Index: libvpx/source/libvpx/vp8/decoder/error_concealment.c |
diff --git a/libvpx/source/libvpx/vp8/decoder/error_concealment.c b/libvpx/source/libvpx/vp8/decoder/error_concealment.c |
deleted file mode 100644 |
index 7051bb9271ee1dd1724f5e96fb924d15d52de817..0000000000000000000000000000000000000000 |
--- a/libvpx/source/libvpx/vp8/decoder/error_concealment.c |
+++ /dev/null |
@@ -1,618 +0,0 @@ |
-/* |
- * Copyright (c) 2011 The WebM project authors. All Rights Reserved. |
- * |
- * Use of this source code is governed by a BSD-style license |
- * that can be found in the LICENSE file in the root of the source |
- * tree. An additional intellectual property rights grant can be found |
- * in the file PATENTS. All contributing project authors may |
- * be found in the AUTHORS file in the root of the source tree. |
- */ |
- |
-#include "error_concealment.h" |
-#include "onyxd_int.h" |
-#include "decodemv.h" |
-#include "vpx_mem/vpx_mem.h" |
-#include "vp8/common/recon.h" |
-#include "vp8/common/findnearmv.h" |
- |
-#include <assert.h> |
- |
-#define MIN(x,y) (((x)<(y))?(x):(y)) |
-#define MAX(x,y) (((x)>(y))?(x):(y)) |
- |
-#define FLOOR(x,q) ((x) & -(1 << (q))) |
- |
-#define NUM_NEIGHBORS 20 |
- |
-typedef struct ec_position |
-{ |
- int row; |
- int col; |
-} EC_POS; |
- |
-/* |
- * Regenerate the table in Matlab with: |
- * x = meshgrid((1:4), (1:4)); |
- * y = meshgrid((1:4), (1:4))'; |
- * W = round((1./(sqrt(x.^2 + y.^2))*2^7)); |
- * W(1,1) = 0; |
- */ |
-static const int weights_q7[5][5] = { |
- { 0, 128, 64, 43, 32 }, |
- {128, 91, 57, 40, 31 }, |
- { 64, 57, 45, 36, 29 }, |
- { 43, 40, 36, 30, 26 }, |
- { 32, 31, 29, 26, 23 } |
-}; |
- |
-int vp8_alloc_overlap_lists(VP8D_COMP *pbi) |
-{ |
- if (pbi->overlaps != NULL) |
- { |
- vpx_free(pbi->overlaps); |
- pbi->overlaps = NULL; |
- } |
- pbi->overlaps = vpx_calloc(pbi->common.mb_rows * pbi->common.mb_cols, |
- sizeof(MB_OVERLAP)); |
- if (pbi->overlaps == NULL) |
- return -1; |
- vpx_memset(pbi->overlaps, 0, |
- sizeof(MB_OVERLAP) * pbi->common.mb_rows * pbi->common.mb_cols); |
- return 0; |
-} |
- |
-void vp8_de_alloc_overlap_lists(VP8D_COMP *pbi) |
-{ |
- vpx_free(pbi->overlaps); |
- pbi->overlaps = NULL; |
-} |
- |
-/* Inserts a new overlap area value to the list of overlaps of a block */ |
-static void assign_overlap(OVERLAP_NODE* overlaps, |
- union b_mode_info *bmi, |
- int overlap) |
-{ |
- int i; |
- if (overlap <= 0) |
- return; |
- /* Find and assign to the next empty overlap node in the list of overlaps. |
- * Empty is defined as bmi == NULL */ |
- for (i = 0; i < MAX_OVERLAPS; i++) |
- { |
- if (overlaps[i].bmi == NULL) |
- { |
- overlaps[i].bmi = bmi; |
- overlaps[i].overlap = overlap; |
- break; |
- } |
- } |
-} |
- |
-/* Calculates the overlap area between two 4x4 squares, where the first |
- * square has its upper-left corner at (b1_row, b1_col) and the second |
- * square has its upper-left corner at (b2_row, b2_col). Doesn't |
- * properly handle squares which do not overlap. |
- */ |
-static int block_overlap(int b1_row, int b1_col, int b2_row, int b2_col) |
-{ |
- const int int_top = MAX(b1_row, b2_row); // top |
- const int int_left = MAX(b1_col, b2_col); // left |
