Index: third_party/khronos/GLES3/gl3.h |
diff --git a/third_party/khronos/GLES2/gl2.h b/third_party/khronos/GLES3/gl3.h |
similarity index 53% |
copy from third_party/khronos/GLES2/gl2.h |
copy to third_party/khronos/GLES3/gl3.h |
index 15602c676264a0316245e5d82449ebf1a18f592c..d98d8c6e3ed8e438d021d8db4bb98b1c8633a0ff 100644 |
--- a/third_party/khronos/GLES2/gl2.h |
+++ b/third_party/khronos/GLES3/gl3.h |
@@ -1,5 +1,5 @@ |
-#ifndef __gl2_h_ |
-#define __gl2_h_ 1 |
+#ifndef __gl3_h_ |
+#define __gl3_h_ 1 |
#ifdef __cplusplus |
extern "C" { |
@@ -33,18 +33,17 @@ extern "C" { |
** used to make the header, and the header can be found at |
** http://www.opengl.org/registry/ |
** |
-** Khronos $Revision: 28366 $ on $Date: 2014-10-20 11:29:02 +0200 (Mon, 20 Oct 2014) $ |
+** Khronos $Revision: 28985 $ on $Date: 2014-11-18 18:42:43 -0800 (Tue, 18 Nov 2014) $ |
*/ |
-#include <GLES2/gl2chromium.h> |
-#include <GLES2/gl2platform.h> |
+#include <GLES3/gl3platform.h> |
-/* Generated on date 20141020 */ |
+/* Generated on date 20141118 */ |
/* Generated C header for: |
* API: gles2 |
* Profile: common |
- * Versions considered: 2\.[0-9] |
+ * Versions considered: 2\.[0-9]|3.0 |
* Versions emitted: .* |
* Default extensions included: None |
* Additional extensions included: _nomatch_^ |
@@ -519,6 +518,420 @@ GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLe |
GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); |
#endif /* GL_ES_VERSION_2_0 */ |
+#ifndef GL_ES_VERSION_3_0 |
+#define GL_ES_VERSION_3_0 1 |
+typedef unsigned short GLhalf; |
+#define GL_READ_BUFFER 0x0C02 |
+#define GL_UNPACK_ROW_LENGTH 0x0CF2 |
+#define GL_UNPACK_SKIP_ROWS 0x0CF3 |
+#define GL_UNPACK_SKIP_PIXELS 0x0CF4 |
+#define GL_PACK_ROW_LENGTH 0x0D02 |
+#define GL_PACK_SKIP_ROWS 0x0D03 |
+#define GL_PACK_SKIP_PIXELS 0x0D04 |
+#define GL_COLOR 0x1800 |
+#define GL_DEPTH 0x1801 |
+#define GL_STENCIL 0x1802 |
+#define GL_RED 0x1903 |
+#define GL_RGB8 0x8051 |
+#define GL_RGBA8 0x8058 |
+#define GL_RGB10_A2 0x8059 |
+#define GL_TEXTURE_BINDING_3D 0x806A |
+#define GL_UNPACK_SKIP_IMAGES 0x806D |
+#define GL_UNPACK_IMAGE_HEIGHT 0x806E |
+#define GL_TEXTURE_3D 0x806F |
+#define GL_TEXTURE_WRAP_R 0x8072 |
+#define GL_MAX_3D_TEXTURE_SIZE 0x8073 |
+#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 |
+#define GL_MAX_ELEMENTS_VERTICES 0x80E8 |
+#define GL_MAX_ELEMENTS_INDICES 0x80E9 |
+#define GL_TEXTURE_MIN_LOD 0x813A |
+#define GL_TEXTURE_MAX_LOD 0x813B |
+#define GL_TEXTURE_BASE_LEVEL 0x813C |
+#define GL_TEXTURE_MAX_LEVEL 0x813D |
+#define GL_MIN 0x8007 |
+#define GL_MAX 0x8008 |
+#define GL_DEPTH_COMPONENT24 0x81A6 |
+#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD |
+#define GL_TEXTURE_COMPARE_MODE 0x884C |
+#define GL_TEXTURE_COMPARE_FUNC 0x884D |
+#define GL_CURRENT_QUERY 0x8865 |
+#define GL_QUERY_RESULT 0x8866 |
+#define GL_QUERY_RESULT_AVAILABLE 0x8867 |
+#define GL_BUFFER_MAPPED 0x88BC |
+#define GL_BUFFER_MAP_POINTER 0x88BD |
+#define GL_STREAM_READ 0x88E1 |
+#define GL_STREAM_COPY 0x88E2 |
+#define GL_STATIC_READ 0x88E5 |
+#define GL_STATIC_COPY 0x88E6 |
+#define GL_DYNAMIC_READ 0x88E9 |
+#define GL_DYNAMIC_COPY 0x88EA |
+#define GL_MAX_DRAW_BUFFERS 0x8824 |
+#define GL_DRAW_BUFFER0 0x8825 |
+#define GL_DRAW_BUFFER1 0x8826 |
+#define GL_DRAW_BUFFER2 0x8827 |
+#define GL_DRAW_BUFFER3 0x8828 |
+#define GL_DRAW_BUFFER4 0x8829 |
+#define GL_DRAW_BUFFER5 0x882A |
+#define GL_DRAW_BUFFER6 0x882B |
