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Side by Side Diff: third_party/khronos/GLES3/gl3.h

Issue 761903003: Update from https://crrev.com/306655 (Closed) Base URL: git@github.com:domokit/mojo.git@master
Patch Set: Created 6 years ago
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1 #ifndef __gl2_h_ 1 #ifndef __gl3_h_
2 #define __gl2_h_ 1 2 #define __gl3_h_ 1
3 3
4 #ifdef __cplusplus 4 #ifdef __cplusplus
5 extern "C" { 5 extern "C" {
6 #endif 6 #endif
7 7
8 /* 8 /*
9 ** Copyright (c) 2013-2014 The Khronos Group Inc. 9 ** Copyright (c) 2013-2014 The Khronos Group Inc.
10 ** 10 **
11 ** Permission is hereby granted, free of charge, to any person obtaining a 11 ** Permission is hereby granted, free of charge, to any person obtaining a
12 ** copy of this software and/or associated documentation files (the 12 ** copy of this software and/or associated documentation files (the
(...skipping 13 matching lines...) Expand all
26 ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 26 ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
27 ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 27 ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
28 ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. 28 ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
29 */ 29 */
30 /* 30 /*
31 ** This header is generated from the Khronos OpenGL / OpenGL ES XML 31 ** This header is generated from the Khronos OpenGL / OpenGL ES XML
32 ** API Registry. The current version of the Registry, generator scripts 32 ** API Registry. The current version of the Registry, generator scripts
33 ** used to make the header, and the header can be found at 33 ** used to make the header, and the header can be found at
34 ** http://www.opengl.org/registry/ 34 ** http://www.opengl.org/registry/
35 ** 35 **
36 ** Khronos $Revision: 28366 $ on $Date: 2014-10-20 11:29:02 +0200 (Mon, 20 Oct 2 014) $ 36 ** Khronos $Revision: 28985 $ on $Date: 2014-11-18 18:42:43 -0800 (Tue, 18 Nov 2 014) $
37 */ 37 */
38 38
39 #include <GLES2/gl2chromium.h> 39 #include <GLES3/gl3platform.h>
40 #include <GLES2/gl2platform.h>
41 40
42 /* Generated on date 20141020 */ 41 /* Generated on date 20141118 */
43 42
44 /* Generated C header for: 43 /* Generated C header for:
45 * API: gles2 44 * API: gles2
46 * Profile: common 45 * Profile: common
47 * Versions considered: 2\.[0-9] 46 * Versions considered: 2\.[0-9]|3.0
48 * Versions emitted: .* 47 * Versions emitted: .*
49 * Default extensions included: None 48 * Default extensions included: None
50 * Additional extensions included: _nomatch_^ 49 * Additional extensions included: _nomatch_^
51 * Extensions removed: _nomatch_^ 50 * Extensions removed: _nomatch_^
52 */ 51 */
53 52
54 #ifndef GL_ES_VERSION_2_0 53 #ifndef GL_ES_VERSION_2_0
55 #define GL_ES_VERSION_2_0 1 54 #define GL_ES_VERSION_2_0 1
56 #include <KHR/khrplatform.h> 55 #include <KHR/khrplatform.h>
57 typedef khronos_int8_t GLbyte; 56 typedef khronos_int8_t GLbyte;
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512 GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y ); 511 GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y );
513 GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v); 512 GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v);
514 GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y , GLfloat z); 513 GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y , GLfloat z);
515 GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v); 514 GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v);
