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| 1 #ifndef __gl31_h_ |
| 2 #define __gl31_h_ 1 |
| 3 |
| 4 #ifdef __cplusplus |
| 5 extern "C" { |
| 6 #endif |
| 7 |
| 8 /* |
| 9 ** Copyright (c) 2013-2014 The Khronos Group Inc. |
| 10 ** |
| 11 ** Permission is hereby granted, free of charge, to any person obtaining a |
| 12 ** copy of this software and/or associated documentation files (the |
| 13 ** "Materials"), to deal in the Materials without restriction, including |
| 14 ** without limitation the rights to use, copy, modify, merge, publish, |
| 15 ** distribute, sublicense, and/or sell copies of the Materials, and to |
| 16 ** permit persons to whom the Materials are furnished to do so, subject to |
| 17 ** the following conditions: |
| 18 ** |
| 19 ** The above copyright notice and this permission notice shall be included |
| 20 ** in all copies or substantial portions of the Materials. |
| 21 ** |
| 22 ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, |
| 23 ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
| 24 ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. |
| 25 ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY |
| 26 ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
| 27 ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
| 28 ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. |
| 29 */ |
| 30 /* |
| 31 ** This header is generated from the Khronos OpenGL / OpenGL ES XML |
| 32 ** API Registry. The current version of the Registry, generator scripts |
| 33 ** used to make the header, and the header can be found at |
| 34 ** http://www.opengl.org/registry/ |
| 35 ** |
| 36 ** Khronos $Revision$ on $Date$ |
| 37 */ |
| 38 |
| 39 #include <GLES3/gl3platform.h> |
| 40 |
| 41 /* Generated on date 20141118 */ |
| 42 |
| 43 /* Generated C header for: |
| 44 * API: gles2 |
| 45 * Profile: common |
| 46 * Versions considered: 2.[0-9]|3.[01] |
| 47 * Versions emitted: .* |
| 48 * Default extensions included: None |
| 49 * Additional extensions included: _nomatch_^ |
| 50 * Extensions removed: _nomatch_^ |
| 51 */ |
| 52 |
| 53 #ifndef GL_ES_VERSION_2_0 |
| 54 #define GL_ES_VERSION_2_0 1 |
| 55 #include <KHR/khrplatform.h> |
| 56 typedef khronos_int8_t GLbyte; |
| 57 typedef khronos_float_t GLclampf; |
| 58 typedef khronos_int32_t GLfixed; |
| 59 typedef short GLshort; |
| 60 typedef unsigned short GLushort; |
| 61 typedef void GLvoid; |
| 62 typedef struct __GLsync *GLsync; |
| 63 typedef khronos_int64_t GLint64; |
| 64 typedef khronos_uint64_t GLuint64; |
| 65 typedef unsigned int GLenum; |
| 66 typedef unsigned int GLuint; |
| 67 typedef char GLchar; |
| 68 typedef khronos_float_t GLfloat; |
| 69 typedef khronos_ssize_t GLsizeiptr; |
| 70 typedef khronos_intptr_t GLintptr; |
| 71 typedef unsigned int GLbitfield; |
| 72 typedef int GLint; |
| 73 typedef unsigned char GLboolean; |
| 74 typedef int GLsizei; |
| 75 typedef khronos_uint8_t GLubyte; |
| 76 #define GL_DEPTH_BUFFER_BIT 0x00000100 |
| 77 #define GL_STENCIL_BUFFER_BIT 0x00000400 |
| 78 #define GL_COLOR_BUFFER_BIT 0x00004000 |
| 79 #define GL_FALSE 0 |
| 80 #define GL_TRUE 1 |
| 81 #define GL_POINTS 0x0000 |
| 82 #define GL_LINES 0x0001 |
| 83 #define GL_LINE_LOOP 0x0002 |
| 84 #define GL_LINE_STRIP 0x0003 |
| 85 #define GL_TRIANGLES 0x0004 |
| 86 #define GL_TRIANGLE_STRIP 0x0005 |
| 87 #define GL_TRIANGLE_FAN 0x0006 |
| 88 #define GL_ZERO 0 |
| 89 #define GL_ONE 1 |
| 90 #define GL_SRC_COLOR 0x0300 |
| 91 #define GL_ONE_MINUS_SRC_COLOR 0x0301 |
| 92 #define GL_SRC_ALPHA 0x0302 |
| 93 #define GL_ONE_MINUS_SRC_ALPHA 0x0303 |
| 94 #define GL_DST_ALPHA 0x0304 |
| 95 #define GL_ONE_MINUS_DST_ALPHA 0x0305 |
| 96 #define GL_DST_COLOR 0x0306 |
| 97 #define GL_ONE_MINUS_DST_COLOR 0x0307 |
| 98 #define GL_SRC_ALPHA_SATURATE 0x0308 |
| 99 #define GL_FUNC_ADD 0x8006 |
| 100 #define GL_BLEND_EQUATION 0x8009 |
| 101 #define GL_BLEND_EQUATION_RGB 0x8009 |
| 102 #define GL_BLEND_EQUATION_ALPHA 0x883D |
| 103 #define GL_FUNC_SUBTRACT 0x800A |
| 104 #define GL_FUNC_REVERSE_SUBTRACT 0x800B |
| 105 #define GL_BLEND_DST_RGB 0x80C8 |
| 106 #define GL_BLEND_SRC_RGB 0x80C9 |
| 107 #define GL_BLEND_DST_ALPHA 0x80CA |
| 108 #define GL_BLEND_SRC_ALPHA 0x80CB |
| 109 #define GL_CONSTANT_COLOR 0x8001 |
| 110 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 |
| 111 #define GL_CONSTANT_ALPHA 0x8003 |
| 112 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 |
| 113 #define GL_BLEND_COLOR 0x8005 |
| 114 #define GL_ARRAY_BUFFER 0x8892 |
| 115 #define GL_ELEMENT_ARRAY_BUFFER 0x8893 |
| 116 #define GL_ARRAY_BUFFER_BINDING 0x8894 |
| 117 #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 |
| 118 #define GL_STREAM_DRAW 0x88E0 |
| 119 #define GL_STATIC_DRAW 0x88E4 |
| 120 #define GL_DYNAMIC_DRAW 0x88E8 |
| 121 #define GL_BUFFER_SIZE 0x8764 |
| 122 #define GL_BUFFER_USAGE 0x8765 |
| 123 #define GL_CURRENT_VERTEX_ATTRIB 0x8626 |
| 124 #define GL_FRONT 0x0404 |
| 125 #define GL_BACK 0x0405 |
| 126 #define GL_FRONT_AND_BACK 0x0408 |
| 127 #define GL_TEXTURE_2D 0x0DE1 |
| 128 #define GL_CULL_FACE 0x0B44 |
| 129 #define GL_BLEND 0x0BE2 |
| 130 #define GL_DITHER 0x0BD0 |
| 131 #define GL_STENCIL_TEST 0x0B90 |
| 132 #define GL_DEPTH_TEST 0x0B71 |
| 133 #define GL_SCISSOR_TEST 0x0C11 |
| 134 #define GL_POLYGON_OFFSET_FILL 0x8037 |
| 135 #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E |
| 136 #define GL_SAMPLE_COVERAGE 0x80A0 |
| 137 #define GL_NO_ERROR 0 |
| 138 #define GL_INVALID_ENUM 0x0500 |
| 139 #define GL_INVALID_VALUE 0x0501 |
| 140 #define GL_INVALID_OPERATION 0x0502 |
| 141 #define GL_OUT_OF_MEMORY 0x0505 |
| 142 #define GL_CW 0x0900 |
| 143 #define GL_CCW 0x0901 |
| 144 #define GL_LINE_WIDTH 0x0B21 |
| 145 #define GL_ALIASED_POINT_SIZE_RANGE 0x846D |
| 146 #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E |
| 147 #define GL_CULL_FACE_MODE 0x0B45 |
| 148 #define GL_FRONT_FACE 0x0B46 |
| 149 #define GL_DEPTH_RANGE 0x0B70 |
| 150 #define GL_DEPTH_WRITEMASK 0x0B72 |
| 151 #define GL_DEPTH_CLEAR_VALUE 0x0B73 |
| 152 #define GL_DEPTH_FUNC 0x0B74 |
| 153 #define GL_STENCIL_CLEAR_VALUE 0x0B91 |
| 154 #define GL_STENCIL_FUNC 0x0B92 |
| 155 #define GL_STENCIL_FAIL 0x0B94 |
| 156 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 |
| 157 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 |
| 158 #define GL_STENCIL_REF 0x0B97 |
| 159 #define GL_STENCIL_VALUE_MASK 0x0B93 |
| 160 #define GL_STENCIL_WRITEMASK 0x0B98 |
| 161 #define GL_STENCIL_BACK_FUNC 0x8800 |
| 162 #define GL_STENCIL_BACK_FAIL 0x8801 |
| 163 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 |
| 164 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 |
| 165 #define GL_STENCIL_BACK_REF 0x8CA3 |
| 166 #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 |
| 167 #define GL_STENCIL_BACK_WRITEMASK 0x8CA5 |
| 168 #define GL_VIEWPORT 0x0BA2 |
| 169 #define GL_SCISSOR_BOX 0x0C10 |
| 170 #define GL_COLOR_CLEAR_VALUE 0x0C22 |
| 171 #define GL_COLOR_WRITEMASK 0x0C23 |
| 172 #define GL_UNPACK_ALIGNMENT 0x0CF5 |
| 173 #define GL_PACK_ALIGNMENT 0x0D05 |
| 174 #define GL_MAX_TEXTURE_SIZE 0x0D33 |
| 175 #define GL_MAX_VIEWPORT_DIMS 0x0D3A |
| 176 #define GL_SUBPIXEL_BITS 0x0D50 |
| 177 #define GL_RED_BITS 0x0D52 |
| 178 #define GL_GREEN_BITS 0x0D53 |
| 179 #define GL_BLUE_BITS 0x0D54 |
| 180 #define GL_ALPHA_BITS 0x0D55 |
| 181 #define GL_DEPTH_BITS 0x0D56 |
| 182 #define GL_STENCIL_BITS 0x0D57 |
| 183 #define GL_POLYGON_OFFSET_UNITS 0x2A00 |
| 184 #define GL_POLYGON_OFFSET_FACTOR 0x8038 |
| 185 #define GL_TEXTURE_BINDING_2D 0x8069 |
| 186 #define GL_SAMPLE_BUFFERS 0x80A8 |
| 187 #define GL_SAMPLES 0x80A9 |
| 188 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA |
| 189 #define GL_SAMPLE_COVERAGE_INVERT 0x80AB |
| 190 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 |
| 191 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 |
| 192 #define GL_DONT_CARE 0x1100 |
| 193 #define GL_FASTEST 0x1101 |
| 194 #define GL_NICEST 0x1102 |
| 195 #define GL_GENERATE_MIPMAP_HINT 0x8192 |
| 196 #define GL_BYTE 0x1400 |
| 197 #define GL_UNSIGNED_BYTE 0x1401 |
| 198 #define GL_SHORT 0x1402 |
| 199 #define GL_UNSIGNED_SHORT 0x1403 |
| 200 #define GL_INT 0x1404 |
| 201 #define GL_UNSIGNED_INT 0x1405 |
| 202 #define GL_FLOAT 0x1406 |
| 203 #define GL_FIXED 0x140C |
| 204 #define GL_DEPTH_COMPONENT 0x1902 |
| 205 #define GL_ALPHA 0x1906 |
| 206 #define GL_RGB 0x1907 |
| 207 #define GL_RGBA 0x1908 |
| 208 #define GL_LUMINANCE 0x1909 |
| 209 #define GL_LUMINANCE_ALPHA 0x190A |
| 210 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 |
| 211 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 |
| 212 #define GL_UNSIGNED_SHORT_5_6_5 0x8363 |
| 213 #define GL_FRAGMENT_SHADER 0x8B30 |
| 214 #define GL_VERTEX_SHADER 0x8B31 |
| 215 #define GL_MAX_VERTEX_ATTRIBS 0x8869 |
| 216 #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB |
| 217 #define GL_MAX_VARYING_VECTORS 0x8DFC |
| 218 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D |
| 219 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C |
| 220 #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 |
