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Unified Diff: gpu/command_buffer/client/gles2_interface_stub_impl_autogen.h

Issue 761903003: Update from https://crrev.com/306655 (Closed) Base URL: git@github.com:domokit/mojo.git@master
Patch Set: Created 6 years ago
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Index: gpu/command_buffer/client/gles2_interface_stub_impl_autogen.h
diff --git a/gpu/command_buffer/client/gles2_interface_stub_impl_autogen.h b/gpu/command_buffer/client/gles2_interface_stub_impl_autogen.h
index 5a986e983495bb8c2c6e3b15d71bc35294762191..b4792ca9438dcf838bed6d30c50e4ae1ff3f7644 100644
--- a/gpu/command_buffer/client/gles2_interface_stub_impl_autogen.h
+++ b/gpu/command_buffer/client/gles2_interface_stub_impl_autogen.h
@@ -99,6 +99,12 @@ void GLES2InterfaceStub::CompressedTexSubImage2D(GLenum /* target */,
GLsizei /* imageSize */,
const void* /* data */) {
}
+void GLES2InterfaceStub::CopyBufferSubData(GLenum /* readtarget */,
+ GLenum /* writetarget */,
+ GLintptr /* readoffset */,
+ GLintptr /* writeoffset */,
+ GLsizeiptr /* size */) {
+}
void GLES2InterfaceStub::CopyTexImage2D(GLenum /* target */,
GLint /* level */,
GLenum /* internalformat */,
@@ -185,6 +191,12 @@ void GLES2InterfaceStub::FramebufferTexture2D(GLenum /* target */,
GLuint /* texture */,
GLint /* level */) {
}
+void GLES2InterfaceStub::FramebufferTextureLayer(GLenum /* target */,
+ GLenum /* attachment */,
+ GLuint /* texture */,
+ GLint /* level */,
+ GLint /* layer */) {
+}
void GLES2InterfaceStub::FrontFace(GLenum /* mode */) {
}
void GLES2InterfaceStub::GenBuffers(GLsizei /* n */, GLuint* /* buffers */) {
@@ -244,6 +256,12 @@ void GLES2InterfaceStub::GetFramebufferAttachmentParameteriv(
}
void GLES2InterfaceStub::GetIntegerv(GLenum /* pname */, GLint* /* params */) {
}
+void GLES2InterfaceStub::GetInternalformativ(GLenum /* target */,
+ GLenum /* format */,
+ GLenum /* pname */,
+ GLsizei /* bufSize */,
+ GLint* /* params */) {
+}
void GLES2InterfaceStub::GetProgramiv(GLuint /* program */,
GLenum /* pname */,
GLint* /* params */) {
@@ -430,6 +448,13 @@ void GLES2InterfaceStub::TexParameteriv(GLenum /* target */,
GLenum /* pname */,
const GLint* /* params */) {
}
+void GLES2InterfaceStub::TexStorage3D(GLenum /* target */,
+ GLsizei /* levels */,
+ GLenum /* internalFormat */,
+ GLsizei /* width */,
+ GLsizei /* height */,
+ GLsizei /* depth */) {
+}
void GLES2InterfaceStub::TexSubImage2D(GLenum /* target */,
GLint /* level */,
GLint /* xoffset */,
@@ -452,6 +477,12 @@ void GLES2InterfaceStub::Uniform1iv(GLint /* location */,
GLsizei /* count */,
const GLint* /* v */) {
}
+void GLES2InterfaceStub::Uniform1ui(GLint /* location */, GLuint /* x */) {
+}
+void GLES2InterfaceStub::Uniform1uiv(GLint /* location */,
+ GLsizei /* count */,
+ const GLuint* /* v */) {
+}
void GLES2InterfaceStub::Uniform2f(GLint /* location */,
GLfloat /* x */,
GLfloat /* y */) {
@@ -468,6 +499,14 @@ void GLES2InterfaceStub::Uniform2iv(GLint /* location */,
GLsizei /* count */,
const GLint* /* v */) {
}
+void GLES2InterfaceStub::Uniform2ui(GLint /* location */,
+ GLuint /* x */,
+ GLuint /* y */) {
+}
+void GLES2InterfaceStub::Uniform2uiv(GLint /* location */,
+ GLsizei /* count */,
+ const GLuint* /* v */) {
+}
void GLES2InterfaceStub::Uniform3f(GLint /* location */,
