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Issue 761903003: Update from https://crrev.com/306655 (Closed) Base URL: git@github.com:domokit/mojo.git@master
Patch Set: Created 6 years ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ui/gl/gl_context_cgl.h" 5 #include "ui/gl/gl_context_cgl.h"
6 6
7 #include <OpenGL/CGLRenderers.h> 7 #include <OpenGL/CGLRenderers.h>
8 #include <OpenGL/CGLTypes.h> 8 #include <OpenGL/CGLTypes.h>
9 #include <vector> 9 #include <vector>
10 10
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129 base::Bind(&CGLReleasePixelFormat, discrete_pixelformat_), 129 base::Bind(&CGLReleasePixelFormat, discrete_pixelformat_),
130 base::TimeDelta::FromSeconds(10)); 130 base::TimeDelta::FromSeconds(10));
131 discrete_pixelformat_ = NULL; 131 discrete_pixelformat_ = NULL;
132 } 132 }
133 if (context_) { 133 if (context_) {
134 CGLDestroyContext(static_cast<CGLContextObj>(context_)); 134 CGLDestroyContext(static_cast<CGLContextObj>(context_));
135 context_ = NULL; 135 context_ = NULL;
136 } 136 }
137 } 137 }
138 138
139 bool GLContextCGL::MakeCurrent(GLSurface* surface) { 139 bool GLContextCGL::ForceGpuSwitchIfNeeded() {
140 DCHECK(context_); 140 DCHECK(context_);
141 141
142 // The call to CGLSetVirtualScreen can hang on some AMD drivers 142 // The call to CGLSetVirtualScreen can hang on some AMD drivers
143 // http://crbug.com/227228 143 // http://crbug.com/227228
144 if (safe_to_force_gpu_switch_) { 144 if (safe_to_force_gpu_switch_) {
145 int renderer_id = share_group()->GetRendererID(); 145 int renderer_id = share_group()->GetRendererID();
146 int screen; 146 int screen;
147 CGLGetVirtualScreen(static_cast<CGLContextObj>(context_), &screen); 147 CGLGetVirtualScreen(static_cast<CGLContextObj>(context_), &screen);
148 148
149 if (g_support_renderer_switching && 149 if (g_support_renderer_switching &&
(...skipping 17 matching lines...) Expand all
167 screen_renderer_id &= kCGLRendererIDMatchingMask; 167 screen_renderer_id &= kCGLRendererIDMatchingMask;
168 if (screen_renderer_id == renderer_id) { 168 if (screen_renderer_id == renderer_id) {
169 CGLSetVirtualScreen(static_cast<CGLContextObj>(context_), i); 169 CGLSetVirtualScreen(static_cast<CGLContextObj>(context_), i);
170 screen_ = i; 170 screen_ = i;
171 break; 171 break;
172 } 172 }
173 } 173 }
174 renderer_id_ = renderer_id; 174 renderer_id_ = renderer_id;
175 } 175 }
176 } 176 }
177 return true;
178 }
179
180 bool GLContextCGL::MakeCurrent(GLSurface* surface) {
181 DCHECK(context_);
182
183 if (!ForceGpuSwitchIfNeeded())
184 return false;
177 185
178 if (IsCurrent(surface)) 186 if (IsCurrent(surface))
179 return true; 187 return true;
180 188
181 ScopedReleaseCurrent release_current; 189 ScopedReleaseCurrent release_current;
182 TRACE_EVENT0("gpu", "GLContextCGL::MakeCurrent"); 190 TRACE_EVENT0("gpu", "GLContextCGL::MakeCurrent");
183 191
184 if (CGLSetCurrentContext( 192 if (CGLSetCurrentContext(
185 static_cast<CGLContextObj>(context_)) != kCGLNoError) { 193 static_cast<CGLContextObj>(context_)) != kCGLNoError) {
186 LOG(ERROR) << "Unable to make gl context current."; 194 LOG(ERROR) << "Unable to make gl context current.";
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294 302
295 GLContextCGL::~GLContextCGL() { 303 GLContextCGL::~GLContextCGL() {
296 Destroy(); 304 Destroy();
297 } 305 }
298 306
299 GpuPreference GLContextCGL::GetGpuPreference() { 307 GpuPreference GLContextCGL::GetGpuPreference() {
300 return gpu_preference_; 308 return gpu_preference_;
301 } 309 }
302 310
303 } // namespace gfx 311 } // namespace gfx
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