| 221 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD |
| 222 #define GL_SHADER_TYPE 0x8B4F |
| 223 #define GL_DELETE_STATUS 0x8B80 |
| 224 #define GL_LINK_STATUS 0x8B82 |
| 225 #define GL_VALIDATE_STATUS 0x8B83 |
| 226 #define GL_ATTACHED_SHADERS 0x8B85 |
| 227 #define GL_ACTIVE_UNIFORMS 0x8B86 |
| 228 #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 |
| 229 #define GL_ACTIVE_ATTRIBUTES 0x8B89 |
| 230 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A |
| 231 #define GL_SHADING_LANGUAGE_VERSION 0x8B8C |
| 232 #define GL_CURRENT_PROGRAM 0x8B8D |
| 233 #define GL_NEVER 0x0200 |
| 234 #define GL_LESS 0x0201 |
| 235 #define GL_EQUAL 0x0202 |
| 236 #define GL_LEQUAL 0x0203 |
| 237 #define GL_GREATER 0x0204 |
| 238 #define GL_NOTEQUAL 0x0205 |
| 239 #define GL_GEQUAL 0x0206 |
| 240 #define GL_ALWAYS 0x0207 |
| 241 #define GL_KEEP 0x1E00 |
| 242 #define GL_REPLACE 0x1E01 |
| 243 #define GL_INCR 0x1E02 |
| 244 #define GL_DECR 0x1E03 |
| 245 #define GL_INVERT 0x150A |
| 246 #define GL_INCR_WRAP 0x8507 |
| 247 #define GL_DECR_WRAP 0x8508 |
| 248 #define GL_VENDOR 0x1F00 |
| 249 #define GL_RENDERER 0x1F01 |
| 250 #define GL_VERSION 0x1F02 |
| 251 #define GL_EXTENSIONS 0x1F03 |
| 252 #define GL_NEAREST 0x2600 |
| 253 #define GL_LINEAR 0x2601 |
| 254 #define GL_NEAREST_MIPMAP_NEAREST 0x2700 |
| 255 #define GL_LINEAR_MIPMAP_NEAREST 0x2701 |
| 256 #define GL_NEAREST_MIPMAP_LINEAR 0x2702 |
| 257 #define GL_LINEAR_MIPMAP_LINEAR 0x2703 |
| 258 #define GL_TEXTURE_MAG_FILTER 0x2800 |
| 259 #define GL_TEXTURE_MIN_FILTER 0x2801 |
| 260 #define GL_TEXTURE_WRAP_S 0x2802 |
| 261 #define GL_TEXTURE_WRAP_T 0x2803 |
| 262 #define GL_TEXTURE 0x1702 |
| 263 #define GL_TEXTURE_CUBE_MAP 0x8513 |
| 264 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 |
| 265 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 |
| 266 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 |
| 267 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 |
| 268 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 |
| 269 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 |
| 270 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A |
| 271 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C |
| 272 #define GL_TEXTURE0 0x84C0 |
| 273 #define GL_TEXTURE1 0x84C1 |
| 274 #define GL_TEXTURE2 0x84C2 |
| 275 #define GL_TEXTURE3 0x84C3 |
| 276 #define GL_TEXTURE4 0x84C4 |
| 277 #define GL_TEXTURE5 0x84C5 |
| 278 #define GL_TEXTURE6 0x84C6 |
| 279 #define GL_TEXTURE7 0x84C7 |
| 280 #define GL_TEXTURE8 0x84C8 |
| 281 #define GL_TEXTURE9 0x84C9 |
| 282 #define GL_TEXTURE10 0x84CA |
| 283 #define GL_TEXTURE11 0x84CB |
| 284 #define GL_TEXTURE12 0x84CC |
| 285 #define GL_TEXTURE13 0x84CD |
| 286 #define GL_TEXTURE14 0x84CE |
| 287 #define GL_TEXTURE15 0x84CF |
| 288 #define GL_TEXTURE16 0x84D0 |
| 289 #define GL_TEXTURE17 0x84D1 |
| 290 #define GL_TEXTURE18 0x84D2 |
| 291 #define GL_TEXTURE19 0x84D3 |
| 292 #define GL_TEXTURE20 0x84D4 |
| 293 #define GL_TEXTURE21 0x84D5 |
| 294 #define GL_TEXTURE22 0x84D6 |
| 295 #define GL_TEXTURE23 0x84D7 |
| 296 #define GL_TEXTURE24 0x84D8 |
| 297 #define GL_TEXTURE25 0x84D9 |
| 298 #define GL_TEXTURE26 0x84DA |
| 299 #define GL_TEXTURE27 0x84DB |
| 300 #define GL_TEXTURE28 0x84DC |
| 301 #define GL_TEXTURE29 0x84DD |
| 302 #define GL_TEXTURE30 0x84DE |
| 303 #define GL_TEXTURE31 0x84DF |
| 304 #define GL_ACTIVE_TEXTURE 0x84E0 |
| 305 #define GL_REPEAT 0x2901 |
| 306 #define GL_CLAMP_TO_EDGE 0x812F |
| 307 #define GL_MIRRORED_REPEAT 0x8370 |
| 308 #define GL_FLOAT_VEC2 0x8B50 |
| 309 #define GL_FLOAT_VEC3 0x8B51 |
| 310 #define GL_FLOAT_VEC4 0x8B52 |
| 311 #define GL_INT_VEC2 0x8B53 |
| 312 #define GL_INT_VEC3 0x8B54 |
| 313 #define GL_INT_VEC4 0x8B55 |
| 314 #define GL_BOOL 0x8B56 |
| 315 #define GL_BOOL_VEC2 0x8B57 |
| 316 #define GL_BOOL_VEC3 0x8B58 |
| 317 #define GL_BOOL_VEC4 0x8B59 |
| 318 #define GL_FLOAT_MAT2 0x8B5A |
| 319 #define GL_FLOAT_MAT3 0x8B5B |
| 320 #define GL_FLOAT_MAT4 0x8B5C |
| 321 #define GL_SAMPLER_2D 0x8B5E |
| 322 #define GL_SAMPLER_CUBE 0x8B60 |
| 323 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 |
| 324 #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 |
| 325 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 |
| 326 #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 |
| 327 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A |
| 328 #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 |
| 329 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F |
| 330 #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A |
| 331 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B |
| 332 #define GL_COMPILE_STATUS 0x8B81 |
| 333 #define GL_INFO_LOG_LENGTH 0x8B84 |
| 334 #define GL_SHADER_SOURCE_LENGTH 0x8B88 |
| 335 #define GL_SHADER_COMPILER 0x8DFA |
| 336 #define GL_SHADER_BINARY_FORMATS 0x8DF8 |
| 337 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 |
| 338 #define GL_LOW_FLOAT 0x8DF0 |
| 339 #define GL_MEDIUM_FLOAT 0x8DF1 |
| 340 #define GL_HIGH_FLOAT 0x8DF2 |
| 341 #define GL_LOW_INT 0x8DF3 |
| 342 #define GL_MEDIUM_INT 0x8DF4 |
| 343 #define GL_HIGH_INT 0x8DF5 |
| 344 #define GL_FRAMEBUFFER 0x8D40 |
| 345 #define GL_RENDERBUFFER 0x8D41 |
| 346 #define GL_RGBA4 0x8056 |
| 347 #define GL_RGB5_A1 0x8057 |
| 348 #define GL_RGB565 0x8D62 |
| 349 #define GL_DEPTH_COMPONENT16 0x81A5 |
| 350 #define GL_STENCIL_INDEX8 0x8D48 |
| 351 #define GL_RENDERBUFFER_WIDTH 0x8D42 |
| 352 #define GL_RENDERBUFFER_HEIGHT 0x8D43 |
| 353 #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 |
| 354 #define GL_RENDERBUFFER_RED_SIZE 0x8D50 |
| 355 #define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 |
| 356 #define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 |
| 357 #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 |
| 358 #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 |
| 359 #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 |
| 360 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 |
| 361 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 |
| 362 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 |
| 363 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 |
| 364 #define GL_COLOR_ATTACHMENT0 0x8CE0 |
| 365 #define GL_DEPTH_ATTACHMENT 0x8D00 |
| 366 #define GL_STENCIL_ATTACHMENT 0x8D20 |
| 367 #define GL_NONE 0 |
| 368 #define GL_FRAMEBUFFER_COMPLETE 0x8CD5 |
| 369 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 |
| 370 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 |
| 371 #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9 |
| 372 #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD |
| 373 #define GL_FRAMEBUFFER_BINDING 0x8CA6 |
| 374 #define GL_RENDERBUFFER_BINDING 0x8CA7 |
| 375 #define GL_MAX_RENDERBUFFER_SIZE 0x84E8 |
| 376 #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 |
| 377 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); |
| 378 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); |
| 379 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index,
const GLchar *name); |
| 380 GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer); |
| 381 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer
); |
| 382 GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuff
er); |
| 383 GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture); |
| 384 GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat bl
ue, GLfloat alpha); |
| 385 GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode); |
| 386 GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum mode
Alpha); |
| 387 GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); |
| 388 GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfact
orRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); |
| 389 GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const
void *data, GLenum usage); |
| 390 GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLs
izeiptr size, const void *data); |
| 391 GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target); |
| 392 GL_APICALL void GL_APIENTRY glClear (GLbitfield mask); |
| 393 GL_APICALL void GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat bl
ue, GLfloat alpha); |
| 394 GL_APICALL void GL_APIENTRY glClearDepthf (GLfloat d); |
| 395 GL_APICALL void GL_APIENTRY glClearStencil (GLint s); |
| 396 GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboole
an blue, GLboolean alpha); |
| 397 GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader); |
| 398 GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level,
GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imag
eSize, const void *data); |
| 399 GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint leve
l, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, G
Lsizei imageSize, const void *data); |
| 400 GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum
internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); |
| 401 GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLi
nt xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); |
| 402 GL_APICALL GLuint GL_APIENTRY glCreateProgram (void); |
