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Side by Side Diff: sky/engine/web/GraphicsLayerFactoryChromium.cpp

Issue 762993003: Remove GraphicsLayer family of classes. (Closed) Base URL: git@github.com:domokit/mojo.git@master
Patch Set: Created 6 years ago
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1 /*
2 * Copyright (C) 2013 Google Inc. All rights reserved.
3 *
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions
6 * are met:
7 *
8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright
11 * notice, this list of conditions and the following disclaimer in the
12 * documentation and/or other materials provided with the distribution.
13 *
14 * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
15 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
16 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
17 * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
18 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
19 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
20 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
21 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
23 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24 */
25
26 #include "sky/engine/config.h"
27 #include "sky/engine/web/GraphicsLayerFactoryChromium.h"
28
29 #include "sky/engine/platform/graphics/GraphicsLayer.h"
30
31 namespace blink {
32
33 GraphicsLayerFactoryChromium::GraphicsLayerFactoryChromium()
34 {
35 }
36
37 GraphicsLayerFactoryChromium::~GraphicsLayerFactoryChromium()
38 {
39 }
40
41 PassOwnPtr<GraphicsLayer> GraphicsLayerFactoryChromium::createGraphicsLayer(Grap hicsLayerClient* client)
42 {
43 OwnPtr<GraphicsLayer> layer = adoptPtr(new GraphicsLayer(client));
44 return layer.release();
45 }
46
47 } // namespace blink
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