- /* Since each block is 4x4 pixels, adding 4 (Q3) to the left/top edge |
- * gives us the right/bottom edge. |
- */ |
- const int int_right = MIN(b1_col + (4<<3), b2_col + (4<<3)); // right |
- const int int_bottom = MIN(b1_row + (4<<3), b2_row + (4<<3)); // bottom |
- return (int_bottom - int_top) * (int_right - int_left); |
-} |
- |
-/* Calculates the overlap area for all blocks in a macroblock at position |
- * (mb_row, mb_col) in macroblocks, which are being overlapped by a given |
- * overlapping block at position (new_row, new_col) (in pixels, Q3). The |
- * first block being overlapped in the macroblock has position (first_blk_row, |
- * first_blk_col) in blocks relative the upper-left corner of the image. |
- */ |
-static void calculate_overlaps_mb(B_OVERLAP *b_overlaps, union b_mode_info *bmi, |
- int new_row, int new_col, |
- int mb_row, int mb_col, |
- int first_blk_row, int first_blk_col) |
-{ |
- /* Find the blocks within this MB (defined by mb_row, mb_col) which are |
- * overlapped by bmi and calculate and assign overlap for each of those |
- * blocks. */ |
- |
- /* Block coordinates relative the upper-left block */ |
- const int rel_ol_blk_row = first_blk_row - mb_row * 4; |
- const int rel_ol_blk_col = first_blk_col - mb_col * 4; |
- /* If the block partly overlaps any previous MB, these coordinates |
- * can be < 0. We don't want to access blocks in previous MBs. |
- */ |
- const int blk_idx = MAX(rel_ol_blk_row,0) * 4 + MAX(rel_ol_blk_col,0); |
- /* Upper left overlapping block */ |
- B_OVERLAP *b_ol_ul = &(b_overlaps[blk_idx]); |
- |
- /* Calculate and assign overlaps for all blocks in this MB |
- * which the motion compensated block overlaps |
- */ |
- /* Avoid calculating overlaps for blocks in later MBs */ |
- int end_row = MIN(4 + mb_row * 4 - first_blk_row, 2); |
- int end_col = MIN(4 + mb_col * 4 - first_blk_col, 2); |
- int row, col; |
- |
- /* Check if new_row and new_col are evenly divisible by 4 (Q3), |
- * and if so we shouldn't check neighboring blocks |
- */ |
- if (new_row >= 0 && (new_row & 0x1F) == 0) |
- end_row = 1; |
- if (new_col >= 0 && (new_col & 0x1F) == 0) |
- end_col = 1; |
- |
- /* Check if the overlapping block partly overlaps a previous MB |
- * and if so, we're overlapping fewer blocks in this MB. |
- */ |
- if (new_row < (mb_row*16)<<3) |
- end_row = 1; |
- if (new_col < (mb_col*16)<<3) |
- end_col = 1; |
- |
- for (row = 0; row < end_row; ++row) |
- { |
- for (col = 0; col < end_col; ++col) |
- { |
- /* input in Q3, result in Q6 */ |
- const int overlap = block_overlap(new_row, new_col, |
- (((first_blk_row + row) * |
- 4) << 3), |
- (((first_blk_col + col) * |
- 4) << 3)); |
- assign_overlap(b_ol_ul[row * 4 + col].overlaps, bmi, overlap); |
- } |
- } |
-} |
- |
-void vp8_calculate_overlaps(MB_OVERLAP *overlap_ul, |
- int mb_rows, int mb_cols, |
- union b_mode_info *bmi, |
- int b_row, int b_col) |
-{ |
- MB_OVERLAP *mb_overlap; |
- int row, col, rel_row, rel_col; |
- int new_row, new_col; |
- int end_row, end_col; |
- int overlap_b_row, overlap_b_col; |
- int overlap_mb_row, overlap_mb_col; |
- |
- /* mb subpixel position */ |
- row = (4 * b_row) << 3; /* Q3 */ |