+#define GL_DRAW_BUFFER7 0x882C |
+#define GL_DRAW_BUFFER8 0x882D |
+#define GL_DRAW_BUFFER9 0x882E |
+#define GL_DRAW_BUFFER10 0x882F |
+#define GL_DRAW_BUFFER11 0x8830 |
+#define GL_DRAW_BUFFER12 0x8831 |
+#define GL_DRAW_BUFFER13 0x8832 |
+#define GL_DRAW_BUFFER14 0x8833 |
+#define GL_DRAW_BUFFER15 0x8834 |
+#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 |
+#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A |
+#define GL_SAMPLER_3D 0x8B5F |
+#define GL_SAMPLER_2D_SHADOW 0x8B62 |
+#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B |
+#define GL_PIXEL_PACK_BUFFER 0x88EB |
+#define GL_PIXEL_UNPACK_BUFFER 0x88EC |
+#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED |
+#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF |
+#define GL_FLOAT_MAT2x3 0x8B65 |
+#define GL_FLOAT_MAT2x4 0x8B66 |
+#define GL_FLOAT_MAT3x2 0x8B67 |
+#define GL_FLOAT_MAT3x4 0x8B68 |
+#define GL_FLOAT_MAT4x2 0x8B69 |
+#define GL_FLOAT_MAT4x3 0x8B6A |
+#define GL_SRGB 0x8C40 |
+#define GL_SRGB8 0x8C41 |
+#define GL_SRGB8_ALPHA8 0x8C43 |
+#define GL_COMPARE_REF_TO_TEXTURE 0x884E |
+#define GL_MAJOR_VERSION 0x821B |
+#define GL_MINOR_VERSION 0x821C |
+#define GL_NUM_EXTENSIONS 0x821D |
+#define GL_RGBA32F 0x8814 |
+#define GL_RGB32F 0x8815 |
+#define GL_RGBA16F 0x881A |
+#define GL_RGB16F 0x881B |
+#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD |
+#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF |
+#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 |
+#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 |
+#define GL_MAX_VARYING_COMPONENTS 0x8B4B |
+#define GL_TEXTURE_2D_ARRAY 0x8C1A |
+#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D |
+#define GL_R11F_G11F_B10F 0x8C3A |
+#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B |
+#define GL_RGB9_E5 0x8C3D |
+#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E |
+#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 |
+#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F |
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 |
+#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 |
+#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 |
+#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 |
+#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 |
+#define GL_RASTERIZER_DISCARD 0x8C89 |
+#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A |
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B |
+#define GL_INTERLEAVED_ATTRIBS 0x8C8C |
+#define GL_SEPARATE_ATTRIBS 0x8C8D |
+#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E |
+#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F |
+#define GL_RGBA32UI 0x8D70 |
+#define GL_RGB32UI 0x8D71 |
+#define GL_RGBA16UI 0x8D76 |
+#define GL_RGB16UI 0x8D77 |
+#define GL_RGBA8UI 0x8D7C |
+#define GL_RGB8UI 0x8D7D |
+#define GL_RGBA32I 0x8D82 |
+#define GL_RGB32I 0x8D83 |
+#define GL_RGBA16I 0x8D88 |
+#define GL_RGB16I 0x8D89 |
+#define GL_RGBA8I 0x8D8E |
+#define GL_RGB8I 0x8D8F |
+#define GL_RED_INTEGER 0x8D94 |
+#define GL_RGB_INTEGER 0x8D98 |
+#define GL_RGBA_INTEGER 0x8D99 |
+#define GL_SAMPLER_2D_ARRAY 0x8DC1 |
+#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 |
+#define GL_SAMPLER_CUBE_SHADOW 0x8DC5 |
+#define GL_UNSIGNED_INT_VEC2 0x8DC6 |
+#define GL_UNSIGNED_INT_VEC3 0x8DC7 |
+#define GL_UNSIGNED_INT_VEC4 0x8DC8 |
+#define GL_INT_SAMPLER_2D 0x8DCA |
+#define GL_INT_SAMPLER_3D 0x8DCB |
+#define GL_INT_SAMPLER_CUBE 0x8DCC |
