource context, GLint location, GLsizei count, const GLfloat* v) { |
| 525 PluginContext3D::implFromResource(context)->Uniform2fv(location, count, v); | 528 PluginGraphics3D::implFromResource(context)->Uniform2fv(location, count, v); |
| 526 } | 529 } |
| 527 void Uniform2i(PP_Resource context, GLint location, GLint x, GLint y) { | 530 void Uniform2i(PP_Resource context, GLint location, GLint x, GLint y) { |
| 528 PluginContext3D::implFromResource(context)->Uniform2i(location, x, y); | 531 PluginGraphics3D::implFromResource(context)->Uniform2i(location, x, y); |
| 529 } | 532 } |
| 530 void Uniform2iv( | 533 void Uniform2iv( |
| 531 PP_Resource context, GLint location, GLsizei count, const GLint* v) { | 534 PP_Resource context, GLint location, GLsizei count, const GLint* v) { |
| 532 PluginContext3D::implFromResource(context)->Uniform2iv(location, count, v); | 535 PluginGraphics3D::implFromResource(context)->Uniform2iv(location, count, v); |
| 533 } | 536 } |
| 534 void Uniform3f( | 537 void Uniform3f( |
| 535 PP_Resource context, GLint location, GLfloat x, GLfloat y, GLfloat z) { | 538 PP_Resource context, GLint location, GLfloat x, GLfloat y, GLfloat z) { |
| 536 PluginContext3D::implFromResource(context)->Uniform3f(location, x, y, z); | 539 PluginGraphics3D::implFromResource(context)->Uniform3f(location, x, y, z); |
| 537 } | 540 } |
| 538 void Uniform3fv( | 541 void Uniform3fv( |
| 539 PP_Resource context, GLint location, GLsizei count, const GLfloat* v) { | 542 PP_Resource context, GLint location, GLsizei count, const GLfloat* v) { |
| 540 PluginContext3D::implFromResource(context)->Uniform3fv(location, count, v); | 543 PluginGraphics3D::implFromResource(context)->Uniform3fv(location, count, v); |
| 541 } | 544 } |
| 542 void Uniform3i( | 545 void Uniform3i( |
| 543 PP_Resource context, GLint location, GLint x, GLint y, GLint z) { | 546 PP_Resource context, GLint location, GLint x, GLint y, GLint z) { |
| 544 PluginContext3D::implFromResource(context)->Uniform3i(location, x, y, z); | 547 PluginGraphics3D::implFromResource(context)->Uniform3i(location, x, y, z); |
| 545 } | 548 } |
| 546 void Uniform3iv( | 549 void Uniform3iv( |
| 547 PP_Resource context, GLint location, GLsizei count, const GLint* v) { | 550 PP_Resource context, GLint location, GLsizei count, const GLint* v) { |
| 548 PluginContext3D::implFromResource(context)->Uniform3iv(location, count, v); | 551 PluginGraphics3D::implFromResource(context)->Uniform3iv(location, count, v); |
| 549 } | 552 } |
| 550 void Uniform4f( | 553 void Uniform4f( |
| 551 PP_Resource context, GLint location, GLfloat x, GLfloat y, GLfloat z, | 554 PP_Resource context, GLint location, GLfloat x, GLfloat y, GLfloat z, |
| 552 GLfloat w) { | 555 GLfloat w) { |
| 553 PluginContext3D::implFromResource(context)->Uniform4f(location, x, y, z, w); | 556 PluginGraphics3D::implFromResource(context)->Uniform4f(location, x, y, z, w); |
| 554 } | 557 } |
| 555 void Uniform4fv( | 558 void Uniform4fv( |
| 556 PP_Resource context, GLint location, GLsizei count, const GLfloat* v) { | 559 PP_Resource context, GLint location, GLsizei count, const GLfloat* v) { |
| 557 PluginContext3D::implFromResource(context)->Uniform4fv(location, count, v); | 560 PluginGraphics3D::implFromResource(context)->Uniform4fv(location, count, v); |
| 558 } | 561 } |
| 559 void Uniform4i( | 562 void Uniform4i( |
| 560 PP_Resource context, GLint location, GLint x, GLint y, GLint z, GLint w) { | 563 PP_Resource context, GLint location, GLint x, GLint y, GLint z, GLint w) { |
| 561 PluginContext3D::implFromResource(context)->Uniform4i(location, x, y, z, w); | 564 PluginGraphics3D::implFromResource(context)->Uniform4i(location, x, y, z, w); |
| 562 } | 565 } |
| 563 void Uniform4iv( | 566 void Uniform4iv( |