| 403 GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type); |
| 404 GL_APICALL void GL_APIENTRY glCullFace (GLenum mode); |
| 405 GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers); |
| 406 GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *frame
buffers); |
| 407 GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program); |
| 408 GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *rend
erbuffers); |
| 409 GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader); |
| 410 GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures)
; |
| 411 GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func); |
| 412 GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag); |
| 413 GL_APICALL void GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f); |
| 414 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader); |
| 415 GL_APICALL void GL_APIENTRY glDisable (GLenum cap); |
| 416 GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index); |
| 417 GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei coun
t); |
| 418 GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum t
ype, const void *indices); |
| 419 GL_APICALL void GL_APIENTRY glEnable (GLenum cap); |
| 420 GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index); |
| 421 GL_APICALL void GL_APIENTRY glFinish (void); |
| 422 GL_APICALL void GL_APIENTRY glFlush (void); |
| 423 GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum att
achment, GLenum renderbuffertarget, GLuint renderbuffer); |
| 424 GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attach
ment, GLenum textarget, GLuint texture, GLint level); |
| 425 GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode); |
| 426 GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers); |
| 427 GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target); |
| 428 GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers); |
| 429 GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers
); |
| 430 GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures); |
| 431 GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLs
izei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); |
| 432 GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GL
sizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); |
| 433 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCou
nt, GLsizei *count, GLuint *shaders); |
| 434 GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar *
name); |
| 435 GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *data); |
| 436 GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname,
GLint *params); |
| 437 GL_APICALL GLenum GL_APIENTRY glGetError (void); |
| 438 GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *data); |
| 439 GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target
, GLenum attachment, GLenum pname, GLint *params); |
| 440 GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *data); |
| 441 GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint
*params); |
| 442 GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize
, GLsizei *length, GLchar *infoLog); |
| 443 GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum
pname, GLint *params); |
| 444 GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *p
arams); |
| 445 GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize,
GLsizei *length, GLchar *infoLog); |
| 446 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenu
m precisiontype, GLint *range, GLint *precision); |
| 447 GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, G
Lsizei *length, GLchar *source); |
| 448 GL_APICALL const GLubyte *GL_APIENTRY glGetString (GLenum name); |
| 449 GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GL
float *params); |
| 450 GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GL
int *params); |
| 451 GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfl
oat *params); |
| 452 GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLin
t *params); |
| 453 GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar
*name); |
| 454 GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLf
loat *params); |
| 455 GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLi
nt *params); |
| 456 GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pnam
e, void **pointer); |
| 457 GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode); |
| 458 GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer); |
| 459 GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap); |
| 460 GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer); |
| 461 GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program); |
| 462 GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer); |
| 463 GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader); |
| 464 GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture); |
| 465 GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width); |
| 466 GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program); |
| 467 GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param); |
| 468 GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units); |
| 469 GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsiz
ei height, GLenum format, GLenum type, void *pixels); |
| 470 GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void); |
| 471 GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum interna
lformat, GLsizei width, GLsizei height); |
| 472 GL_APICALL void GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert); |
| 473 GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei
height); |
| 474 GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders
, GLenum binaryformat, const void *binary, GLsizei length); |
| 475 GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const
GLchar *const*string, const GLint *length); |
| 476 GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); |
| 477 GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLi
nt ref, GLuint mask); |
| 478 GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask); |
| 479 GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask); |
| 480 GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass
); |
| 481 GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLen
um dpfail, GLenum dppass); |
| 482 GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint inte
rnalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum t
ype, const void *pixels); |
| 483 GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloa
t param); |
| 484 GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const
GLfloat *params); |
| 485 GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint
param); |
| 486 GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const
GLint *params); |
| 487 GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint x
offset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type
, const void *pixels); |
| 488 GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat v0); |
| 489 GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const G
Lfloat *value); |
| 490 GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint v0); |
| 491 GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const G
Lint *value); |
| 492 GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1)
; |
| 493 GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const G
Lfloat *value); |
| 494 GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint v0, GLint v1); |
| 495 GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const G
Lint *value); |
| 496 GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1,
GLfloat v2); |
| 497 GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const G
Lfloat *value); |
| 498 GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLi
nt v2); |
| 499 GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const G
Lint *value); |
| 500 GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1,
GLfloat v2, GLfloat v3); |
| 501 GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const G
Lfloat *value); |
| 502 GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLi
nt v2, GLint v3); |
| 503 GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const G
Lint *value); |
| 504 GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, G
Lboolean transpose, const GLfloat *value); |
| 505 GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, G
Lboolean transpose, const GLfloat *value); |
| 506 GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, G
Lboolean transpose, const GLfloat *value); |
| 507 GL_APICALL void GL_APIENTRY glUseProgram (GLuint program); |
| 508 GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program); |
| 509 GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint index, GLfloat x); |
| 510 GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v); |
| 511 GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y
); |
| 512 GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v); |
| 513 GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y
, GLfloat z); |