- col = (4 * b_col) << 3; /* Q3 */ |
- |
- /* reverse compensate for motion */ |
- new_row = row - bmi->mv.as_mv.row; |
- new_col = col - bmi->mv.as_mv.col; |
- |
- if (new_row >= ((16*mb_rows) << 3) || new_col >= ((16*mb_cols) << 3)) |
- { |
- /* the new block ended up outside the frame */ |
- return; |
- } |
- |
- if (new_row <= (-4 << 3) || new_col <= (-4 << 3)) |
- { |
- /* outside the frame */ |
- return; |
- } |
- /* overlapping block's position in blocks */ |
- overlap_b_row = FLOOR(new_row / 4, 3) >> 3; |
- overlap_b_col = FLOOR(new_col / 4, 3) >> 3; |
- |
- /* overlapping block's MB position in MBs |
- * operations are done in Q3 |
- */ |
- overlap_mb_row = FLOOR((overlap_b_row << 3) / 4, 3) >> 3; |
- overlap_mb_col = FLOOR((overlap_b_col << 3) / 4, 3) >> 3; |
- |
- end_row = MIN(mb_rows - overlap_mb_row, 2); |
- end_col = MIN(mb_cols - overlap_mb_col, 2); |
- |
- /* Don't calculate overlap for MBs we don't overlap */ |
- /* Check if the new block row starts at the last block row of the MB */ |
- if (abs(new_row - ((16*overlap_mb_row) << 3)) < ((3*4) << 3)) |
- end_row = 1; |
- /* Check if the new block col starts at the last block col of the MB */ |
- if (abs(new_col - ((16*overlap_mb_col) << 3)) < ((3*4) << 3)) |
- end_col = 1; |
- |
- /* find the MB(s) this block is overlapping */ |
- for (rel_row = 0; rel_row < end_row; ++rel_row) |
- { |
- for (rel_col = 0; rel_col < end_col; ++rel_col) |
- { |
- if (overlap_mb_row + rel_row < 0 || |
- overlap_mb_col + rel_col < 0) |
- continue; |
- mb_overlap = overlap_ul + (overlap_mb_row + rel_row) * mb_cols + |
- overlap_mb_col + rel_col; |
- |
- calculate_overlaps_mb(mb_overlap->overlaps, bmi, |
- new_row, new_col, |
- overlap_mb_row + rel_row, |
- overlap_mb_col + rel_col, |
- overlap_b_row + rel_row, |
- overlap_b_col + rel_col); |
- } |
- } |
-} |
- |
-/* Estimates a motion vector given the overlapping blocks' motion vectors. |
- * Filters out all overlapping blocks which do not refer to the correct |
- * reference frame type. |
- */ |
-static void estimate_mv(const OVERLAP_NODE *overlaps, union b_mode_info *bmi) |
-{ |
- int i; |
- int overlap_sum = 0; |
- int row_acc = 0; |
- int col_acc = 0; |
- |
- bmi->mv.as_int = 0; |
- for (i=0; i < MAX_OVERLAPS; ++i) |
- { |
- if (overlaps[i].bmi == NULL) |
- break; |
- col_acc += overlaps[i].overlap * overlaps[i].bmi->mv.as_mv.col; |
- row_acc += overlaps[i].overlap * overlaps[i].bmi->mv.as_mv.row; |
- overlap_sum += overlaps[i].overlap; |
- } |
- if (overlap_sum > 0) |
- { |
- /* Q9 / Q6 = Q3 */ |
- bmi->mv.as_mv.col = col_acc / overlap_sum; |
- bmi->mv.as_mv.row = row_acc / overlap_sum; |
- } |
- else |
- { |
- bmi->mv.as_mv.col = 0; |
- bmi->mv.as_mv.row = 0; |
- } |
-} |
- |
-/* Estimates all motion vectors for a macroblock given the lists of |
- * overlaps for each block. Decides whether or not the MVs must be clamped. |
- */ |
-static void estimate_mb_mvs(const B_OVERLAP *block_overlaps, |
- MODE_INFO *mi, |
- int mb_to_left_edge, |
- int mb_to_right_edge, |
- int mb_to_top_edge, |
- int mb_to_bottom_edge) |
-{ |
- int i; |
- int non_zero_count = 0; |
- MV * const filtered_mv = &(mi->mbmi.mv.as_mv); |