+#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF |
+#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 |
+#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 |
+#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 |
+#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 |
+#define GL_BUFFER_ACCESS_FLAGS 0x911F |
+#define GL_BUFFER_MAP_LENGTH 0x9120 |
+#define GL_BUFFER_MAP_OFFSET 0x9121 |
+#define GL_DEPTH_COMPONENT32F 0x8CAC |
+#define GL_DEPTH32F_STENCIL8 0x8CAD |
+#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD |
+#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 |
+#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 |
+#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 |
+#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 |
+#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 |
+#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 |
+#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 |
+#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 |
+#define GL_FRAMEBUFFER_DEFAULT 0x8218 |
+#define GL_FRAMEBUFFER_UNDEFINED 0x8219 |
+#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A |
+#define GL_DEPTH_STENCIL 0x84F9 |
+#define GL_UNSIGNED_INT_24_8 0x84FA |
+#define GL_DEPTH24_STENCIL8 0x88F0 |
+#define GL_UNSIGNED_NORMALIZED 0x8C17 |
+#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 |
+#define GL_READ_FRAMEBUFFER 0x8CA8 |
+#define GL_DRAW_FRAMEBUFFER 0x8CA9 |
+#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA |
+#define GL_RENDERBUFFER_SAMPLES 0x8CAB |
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 |
+#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF |
+#define GL_COLOR_ATTACHMENT1 0x8CE1 |
+#define GL_COLOR_ATTACHMENT2 0x8CE2 |
+#define GL_COLOR_ATTACHMENT3 0x8CE3 |
+#define GL_COLOR_ATTACHMENT4 0x8CE4 |
+#define GL_COLOR_ATTACHMENT5 0x8CE5 |
+#define GL_COLOR_ATTACHMENT6 0x8CE6 |
+#define GL_COLOR_ATTACHMENT7 0x8CE7 |
+#define GL_COLOR_ATTACHMENT8 0x8CE8 |
+#define GL_COLOR_ATTACHMENT9 0x8CE9 |
+#define GL_COLOR_ATTACHMENT10 0x8CEA |
+#define GL_COLOR_ATTACHMENT11 0x8CEB |
+#define GL_COLOR_ATTACHMENT12 0x8CEC |
+#define GL_COLOR_ATTACHMENT13 0x8CED |
+#define GL_COLOR_ATTACHMENT14 0x8CEE |
+#define GL_COLOR_ATTACHMENT15 0x8CEF |
+#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 |
+#define GL_MAX_SAMPLES 0x8D57 |
+#define GL_HALF_FLOAT 0x140B |
+#define GL_MAP_READ_BIT 0x0001 |
+#define GL_MAP_WRITE_BIT 0x0002 |
+#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 |
+#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 |
+#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 |
+#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 |
+#define GL_RG 0x8227 |
+#define GL_RG_INTEGER 0x8228 |
+#define GL_R8 0x8229 |
+#define GL_RG8 0x822B |
+#define GL_R16F 0x822D |
+#define GL_R32F 0x822E |
+#define GL_RG16F 0x822F |
+#define GL_RG32F 0x8230 |
+#define GL_R8I 0x8231 |
+#define GL_R8UI 0x8232 |
+#define GL_R16I 0x8233 |
+#define GL_R16UI 0x8234 |
+#define GL_R32I 0x8235 |
+#define GL_R32UI 0x8236 |
+#define GL_RG8I 0x8237 |
+#define GL_RG8UI 0x8238 |
+#define GL_RG16I 0x8239 |
+#define GL_RG16UI 0x823A |
+#define GL_RG32I 0x823B |
+#define GL_RG32UI 0x823C |
+#define GL_VERTEX_ARRAY_BINDING 0x85B5 |
+#define GL_R8_SNORM 0x8F94 |
+#define GL_RG8_SNORM 0x8F95 |
+#define GL_RGB8_SNORM 0x8F96 |
+#define GL_RGBA8_SNORM 0x8F97 |
+#define GL_SIGNED_NORMALIZED 0x8F9C |
