| Index: gpu/command_buffer/service/feature_info_unittest.cc
|
| diff --git a/gpu/command_buffer/service/feature_info_unittest.cc b/gpu/command_buffer/service/feature_info_unittest.cc
|
| index 53dbf6cc608709bbb67d295df62214579cf627e3..b314262e6f485385137e7c766ada0995a9d3e7e0 100644
|
| --- a/gpu/command_buffer/service/feature_info_unittest.cc
|
| +++ b/gpu/command_buffer/service/feature_info_unittest.cc
|
| @@ -455,7 +455,7 @@ TEST_F(FeatureInfoTest, InitializeEXT_read_format_bgra) {
|
| }
|
|
|
| TEST_F(FeatureInfoTest, InitializeEXT_sRGB) {
|
| - SetupInitExpectations("GL_EXT_sRGB");
|
| + SetupInitExpectations("GL_EXT_sRGB GL_OES_rgb8_rgba8");
|
| EXPECT_THAT(info_->extensions(),
|
| HasSubstr("GL_EXT_sRGB"));
|
| EXPECT_TRUE(info_->GetTextureFormatValidator(GL_SRGB_EXT).IsValid(
|
| @@ -690,6 +690,27 @@ TEST_F(FeatureInfoTest, Initialize_texture_floatGLES3) {
|
| GL_FLOAT));
|
| }
|
|
|
| +TEST_F(FeatureInfoTest, Initialize_sRGBGLES3) {
|
| + SetupInitExpectationsWithGLVersion("", "", "OpenGL ES 3.0");
|
| + EXPECT_THAT(info_->extensions(), Not(HasSubstr("GL_EXT_sRGB")));
|
| + EXPECT_FALSE(info_->GetTextureFormatValidator(GL_SRGB_EXT).IsValid(
|
| + GL_UNSIGNED_BYTE));
|
| + EXPECT_FALSE(info_->GetTextureFormatValidator(GL_SRGB_ALPHA_EXT).IsValid(
|
| + GL_UNSIGNED_BYTE));
|
| + EXPECT_FALSE(info_->validators()->texture_format.IsValid(
|
| + GL_SRGB_EXT));
|
| + EXPECT_FALSE(info_->validators()->texture_format.IsValid(
|
| + GL_SRGB_ALPHA_EXT));
|
| + EXPECT_FALSE(info_->validators()->texture_internal_format.IsValid(
|
| + GL_SRGB_EXT));
|
| + EXPECT_FALSE(info_->validators()->texture_internal_format.IsValid(
|
| + GL_SRGB_ALPHA_EXT));
|
| + EXPECT_FALSE(info_->validators()->render_buffer_format.IsValid(
|
| + GL_SRGB8_ALPHA8_EXT));
|
| + EXPECT_FALSE(info_->validators()->frame_buffer_parameter.IsValid(
|
| + GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT));
|
| +}
|
| +
|
| TEST_F(FeatureInfoTest, InitializeOES_texture_floatGLES2) {
|
| SetupInitExpectations("GL_OES_texture_float");
|
| EXPECT_FALSE(info_->feature_flags().enable_texture_float_linear);
|
| @@ -1402,5 +1423,57 @@ TEST_F(FeatureInfoTest, InitializeKHR_blend_equations_advanced_coherent) {
|
| EXPECT_TRUE(info_->feature_flags().blend_equation_advanced_coherent);
|
| }
|
|
|
| +TEST_F(FeatureInfoTest, InitializeEXT_texture_rgWithFloat) {
|
| + SetupInitExpectations(
|
| + "GL_EXT_texture_rg GL_OES_texture_float GL_OES_texture_half_float");
|
| + EXPECT_TRUE(info_->feature_flags().ext_texture_rg);
|
| +
|
| + EXPECT_TRUE(info_->validators()->texture_format.IsValid(GL_RED_EXT));