516 GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y , GLfloat z, GLfloat w); 515 GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y , GLfloat z, GLfloat w);
517 GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v); 516 GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v);
518 GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLe num type, GLboolean normalized, GLsizei stride, const void *pointer); 517 GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLe num type, GLboolean normalized, GLsizei stride, const void *pointer);
519 GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); 518 GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
520 #endif /* GL_ES_VERSION_2_0 */ 519 #endif /* GL_ES_VERSION_2_0 */
521 520
521 #ifndef GL_ES_VERSION_3_0
522 #define GL_ES_VERSION_3_0 1
523 typedef unsigned short GLhalf;
524 #define GL_READ_BUFFER 0x0C02
525 #define GL_UNPACK_ROW_LENGTH 0x0CF2
526 #define GL_UNPACK_SKIP_ROWS 0x0CF3
527 #define GL_UNPACK_SKIP_PIXELS 0x0CF4
528 #define GL_PACK_ROW_LENGTH 0x0D02
529 #define GL_PACK_SKIP_ROWS 0x0D03
530 #define GL_PACK_SKIP_PIXELS 0x0D04
531 #define GL_COLOR 0x1800
532 #define GL_DEPTH 0x1801
533 #define GL_STENCIL 0x1802
534 #define GL_RED 0x1903
535 #define GL_RGB8 0x8051
536 #define GL_RGBA8 0x8058
537 #define GL_RGB10_A2 0x8059
538 #define GL_TEXTURE_BINDING_3D 0x806A
539 #define GL_UNPACK_SKIP_IMAGES 0x806D
540 #define GL_UNPACK_IMAGE_HEIGHT 0x806E
541 #define GL_TEXTURE_3D 0x806F
542 #define GL_TEXTURE_WRAP_R 0x8072
543 #define GL_MAX_3D_TEXTURE_SIZE 0x8073
544 #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
545 #define GL_MAX_ELEMENTS_VERTICES 0x80E8
546 #define GL_MAX_ELEMENTS_INDICES 0x80E9
547 #define GL_TEXTURE_MIN_LOD 0x813A
548 #define GL_TEXTURE_MAX_LOD 0x813B
549 #define GL_TEXTURE_BASE_LEVEL 0x813C
550 #define GL_TEXTURE_MAX_LEVEL 0x813D
551 #define GL_MIN 0x8007
552 #define GL_MAX 0x8008
553 #define GL_DEPTH_COMPONENT24 0x81A6
554 #define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
555 #define GL_TEXTURE_COMPARE_MODE 0x884C
556 #define GL_TEXTURE_COMPARE_FUNC 0x884D
557 #define GL_CURRENT_QUERY 0x8865
558 #define GL_QUERY_RESULT 0x8866
559 #define GL_QUERY_RESULT_AVAILABLE 0x8867
560 #define GL_BUFFER_MAPPED 0x88BC
561 #define GL_BUFFER_MAP_POINTER 0x88BD
562 #define GL_STREAM_READ 0x88E1
563 #define GL_STREAM_COPY 0x88E2
564 #define GL_STATIC_READ 0x88E5
565 #define GL_STATIC_COPY 0x88E6
566 #define GL_DYNAMIC_READ 0x88E9
567 #define GL_DYNAMIC_COPY 0x88EA
568 #define GL_MAX_DRAW_BUFFERS 0x8824
569 #define GL_DRAW_BUFFER0 0x8825
570 #define GL_DRAW_BUFFER1 0x8826
571 #define GL_DRAW_BUFFER2 0x8827
572 #define GL_DRAW_BUFFER3 0x8828
573 #define GL_DRAW_BUFFER4 0x8829
574 #define GL_DRAW_BUFFER5 0x882A
575 #define GL_DRAW_BUFFER6 0x882B
576 #define GL_DRAW_BUFFER7 0x882C
577 #define GL_DRAW_BUFFER8 0x882D
578 #define GL_DRAW_BUFFER9 0x882E
579 #define GL_DRAW_BUFFER10 0x882F
580 #define GL_DRAW_BUFFER11 0x8830
581 #define GL_DRAW_BUFFER12 0x8831
582 #define GL_DRAW_BUFFER13 0x8832
583 #define GL_DRAW_BUFFER14 0x8833
584 #define GL_DRAW_BUFFER15 0x8834
585 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
586 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
587 #define GL_SAMPLER_3D 0x8B5F
588 #define GL_SAMPLER_2D_SHADOW 0x8B62
589 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
590 #define GL_PIXEL_PACK_BUFFER 0x88EB
591 #define GL_PIXEL_UNPACK_BUFFER 0x88EC
592 #define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
593 #define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
594 #define GL_FLOAT_MAT2x3 0x8B65
595 #define GL_FLOAT_MAT2x4 0x8B66
596 #define GL_FLOAT_MAT3x2 0x8B67
597 #define GL_FLOAT_MAT3x4 0x8B68