- union b_mode_info * const bmi = mi->bmi; |
- filtered_mv->col = 0; |
- filtered_mv->row = 0; |
- for (i = 0; i < 16; ++i) |
- { |
- /* Estimate vectors for all blocks which are overlapped by this type */ |
- /* Interpolate/extrapolate the rest of the block's MVs */ |
- estimate_mv(block_overlaps[i].overlaps, &(bmi[i])); |
- mi->mbmi.need_to_clamp_mvs = vp8_check_mv_bounds(&bmi[i].mv, |
- mb_to_left_edge, |
- mb_to_right_edge, |
- mb_to_top_edge, |
- mb_to_bottom_edge); |
- if (bmi[i].mv.as_int != 0) |
- { |
- ++non_zero_count; |
- filtered_mv->col += bmi[i].mv.as_mv.col; |
- filtered_mv->row += bmi[i].mv.as_mv.row; |
- } |
- } |
- if (non_zero_count > 0) |
- { |
- filtered_mv->col /= non_zero_count; |
- filtered_mv->row /= non_zero_count; |
- } |
-} |
- |
-static void calc_prev_mb_overlaps(MB_OVERLAP *overlaps, MODE_INFO *prev_mi, |
- int mb_row, int mb_col, |
- int mb_rows, int mb_cols) |
-{ |
- int sub_row; |
- int sub_col; |
- for (sub_row = 0; sub_row < 4; ++sub_row) |
- { |
- for (sub_col = 0; sub_col < 4; ++sub_col) |
- { |
- vp8_calculate_overlaps( |
- overlaps, mb_rows, mb_cols, |
- &(prev_mi->bmi[sub_row * 4 + sub_col]), |
- 4 * mb_row + sub_row, |
- 4 * mb_col + sub_col); |
- } |
- } |
-} |
- |
-/* Estimate all missing motion vectors. This function does the same as the one |
- * above, but has different input arguments. */ |
-static void estimate_missing_mvs(MB_OVERLAP *overlaps, |
- MODE_INFO *mi, MODE_INFO *prev_mi, |
- int mb_rows, int mb_cols, |
- unsigned int first_corrupt) |
-{ |
- int mb_row, mb_col; |
- vpx_memset(overlaps, 0, sizeof(MB_OVERLAP) * mb_rows * mb_cols); |
- /* First calculate the overlaps for all blocks */ |
- for (mb_row = 0; mb_row < mb_rows; ++mb_row) |
- { |
- for (mb_col = 0; mb_col < mb_cols; ++mb_col) |
- { |
- /* We're only able to use blocks referring to the last frame |
- * when extrapolating new vectors. |
- */ |
- if (prev_mi->mbmi.ref_frame == LAST_FRAME) |
- { |
- calc_prev_mb_overlaps(overlaps, prev_mi, |
- mb_row, mb_col, |
- mb_rows, mb_cols); |
- } |
- ++prev_mi; |
- } |
- ++prev_mi; |
- } |
- |
- mb_row = first_corrupt / mb_cols; |
- mb_col = first_corrupt - mb_row * mb_cols; |
- mi += mb_row*(mb_cols + 1) + mb_col; |
- /* Go through all macroblocks in the current image with missing MVs |
- * and calculate new MVs using the overlaps. |
- */ |
- for (; mb_row < mb_rows; ++mb_row) |
- { |
- int mb_to_top_edge = -((mb_row * 16)) << 3; |
- int mb_to_bottom_edge = ((mb_rows - 1 - mb_row) * 16) << 3; |
- for (; mb_col < mb_cols; ++mb_col) |
- { |
- int mb_to_left_edge = -((mb_col * 16) << 3); |
- int mb_to_right_edge = ((mb_cols - 1 - mb_col) * 16) << 3; |
- const B_OVERLAP *block_overlaps = |
- overlaps[mb_row*mb_cols + mb_col].overlaps; |
- mi->mbmi.ref_frame = LAST_FRAME; |
- mi->mbmi.mode = SPLITMV; |
- mi->mbmi.uv_mode = DC_PRED; |
- mi->mbmi.partitioning = 3; |
- mi->mbmi.segment_id = 0; |
- estimate_mb_mvs(block_overlaps, |
- mi, |
- mb_to_left_edge, |
- mb_to_right_edge, |
- mb_to_top_edge, |
- mb_to_bottom_edge); |
- ++mi; |
- } |
- mb_col = 0; |
- ++mi; |
- } |
-} |
- |
-void vp8_estimate_missing_mvs(VP8D_COMP *pbi) |
-{ |
- VP8_COMMON * const pc = &pbi->common; |