|
| + EXPECT_TRUE(info_->validators()->texture_format.IsValid(GL_RG_EXT));
|
| + EXPECT_TRUE(info_->validators()->texture_internal_format.IsValid(GL_RED_EXT));
|
| + EXPECT_TRUE(info_->validators()->texture_internal_format.IsValid(GL_RG_EXT));
|
| + EXPECT_TRUE(info_->validators()->read_pixel_format.IsValid(GL_RED_EXT));
|
| + EXPECT_TRUE(info_->validators()->read_pixel_format.IsValid(GL_RG_EXT));
|
| + EXPECT_TRUE(info_->validators()->render_buffer_format.IsValid(GL_R8_EXT));
|
| + EXPECT_TRUE(info_->validators()->render_buffer_format.IsValid(GL_RG8_EXT));
|
| +
|
| + EXPECT_TRUE(
|
| + info_->GetTextureFormatValidator(GL_RED_EXT).IsValid(GL_HALF_FLOAT_OES));
|
| + EXPECT_TRUE(
|
| + info_->GetTextureFormatValidator(GL_RG_EXT).IsValid(GL_HALF_FLOAT_OES));
|
| + EXPECT_TRUE(
|
| + info_->GetTextureFormatValidator(GL_RED_EXT).IsValid(GL_UNSIGNED_BYTE));
|
| + EXPECT_TRUE(
|
| + info_->GetTextureFormatValidator(GL_RG_EXT).IsValid(GL_UNSIGNED_BYTE));
|
| +
|
| + EXPECT_FALSE(info_->GetTextureFormatValidator(GL_RED_EXT).IsValid(GL_BYTE));
|
| + EXPECT_FALSE(info_->GetTextureFormatValidator(GL_RG_EXT).IsValid(GL_BYTE));
|
| + EXPECT_FALSE(info_->GetTextureFormatValidator(GL_RED_EXT).IsValid(GL_SHORT));
|
| + EXPECT_FALSE(info_->GetTextureFormatValidator(GL_RG_EXT).IsValid(GL_SHORT));
|
| +}
|
| +
|
| +TEST_F(FeatureInfoTest, InitializeARB_texture_rgNoFloat) {
|
| + SetupInitExpectations("GL_ARB_texture_rg");
|
| + EXPECT_TRUE(info_->feature_flags().ext_texture_rg);
|
| +
|
| + EXPECT_TRUE(info_->validators()->texture_format.IsValid(GL_RED_EXT));
|
| + EXPECT_TRUE(info_->validators()->texture_format.IsValid(GL_RG_EXT));
|
| + EXPECT_TRUE(info_->validators()->texture_internal_format.IsValid(GL_RED_EXT));
|
| + EXPECT_TRUE(info_->validators()->texture_internal_format.IsValid(GL_RG_EXT));
|
| + EXPECT_TRUE(info_->validators()->read_pixel_format.IsValid(GL_RED_EXT));
|
| + EXPECT_TRUE(info_->validators()->read_pixel_format.IsValid(GL_RG_EXT));
|
| + EXPECT_TRUE(info_->validators()->render_buffer_format.IsValid(GL_R8_EXT));
|
| + EXPECT_TRUE(info_->validators()->render_buffer_format.IsValid(GL_RG8_EXT));
|
| +
|
| + EXPECT_FALSE(
|
| + info_->GetTextureFormatValidator(GL_RED_EXT).IsValid(GL_HALF_FLOAT_OES));
|
| + EXPECT_FALSE(
|
| + info_->GetTextureFormatValidator(GL_RG_EXT).IsValid(GL_HALF_FLOAT_OES));
|
| + EXPECT_TRUE(
|
| + info_->GetTextureFormatValidator(GL_RED_EXT).IsValid(GL_UNSIGNED_BYTE));
|
| + EXPECT_TRUE(
|
| + info_->GetTextureFormatValidator(GL_RG_EXT).IsValid(GL_UNSIGNED_BYTE));
|
| +}
|
| +
|
| } // namespace gles2
|
| } // namespace gpu
|
|
|