598 #define GL_FLOAT_MAT4x2 0x8B69
599 #define GL_FLOAT_MAT4x3 0x8B6A
600 #define GL_SRGB 0x8C40
601 #define GL_SRGB8 0x8C41
602 #define GL_SRGB8_ALPHA8 0x8C43
603 #define GL_COMPARE_REF_TO_TEXTURE 0x884E
604 #define GL_MAJOR_VERSION 0x821B
605 #define GL_MINOR_VERSION 0x821C
606 #define GL_NUM_EXTENSIONS 0x821D
607 #define GL_RGBA32F 0x8814
608 #define GL_RGB32F 0x8815
609 #define GL_RGBA16F 0x881A
610 #define GL_RGB16F 0x881B
611 #define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
612 #define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
613 #define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
614 #define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
615 #define GL_MAX_VARYING_COMPONENTS 0x8B4B
616 #define GL_TEXTURE_2D_ARRAY 0x8C1A
617 #define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
618 #define GL_R11F_G11F_B10F 0x8C3A
619 #define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
620 #define GL_RGB9_E5 0x8C3D
621 #define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
622 #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
623 #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
624 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
625 #define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
626 #define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
627 #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
628 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
629 #define GL_RASTERIZER_DISCARD 0x8C89
630 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
631 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
632 #define GL_INTERLEAVED_ATTRIBS 0x8C8C
633 #define GL_SEPARATE_ATTRIBS 0x8C8D
634 #define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
635 #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
636 #define GL_RGBA32UI 0x8D70
637 #define GL_RGB32UI 0x8D71
638 #define GL_RGBA16UI 0x8D76
639 #define GL_RGB16UI 0x8D77
640 #define GL_RGBA8UI 0x8D7C
641 #define GL_RGB8UI 0x8D7D
642 #define GL_RGBA32I 0x8D82
643 #define GL_RGB32I 0x8D83
644 #define GL_RGBA16I 0x8D88
645 #define GL_RGB16I 0x8D89
646 #define GL_RGBA8I 0x8D8E
647 #define GL_RGB8I 0x8D8F
648 #define GL_RED_INTEGER 0x8D94
649 #define GL_RGB_INTEGER 0x8D98
650 #define GL_RGBA_INTEGER 0x8D99
651 #define GL_SAMPLER_2D_ARRAY 0x8DC1
652 #define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
653 #define GL_SAMPLER_CUBE_SHADOW 0x8DC5
654 #define GL_UNSIGNED_INT_VEC2 0x8DC6
655 #define GL_UNSIGNED_INT_VEC3 0x8DC7
656 #define GL_UNSIGNED_INT_VEC4 0x8DC8
657 #define GL_INT_SAMPLER_2D 0x8DCA
658 #define GL_INT_SAMPLER_3D 0x8DCB
659 #define GL_INT_SAMPLER_CUBE 0x8DCC
660 #define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
661 #define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
662 #define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
663 #define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
664 #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
665 #define GL_BUFFER_ACCESS_FLAGS 0x911F
666 #define GL_BUFFER_MAP_LENGTH 0x9120
667 #define GL_BUFFER_MAP_OFFSET 0x9121
668 #define GL_DEPTH_COMPONENT32F 0x8CAC
669 #define GL_DEPTH32F_STENCIL8 0x8CAD
670 #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
671 #define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
672 #define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
673 #define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
674 #define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
675 #define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
676 #define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