+#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 |
+#define GL_COPY_READ_BUFFER 0x8F36 |
+#define GL_COPY_WRITE_BUFFER 0x8F37 |
+#define GL_COPY_READ_BUFFER_BINDING 0x8F36 |
+#define GL_COPY_WRITE_BUFFER_BINDING 0x8F37 |
+#define GL_UNIFORM_BUFFER 0x8A11 |
+#define GL_UNIFORM_BUFFER_BINDING 0x8A28 |
+#define GL_UNIFORM_BUFFER_START 0x8A29 |
+#define GL_UNIFORM_BUFFER_SIZE 0x8A2A |
+#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B |
+#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D |
+#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E |
+#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F |
+#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 |
+#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 |
+#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 |
+#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 |
+#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 |
+#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 |
+#define GL_UNIFORM_TYPE 0x8A37 |
+#define GL_UNIFORM_SIZE 0x8A38 |
+#define GL_UNIFORM_NAME_LENGTH 0x8A39 |
+#define GL_UNIFORM_BLOCK_INDEX 0x8A3A |
+#define GL_UNIFORM_OFFSET 0x8A3B |
+#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C |
+#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D |
+#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E |
+#define GL_UNIFORM_BLOCK_BINDING 0x8A3F |
+#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 |
+#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 |
+#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 |
+#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 |
+#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 |
+#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 |
+#define GL_INVALID_INDEX 0xFFFFFFFFu |
+#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 |
+#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 |
+#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 |
+#define GL_OBJECT_TYPE 0x9112 |
+#define GL_SYNC_CONDITION 0x9113 |
+#define GL_SYNC_STATUS 0x9114 |
+#define GL_SYNC_FLAGS 0x9115 |
+#define GL_SYNC_FENCE 0x9116 |
+#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 |
+#define GL_UNSIGNALED 0x9118 |
+#define GL_SIGNALED 0x9119 |
+#define GL_ALREADY_SIGNALED 0x911A |
+#define GL_TIMEOUT_EXPIRED 0x911B |
+#define GL_CONDITION_SATISFIED 0x911C |
+#define GL_WAIT_FAILED 0x911D |
+#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 |
+#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull |
+#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE |
+#define GL_ANY_SAMPLES_PASSED 0x8C2F |
+#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A |
+#define GL_SAMPLER_BINDING 0x8919 |
+#define GL_RGB10_A2UI 0x906F |
+#define GL_TEXTURE_SWIZZLE_R 0x8E42 |
+#define GL_TEXTURE_SWIZZLE_G 0x8E43 |
+#define GL_TEXTURE_SWIZZLE_B 0x8E44 |
+#define GL_TEXTURE_SWIZZLE_A 0x8E45 |
+#define GL_GREEN 0x1904 |
+#define GL_BLUE 0x1905 |
+#define GL_INT_2_10_10_10_REV 0x8D9F |
+#define GL_TRANSFORM_FEEDBACK 0x8E22 |
+#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23 |
+#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24 |
+#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25 |
+#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 |
+#define GL_PROGRAM_BINARY_LENGTH 0x8741 |
+#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE |
+#define GL_PROGRAM_BINARY_FORMATS 0x87FF |
+#define GL_COMPRESSED_R11_EAC 0x9270 |