- estimate_missing_mvs(pbi->overlaps, |
- pc->mi, pc->prev_mi, |
- pc->mb_rows, pc->mb_cols, |
- pbi->mvs_corrupt_from_mb); |
-} |
- |
-static void assign_neighbor(EC_BLOCK *neighbor, MODE_INFO *mi, int block_idx) |
-{ |
- assert(mi->mbmi.ref_frame < MAX_REF_FRAMES); |
- neighbor->ref_frame = mi->mbmi.ref_frame; |
- neighbor->mv = mi->bmi[block_idx].mv.as_mv; |
-} |
- |
-/* Finds the neighboring blocks of a macroblocks. In the general case |
- * 20 blocks are found. If a fewer number of blocks are found due to |
- * image boundaries, those positions in the EC_BLOCK array are left "empty". |
- * The neighbors are enumerated with the upper-left neighbor as the first |
- * element, the second element refers to the neighbor to right of the previous |
- * neighbor, and so on. The last element refers to the neighbor below the first |
- * neighbor. |
- */ |
-static void find_neighboring_blocks(MODE_INFO *mi, |
- EC_BLOCK *neighbors, |
- int mb_row, int mb_col, |
- int mb_rows, int mb_cols, |
- int mi_stride) |
-{ |
- int i = 0; |
- int j; |
- if (mb_row > 0) |
- { |
- /* upper left */ |
- if (mb_col > 0) |
- assign_neighbor(&neighbors[i], mi - mi_stride - 1, 15); |
- ++i; |
- /* above */ |
- for (j = 12; j < 16; ++j, ++i) |
- assign_neighbor(&neighbors[i], mi - mi_stride, j); |
- } |
- else |
- i += 5; |
- if (mb_col < mb_cols - 1) |
- { |
- /* upper right */ |
- if (mb_row > 0) |
- assign_neighbor(&neighbors[i], mi - mi_stride + 1, 12); |
- ++i; |
- /* right */ |
- for (j = 0; j <= 12; j += 4, ++i) |
- assign_neighbor(&neighbors[i], mi + 1, j); |
- } |
- else |
- i += 5; |
- if (mb_row < mb_rows - 1) |
- { |
- /* lower right */ |
- if (mb_col < mb_cols - 1) |
- assign_neighbor(&neighbors[i], mi + mi_stride + 1, 0); |
- ++i; |
- /* below */ |
- for (j = 0; j < 4; ++j, ++i) |
- assign_neighbor(&neighbors[i], mi + mi_stride, j); |
- } |
- else |
- i += 5; |
- if (mb_col > 0) |
- { |
- /* lower left */ |
- if (mb_row < mb_rows - 1) |
- assign_neighbor(&neighbors[i], mi + mi_stride - 1, 4); |
- ++i; |
- /* left */ |
- for (j = 3; j < 16; j += 4, ++i) |
- { |
- assign_neighbor(&neighbors[i], mi - 1, j); |
- } |
- } |
- else |
- i += 5; |
- assert(i == 20); |
-} |
- |
-/* Calculates which reference frame type is dominating among the neighbors */ |
-static MV_REFERENCE_FRAME dominant_ref_frame(EC_BLOCK *neighbors) |
-{ |
- /* Default to referring to "skip" */ |
- MV_REFERENCE_FRAME dom_ref_frame = LAST_FRAME; |
- int max_ref_frame_cnt = 0; |
- int ref_frame_cnt[MAX_REF_FRAMES] = {0}; |
- int i; |
- /* Count neighboring reference frames */ |
- for (i = 0; i < NUM_NEIGHBORS; ++i) |
- { |
- if (neighbors[i].ref_frame < MAX_REF_FRAMES && |
- neighbors[i].ref_frame != INTRA_FRAME) |
- ++ref_frame_cnt[neighbors[i].ref_frame]; |
- } |
- /* Find maximum */ |
- for (i = 0; i < MAX_REF_FRAMES; ++i) |
- { |
- if (ref_frame_cnt[i] > max_ref_frame_cnt) |
- { |
- dom_ref_frame = i; |
- max_ref_frame_cnt = ref_frame_cnt[i]; |
- } |
- } |
- return dom_ref_frame; |
-} |
- |
-/* Interpolates all motion vectors for a macroblock from the neighboring blocks' |
- * motion vectors. |
- */ |
-static void interpolate_mvs(MACROBLOCKD *mb, |
- EC_BLOCK *neighbors, |