| 514 GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v); |
| 515 GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y
, GLfloat z, GLfloat w); |
| 516 GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v); |
| 517 GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLe
num type, GLboolean normalized, GLsizei stride, const void *pointer); |
| 518 GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei
height); |
| 519 #endif /* GL_ES_VERSION_2_0 */ |
| 520 |
| 521 #ifndef GL_ES_VERSION_3_0 |
| 522 #define GL_ES_VERSION_3_0 1 |
| 523 typedef unsigned short GLhalf; |
| 524 #define GL_READ_BUFFER 0x0C02 |
| 525 #define GL_UNPACK_ROW_LENGTH 0x0CF2 |
| 526 #define GL_UNPACK_SKIP_ROWS 0x0CF3 |
| 527 #define GL_UNPACK_SKIP_PIXELS 0x0CF4 |
| 528 #define GL_PACK_ROW_LENGTH 0x0D02 |
| 529 #define GL_PACK_SKIP_ROWS 0x0D03 |
| 530 #define GL_PACK_SKIP_PIXELS 0x0D04 |
| 531 #define GL_COLOR 0x1800 |
| 532 #define GL_DEPTH 0x1801 |
| 533 #define GL_STENCIL 0x1802 |
| 534 #define GL_RED 0x1903 |
| 535 #define GL_RGB8 0x8051 |
| 536 #define GL_RGBA8 0x8058 |
| 537 #define GL_RGB10_A2 0x8059 |
| 538 #define GL_TEXTURE_BINDING_3D 0x806A |
| 539 #define GL_UNPACK_SKIP_IMAGES 0x806D |
| 540 #define GL_UNPACK_IMAGE_HEIGHT 0x806E |
| 541 #define GL_TEXTURE_3D 0x806F |
| 542 #define GL_TEXTURE_WRAP_R 0x8072 |
| 543 #define GL_MAX_3D_TEXTURE_SIZE 0x8073 |
| 544 #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 |
| 545 #define GL_MAX_ELEMENTS_VERTICES 0x80E8 |
| 546 #define GL_MAX_ELEMENTS_INDICES 0x80E9 |
| 547 #define GL_TEXTURE_MIN_LOD 0x813A |
| 548 #define GL_TEXTURE_MAX_LOD 0x813B |
| 549 #define GL_TEXTURE_BASE_LEVEL 0x813C |
| 550 #define GL_TEXTURE_MAX_LEVEL 0x813D |
| 551 #define GL_MIN 0x8007 |
| 552 #define GL_MAX 0x8008 |
| 553 #define GL_DEPTH_COMPONENT24 0x81A6 |
| 554 #define GL_MAX_TEXTURE_LOD_BIAS 0x84FD |
| 555 #define GL_TEXTURE_COMPARE_MODE 0x884C |
| 556 #define GL_TEXTURE_COMPARE_FUNC 0x884D |
| 557 #define GL_CURRENT_QUERY 0x8865 |
| 558 #define GL_QUERY_RESULT 0x8866 |
| 559 #define GL_QUERY_RESULT_AVAILABLE 0x8867 |
| 560 #define GL_BUFFER_MAPPED 0x88BC |
| 561 #define GL_BUFFER_MAP_POINTER 0x88BD |
| 562 #define GL_STREAM_READ 0x88E1 |
| 563 #define GL_STREAM_COPY 0x88E2 |
| 564 #define GL_STATIC_READ 0x88E5 |
| 565 #define GL_STATIC_COPY 0x88E6 |
| 566 #define GL_DYNAMIC_READ 0x88E9 |
| 567 #define GL_DYNAMIC_COPY 0x88EA |
| 568 #define GL_MAX_DRAW_BUFFERS 0x8824 |
| 569 #define GL_DRAW_BUFFER0 0x8825 |
| 570 #define GL_DRAW_BUFFER1 0x8826 |
| 571 #define GL_DRAW_BUFFER2 0x8827 |
| 572 #define GL_DRAW_BUFFER3 0x8828 |
| 573 #define GL_DRAW_BUFFER4 0x8829 |
| 574 #define GL_DRAW_BUFFER5 0x882A |
| 575 #define GL_DRAW_BUFFER6 0x882B |
| 576 #define GL_DRAW_BUFFER7 0x882C |
| 577 #define GL_DRAW_BUFFER8 0x882D |
| 578 #define GL_DRAW_BUFFER9 0x882E |
| 579 #define GL_DRAW_BUFFER10 0x882F |
| 580 #define GL_DRAW_BUFFER11 0x8830 |
| 581 #define GL_DRAW_BUFFER12 0x8831 |
| 582 #define GL_DRAW_BUFFER13 0x8832 |
| 583 #define GL_DRAW_BUFFER14 0x8833 |
| 584 #define GL_DRAW_BUFFER15 0x8834 |
| 585 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 |
| 586 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A |
| 587 #define GL_SAMPLER_3D 0x8B5F |
| 588 #define GL_SAMPLER_2D_SHADOW 0x8B62 |
| 589 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B |
| 590 #define GL_PIXEL_PACK_BUFFER 0x88EB |
| 591 #define GL_PIXEL_UNPACK_BUFFER 0x88EC |
| 592 #define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED |
| 593 #define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF |
| 594 #define GL_FLOAT_MAT2x3 0x8B65 |
| 595 #define GL_FLOAT_MAT2x4 0x8B66 |
| 596 #define GL_FLOAT_MAT3x2 0x8B67 |
| 597 #define GL_FLOAT_MAT3x4 0x8B68 |
| 598 #define GL_FLOAT_MAT4x2 0x8B69 |
| 599 #define GL_FLOAT_MAT4x3 0x8B6A |
| 600 #define GL_SRGB 0x8C40 |
| 601 #define GL_SRGB8 0x8C41 |
| 602 #define GL_SRGB8_ALPHA8 0x8C43 |
| 603 #define GL_COMPARE_REF_TO_TEXTURE 0x884E |
| 604 #define GL_MAJOR_VERSION 0x821B |
| 605 #define GL_MINOR_VERSION 0x821C |
| 606 #define GL_NUM_EXTENSIONS 0x821D |
| 607 #define GL_RGBA32F 0x8814 |
| 608 #define GL_RGB32F 0x8815 |
| 609 #define GL_RGBA16F 0x881A |
| 610 #define GL_RGB16F 0x881B |
| 611 #define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD |
| 612 #define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF |
| 613 #define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 |
| 614 #define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 |
| 615 #define GL_MAX_VARYING_COMPONENTS 0x8B4B |
| 616 #define GL_TEXTURE_2D_ARRAY 0x8C1A |
| 617 #define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D |
| 618 #define GL_R11F_G11F_B10F 0x8C3A |
| 619 #define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B |
| 620 #define GL_RGB9_E5 0x8C3D |
| 621 #define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E |
| 622 #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 |
| 623 #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F |
| 624 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 |
| 625 #define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 |
| 626 #define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 |
| 627 #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 |
| 628 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 |
| 629 #define GL_RASTERIZER_DISCARD 0x8C89 |
| 630 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A |
| 631 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B |
| 632 #define GL_INTERLEAVED_ATTRIBS 0x8C8C |
| 633 #define GL_SEPARATE_ATTRIBS 0x8C8D |
| 634 #define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E |
| 635 #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F |
| 636 #define GL_RGBA32UI 0x8D70 |
| 637 #define GL_RGB32UI 0x8D71 |
| 638 #define GL_RGBA16UI 0x8D76 |
| 639 #define GL_RGB16UI 0x8D77 |
| 640 #define GL_RGBA8UI 0x8D7C |
| 641 #define GL_RGB8UI 0x8D7D |
| 642 #define GL_RGBA32I 0x8D82 |
| 643 #define GL_RGB32I 0x8D83 |
| 644 #define GL_RGBA16I 0x8D88 |
| 645 #define GL_RGB16I 0x8D89 |
| 646 #define GL_RGBA8I 0x8D8E |
| 647 #define GL_RGB8I 0x8D8F |
| 648 #define GL_RED_INTEGER 0x8D94 |
| 649 #define GL_RGB_INTEGER 0x8D98 |
| 650 #define GL_RGBA_INTEGER 0x8D99 |
| 651 #define GL_SAMPLER_2D_ARRAY 0x8DC1 |
| 652 #define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 |
| 653 #define GL_SAMPLER_CUBE_SHADOW 0x8DC5 |
| 654 #define GL_UNSIGNED_INT_VEC2 0x8DC6 |
| 655 #define GL_UNSIGNED_INT_VEC3 0x8DC7 |
| 656 #define GL_UNSIGNED_INT_VEC4 0x8DC8 |
| 657 #define GL_INT_SAMPLER_2D 0x8DCA |
| 658 #define GL_INT_SAMPLER_3D 0x8DCB |
| 659 #define GL_INT_SAMPLER_CUBE 0x8DCC |
| 660 #define GL_INT_SAMPLER_2D_ARRAY 0x8DCF |
| 661 #define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 |
| 662 #define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 |
| 663 #define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 |
| 664 #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 |
| 665 #define GL_BUFFER_ACCESS_FLAGS 0x911F |
| 666 #define GL_BUFFER_MAP_LENGTH 0x9120 |
| 667 #define GL_BUFFER_MAP_OFFSET 0x9121 |
| 668 #define GL_DEPTH_COMPONENT32F 0x8CAC |
| 669 #define GL_DEPTH32F_STENCIL8 0x8CAD |
| 670 #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD |
| 671 #define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 |
| 672 #define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 |
| 673 #define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 |
| 674 #define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 |
| 675 #define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 |
| 676 #define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 |
| 677 #define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 |
| 678 #define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 |
| 679 #define GL_FRAMEBUFFER_DEFAULT 0x8218 |
| 680 #define GL_FRAMEBUFFER_UNDEFINED 0x8219 |
| 681 #define GL_DEPTH_STENCIL_ATTACHMENT 0x821A |
| 682 #define GL_DEPTH_STENCIL 0x84F9 |
| 683 #define GL_UNSIGNED_INT_24_8 0x84FA |
| 684 #define GL_DEPTH24_STENCIL8 0x88F0 |
| 685 #define GL_UNSIGNED_NORMALIZED 0x8C17 |
| 686 #define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 |
| 687 #define GL_READ_FRAMEBUFFER 0x8CA8 |
| 688 #define GL_DRAW_FRAMEBUFFER 0x8CA9 |
| 689 #define GL_READ_FRAMEBUFFER_BINDING 0x8CAA |
| 690 #define GL_RENDERBUFFER_SAMPLES 0x8CAB |
| 691 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 |
| 692 #define GL_MAX_COLOR_ATTACHMENTS 0x8CDF |
| 693 #define GL_COLOR_ATTACHMENT1 0x8CE1 |
| 694 #define GL_COLOR_ATTACHMENT2 0x8CE2 |
| 695 #define GL_COLOR_ATTACHMENT3 0x8CE3 |
| 696 #define GL_COLOR_ATTACHMENT4 0x8CE4 |
| 697 #define GL_COLOR_ATTACHMENT5 0x8CE5 |
| 698 #define GL_COLOR_ATTACHMENT6 0x8CE6 |
| 699 #define GL_COLOR_ATTACHMENT7 0x8CE7 |
| 700 #define GL_COLOR_ATTACHMENT8 0x8CE8 |
| 701 #define GL_COLOR_ATTACHMENT9 0x8CE9 |
| 702 #define GL_COLOR_ATTACHMENT10 0x8CEA |
| 703 #define GL_COLOR_ATTACHMENT11 0x8CEB |
| 704 #define GL_COLOR_ATTACHMENT12 0x8CEC |
| 705 #define GL_COLOR_ATTACHMENT13 0x8CED |
| 706 #define GL_COLOR_ATTACHMENT14 0x8CEE |
