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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "gpu/command_buffer/service/context_group.h" | 5 #include "gpu/command_buffer/service/context_group.h" |
6 | 6 |
7 #include <algorithm> | 7 #include <algorithm> |
8 #include <string> | 8 #include <string> |
9 | 9 |
10 #include "base/command_line.h" | 10 #include "base/command_line.h" |
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25 #include "ui/gl/gl_implementation.h" | 25 #include "ui/gl/gl_implementation.h" |
26 | 26 |
27 namespace gpu { | 27 namespace gpu { |
28 namespace gles2 { | 28 namespace gles2 { |
29 | 29 |
30 ContextGroup::ContextGroup( | 30 ContextGroup::ContextGroup( |
31 const scoped_refptr<MailboxManager>& mailbox_manager, | 31 const scoped_refptr<MailboxManager>& mailbox_manager, |
32 const scoped_refptr<MemoryTracker>& memory_tracker, | 32 const scoped_refptr<MemoryTracker>& memory_tracker, |
33 const scoped_refptr<ShaderTranslatorCache>& shader_translator_cache, | 33 const scoped_refptr<ShaderTranslatorCache>& shader_translator_cache, |
34 const scoped_refptr<FeatureInfo>& feature_info, | 34 const scoped_refptr<FeatureInfo>& feature_info, |
| 35 const scoped_refptr<ValueStateMap>& pending_valuebuffer_state, |
35 bool bind_generates_resource) | 36 bool bind_generates_resource) |
36 : mailbox_manager_(mailbox_manager), | 37 : mailbox_manager_(mailbox_manager), |
37 memory_tracker_(memory_tracker), | 38 memory_tracker_(memory_tracker), |
38 shader_translator_cache_(shader_translator_cache), | 39 shader_translator_cache_(shader_translator_cache), |
| 40 pending_valuebuffer_state_(pending_valuebuffer_state), |
39 enforce_gl_minimums_(CommandLine::ForCurrentProcess()->HasSwitch( | 41 enforce_gl_minimums_(CommandLine::ForCurrentProcess()->HasSwitch( |
40 switches::kEnforceGLMinimums)), | 42 switches::kEnforceGLMinimums)), |
41 bind_generates_resource_(bind_generates_resource), | 43 bind_generates_resource_(bind_generates_resource), |
42 max_vertex_attribs_(0u), | 44 max_vertex_attribs_(0u), |
43 max_texture_units_(0u), | 45 max_texture_units_(0u), |
44 max_texture_image_units_(0u), | 46 max_texture_image_units_(0u), |
45 max_vertex_texture_image_units_(0u), | 47 max_vertex_texture_image_units_(0u), |
46 max_fragment_uniform_vectors_(0u), | 48 max_fragment_uniform_vectors_(0u), |
47 max_varying_vectors_(0u), | 49 max_varying_vectors_(0u), |
48 max_vertex_uniform_vectors_(0u), | 50 max_vertex_uniform_vectors_(0u), |
49 max_color_attachments_(1u), | 51 max_color_attachments_(1u), |
50 max_draw_buffers_(1u), | 52 max_draw_buffers_(1u), |
51 program_cache_(NULL), | 53 program_cache_(NULL), |
52 feature_info_(feature_info), | 54 feature_info_(feature_info), |
53 draw_buffer_(GL_BACK) { | 55 draw_buffer_(GL_BACK) { |
54 { | 56 { |
55 if (!mailbox_manager_.get()) | 57 if (!mailbox_manager_.get()) |
56 mailbox_manager_ = new MailboxManagerImpl; | 58 mailbox_manager_ = new MailboxManagerImpl; |
| 59 if (!pending_valuebuffer_state_.get()) |
| 60 pending_valuebuffer_state_ = new ValueStateMap(); |
57 if (!feature_info.get()) | 61 if (!feature_info.get()) |
58 feature_info_ = new FeatureInfo; | 62 feature_info_ = new FeatureInfo; |
59 TransferBufferManager* manager = new TransferBufferManager(); | 63 TransferBufferManager* manager = new TransferBufferManager(); |
60 transfer_buffer_manager_.reset(manager); | 64 transfer_buffer_manager_.reset(manager); |
61 manager->Initialize(); | 65 manager->Initialize(); |
62 } | 66 } |
63 } | 67 } |
64 | 68 |
65 static void GetIntegerv(GLenum pname, uint32* var) { | 69 static void GetIntegerv(GLenum pname, uint32* var) { |
66 GLint value = 0; | 70 GLint value = 0; |
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115 | 119 |
116 const bool depth24_supported = feature_info_->feature_flags().oes_depth24; | 120 const bool depth24_supported = feature_info_->feature_flags().oes_depth24; |
117 | 121 |
118 buffer_manager_.reset( | 122 buffer_manager_.reset( |
119 new BufferManager(memory_tracker_.get(), feature_info_.get())); | 123 new BufferManager(memory_tracker_.get(), feature_info_.get())); |
120 framebuffer_manager_.reset( | 124 framebuffer_manager_.reset( |
121 new FramebufferManager(max_draw_buffers_, max_color_attachments_)); | 125 new FramebufferManager(max_draw_buffers_, max_color_attachments_)); |