+#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271 |
+#define GL_COMPRESSED_RG11_EAC 0x9272 |
+#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273 |
+#define GL_COMPRESSED_RGB8_ETC2 0x9274 |
+#define GL_COMPRESSED_SRGB8_ETC2 0x9275 |
+#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 |
+#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 |
+#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 |
+#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279 |
+#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F |
+#define GL_MAX_ELEMENT_INDEX 0x8D6B |
+#define GL_NUM_SAMPLE_COUNTS 0x9380 |
+#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF |
+GL_APICALL void GL_APIENTRY glReadBuffer (GLenum src); |
+GL_APICALL void GL_APIENTRY glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); |
+GL_APICALL void GL_APIENTRY glTexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); |
+GL_APICALL void GL_APIENTRY glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); |
+GL_APICALL void GL_APIENTRY glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); |
+GL_APICALL void GL_APIENTRY glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); |
+GL_APICALL void GL_APIENTRY glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); |
+GL_APICALL void GL_APIENTRY glGenQueries (GLsizei n, GLuint *ids); |
+GL_APICALL void GL_APIENTRY glDeleteQueries (GLsizei n, const GLuint *ids); |
+GL_APICALL GLboolean GL_APIENTRY glIsQuery (GLuint id); |
+GL_APICALL void GL_APIENTRY glBeginQuery (GLenum target, GLuint id); |
+GL_APICALL void GL_APIENTRY glEndQuery (GLenum target); |
+GL_APICALL void GL_APIENTRY glGetQueryiv (GLenum target, GLenum pname, GLint *params); |
+GL_APICALL void GL_APIENTRY glGetQueryObjectuiv (GLuint id, GLenum pname, GLuint *params); |
+GL_APICALL GLboolean GL_APIENTRY glUnmapBuffer (GLenum target); |
+GL_APICALL void GL_APIENTRY glGetBufferPointerv (GLenum target, GLenum pname, void **params); |
+GL_APICALL void GL_APIENTRY glDrawBuffers (GLsizei n, const GLenum *bufs); |
+GL_APICALL void GL_APIENTRY glUniformMatrix2x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
+GL_APICALL void GL_APIENTRY glUniformMatrix3x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
+GL_APICALL void GL_APIENTRY glUniformMatrix2x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
+GL_APICALL void GL_APIENTRY glUniformMatrix4x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
+GL_APICALL void GL_APIENTRY glUniformMatrix3x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
+GL_APICALL void GL_APIENTRY glUniformMatrix4x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
+GL_APICALL void GL_APIENTRY glBlitFramebuffer (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); |
+GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); |
+GL_APICALL void GL_APIENTRY glFramebufferTextureLayer (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); |
+GL_APICALL void *GL_APIENTRY glMapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); |
+GL_APICALL void GL_APIENTRY glFlushMappedBufferRange (GLenum target, GLintptr offset, GLsizeiptr length); |
+GL_APICALL void GL_APIENTRY glBindVertexArray (GLuint array); |
+GL_APICALL void GL_APIENTRY glDeleteVertexArrays (GLsizei n, const GLuint *arrays); |
+GL_APICALL void GL_APIENTRY glGenVertexArrays (GLsizei n, GLuint *arrays); |
+GL_APICALL GLboolean GL_APIENTRY glIsVertexArray (GLuint array); |