| 707 #define GL_COLOR_ATTACHMENT15 0x8CEF |
| 708 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 |
| 709 #define GL_MAX_SAMPLES 0x8D57 |
| 710 #define GL_HALF_FLOAT 0x140B |
| 711 #define GL_MAP_READ_BIT 0x0001 |
| 712 #define GL_MAP_WRITE_BIT 0x0002 |
| 713 #define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 |
| 714 #define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 |
| 715 #define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 |
| 716 #define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 |
| 717 #define GL_RG 0x8227 |
| 718 #define GL_RG_INTEGER 0x8228 |
| 719 #define GL_R8 0x8229 |
| 720 #define GL_RG8 0x822B |
| 721 #define GL_R16F 0x822D |
| 722 #define GL_R32F 0x822E |
| 723 #define GL_RG16F 0x822F |
| 724 #define GL_RG32F 0x8230 |
| 725 #define GL_R8I 0x8231 |
| 726 #define GL_R8UI 0x8232 |
| 727 #define GL_R16I 0x8233 |
| 728 #define GL_R16UI 0x8234 |
| 729 #define GL_R32I 0x8235 |
| 730 #define GL_R32UI 0x8236 |
| 731 #define GL_RG8I 0x8237 |
| 732 #define GL_RG8UI 0x8238 |
| 733 #define GL_RG16I 0x8239 |
| 734 #define GL_RG16UI 0x823A |
| 735 #define GL_RG32I 0x823B |
| 736 #define GL_RG32UI 0x823C |
| 737 #define GL_VERTEX_ARRAY_BINDING 0x85B5 |
| 738 #define GL_R8_SNORM 0x8F94 |
| 739 #define GL_RG8_SNORM 0x8F95 |
| 740 #define GL_RGB8_SNORM 0x8F96 |
| 741 #define GL_RGBA8_SNORM 0x8F97 |
| 742 #define GL_SIGNED_NORMALIZED 0x8F9C |
| 743 #define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 |
| 744 #define GL_COPY_READ_BUFFER 0x8F36 |
| 745 #define GL_COPY_WRITE_BUFFER 0x8F37 |
| 746 #define GL_COPY_READ_BUFFER_BINDING 0x8F36 |
| 747 #define GL_COPY_WRITE_BUFFER_BINDING 0x8F37 |
| 748 #define GL_UNIFORM_BUFFER 0x8A11 |
| 749 #define GL_UNIFORM_BUFFER_BINDING 0x8A28 |
| 750 #define GL_UNIFORM_BUFFER_START 0x8A29 |
| 751 #define GL_UNIFORM_BUFFER_SIZE 0x8A2A |
| 752 #define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B |
| 753 #define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D |
| 754 #define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E |
| 755 #define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F |
| 756 #define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 |
| 757 #define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 |
| 758 #define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 |
| 759 #define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 |
| 760 #define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 |
| 761 #define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 |
| 762 #define GL_UNIFORM_TYPE 0x8A37 |
| 763 #define GL_UNIFORM_SIZE 0x8A38 |
| 764 #define GL_UNIFORM_NAME_LENGTH 0x8A39 |
| 765 #define GL_UNIFORM_BLOCK_INDEX 0x8A3A |
| 766 #define GL_UNIFORM_OFFSET 0x8A3B |
| 767 #define GL_UNIFORM_ARRAY_STRIDE 0x8A3C |
| 768 #define GL_UNIFORM_MATRIX_STRIDE 0x8A3D |
| 769 #define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E |
| 770 #define GL_UNIFORM_BLOCK_BINDING 0x8A3F |
| 771 #define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 |
| 772 #define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 |
| 773 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 |
| 774 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 |
| 775 #define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 |
| 776 #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 |
| 777 #define GL_INVALID_INDEX 0xFFFFFFFFu |
| 778 #define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 |
| 779 #define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 |
| 780 #define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 |
| 781 #define GL_OBJECT_TYPE 0x9112 |
| 782 #define GL_SYNC_CONDITION 0x9113 |
| 783 #define GL_SYNC_STATUS 0x9114 |
| 784 #define GL_SYNC_FLAGS 0x9115 |
| 785 #define GL_SYNC_FENCE 0x9116 |
| 786 #define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 |
| 787 #define GL_UNSIGNALED 0x9118 |
| 788 #define GL_SIGNALED 0x9119 |
| 789 #define GL_ALREADY_SIGNALED 0x911A |
| 790 #define GL_TIMEOUT_EXPIRED 0x911B |
| 791 #define GL_CONDITION_SATISFIED 0x911C |
| 792 #define GL_WAIT_FAILED 0x911D |
| 793 #define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 |
| 794 #define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull |
| 795 #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE |
| 796 #define GL_ANY_SAMPLES_PASSED 0x8C2F |
| 797 #define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A |
| 798 #define GL_SAMPLER_BINDING 0x8919 |
| 799 #define GL_RGB10_A2UI 0x906F |
| 800 #define GL_TEXTURE_SWIZZLE_R 0x8E42 |
| 801 #define GL_TEXTURE_SWIZZLE_G 0x8E43 |
| 802 #define GL_TEXTURE_SWIZZLE_B 0x8E44 |
| 803 #define GL_TEXTURE_SWIZZLE_A 0x8E45 |
| 804 #define GL_GREEN 0x1904 |
| 805 #define GL_BLUE 0x1905 |
| 806 #define GL_INT_2_10_10_10_REV 0x8D9F |
| 807 #define GL_TRANSFORM_FEEDBACK 0x8E22 |
| 808 #define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23 |
| 809 #define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24 |
| 810 #define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25 |
| 811 #define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 |
| 812 #define GL_PROGRAM_BINARY_LENGTH 0x8741 |
| 813 #define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE |
| 814 #define GL_PROGRAM_BINARY_FORMATS 0x87FF |
| 815 #define GL_COMPRESSED_R11_EAC 0x9270 |
| 816 #define GL_COMPRESSED_SIGNED_R11_EAC 0x9271 |
| 817 #define GL_COMPRESSED_RG11_EAC 0x9272 |
| 818 #define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273 |
| 819 #define GL_COMPRESSED_RGB8_ETC2 0x9274 |
| 820 #define GL_COMPRESSED_SRGB8_ETC2 0x9275 |
| 821 #define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 |
| 822 #define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 |
| 823 #define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 |
| 824 #define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279 |
| 825 #define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F |
| 826 #define GL_MAX_ELEMENT_INDEX 0x8D6B |
| 827 #define GL_NUM_SAMPLE_COUNTS 0x9380 |
| 828 #define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF |
| 829 GL_APICALL void GL_APIENTRY glReadBuffer (GLenum src); |
| 830 GL_APICALL void GL_APIENTRY glDrawRangeElements (GLenum mode, GLuint start, GLui
nt end, GLsizei count, GLenum type, const void *indices); |
| 831 GL_APICALL void GL_APIENTRY glTexImage3D (GLenum target, GLint level, GLint inte
rnalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum f
ormat, GLenum type, const void *pixels); |
| 832 GL_APICALL void GL_APIENTRY glTexSubImage3D (GLenum target, GLint level, GLint x
offset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei dep
th, GLenum format, GLenum type, const void *pixels); |
| 833 GL_APICALL void GL_APIENTRY glCopyTexSubImage3D (GLenum target, GLint level, GLi
nt xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsiz
ei height); |
| 834 GL_APICALL void GL_APIENTRY glCompressedTexImage3D (GLenum target, GLint level,
GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint borde
r, GLsizei imageSize, const void *data); |
| 835 GL_APICALL void GL_APIENTRY glCompressedTexSubImage3D (GLenum target, GLint leve
l, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, G
Lsizei depth, GLenum format, GLsizei imageSize, const void *data); |
| 836 GL_APICALL void GL_APIENTRY glGenQueries (GLsizei n, GLuint *ids); |
| 837 GL_APICALL void GL_APIENTRY glDeleteQueries (GLsizei n, const GLuint *ids); |
| 838 GL_APICALL GLboolean GL_APIENTRY glIsQuery (GLuint id); |
| 839 GL_APICALL void GL_APIENTRY glBeginQuery (GLenum target, GLuint id); |
| 840 GL_APICALL void GL_APIENTRY glEndQuery (GLenum target); |
| 841 GL_APICALL void GL_APIENTRY glGetQueryiv (GLenum target, GLenum pname, GLint *pa
rams); |
| 842 GL_APICALL void GL_APIENTRY glGetQueryObjectuiv (GLuint id, GLenum pname, GLuint
*params); |
| 843 GL_APICALL GLboolean GL_APIENTRY glUnmapBuffer (GLenum target); |
| 844 GL_APICALL void GL_APIENTRY glGetBufferPointerv (GLenum target, GLenum pname, vo
id **params); |
| 845 GL_APICALL void GL_APIENTRY glDrawBuffers (GLsizei n, const GLenum *bufs); |
| 846 GL_APICALL void GL_APIENTRY glUniformMatrix2x3fv (GLint location, GLsizei count,
GLboolean transpose, const GLfloat *value); |
| 847 GL_APICALL void GL_APIENTRY glUniformMatrix3x2fv (GLint location, GLsizei count,
GLboolean transpose, const GLfloat *value); |
| 848 GL_APICALL void GL_APIENTRY glUniformMatrix2x4fv (GLint location, GLsizei count,
GLboolean transpose, const GLfloat *value); |
| 849 GL_APICALL void GL_APIENTRY glUniformMatrix4x2fv (GLint location, GLsizei count,
GLboolean transpose, const GLfloat *value); |
| 850 GL_APICALL void GL_APIENTRY glUniformMatrix3x4fv (GLint location, GLsizei count,
GLboolean transpose, const GLfloat *value); |
| 851 GL_APICALL void GL_APIENTRY glUniformMatrix4x3fv (GLint location, GLsizei count,
GLboolean transpose, const GLfloat *value); |
| 852 GL_APICALL void GL_APIENTRY glBlitFramebuffer (GLint srcX0, GLint srcY0, GLint s
rcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfiel
d mask, GLenum filter); |
| 853 GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisample (GLenum target, GLs
izei samples, GLenum internalformat, GLsizei width, GLsizei height); |
| 854 GL_APICALL void GL_APIENTRY glFramebufferTextureLayer (GLenum target, GLenum att
achment, GLuint texture, GLint level, GLint layer); |
| 855 GL_APICALL void *GL_APIENTRY glMapBufferRange (GLenum target, GLintptr offset, G
Lsizeiptr length, GLbitfield access); |
| 856 GL_APICALL void GL_APIENTRY glFlushMappedBufferRange (GLenum target, GLintptr of
fset, GLsizeiptr length); |
| 857 GL_APICALL void GL_APIENTRY glBindVertexArray (GLuint array); |
| 858 GL_APICALL void GL_APIENTRY glDeleteVertexArrays (GLsizei n, const GLuint *array
s); |
| 859 GL_APICALL void GL_APIENTRY glGenVertexArrays (GLsizei n, GLuint *arrays); |
| 860 GL_APICALL GLboolean GL_APIENTRY glIsVertexArray (GLuint array); |
| 861 GL_APICALL void GL_APIENTRY glGetIntegeri_v (GLenum target, GLuint index, GLint
*data); |
| 862 GL_APICALL void GL_APIENTRY glBeginTransformFeedback (GLenum primitiveMode); |
| 863 GL_APICALL void GL_APIENTRY glEndTransformFeedback (void); |
| 864 GL_APICALL void GL_APIENTRY glBindBufferRange (GLenum target, GLuint index, GLui
nt buffer, GLintptr offset, GLsizeiptr size); |
| 865 GL_APICALL void GL_APIENTRY glBindBufferBase (GLenum target, GLuint index, GLuin
t buffer); |
| 866 GL_APICALL void GL_APIENTRY glTransformFeedbackVaryings (GLuint program, GLsizei
count, const GLchar *const*varyings, GLenum bufferMode); |
| 867 GL_APICALL void GL_APIENTRY glGetTransformFeedbackVarying (GLuint program, GLuin
t index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *
name); |
| 868 GL_APICALL void GL_APIENTRY glVertexAttribIPointer (GLuint index, GLint size, GL
enum type, GLsizei stride, const void *pointer); |
| 869 GL_APICALL void GL_APIENTRY glGetVertexAttribIiv (GLuint index, GLenum pname, GL
int *params); |
| 870 GL_APICALL void GL_APIENTRY glGetVertexAttribIuiv (GLuint index, GLenum pname, G
Luint *params); |
| 871 GL_APICALL void GL_APIENTRY glVertexAttribI4i (GLuint index, GLint x, GLint y, G
Lint z, GLint w); |
| 872 GL_APICALL void GL_APIENTRY glVertexAttribI4ui (GLuint index, GLuint x, GLuint y
, GLuint z, GLuint w); |
| 873 GL_APICALL void GL_APIENTRY glVertexAttribI4iv (GLuint index, const GLint *v); |
| 874 GL_APICALL void GL_APIENTRY glVertexAttribI4uiv (GLuint index, const GLuint *v); |
| 875 GL_APICALL void GL_APIENTRY glGetUniformuiv (GLuint program, GLint location, GLu
int *params); |
| 876 GL_APICALL GLint GL_APIENTRY glGetFragDataLocation (GLuint program, const GLchar
*name); |
| 877 GL_APICALL void GL_APIENTRY glUniform1ui (GLint location, GLuint v0); |
| 878 GL_APICALL void GL_APIENTRY glUniform2ui (GLint location, GLuint v0, GLuint v1); |
| 879 GL_APICALL void GL_APIENTRY glUniform3ui (GLint location, GLuint v0, GLuint v1,
GLuint v2); |
| 880 GL_APICALL void GL_APIENTRY glUniform4ui (GLint location, GLuint v0, GLuint v1,
GLuint v2, GLuint v3); |
| 881 GL_APICALL void GL_APIENTRY glUniform1uiv (GLint location, GLsizei count, const
GLuint *value); |
| 882 GL_APICALL void GL_APIENTRY glUniform2uiv (GLint location, GLsizei count, const
GLuint *value); |
| 883 GL_APICALL void GL_APIENTRY glUniform3uiv (GLint location, GLsizei count, const
GLuint *value); |
| 884 GL_APICALL void GL_APIENTRY glUniform4uiv (GLint location, GLsizei count, const
GLuint *value); |
| 885 GL_APICALL void GL_APIENTRY glClearBufferiv (GLenum buffer, GLint drawbuffer, co
nst GLint *value); |
| 886 GL_APICALL void GL_APIENTRY glClearBufferuiv (GLenum buffer, GLint drawbuffer, c
onst GLuint *value); |
| 887 GL_APICALL void GL_APIENTRY glClearBufferfv (GLenum buffer, GLint drawbuffer, co
nst GLfloat *value); |
| 888 GL_APICALL void GL_APIENTRY glClearBufferfi (GLenum buffer, GLint drawbuffer, GL
float depth, GLint stencil); |
| 889 GL_APICALL const GLubyte *GL_APIENTRY glGetStringi (GLenum name, GLuint index); |
| 890 GL_APICALL void GL_APIENTRY glCopyBufferSubData (GLenum readTarget, GLenum write
Target, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); |
| 891 GL_APICALL void GL_APIENTRY glGetUniformIndices (GLuint program, GLsizei uniform
Count, const GLchar *const*uniformNames, GLuint *uniformIndices); |
| 892 GL_APICALL void GL_APIENTRY glGetActiveUniformsiv (GLuint program, GLsizei unifo
rmCount, const GLuint *uniformIndices, GLenum pname, GLint *params); |
| 893 GL_APICALL GLuint GL_APIENTRY glGetUniformBlockIndex (GLuint program, const GLch
ar *uniformBlockName); |
| 894 GL_APICALL void GL_APIENTRY glGetActiveUniformBlockiv (GLuint program, GLuint un
iformBlockIndex, GLenum pname, GLint *params); |
| 895 GL_APICALL void GL_APIENTRY glGetActiveUniformBlockName (GLuint program, GLuint
uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); |
| 896 GL_APICALL void GL_APIENTRY glUniformBlockBinding (GLuint program, GLuint unifor
mBlockIndex, GLuint uniformBlockBinding); |
| 897 GL_APICALL void GL_APIENTRY glDrawArraysInstanced (GLenum mode, GLint first, GLs
izei count, GLsizei instancecount); |
| 898 GL_APICALL void GL_APIENTRY glDrawElementsInstanced (GLenum mode, GLsizei count,
GLenum type, const void *indices, GLsizei instancecount); |
| 899 GL_APICALL GLsync GL_APIENTRY glFenceSync (GLenum condition, GLbitfield flags); |
| 900 GL_APICALL GLboolean GL_APIENTRY glIsSync (GLsync sync); |
| 901 GL_APICALL void GL_APIENTRY glDeleteSync (GLsync sync); |
| 902 GL_APICALL GLenum GL_APIENTRY glClientWaitSync (GLsync sync, GLbitfield flags, G
Luint64 timeout); |
| 903 GL_APICALL void GL_APIENTRY glWaitSync (GLsync sync, GLbitfield flags, GLuint64
timeout); |
| 904 GL_APICALL void GL_APIENTRY glGetInteger64v (GLenum pname, GLint64 *data); |
| 905 GL_APICALL void GL_APIENTRY glGetSynciv (GLsync sync, GLenum pname, GLsizei bufS
ize, GLsizei *length, GLint *values); |
| 906 GL_APICALL void GL_APIENTRY glGetInteger64i_v (GLenum target, GLuint index, GLin
t64 *data); |
| 907 GL_APICALL void GL_APIENTRY glGetBufferParameteri64v (GLenum target, GLenum pnam
e, GLint64 *params); |
| 908 GL_APICALL void GL_APIENTRY glGenSamplers (GLsizei count, GLuint *samplers); |
| 909 GL_APICALL void GL_APIENTRY glDeleteSamplers (GLsizei count, const GLuint *sampl
ers); |
| 910 GL_APICALL GLboolean GL_APIENTRY glIsSampler (GLuint sampler); |
| 911 GL_APICALL void GL_APIENTRY glBindSampler (GLuint unit, GLuint sampler); |
| 912 GL_APICALL void GL_APIENTRY glSamplerParameteri (GLuint sampler, GLenum pname, G
Lint param); |
| 913 GL_APICALL void GL_APIENTRY glSamplerParameteriv (GLuint sampler, GLenum pname,
const GLint *param); |
| 914 GL_APICALL void GL_APIENTRY glSamplerParameterf (GLuint sampler, GLenum pname, G
Lfloat param); |
| 915 GL_APICALL void GL_APIENTRY glSamplerParameterfv (GLuint sampler, GLenum pname,
const GLfloat *param); |
| 916 GL_APICALL void GL_APIENTRY glGetSamplerParameteriv (GLuint sampler, GLenum pnam
e, GLint *params); |
| 917 GL_APICALL void GL_APIENTRY glGetSamplerParameterfv (GLuint sampler, GLenum pnam
e, GLfloat *params); |
| 918 GL_APICALL void GL_APIENTRY glVertexAttribDivisor (GLuint index, GLuint divisor)
; |
| 919 GL_APICALL void GL_APIENTRY glBindTransformFeedback (GLenum target, GLuint id); |
| 920 GL_APICALL void GL_APIENTRY glDeleteTransformFeedbacks (GLsizei n, const GLuint
*ids); |
| 921 GL_APICALL void GL_APIENTRY glGenTransformFeedbacks (GLsizei n, GLuint *ids); |
| 922 GL_APICALL GLboolean GL_APIENTRY glIsTransformFeedback (GLuint id); |
| 923 GL_APICALL void GL_APIENTRY glPauseTransformFeedback (void); |
| 924 GL_APICALL void GL_APIENTRY glResumeTransformFeedback (void); |
| 925 GL_APICALL void GL_APIENTRY glGetProgramBinary (GLuint program, GLsizei bufSize,
GLsizei *length, GLenum *binaryFormat, void *binary); |
| 926 GL_APICALL void GL_APIENTRY glProgramBinary (GLuint program, GLenum binaryFormat
, const void *binary, GLsizei length); |
| 927 GL_APICALL void GL_APIENTRY glProgramParameteri (GLuint program, GLenum pname, G
Lint value); |
| 928 GL_APICALL void GL_APIENTRY glInvalidateFramebuffer (GLenum target, GLsizei numA
ttachments, const GLenum *attachments); |
| 929 GL_APICALL void GL_APIENTRY glInvalidateSubFramebuffer (GLenum target, GLsizei n
umAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsiz
ei height); |
| 930 GL_APICALL void GL_APIENTRY glTexStorage2D (GLenum target, GLsizei levels, GLenu
m internalformat, GLsizei width, GLsizei height); |
| 931 GL_APICALL void GL_APIENTRY glTexStorage3D (GLenum target, GLsizei levels, GLenu
m internalformat, GLsizei width, GLsizei height, GLsizei depth); |
| 932 GL_APICALL void GL_APIENTRY glGetInternalformativ (GLenum target, GLenum interna
lformat, GLenum pname, GLsizei bufSize, GLint *params); |
| 933 #endif /* GL_ES_VERSION_3_0 */ |
| 934 |
| 935 #ifndef GL_ES_VERSION_3_1 |
| 936 #define GL_ES_VERSION_3_1 1 |
| 937 #define GL_COMPUTE_SHADER 0x91B9 |
| 938 #define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB |
| 939 #define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC |
| 940 #define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD |
| 941 #define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262 |
| 942 #define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263 |
| 943 #define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264 |
| 944 #define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265 |
| 945 #define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266 |
| 946 #define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB |
| 947 #define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE |
| 948 #define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF |
| 949 #define GL_COMPUTE_WORK_GROUP_SIZE 0x8267 |
| 950 #define GL_DISPATCH_INDIRECT_BUFFER 0x90EE |
| 951 #define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF |
| 952 #define GL_COMPUTE_SHADER_BIT 0x00000020 |
| 953 #define GL_DRAW_INDIRECT_BUFFER 0x8F3F |
| 954 #define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43 |
| 955 #define GL_MAX_UNIFORM_LOCATIONS 0x826E |
| 956 #define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310 |
| 957 #define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311 |
| 958 #define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313 |
| 959 #define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314 |
| 960 #define GL_MAX_FRAMEBUFFER_WIDTH 0x9315 |
| 961 #define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316 |
| 962 #define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318 |
| 963 #define GL_UNIFORM 0x92E1 |
| 964 #define GL_UNIFORM_BLOCK 0x92E2 |
| 965 #define GL_PROGRAM_INPUT 0x92E3 |
| 966 #define GL_PROGRAM_OUTPUT 0x92E4 |
| 967 #define GL_BUFFER_VARIABLE 0x92E5 |
| 968 #define GL_SHADER_STORAGE_BLOCK 0x92E6 |
| 969 #define GL_ATOMIC_COUNTER_BUFFER 0x92C0 |
| 970 #define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4 |
| 971 #define GL_ACTIVE_RESOURCES 0x92F5 |
| 972 #define GL_MAX_NAME_LENGTH 0x92F6 |
| 973 #define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7 |
| 974 #define GL_NAME_LENGTH 0x92F9 |
| 975 #define GL_TYPE 0x92FA |
| 976 #define GL_ARRAY_SIZE 0x92FB |
| 977 #define GL_OFFSET 0x92FC |
| 978 #define GL_BLOCK_INDEX 0x92FD |
| 979 #define GL_ARRAY_STRIDE 0x92FE |
| 980 #define GL_MATRIX_STRIDE 0x92FF |
| 981 #define GL_IS_ROW_MAJOR 0x9300 |
| 982 #define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301 |
| 983 #define GL_BUFFER_BINDING 0x9302 |
| 984 #define GL_BUFFER_DATA_SIZE 0x9303 |
| 985 #define GL_NUM_ACTIVE_VARIABLES 0x9304 |
| 986 #define GL_ACTIVE_VARIABLES 0x9305 |
| 987 #define GL_REFERENCED_BY_VERTEX_SHADER 0x9306 |
| 988 #define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A |
| 989 #define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B |
| 990 #define GL_TOP_LEVEL_ARRAY_SIZE 0x930C |
| 991 #define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D |
| 992 #define GL_LOCATION 0x930E |
| 993 #define GL_VERTEX_SHADER_BIT 0x00000001 |
| 994 #define GL_FRAGMENT_SHADER_BIT 0x00000002 |
| 995 #define GL_ALL_SHADER_BITS 0xFFFFFFFF |
| 996 #define GL_PROGRAM_SEPARABLE 0x8258 |
| 997 #define GL_ACTIVE_PROGRAM 0x8259 |
| 998 #define GL_PROGRAM_PIPELINE_BINDING 0x825A |
| 999 #define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1 |
| 1000 #define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2 |
| 1001 #define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3 |
| 1002 #define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC |
| 1003 #define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0 |
| 1004 #define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1 |
| 1005 #define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2 |
| 1006 #define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6 |
| 1007 #define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7 |
| 1008 #define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8 |
| 1009 #define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC |
| 1010 #define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9 |
| 1011 #define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB |
| 1012 #define GL_MAX_IMAGE_UNITS 0x8F38 |
| 1013 #define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA |
| 1014 #define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE |
| 1015 #define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF |
| 1016 #define GL_IMAGE_BINDING_NAME 0x8F3A |
| 1017 #define GL_IMAGE_BINDING_LEVEL 0x8F3B |
| 1018 #define GL_IMAGE_BINDING_LAYERED 0x8F3C |
| 1019 #define GL_IMAGE_BINDING_LAYER 0x8F3D |
| 1020 #define GL_IMAGE_BINDING_ACCESS 0x8F3E |
| 1021 #define GL_IMAGE_BINDING_FORMAT 0x906E |
| 1022 #define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001 |
| 1023 #define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002 |
| 1024 #define GL_UNIFORM_BARRIER_BIT 0x00000004 |
| 1025 #define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008 |
| 1026 #define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 |
| 1027 #define GL_COMMAND_BARRIER_BIT 0x00000040 |
| 1028 #define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080 |
| 1029 #define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100 |
| 1030 #define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200 |
| 1031 #define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400 |
| 1032 #define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800 |
| 1033 #define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000 |
| 1034 #define GL_ALL_BARRIER_BITS 0xFFFFFFFF |
| 1035 #define GL_IMAGE_2D 0x904D |
| 1036 #define GL_IMAGE_3D 0x904E |
| 1037 #define GL_IMAGE_CUBE 0x9050 |
| 1038 #define GL_IMAGE_2D_ARRAY 0x9053 |
| 1039 #define GL_INT_IMAGE_2D 0x9058 |
| 1040 #define GL_INT_IMAGE_3D 0x9059 |
| 1041 #define GL_INT_IMAGE_CUBE 0x905B |
| 1042 #define GL_INT_IMAGE_2D_ARRAY 0x905E |
| 1043 #define GL_UNSIGNED_INT_IMAGE_2D 0x9063 |
| 1044 #define GL_UNSIGNED_INT_IMAGE_3D 0x9064 |
| 1045 #define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066 |
| 1046 #define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069 |
| 1047 #define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7 |
| 1048 #define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8 |
| 1049 #define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9 |
| 1050 #define GL_READ_ONLY 0x88B8 |
| 1051 #define GL_WRITE_ONLY 0x88B9 |
| 1052 #define GL_READ_WRITE 0x88BA |
| 1053 #define GL_SHADER_STORAGE_BUFFER 0x90D2 |
| 1054 #define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3 |
| 1055 #define GL_SHADER_STORAGE_BUFFER_START 0x90D4 |
| 1056 #define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5 |
| 1057 #define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6 |
| 1058 #define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA |
| 1059 #define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB |
| 1060 #define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC |
| 1061 #define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD |
| 1062 #define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE |
| 1063 #define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF |
| 1064 #define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000 |
| 1065 #define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39 |
| 1066 #define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA |
| 1067 #define GL_STENCIL_INDEX 0x1901 |
| 1068 #define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E |
| 1069 #define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F |
| 1070 #define GL_SAMPLE_POSITION 0x8E50 |
| 1071 #define GL_SAMPLE_MASK 0x8E51 |
| 1072 #define GL_SAMPLE_MASK_VALUE 0x8E52 |
| 1073 #define GL_TEXTURE_2D_MULTISAMPLE 0x9100 |
| 1074 #define GL_MAX_SAMPLE_MASK_WORDS 0x8E59 |
| 1075 #define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E |
| 1076 #define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F |
| 1077 #define GL_MAX_INTEGER_SAMPLES 0x9110 |
| 1078 #define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104 |
| 1079 #define GL_TEXTURE_SAMPLES 0x9106 |
| 1080 #define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107 |
| 1081 #define GL_TEXTURE_WIDTH 0x1000 |
| 1082 #define GL_TEXTURE_HEIGHT 0x1001 |
| 1083 #define GL_TEXTURE_DEPTH 0x8071 |
| 1084 #define GL_TEXTURE_INTERNAL_FORMAT 0x1003 |
| 1085 #define GL_TEXTURE_RED_SIZE 0x805C |
| 1086 #define GL_TEXTURE_GREEN_SIZE 0x805D |
| 1087 #define GL_TEXTURE_BLUE_SIZE 0x805E |
| 1088 #define GL_TEXTURE_ALPHA_SIZE 0x805F |
| 1089 #define GL_TEXTURE_DEPTH_SIZE 0x884A |
| 1090 #define GL_TEXTURE_STENCIL_SIZE 0x88F1 |
| 1091 #define GL_TEXTURE_SHARED_SIZE 0x8C3F |
| 1092 #define GL_TEXTURE_RED_TYPE 0x8C10 |
| 1093 #define GL_TEXTURE_GREEN_TYPE 0x8C11 |
| 1094 #define GL_TEXTURE_BLUE_TYPE 0x8C12 |
| 1095 #define GL_TEXTURE_ALPHA_TYPE 0x8C13 |
| 1096 #define GL_TEXTURE_DEPTH_TYPE 0x8C16 |
| 1097 #define GL_TEXTURE_COMPRESSED 0x86A1 |
| 1098 #define GL_SAMPLER_2D_MULTISAMPLE 0x9108 |
| 1099 #define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 |
| 1100 #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A |