GLfloat /* x */,
GLfloat /* y */,
@@ -486,6 +525,15 @@ void GLES2InterfaceStub::Uniform3iv(GLint /* location */,
GLsizei /* count */,
const GLint* /* v */) {
}
+void GLES2InterfaceStub::Uniform3ui(GLint /* location */,
+ GLuint /* x */,
+ GLuint /* y */,
+ GLuint /* z */) {
+}
+void GLES2InterfaceStub::Uniform3uiv(GLint /* location */,
+ GLsizei /* count */,
+ const GLuint* /* v */) {
+}
void GLES2InterfaceStub::Uniform4f(GLint /* location */,
GLfloat /* x */,
GLfloat /* y */,
@@ -506,21 +554,61 @@ void GLES2InterfaceStub::Uniform4iv(GLint /* location */,
GLsizei /* count */,
const GLint* /* v */) {
}
+void GLES2InterfaceStub::Uniform4ui(GLint /* location */,
+ GLuint /* x */,
+ GLuint /* y */,
+ GLuint /* z */,
+ GLuint /* w */) {
+}
+void GLES2InterfaceStub::Uniform4uiv(GLint /* location */,
+ GLsizei /* count */,
+ const GLuint* /* v */) {
+}
void GLES2InterfaceStub::UniformMatrix2fv(GLint /* location */,
GLsizei /* count */,
GLboolean /* transpose */,
const GLfloat* /* value */) {
}
+void GLES2InterfaceStub::UniformMatrix2x3fv(GLint /* location */,
+ GLsizei /* count */,
+ GLboolean /* transpose */,
+ const GLfloat* /* value */) {
+}
+void GLES2InterfaceStub::UniformMatrix2x4fv(GLint /* location */,
+ GLsizei /* count */,
+ GLboolean /* transpose */,
+ const GLfloat* /* value */) {
+}
void GLES2InterfaceStub::UniformMatrix3fv(GLint /* location */,
GLsizei /* count */,
GLboolean /* transpose */,
const GLfloat* /* value */) {
}
+void GLES2InterfaceStub::UniformMatrix3x2fv(GLint /* location */,
+ GLsizei /* count */,
+ GLboolean /* transpose */,
+ const GLfloat* /* value */) {
+}
+void GLES2InterfaceStub::UniformMatrix3x4fv(GLint /* location */,
+ GLsizei /* count */,
+ GLboolean /* transpose */,
+ const GLfloat* /* value */) {
+}
void GLES2InterfaceStub::UniformMatrix4fv(GLint /* location */,
GLsizei /* count */,
GLboolean /* transpose */,
const GLfloat* /* value */) {
}
+void GLES2InterfaceStub::UniformMatrix4x2fv(GLint /* location */,
+ GLsizei /* count */,
+ GLboolean /* transpose */,
+ const GLfloat* /* value */) {
+}
+void GLES2InterfaceStub::UniformMatrix4x3fv(GLint /* location */,
+ GLsizei /* count */,
+ GLboolean /* transpose */,
+ const GLfloat* /* value */) {
+}
void GLES2InterfaceStub::UseProgram(GLuint /* program */) {
}
void GLES2InterfaceStub::ValidateProgram(GLuint /* program */) {
@@ -554,6 +642,30 @@ void GLES2InterfaceStub::VertexAttrib4f(GLuint /* indx */,
void GLES2InterfaceStub::VertexAttrib4fv(GLuint /* indx */,
const GLfloat* /* values */) {
}
+void GLES2InterfaceStub::VertexAttribI4i(GLuint /* indx */,
+ GLint /* x */,
+ GLint /* y */,
+ GLint /* z */,
+ GLint /* w */) {
+}
+void GLES2InterfaceStub::VertexAttribI4iv(GLuint /* indx */,
+ const GLint* /* values */) {
+}
+void GLES2InterfaceStub::VertexAttribI4ui(GLuint /* indx */,
+ GLuint /* x */,
+ GLuint /* y */,
+ GLuint /* z */,
+ GLuint /* w */) {
+}
+void GLES2InterfaceStub::VertexAttribI4uiv(GLuint /* indx */,
+ const GLuint* /* values */) {
+}
+void GLES2InterfaceStub::VertexAttribIPointer(GLuint /* indx */,
+ GLint /* size */,
+ GLenum /* type */,
+ GLsizei /* stride */,
+ const void* /* ptr */) {
+}
void GLES2InterfaceStub::VertexAttribPointer(GLuint /* indx */,
GLint /* size */,
GLenum /* type */,

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