+GL_APICALL void GL_APIENTRY glGetIntegeri_v (GLenum target, GLuint index, GLint *data); |
+GL_APICALL void GL_APIENTRY glBeginTransformFeedback (GLenum primitiveMode); |
+GL_APICALL void GL_APIENTRY glEndTransformFeedback (void); |
+GL_APICALL void GL_APIENTRY glBindBufferRange (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); |
+GL_APICALL void GL_APIENTRY glBindBufferBase (GLenum target, GLuint index, GLuint buffer); |
+GL_APICALL void GL_APIENTRY glTransformFeedbackVaryings (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); |
+GL_APICALL void GL_APIENTRY glGetTransformFeedbackVarying (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); |
+GL_APICALL void GL_APIENTRY glVertexAttribIPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); |
+GL_APICALL void GL_APIENTRY glGetVertexAttribIiv (GLuint index, GLenum pname, GLint *params); |
+GL_APICALL void GL_APIENTRY glGetVertexAttribIuiv (GLuint index, GLenum pname, GLuint *params); |
+GL_APICALL void GL_APIENTRY glVertexAttribI4i (GLuint index, GLint x, GLint y, GLint z, GLint w); |
+GL_APICALL void GL_APIENTRY glVertexAttribI4ui (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); |
+GL_APICALL void GL_APIENTRY glVertexAttribI4iv (GLuint index, const GLint *v); |
+GL_APICALL void GL_APIENTRY glVertexAttribI4uiv (GLuint index, const GLuint *v); |
+GL_APICALL void GL_APIENTRY glGetUniformuiv (GLuint program, GLint location, GLuint *params); |
+GL_APICALL GLint GL_APIENTRY glGetFragDataLocation (GLuint program, const GLchar *name); |
+GL_APICALL void GL_APIENTRY glUniform1ui (GLint location, GLuint v0); |
+GL_APICALL void GL_APIENTRY glUniform2ui (GLint location, GLuint v0, GLuint v1); |
+GL_APICALL void GL_APIENTRY glUniform3ui (GLint location, GLuint v0, GLuint v1, GLuint v2); |
+GL_APICALL void GL_APIENTRY glUniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); |
+GL_APICALL void GL_APIENTRY glUniform1uiv (GLint location, GLsizei count, const GLuint *value); |
+GL_APICALL void GL_APIENTRY glUniform2uiv (GLint location, GLsizei count, const GLuint *value); |
+GL_APICALL void GL_APIENTRY glUniform3uiv (GLint location, GLsizei count, const GLuint *value); |
+GL_APICALL void GL_APIENTRY glUniform4uiv (GLint location, GLsizei count, const GLuint *value); |
+GL_APICALL void GL_APIENTRY glClearBufferiv (GLenum buffer, GLint drawbuffer, const GLint *value); |
+GL_APICALL void GL_APIENTRY glClearBufferuiv (GLenum buffer, GLint drawbuffer, const GLuint *value); |
+GL_APICALL void GL_APIENTRY glClearBufferfv (GLenum buffer, GLint drawbuffer, const GLfloat *value); |
+GL_APICALL void GL_APIENTRY glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); |
+GL_APICALL const GLubyte *GL_APIENTRY glGetStringi (GLenum name, GLuint index); |
+GL_APICALL void GL_APIENTRY glCopyBufferSubData (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); |
+GL_APICALL void GL_APIENTRY glGetUniformIndices (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices); |
+GL_APICALL void GL_APIENTRY glGetActiveUniformsiv (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); |
+GL_APICALL GLuint GL_APIENTRY glGetUniformBlockIndex (GLuint program, const GLchar *uniformBlockName); |
+GL_APICALL void GL_APIENTRY glGetActiveUniformBlockiv (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); |
+GL_APICALL void GL_APIENTRY glGetActiveUniformBlockName (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); |
+GL_APICALL void GL_APIENTRY glUniformBlockBinding (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); |