| 1101 #define GL_VERTEX_ATTRIB_BINDING 0x82D4 |
| 1102 #define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5 |
| 1103 #define GL_VERTEX_BINDING_DIVISOR 0x82D6 |
| 1104 #define GL_VERTEX_BINDING_OFFSET 0x82D7 |
| 1105 #define GL_VERTEX_BINDING_STRIDE 0x82D8 |
| 1106 #define GL_VERTEX_BINDING_BUFFER 0x8F4F |
| 1107 #define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9 |
| 1108 #define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA |
| 1109 #define GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5 |
| 1110 GL_APICALL void GL_APIENTRY glDispatchCompute (GLuint num_groups_x, GLuint num_g
roups_y, GLuint num_groups_z); |
| 1111 GL_APICALL void GL_APIENTRY glDispatchComputeIndirect (GLintptr indirect); |
| 1112 GL_APICALL void GL_APIENTRY glDrawArraysIndirect (GLenum mode, const void *indir
ect); |
| 1113 GL_APICALL void GL_APIENTRY glDrawElementsIndirect (GLenum mode, GLenum type, co
nst void *indirect); |
| 1114 GL_APICALL void GL_APIENTRY glFramebufferParameteri (GLenum target, GLenum pname
, GLint param); |
| 1115 GL_APICALL void GL_APIENTRY glGetFramebufferParameteriv (GLenum target, GLenum p
name, GLint *params); |
| 1116 GL_APICALL void GL_APIENTRY glGetProgramInterfaceiv (GLuint program, GLenum prog
ramInterface, GLenum pname, GLint *params); |
| 1117 GL_APICALL GLuint GL_APIENTRY glGetProgramResourceIndex (GLuint program, GLenum
programInterface, const GLchar *name); |
| 1118 GL_APICALL void GL_APIENTRY glGetProgramResourceName (GLuint program, GLenum pro
gramInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); |
| 1119 GL_APICALL void GL_APIENTRY glGetProgramResourceiv (GLuint program, GLenum progr
amInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSi
ze, GLsizei *length, GLint *params); |
| 1120 GL_APICALL GLint GL_APIENTRY glGetProgramResourceLocation (GLuint program, GLenu
m programInterface, const GLchar *name); |
| 1121 GL_APICALL void GL_APIENTRY glUseProgramStages (GLuint pipeline, GLbitfield stag
es, GLuint program); |
| 1122 GL_APICALL void GL_APIENTRY glActiveShaderProgram (GLuint pipeline, GLuint progr
am); |
| 1123 GL_APICALL GLuint GL_APIENTRY glCreateShaderProgramv (GLenum type, GLsizei count
, const GLchar *const*strings); |
| 1124 GL_APICALL void GL_APIENTRY glBindProgramPipeline (GLuint pipeline); |
| 1125 GL_APICALL void GL_APIENTRY glDeleteProgramPipelines (GLsizei n, const GLuint *p
ipelines); |
| 1126 GL_APICALL void GL_APIENTRY glGenProgramPipelines (GLsizei n, GLuint *pipelines)
; |
| 1127 GL_APICALL GLboolean GL_APIENTRY glIsProgramPipeline (GLuint pipeline); |
| 1128 GL_APICALL void GL_APIENTRY glGetProgramPipelineiv (GLuint pipeline, GLenum pnam
e, GLint *params); |
| 1129 GL_APICALL void GL_APIENTRY glProgramUniform1i (GLuint program, GLint location,
GLint v0); |
| 1130 GL_APICALL void GL_APIENTRY glProgramUniform2i (GLuint program, GLint location,
GLint v0, GLint v1); |
| 1131 GL_APICALL void GL_APIENTRY glProgramUniform3i (GLuint program, GLint location,
GLint v0, GLint v1, GLint v2); |
| 1132 GL_APICALL void GL_APIENTRY glProgramUniform4i (GLuint program, GLint location,
GLint v0, GLint v1, GLint v2, GLint v3); |
| 1133 GL_APICALL void GL_APIENTRY glProgramUniform1ui (GLuint program, GLint location,
GLuint v0); |
| 1134 GL_APICALL void GL_APIENTRY glProgramUniform2ui (GLuint program, GLint location,
GLuint v0, GLuint v1); |
| 1135 GL_APICALL void GL_APIENTRY glProgramUniform3ui (GLuint program, GLint location,
GLuint v0, GLuint v1, GLuint v2); |
| 1136 GL_APICALL void GL_APIENTRY glProgramUniform4ui (GLuint program, GLint location,
GLuint v0, GLuint v1, GLuint v2, GLuint v3); |
| 1137 GL_APICALL void GL_APIENTRY glProgramUniform1f (GLuint program, GLint location,
GLfloat v0); |
| 1138 GL_APICALL void GL_APIENTRY glProgramUniform2f (GLuint program, GLint location,
GLfloat v0, GLfloat v1); |
| 1139 GL_APICALL void GL_APIENTRY glProgramUniform3f (GLuint program, GLint location,
GLfloat v0, GLfloat v1, GLfloat v2); |
| 1140 GL_APICALL void GL_APIENTRY glProgramUniform4f (GLuint program, GLint location,
GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); |
| 1141 GL_APICALL void GL_APIENTRY glProgramUniform1iv (GLuint program, GLint location,
GLsizei count, const GLint *value); |
| 1142 GL_APICALL void GL_APIENTRY glProgramUniform2iv (GLuint program, GLint location,
GLsizei count, const GLint *value); |
| 1143 GL_APICALL void GL_APIENTRY glProgramUniform3iv (GLuint program, GLint location,
GLsizei count, const GLint *value); |
| 1144 GL_APICALL void GL_APIENTRY glProgramUniform4iv (GLuint program, GLint location,
GLsizei count, const GLint *value); |
| 1145 GL_APICALL void GL_APIENTRY glProgramUniform1uiv (GLuint program, GLint location
, GLsizei count, const GLuint *value); |
| 1146 GL_APICALL void GL_APIENTRY glProgramUniform2uiv (GLuint program, GLint location
, GLsizei count, const GLuint *value); |
| 1147 GL_APICALL void GL_APIENTRY glProgramUniform3uiv (GLuint program, GLint location
, GLsizei count, const GLuint *value); |
| 1148 GL_APICALL void GL_APIENTRY glProgramUniform4uiv (GLuint program, GLint location
, GLsizei count, const GLuint *value); |
| 1149 GL_APICALL void GL_APIENTRY glProgramUniform1fv (GLuint program, GLint location,
GLsizei count, const GLfloat *value); |
| 1150 GL_APICALL void GL_APIENTRY glProgramUniform2fv (GLuint program, GLint location,
GLsizei count, const GLfloat *value); |
| 1151 GL_APICALL void GL_APIENTRY glProgramUniform3fv (GLuint program, GLint location,
GLsizei count, const GLfloat *value); |
| 1152 GL_APICALL void GL_APIENTRY glProgramUniform4fv (GLuint program, GLint location,
GLsizei count, const GLfloat *value); |
| 1153 GL_APICALL void GL_APIENTRY glProgramUniformMatrix2fv (GLuint program, GLint loc
ation, GLsizei count, GLboolean transpose, const GLfloat *value); |
| 1154 GL_APICALL void GL_APIENTRY glProgramUniformMatrix3fv (GLuint program, GLint loc
ation, GLsizei count, GLboolean transpose, const GLfloat *value); |
| 1155 GL_APICALL void GL_APIENTRY glProgramUniformMatrix4fv (GLuint program, GLint loc
ation, GLsizei count, GLboolean transpose, const GLfloat *value); |
| 1156 GL_APICALL void GL_APIENTRY glProgramUniformMatrix2x3fv (GLuint program, GLint l
ocation, GLsizei count, GLboolean transpose, const GLfloat *value); |
| 1157 GL_APICALL void GL_APIENTRY glProgramUniformMatrix3x2fv (GLuint program, GLint l
ocation, GLsizei count, GLboolean transpose, const GLfloat *value); |
| 1158 GL_APICALL void GL_APIENTRY glProgramUniformMatrix2x4fv (GLuint program, GLint l
ocation, GLsizei count, GLboolean transpose, const GLfloat *value); |
| 1159 GL_APICALL void GL_APIENTRY glProgramUniformMatrix4x2fv (GLuint program, GLint l
ocation, GLsizei count, GLboolean transpose, const GLfloat *value); |
| 1160 GL_APICALL void GL_APIENTRY glProgramUniformMatrix3x4fv (GLuint program, GLint l
ocation, GLsizei count, GLboolean transpose, const GLfloat *value); |
| 1161 GL_APICALL void GL_APIENTRY glProgramUniformMatrix4x3fv (GLuint program, GLint l
ocation, GLsizei count, GLboolean transpose, const GLfloat *value); |
| 1162 GL_APICALL void GL_APIENTRY glValidateProgramPipeline (GLuint pipeline); |
| 1163 GL_APICALL void GL_APIENTRY glGetProgramPipelineInfoLog (GLuint pipeline, GLsize
i bufSize, GLsizei *length, GLchar *infoLog); |
| 1164 GL_APICALL void GL_APIENTRY glBindImageTexture (GLuint unit, GLuint texture, GLi
nt level, GLboolean layered, GLint layer, GLenum access, GLenum format); |
| 1165 GL_APICALL void GL_APIENTRY glGetBooleani_v (GLenum target, GLuint index, GLbool
ean *data); |
| 1166 GL_APICALL void GL_APIENTRY glMemoryBarrier (GLbitfield barriers); |
| 1167 GL_APICALL void GL_APIENTRY glMemoryBarrierByRegion (GLbitfield barriers); |
| 1168 GL_APICALL void GL_APIENTRY glTexStorage2DMultisample (GLenum target, GLsizei sa
mples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamp
lelocations); |
| 1169 GL_APICALL void GL_APIENTRY glGetMultisamplefv (GLenum pname, GLuint index, GLfl
oat *val); |
| 1170 GL_APICALL void GL_APIENTRY glSampleMaski (GLuint maskNumber, GLbitfield mask); |
| 1171 GL_APICALL void GL_APIENTRY glGetTexLevelParameteriv (GLenum target, GLint level
, GLenum pname, GLint *params); |
| 1172 GL_APICALL void GL_APIENTRY glGetTexLevelParameterfv (GLenum target, GLint level
, GLenum pname, GLfloat *params); |
| 1173 GL_APICALL void GL_APIENTRY glBindVertexBuffer (GLuint bindingindex, GLuint buff
er, GLintptr offset, GLsizei stride); |
| 1174 GL_APICALL void GL_APIENTRY glVertexAttribFormat (GLuint attribindex, GLint size
, GLenum type, GLboolean normalized, GLuint relativeoffset); |
| 1175 GL_APICALL void GL_APIENTRY glVertexAttribIFormat (GLuint attribindex, GLint siz
e, GLenum type, GLuint relativeoffset); |
| 1176 GL_APICALL void GL_APIENTRY glVertexAttribBinding (GLuint attribindex, GLuint bi
ndingindex); |
| 1177 GL_APICALL void GL_APIENTRY glVertexBindingDivisor (GLuint bindingindex, GLuint
divisor); |
| 1178 #endif /* GL_ES_VERSION_3_1 */ |
| 1179 |
| 1180 #ifdef __cplusplus |
| 1181 } |
| 1182 #endif |
| 1183 |
| 1184 #endif |
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