| 564 PP_Resource context, GLint location, GLsizei count, const GLint* v) { | 567 PP_Resource context, GLint location, GLsizei count, const GLint* v) { |
| 565 PluginContext3D::implFromResource(context)->Uniform4iv(location, count, v); | 568 PluginGraphics3D::implFromResource(context)->Uniform4iv(location, count, v); |
| 566 } | 569 } |
| 567 void UniformMatrix2fv( | 570 void UniformMatrix2fv( |
| 568 PP_Resource context, GLint location, GLsizei count, GLboolean transpose, | 571 PP_Resource context, GLint location, GLsizei count, GLboolean transpose, |
| 569 const GLfloat* value) { | 572 const GLfloat* value) { |
| 570 PluginContext3D::implFromResource( | 573 PluginGraphics3D::implFromResource( |
| 571 context)->UniformMatrix2fv(location, count, transpose, value); | 574 context)->UniformMatrix2fv(location, count, transpose, value); |
| 572 } | 575 } |
| 573 void UniformMatrix3fv( | 576 void UniformMatrix3fv( |
| 574 PP_Resource context, GLint location, GLsizei count, GLboolean transpose, | 577 PP_Resource context, GLint location, GLsizei count, GLboolean transpose, |
| 575 const GLfloat* value) { | 578 const GLfloat* value) { |
| 576 PluginContext3D::implFromResource( | 579 PluginGraphics3D::implFromResource( |
| 577 context)->UniformMatrix3fv(location, count, transpose, value); | 580 context)->UniformMatrix3fv(location, count, transpose, value); |
| 578 } | 581 } |
| 579 void UniformMatrix4fv( | 582 void UniformMatrix4fv( |
| 580 PP_Resource context, GLint location, GLsizei count, GLboolean transpose, | 583 PP_Resource context, GLint location, GLsizei count, GLboolean transpose, |
| 581 const GLfloat* value) { | 584 const GLfloat* value) { |
| 582 PluginContext3D::implFromResource( | 585 PluginGraphics3D::implFromResource( |
| 583 context)->UniformMatrix4fv(location, count, transpose, value); | 586 context)->UniformMatrix4fv(location, count, transpose, value); |
| 584 } | 587 } |
| 585 void UseProgram(PP_Resource context, GLuint program) { | 588 void UseProgram(PP_Resource context, GLuint program) { |
| 586 PluginContext3D::implFromResource(context)->UseProgram(program); | 589 PluginGraphics3D::implFromResource(context)->UseProgram(program); |
| 587 } | 590 } |
| 588 void ValidateProgram(PP_Resource context, GLuint program) { | 591 void ValidateProgram(PP_Resource context, GLuint program) { |
| 589 PluginContext3D::implFromResource(context)->ValidateProgram(program); | 592 PluginGraphics3D::implFromResource(context)->ValidateProgram(program); |
| 590 } | 593 } |
| 591 void VertexAttrib1f(PP_Resource context, GLuint indx, GLfloat x) { | 594 void VertexAttrib1f(PP_Resource context, GLuint indx, GLfloat x) { |
| 592 PluginContext3D::implFromResource(context)->VertexAttrib1f(indx, x); | 595 PluginGraphics3D::implFromResource(context)->VertexAttrib1f(indx, x); |
| 593 } | 596 } |
| 594 void VertexAttrib1fv(PP_Resource context, GLuint indx, const GLfloat* values) { | 597 void VertexAttrib1fv(PP_Resource context, GLuint indx, const GLfloat* values) { |
| 595 PluginContext3D::implFromResource(context)->VertexAttrib1fv(indx, values); | 598 PluginGraphics3D::implFromResource(context)->VertexAttrib1fv(indx, values); |
| 596 } | 599 } |
| 597 void VertexAttrib2f(PP_Resource context, GLuint indx, GLfloat x, GLfloat y) { | 600 void VertexAttrib2f(PP_Resource context, GLuint indx, GLfloat x, GLfloat y) { |
| 598 PluginContext3D::implFromResource(context)->VertexAttrib2f(indx, x, y); | 601 PluginGraphics3D::implFromResource(context)->VertexAttrib2f(indx, x, y); |
| 599 } | 602 } |
| 600 void VertexAttrib2fv(PP_Resource context, GLuint indx, const GLfloat* values) { | 603 void VertexAttrib2fv(PP_Resource context, GLuint indx, const GLfloat* values) { |
| 601 PluginContext3D::implFromResource(context)->VertexAttrib2fv(indx, values); | 604 PluginGraphics3D::implFromResource(context)->VertexAttrib2fv(indx, values); |
| 602 } | 605 } |