122 renderbuffer_manager_.reset(new RenderbufferManager( | 126 renderbuffer_manager_.reset(new RenderbufferManager( |
123 memory_tracker_.get(), max_renderbuffer_size, max_samples, | 127 memory_tracker_.get(), max_renderbuffer_size, max_samples, |
124 depth24_supported)); | 128 depth24_supported)); |
125 valuebuffer_manager_.reset(new ValuebufferManager()); | |
126 shader_manager_.reset(new ShaderManager()); | 129 shader_manager_.reset(new ShaderManager()); |
| 130 valuebuffer_manager_.reset( |
| 131 new ValuebufferManager(pending_valuebuffer_state_.get())); |
127 | 132 |
128 // Lookup GL things we need to know. | 133 // Lookup GL things we need to know. |
129 const GLint kGLES2RequiredMinimumVertexAttribs = 8u; | 134 const GLint kGLES2RequiredMinimumVertexAttribs = 8u; |
130 if (!QueryGLFeatureU( | 135 if (!QueryGLFeatureU( |
131 GL_MAX_VERTEX_ATTRIBS, kGLES2RequiredMinimumVertexAttribs, | 136 GL_MAX_VERTEX_ATTRIBS, kGLES2RequiredMinimumVertexAttribs, |
132 &max_vertex_attribs_)) { | 137 &max_vertex_attribs_)) { |
133 LOG(ERROR) << "ContextGroup::Initialize failed because too few " | 138 LOG(ERROR) << "ContextGroup::Initialize failed because too few " |
134 << "vertex attributes supported."; | 139 << "vertex attributes supported."; |
135 return false; | 140 return false; |
136 } | 141 } |
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295 if (texture_manager_) | 300 if (texture_manager_) |
296 texture_manager_->set_framebuffer_manager(NULL); | 301 texture_manager_->set_framebuffer_manager(NULL); |
297 framebuffer_manager_.reset(); | 302 framebuffer_manager_.reset(); |
298 } | 303 } |
299 | 304 |
300 if (renderbuffer_manager_ != NULL) { | 305 if (renderbuffer_manager_ != NULL) { |
301 renderbuffer_manager_->Destroy(have_context); | 306 renderbuffer_manager_->Destroy(have_context); |
302 renderbuffer_manager_.reset(); | 307 renderbuffer_manager_.reset(); |
303 } | 308 } |
304 | 309 |
305 if (valuebuffer_manager_ != NULL) { | |
306 valuebuffer_manager_->Destroy(); | |
307 valuebuffer_manager_.reset(); | |
308 } | |
309 | |
310 if (texture_manager_ != NULL) { | 310 if (texture_manager_ != NULL) { |
311 texture_manager_->Destroy(have_context); | 311 texture_manager_->Destroy(have_context); |
312 texture_manager_.reset(); | 312 texture_manager_.reset(); |
313 } | 313 } |
314 | 314 |
315 if (program_manager_ != NULL) { | 315 if (program_manager_ != NULL) { |
316 program_manager_->Destroy(have_context); | 316 program_manager_->Destroy(have_context); |
317 program_manager_.reset(); | 317 program_manager_.reset(); |
318 } | 318 } |
319 | 319 |
320 if (shader_manager_ != NULL) { | 320 if (shader_manager_ != NULL) { |
321 shader_manager_->Destroy(have_context); | 321 shader_manager_->Destroy(have_context); |
322 shader_manager_.reset(); | 322 shader_manager_.reset(); |
323 } | 323 } |
324 | 324 |
| 325 if (valuebuffer_manager_ != NULL) { |
| 326 valuebuffer_manager_->Destroy(); |
| 327 valuebuffer_manager_.reset(); |
| 328 } |
| 329 |
325 memory_tracker_ = NULL; | 330 memory_tracker_ = NULL; |
326 } | 331 } |
327 | 332 |
328 uint32 ContextGroup::GetMemRepresented() const { | 333 uint32 ContextGroup::GetMemRepresented() const { |
329 uint32 total = 0; | 334 uint32 total = 0; |
330 if (buffer_manager_.get()) | 335 if (buffer_manager_.get()) |
331 total += buffer_manager_->mem_represented(); | 336 total += buffer_manager_->mem_represented(); |
332 if (renderbuffer_manager_.get()) | 337 if (renderbuffer_manager_.get()) |
333 total += renderbuffer_manager_->mem_represented(); | 338 total += renderbuffer_manager_->mem_represented(); |
334 if (texture_manager_.get()) | 339 if (texture_manager_.get()) |
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378 GLenum pname, GLint min_required, uint32* v) { | 383 GLenum pname, GLint min_required, uint32* v) { |
379 uint32 value = 0; | 384 uint32 value = 0; |
380 GetIntegerv(pname, &value); | 385 GetIntegerv(pname, &value); |
381 bool result = CheckGLFeatureU(min_required, &value); | 386 bool result = CheckGLFeatureU(min_required, &value); |
382 *v = value; | 387 *v = value; |
383 return result; | 388 return result; |
384 } | 389 } |
385 | 390 |
386 } // namespace gles2 | 391 } // namespace gles2 |
387 } // namespace gpu | 392 } // namespace gpu |
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