677 #define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
678 #define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
679 #define GL_FRAMEBUFFER_DEFAULT 0x8218
680 #define GL_FRAMEBUFFER_UNDEFINED 0x8219
681 #define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
682 #define GL_DEPTH_STENCIL 0x84F9
683 #define GL_UNSIGNED_INT_24_8 0x84FA
684 #define GL_DEPTH24_STENCIL8 0x88F0
685 #define GL_UNSIGNED_NORMALIZED 0x8C17
686 #define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6
687 #define GL_READ_FRAMEBUFFER 0x8CA8
688 #define GL_DRAW_FRAMEBUFFER 0x8CA9
689 #define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
690 #define GL_RENDERBUFFER_SAMPLES 0x8CAB
691 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
692 #define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
693 #define GL_COLOR_ATTACHMENT1 0x8CE1
694 #define GL_COLOR_ATTACHMENT2 0x8CE2
695 #define GL_COLOR_ATTACHMENT3 0x8CE3
696 #define GL_COLOR_ATTACHMENT4 0x8CE4
697 #define GL_COLOR_ATTACHMENT5 0x8CE5
698 #define GL_COLOR_ATTACHMENT6 0x8CE6
699 #define GL_COLOR_ATTACHMENT7 0x8CE7
700 #define GL_COLOR_ATTACHMENT8 0x8CE8
701 #define GL_COLOR_ATTACHMENT9 0x8CE9
702 #define GL_COLOR_ATTACHMENT10 0x8CEA
703 #define GL_COLOR_ATTACHMENT11 0x8CEB
704 #define GL_COLOR_ATTACHMENT12 0x8CEC
705 #define GL_COLOR_ATTACHMENT13 0x8CED
706 #define GL_COLOR_ATTACHMENT14 0x8CEE
707 #define GL_COLOR_ATTACHMENT15 0x8CEF
708 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
709 #define GL_MAX_SAMPLES 0x8D57
710 #define GL_HALF_FLOAT 0x140B
711 #define GL_MAP_READ_BIT 0x0001
712 #define GL_MAP_WRITE_BIT 0x0002
713 #define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
714 #define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
715 #define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
716 #define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
717 #define GL_RG 0x8227
718 #define GL_RG_INTEGER 0x8228
719 #define GL_R8 0x8229
720 #define GL_RG8 0x822B
721 #define GL_R16F 0x822D
722 #define GL_R32F 0x822E
723 #define GL_RG16F 0x822F
724 #define GL_RG32F 0x8230
725 #define GL_R8I 0x8231
726 #define GL_R8UI 0x8232
727 #define GL_R16I 0x8233
728 #define GL_R16UI 0x8234
729 #define GL_R32I 0x8235
730 #define GL_R32UI 0x8236
731 #define GL_RG8I 0x8237
732 #define GL_RG8UI 0x8238
733 #define GL_RG16I 0x8239
734 #define GL_RG16UI 0x823A
735 #define GL_RG32I 0x823B
736 #define GL_RG32UI 0x823C
737 #define GL_VERTEX_ARRAY_BINDING 0x85B5
738 #define GL_R8_SNORM 0x8F94
739 #define GL_RG8_SNORM 0x8F95
740 #define GL_RGB8_SNORM 0x8F96
741 #define GL_RGBA8_SNORM 0x8F97
742 #define GL_SIGNED_NORMALIZED 0x8F9C
743 #define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69
744 #define GL_COPY_READ_BUFFER 0x8F36
745 #define GL_COPY_WRITE_BUFFER 0x8F37
746 #define GL_COPY_READ_BUFFER_BINDING 0x8F36
747 #define GL_COPY_WRITE_BUFFER_BINDING 0x8F37
748 #define GL_UNIFORM_BUFFER 0x8A11
749 #define GL_UNIFORM_BUFFER_BINDING 0x8A28
750 #define GL_UNIFORM_BUFFER_START 0x8A29
751 #define GL_UNIFORM_BUFFER_SIZE 0x8A2A
752 #define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
753 #define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
754 #define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
755 #define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
756 #define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
757 #define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
758 #define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
759 #define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
760 #define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