| 603 void VertexAttrib3f( | 606 void VertexAttrib3f( |
| 604 PP_Resource context, GLuint indx, GLfloat x, GLfloat y, GLfloat z) { | 607 PP_Resource context, GLuint indx, GLfloat x, GLfloat y, GLfloat z) { |
| 605 PluginContext3D::implFromResource(context)->VertexAttrib3f(indx, x, y, z); | 608 PluginGraphics3D::implFromResource(context)->VertexAttrib3f(indx, x, y, z); |
| 606 } | 609 } |
| 607 void VertexAttrib3fv(PP_Resource context, GLuint indx, const GLfloat* values) { | 610 void VertexAttrib3fv(PP_Resource context, GLuint indx, const GLfloat* values) { |
| 608 PluginContext3D::implFromResource(context)->VertexAttrib3fv(indx, values); | 611 PluginGraphics3D::implFromResource(context)->VertexAttrib3fv(indx, values); |
| 609 } | 612 } |
| 610 void VertexAttrib4f( | 613 void VertexAttrib4f( |
| 611 PP_Resource context, GLuint indx, GLfloat x, GLfloat y, GLfloat z, | 614 PP_Resource context, GLuint indx, GLfloat x, GLfloat y, GLfloat z, |
| 612 GLfloat w) { | 615 GLfloat w) { |
| 613 PluginContext3D::implFromResource(context)->VertexAttrib4f(indx, x, y, z, w); | 616 PluginGraphics3D::implFromResource( |
| 617 context)->VertexAttrib4f(indx, x, y, z, w); |
| 614 } | 618 } |
| 615 void VertexAttrib4fv(PP_Resource context, GLuint indx, const GLfloat* values) { | 619 void VertexAttrib4fv(PP_Resource context, GLuint indx, const GLfloat* values) { |
| 616 PluginContext3D::implFromResource(context)->VertexAttrib4fv(indx, values); | 620 PluginGraphics3D::implFromResource(context)->VertexAttrib4fv(indx, values); |
| 617 } | 621 } |
| 618 void VertexAttribPointer( | 622 void VertexAttribPointer( |
| 619 PP_Resource context, GLuint indx, GLint size, GLenum type, | 623 PP_Resource context, GLuint indx, GLint size, GLenum type, |
| 620 GLboolean normalized, GLsizei stride, const void* ptr) { | 624 GLboolean normalized, GLsizei stride, const void* ptr) { |
| 621 PluginContext3D::implFromResource( | 625 PluginGraphics3D::implFromResource( |
| 622 context)->VertexAttribPointer(indx, size, type, normalized, stride, ptr); | 626 context)->VertexAttribPointer(indx, size, type, normalized, stride, ptr); |
| 623 } | 627 } |
| 624 void Viewport( | 628 void Viewport( |
| 625 PP_Resource context, GLint x, GLint y, GLsizei width, GLsizei height) { | 629 PP_Resource context, GLint x, GLint y, GLsizei width, GLsizei height) { |
| 626 PluginContext3D::implFromResource(context)->Viewport(x, y, width, height); | 630 PluginGraphics3D::implFromResource(context)->Viewport(x, y, width, height); |
| 627 } | 631 } |
| 628 | 632 |
| 629 } // namespace | 633 } // namespace |
| 630 | 634 |
| 631 const PPB_OpenGLES2_Dev* PluginContext3D::GetOpenGLESInterface() { | 635 const PPB_OpenGLES2_Dev* PluginGraphics3D::GetOpenGLESInterface() { |
| 632 const static struct PPB_OpenGLES2_Dev ppb_opengles = { | 636 const static struct PPB_OpenGLES2_Dev ppb_opengles = { |
| 633 &ActiveTexture, | 637 &ActiveTexture, |
| 634 &AttachShader, | 638 &AttachShader, |
| 635 &BindAttribLocation, | 639 &BindAttribLocation, |
| 636 &BindBuffer, | 640 &BindBuffer, |
| 637 &BindFramebuffer, | 641 &BindFramebuffer, |
| 638 &BindRenderbuffer, | 642 &BindRenderbuffer, |
| 639 &BindTexture, | 643 &BindTexture, |
| 640 &BlendColor, | 644 &BlendColor, |
| 641 &BlendEquation, | 645 &BlendEquation, |
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| 768 &VertexAttrib2fv, | 772 &VertexAttrib2fv, |
| 769 &VertexAttrib3f, | 773 &VertexAttrib3f, |
| 770 &VertexAttrib3fv, | 774 &VertexAttrib3fv, |
| 771 &VertexAttrib4f, | 775 &VertexAttrib4f, |
| 772 &VertexAttrib4fv, | 776 &VertexAttrib4fv, |
| 773 &VertexAttribPointer, | 777 &VertexAttribPointer, |
| 774 &Viewport | 778 &Viewport |
| 775 }; | 779 }; |
| 776 return &ppb_opengles; | 780 return &ppb_opengles; |
| 777 } | 781 } |
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