+GL_APICALL void GL_APIENTRY glDrawArraysInstanced (GLenum mode, GLint first, GLsizei count, GLsizei instancecount); |
+GL_APICALL void GL_APIENTRY glDrawElementsInstanced (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount); |
+GL_APICALL GLsync GL_APIENTRY glFenceSync (GLenum condition, GLbitfield flags); |
+GL_APICALL GLboolean GL_APIENTRY glIsSync (GLsync sync); |
+GL_APICALL void GL_APIENTRY glDeleteSync (GLsync sync); |
+GL_APICALL GLenum GL_APIENTRY glClientWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout); |
+GL_APICALL void GL_APIENTRY glWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout); |
+GL_APICALL void GL_APIENTRY glGetInteger64v (GLenum pname, GLint64 *data); |
+GL_APICALL void GL_APIENTRY glGetSynciv (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); |
+GL_APICALL void GL_APIENTRY glGetInteger64i_v (GLenum target, GLuint index, GLint64 *data); |
+GL_APICALL void GL_APIENTRY glGetBufferParameteri64v (GLenum target, GLenum pname, GLint64 *params); |
+GL_APICALL void GL_APIENTRY glGenSamplers (GLsizei count, GLuint *samplers); |
+GL_APICALL void GL_APIENTRY glDeleteSamplers (GLsizei count, const GLuint *samplers); |
+GL_APICALL GLboolean GL_APIENTRY glIsSampler (GLuint sampler); |
+GL_APICALL void GL_APIENTRY glBindSampler (GLuint unit, GLuint sampler); |
+GL_APICALL void GL_APIENTRY glSamplerParameteri (GLuint sampler, GLenum pname, GLint param); |
+GL_APICALL void GL_APIENTRY glSamplerParameteriv (GLuint sampler, GLenum pname, const GLint *param); |
+GL_APICALL void GL_APIENTRY glSamplerParameterf (GLuint sampler, GLenum pname, GLfloat param); |
+GL_APICALL void GL_APIENTRY glSamplerParameterfv (GLuint sampler, GLenum pname, const GLfloat *param); |
+GL_APICALL void GL_APIENTRY glGetSamplerParameteriv (GLuint sampler, GLenum pname, GLint *params); |
+GL_APICALL void GL_APIENTRY glGetSamplerParameterfv (GLuint sampler, GLenum pname, GLfloat *params); |
+GL_APICALL void GL_APIENTRY glVertexAttribDivisor (GLuint index, GLuint divisor); |
+GL_APICALL void GL_APIENTRY glBindTransformFeedback (GLenum target, GLuint id); |
+GL_APICALL void GL_APIENTRY glDeleteTransformFeedbacks (GLsizei n, const GLuint *ids); |
+GL_APICALL void GL_APIENTRY glGenTransformFeedbacks (GLsizei n, GLuint *ids); |
+GL_APICALL GLboolean GL_APIENTRY glIsTransformFeedback (GLuint id); |
+GL_APICALL void GL_APIENTRY glPauseTransformFeedback (void); |
+GL_APICALL void GL_APIENTRY glResumeTransformFeedback (void); |
+GL_APICALL void GL_APIENTRY glGetProgramBinary (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary); |
+GL_APICALL void GL_APIENTRY glProgramBinary (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length); |
+GL_APICALL void GL_APIENTRY glProgramParameteri (GLuint program, GLenum pname, GLint value); |
+GL_APICALL void GL_APIENTRY glInvalidateFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments); |
+GL_APICALL void GL_APIENTRY glInvalidateSubFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); |
+GL_APICALL void GL_APIENTRY glTexStorage2D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); |
+GL_APICALL void GL_APIENTRY glTexStorage3D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); |
+GL_APICALL void GL_APIENTRY glGetInternalformativ (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params); |
+#endif /* GL_ES_VERSION_3_0 */ |
+ |
#ifdef __cplusplus |
} |
#endif |