761 #define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
762 #define GL_UNIFORM_TYPE 0x8A37
763 #define GL_UNIFORM_SIZE 0x8A38
764 #define GL_UNIFORM_NAME_LENGTH 0x8A39
765 #define GL_UNIFORM_BLOCK_INDEX 0x8A3A
766 #define GL_UNIFORM_OFFSET 0x8A3B
767 #define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
768 #define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
769 #define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
770 #define GL_UNIFORM_BLOCK_BINDING 0x8A3F
771 #define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
772 #define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
773 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
774 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
775 #define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
776 #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
777 #define GL_INVALID_INDEX 0xFFFFFFFFu
778 #define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122
779 #define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125
780 #define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
781 #define GL_OBJECT_TYPE 0x9112
782 #define GL_SYNC_CONDITION 0x9113
783 #define GL_SYNC_STATUS 0x9114
784 #define GL_SYNC_FLAGS 0x9115
785 #define GL_SYNC_FENCE 0x9116
786 #define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
787 #define GL_UNSIGNALED 0x9118
788 #define GL_SIGNALED 0x9119
789 #define GL_ALREADY_SIGNALED 0x911A
790 #define GL_TIMEOUT_EXPIRED 0x911B
791 #define GL_CONDITION_SATISFIED 0x911C
792 #define GL_WAIT_FAILED 0x911D
793 #define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
794 #define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull
795 #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE
796 #define GL_ANY_SAMPLES_PASSED 0x8C2F
797 #define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A
798 #define GL_SAMPLER_BINDING 0x8919
799 #define GL_RGB10_A2UI 0x906F
800 #define GL_TEXTURE_SWIZZLE_R 0x8E42
801 #define GL_TEXTURE_SWIZZLE_G 0x8E43
802 #define GL_TEXTURE_SWIZZLE_B 0x8E44
803 #define GL_TEXTURE_SWIZZLE_A 0x8E45
804 #define GL_GREEN 0x1904
805 #define GL_BLUE 0x1905
806 #define GL_INT_2_10_10_10_REV 0x8D9F
807 #define GL_TRANSFORM_FEEDBACK 0x8E22
808 #define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23
809 #define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24
810 #define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25
811 #define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
812 #define GL_PROGRAM_BINARY_LENGTH 0x8741
813 #define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE
814 #define GL_PROGRAM_BINARY_FORMATS 0x87FF
815 #define GL_COMPRESSED_R11_EAC 0x9270
816 #define GL_COMPRESSED_SIGNED_R11_EAC 0x9271
817 #define GL_COMPRESSED_RG11_EAC 0x9272
818 #define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273
819 #define GL_COMPRESSED_RGB8_ETC2 0x9274
820 #define GL_COMPRESSED_SRGB8_ETC2 0x9275
821 #define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276
822 #define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277
823 #define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278
824 #define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279
825 #define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F
826 #define GL_MAX_ELEMENT_INDEX 0x8D6B
827 #define GL_NUM_SAMPLE_COUNTS 0x9380
828 #define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF
829 GL_APICALL void GL_APIENTRY glReadBuffer (GLenum src);
830 GL_APICALL void GL_APIENTRY glDrawRangeElements (GLenum mode, GLuint start, GLui nt end, GLsizei count, GLenum type, const void *indices);