- MV_REFERENCE_FRAME dom_ref_frame) |
-{ |
- int row, col, i; |
- MODE_INFO * const mi = mb->mode_info_context; |
- /* Table with the position of the neighboring blocks relative the position |
- * of the upper left block of the current MB. Starting with the upper left |
- * neighbor and going to the right. |
- */ |
- const EC_POS neigh_pos[NUM_NEIGHBORS] = { |
- {-1,-1}, {-1,0}, {-1,1}, {-1,2}, {-1,3}, |
- {-1,4}, {0,4}, {1,4}, {2,4}, {3,4}, |
- {4,4}, {4,3}, {4,2}, {4,1}, {4,0}, |
- {4,-1}, {3,-1}, {2,-1}, {1,-1}, {0,-1} |
- }; |
- for (row = 0; row < 4; ++row) |
- { |
- for (col = 0; col < 4; ++col) |
- { |
- int w_sum = 0; |
- int mv_row_sum = 0; |
- int mv_col_sum = 0; |
- int_mv * const mv = &(mi->bmi[row*4 + col].mv); |
- for (i = 0; i < NUM_NEIGHBORS; ++i) |
- { |
- /* Calculate the weighted sum of neighboring MVs referring |
- * to the dominant frame type. |
- */ |
- const int w = weights_q7[abs(row - neigh_pos[i].row)] |
- [abs(col - neigh_pos[i].col)]; |
- if (neighbors[i].ref_frame != dom_ref_frame) |
- continue; |
- w_sum += w; |
- /* Q7 * Q3 = Q10 */ |
- mv_row_sum += w*neighbors[i].mv.row; |
- mv_col_sum += w*neighbors[i].mv.col; |
- } |
- if (w_sum > 0) |
- { |
- /* Avoid division by zero. |
- * Normalize with the sum of the coefficients |
- * Q3 = Q10 / Q7 |
- */ |
- mv->as_mv.row = mv_row_sum / w_sum; |
- mv->as_mv.col = mv_col_sum / w_sum; |
- |
- mi->mbmi.need_to_clamp_mvs = vp8_check_mv_bounds(mv, |
- mb->mb_to_left_edge, |
- mb->mb_to_right_edge, |
- mb->mb_to_top_edge, |
- mb->mb_to_bottom_edge); |
- } |
- else |
- { |
- mv->as_int = 0; |
- mi->mbmi.need_to_clamp_mvs = 0; |
- } |
- } |
- } |
-} |
- |
-void vp8_interpolate_motion(MACROBLOCKD *mb, |
- int mb_row, int mb_col, |
- int mb_rows, int mb_cols, |
- int mi_stride) |
-{ |
- /* Find relevant neighboring blocks */ |
- EC_BLOCK neighbors[NUM_NEIGHBORS]; |
- MV_REFERENCE_FRAME dom_ref_frame; |
- int i; |
- /* Initialize the array. MAX_REF_FRAMES is interpreted as "doesn't exist" */ |
- for (i = 0; i < NUM_NEIGHBORS; ++i) |
- { |
- neighbors[i].ref_frame = MAX_REF_FRAMES; |
- neighbors[i].mv.row = neighbors[i].mv.col = 0; |
- } |
- find_neighboring_blocks(mb->mode_info_context, |
- neighbors, |
- mb_row, mb_col, |
- mb_rows, mb_cols, |
- mb->mode_info_stride); |
- /* Determine the dominant block type */ |
- dom_ref_frame = dominant_ref_frame(neighbors); |
- /* Interpolate MVs for the missing blocks |
- * from the dominating MVs */ |
- interpolate_mvs(mb, neighbors, dom_ref_frame); |
- |
- mb->mode_info_context->mbmi.ref_frame = dom_ref_frame; |
- mb->mode_info_context->mbmi.mode = SPLITMV; |
- mb->mode_info_context->mbmi.uv_mode = DC_PRED; |
- mb->mode_info_context->mbmi.partitioning = 3; |
- mb->mode_info_context->mbmi.segment_id = 0; |
-} |
- |
-void vp8_conceal_corrupt_mb(MACROBLOCKD *xd) |
-{ |
- /* This macroblock has corrupt residual, use the motion compensated |
- image (predictor) for concealment */ |
- vp8_recon_copy16x16(xd->predictor, 16, xd->dst.y_buffer, xd->dst.y_stride); |
- vp8_recon_copy8x8(xd->predictor + 256, 8, |
- xd->dst.u_buffer, xd->dst.uv_stride); |
- vp8_recon_copy8x8(xd->predictor + 320, 8, |
- xd->dst.v_buffer, xd->dst.uv_stride); |
-} |