831 GL_APICALL void GL_APIENTRY glTexImage3D (GLenum target, GLint level, GLint inte rnalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum f ormat, GLenum type, const void *pixels);
832 GL_APICALL void GL_APIENTRY glTexSubImage3D (GLenum target, GLint level, GLint x offset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei dep th, GLenum format, GLenum type, const void *pixels);
833 GL_APICALL void GL_APIENTRY glCopyTexSubImage3D (GLenum target, GLint level, GLi nt xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsiz ei height);
834 GL_APICALL void GL_APIENTRY glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint borde r, GLsizei imageSize, const void *data);
835 GL_APICALL void GL_APIENTRY glCompressedTexSubImage3D (GLenum target, GLint leve l, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, G Lsizei depth, GLenum format, GLsizei imageSize, const void *data);
836 GL_APICALL void GL_APIENTRY glGenQueries (GLsizei n, GLuint *ids);
837 GL_APICALL void GL_APIENTRY glDeleteQueries (GLsizei n, const GLuint *ids);
838 GL_APICALL GLboolean GL_APIENTRY glIsQuery (GLuint id);
839 GL_APICALL void GL_APIENTRY glBeginQuery (GLenum target, GLuint id);
840 GL_APICALL void GL_APIENTRY glEndQuery (GLenum target);
841 GL_APICALL void GL_APIENTRY glGetQueryiv (GLenum target, GLenum pname, GLint *pa rams);
842 GL_APICALL void GL_APIENTRY glGetQueryObjectuiv (GLuint id, GLenum pname, GLuint *params);
843 GL_APICALL GLboolean GL_APIENTRY glUnmapBuffer (GLenum target);
844 GL_APICALL void GL_APIENTRY glGetBufferPointerv (GLenum target, GLenum pname, vo id **params);
845 GL_APICALL void GL_APIENTRY glDrawBuffers (GLsizei n, const GLenum *bufs);
846 GL_APICALL void GL_APIENTRY glUniformMatrix2x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
847 GL_APICALL void GL_APIENTRY glUniformMatrix3x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
848 GL_APICALL void GL_APIENTRY glUniformMatrix2x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
849 GL_APICALL void GL_APIENTRY glUniformMatrix4x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
850 GL_APICALL void GL_APIENTRY glUniformMatrix3x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
851 GL_APICALL void GL_APIENTRY glUniformMatrix4x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
852 GL_APICALL void GL_APIENTRY glBlitFramebuffer (GLint srcX0, GLint srcY0, GLint s rcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfiel d mask, GLenum filter);
853 GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisample (GLenum target, GLs izei samples, GLenum internalformat, GLsizei width, GLsizei height);
854 GL_APICALL void GL_APIENTRY glFramebufferTextureLayer (GLenum target, GLenum att achment, GLuint texture, GLint level, GLint layer);
855 GL_APICALL void *GL_APIENTRY glMapBufferRange (GLenum target, GLintptr offset, G Lsizeiptr length, GLbitfield access);
856 GL_APICALL void GL_APIENTRY glFlushMappedBufferRange (GLenum target, GLintptr of fset, GLsizeiptr length);
857 GL_APICALL void GL_APIENTRY glBindVertexArray (GLuint array);
858 GL_APICALL void GL_APIENTRY glDeleteVertexArrays (GLsizei n, const GLuint *array s);
859 GL_APICALL void GL_APIENTRY glGenVertexArrays (GLsizei n, GLuint *arrays);
860 GL_APICALL GLboolean GL_APIENTRY glIsVertexArray (GLuint array);
861 GL_APICALL void GL_APIENTRY glGetIntegeri_v (GLenum target, GLuint index, GLint *data);
862 GL_APICALL void GL_APIENTRY glBeginTransformFeedback (GLenum primitiveMode);
863 GL_APICALL void GL_APIENTRY glEndTransformFeedback (void);
864 GL_APICALL void GL_APIENTRY glBindBufferRange (GLenum target, GLuint index, GLui nt buffer, GLintptr offset, GLsizeiptr size);
865 GL_APICALL void GL_APIENTRY glBindBufferBase (GLenum target, GLuint index, GLuin t buffer);
866 GL_APICALL void GL_APIENTRY glTransformFeedbackVaryings (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode);
867 GL_APICALL void GL_APIENTRY glGetTransformFeedbackVarying (GLuint program, GLuin t index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar * name);
868 GL_APICALL void GL_APIENTRY glVertexAttribIPointer (GLuint index, GLint size, GL enum type, GLsizei stride, const void *pointer);
869 GL_APICALL void GL_APIENTRY glGetVertexAttribIiv (GLuint index, GLenum pname, GL int *params);
870 GL_APICALL void GL_APIENTRY glGetVertexAttribIuiv (GLuint index, GLenum pname, G Luint *params);
871 GL_APICALL void GL_APIENTRY glVertexAttribI4i (GLuint index, GLint x, GLint y, G Lint z, GLint w);
872 GL_APICALL void GL_APIENTRY glVertexAttribI4ui (GLuint index, GLuint x, GLuint y , GLuint z, GLuint w);
873 GL_APICALL void GL_APIENTRY glVertexAttribI4iv (GLuint index, const GLint *v);
874 GL_APICALL void GL_APIENTRY glVertexAttribI4uiv (GLuint index, const GLuint *v);
875 GL_APICALL void GL_APIENTRY glGetUniformuiv (GLuint program, GLint location, GLu int *params);
876 GL_APICALL GLint GL_APIENTRY glGetFragDataLocation (GLuint program, const GLchar *name);
877 GL_APICALL void GL_APIENTRY glUniform1ui (GLint location, GLuint v0);
878 GL_APICALL void GL_APIENTRY glUniform2ui (GLint location, GLuint v0, GLuint v1);
879 GL_APICALL void GL_APIENTRY glUniform3ui (GLint location, GLuint v0, GLuint v1, GLuint v2);
880 GL_APICALL void GL_APIENTRY glUniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
881 GL_APICALL void GL_APIENTRY glUniform1uiv (GLint location, GLsizei count, const GLuint *value);
882 GL_APICALL void GL_APIENTRY glUniform2uiv (GLint location, GLsizei count, const GLuint *value);
883 GL_APICALL void GL_APIENTRY glUniform3uiv (GLint location, GLsizei count, const GLuint *value);
884 GL_APICALL void GL_APIENTRY glUniform4uiv (GLint location, GLsizei count, const GLuint *value);
885 GL_APICALL void GL_APIENTRY glClearBufferiv (GLenum buffer, GLint drawbuffer, co nst GLint *value);
886 GL_APICALL void GL_APIENTRY glClearBufferuiv (GLenum buffer, GLint drawbuffer, c onst GLuint *value);
887 GL_APICALL void GL_APIENTRY glClearBufferfv (GLenum buffer, GLint drawbuffer, co nst GLfloat *value);
888 GL_APICALL void GL_APIENTRY glClearBufferfi (GLenum buffer, GLint drawbuffer, GL float depth, GLint stencil);
889 GL_APICALL const GLubyte *GL_APIENTRY glGetStringi (GLenum name, GLuint index);
890 GL_APICALL void GL_APIENTRY glCopyBufferSubData (GLenum readTarget, GLenum write Target, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
891 GL_APICALL void GL_APIENTRY glGetUniformIndices (GLuint program, GLsizei uniform Count, const GLchar *const*uniformNames, GLuint *uniformIndices);
892 GL_APICALL void GL_APIENTRY glGetActiveUniformsiv (GLuint program, GLsizei unifo rmCount, const GLuint *uniformIndices, GLenum pname, GLint *params);
893 GL_APICALL GLuint GL_APIENTRY glGetUniformBlockIndex (GLuint program, const GLch ar *uniformBlockName);
894 GL_APICALL void GL_APIENTRY glGetActiveUniformBlockiv (GLuint program, GLuint un iformBlockIndex, GLenum pname, GLint *params);
895 GL_APICALL void GL_APIENTRY glGetActiveUniformBlockName (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);
896 GL_APICALL void GL_APIENTRY glUniformBlockBinding (GLuint program, GLuint unifor mBlockIndex, GLuint uniformBlockBinding);
897 GL_APICALL void GL_APIENTRY glDrawArraysInstanced (GLenum mode, GLint first, GLs izei count, GLsizei instancecount);
898 GL_APICALL void GL_APIENTRY glDrawElementsInstanced (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount);
899 GL_APICALL GLsync GL_APIENTRY glFenceSync (GLenum condition, GLbitfield flags);
900 GL_APICALL GLboolean GL_APIENTRY glIsSync (GLsync sync);
901 GL_APICALL void GL_APIENTRY glDeleteSync (GLsync sync);
902 GL_APICALL GLenum GL_APIENTRY glClientWaitSync (GLsync sync, GLbitfield flags, G Luint64 timeout);
903 GL_APICALL void GL_APIENTRY glWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout);
904 GL_APICALL void GL_APIENTRY glGetInteger64v (GLenum pname, GLint64 *data);
905 GL_APICALL void GL_APIENTRY glGetSynciv (GLsync sync, GLenum pname, GLsizei bufS ize, GLsizei *length, GLint *values);
906 GL_APICALL void GL_APIENTRY glGetInteger64i_v (GLenum target, GLuint index, GLin t64 *data);
907 GL_APICALL void GL_APIENTRY glGetBufferParameteri64v (GLenum target, GLenum pnam e, GLint64 *params);
908 GL_APICALL void GL_APIENTRY glGenSamplers (GLsizei count, GLuint *samplers);
909 GL_APICALL void GL_APIENTRY glDeleteSamplers (GLsizei count, const GLuint *sampl ers);
910 GL_APICALL GLboolean GL_APIENTRY glIsSampler (GLuint sampler);
911 GL_APICALL void GL_APIENTRY glBindSampler (GLuint unit, GLuint sampler);
912 GL_APICALL void GL_APIENTRY glSamplerParameteri (GLuint sampler, GLenum pname, G Lint param);
913 GL_APICALL void GL_APIENTRY glSamplerParameteriv (GLuint sampler, GLenum pname, const GLint *param);
914 GL_APICALL void GL_APIENTRY glSamplerParameterf (GLuint sampler, GLenum pname, G Lfloat param);
915 GL_APICALL void GL_APIENTRY glSamplerParameterfv (GLuint sampler, GLenum pname, const GLfloat *param);
916 GL_APICALL void GL_APIENTRY glGetSamplerParameteriv (GLuint sampler, GLenum pnam e, GLint *params);
917 GL_APICALL void GL_APIENTRY glGetSamplerParameterfv (GLuint sampler, GLenum pnam e, GLfloat *params);
918 GL_APICALL void GL_APIENTRY glVertexAttribDivisor (GLuint index, GLuint divisor) ;
919 GL_APICALL void GL_APIENTRY glBindTransformFeedback (GLenum target, GLuint id);
920 GL_APICALL void GL_APIENTRY glDeleteTransformFeedbacks (GLsizei n, const GLuint *ids);
921 GL_APICALL void GL_APIENTRY glGenTransformFeedbacks (GLsizei n, GLuint *ids);
922 GL_APICALL GLboolean GL_APIENTRY glIsTransformFeedback (GLuint id);
923 GL_APICALL void GL_APIENTRY glPauseTransformFeedback (void);
924 GL_APICALL void GL_APIENTRY glResumeTransformFeedback (void);
925 GL_APICALL void GL_APIENTRY glGetProgramBinary (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary);
926 GL_APICALL void GL_APIENTRY glProgramBinary (GLuint program, GLenum binaryFormat , const void *binary, GLsizei length);
927 GL_APICALL void GL_APIENTRY glProgramParameteri (GLuint program, GLenum pname, G Lint value);
928 GL_APICALL void GL_APIENTRY glInvalidateFramebuffer (GLenum target, GLsizei numA ttachments, const GLenum *attachments);
929 GL_APICALL void GL_APIENTRY glInvalidateSubFramebuffer (GLenum target, GLsizei n umAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsiz ei height);
930 GL_APICALL void GL_APIENTRY glTexStorage2D (GLenum target, GLsizei levels, GLenu m internalformat, GLsizei width, GLsizei height);
931 GL_APICALL void GL_APIENTRY glTexStorage3D (GLenum target, GLsizei levels, GLenu m internalformat, GLsizei width, GLsizei height, GLsizei depth);
932 GL_APICALL void GL_APIENTRY glGetInternalformativ (GLenum target, GLenum interna lformat, GLenum pname, GLsizei bufSize, GLint *params);
933 #endif /* GL_ES_VERSION_3_0 */
934
522 #ifdef __cplusplus 935 #ifdef __cplusplus
523 } 936 }
524 #endif 937 #endif
525 938
526 #endif 939 #endif
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