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Side by Side Diff: gpu/command_buffer/cmd_buffer_functions.txt

Issue 761903003: Update from https://crrev.com/306655 (Closed) Base URL: git@github.com:domokit/mojo.git@master
Patch Set: Created 6 years ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 // This file is read by build_gles2_cmd_buffer.py to generate commands. 5 // This file is read by build_gles2_cmd_buffer.py to generate commands.
6 6
7 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); 7 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
8 GL_APICALL void GL_APIENTRY glAttachShader (GLidProgram program, GLidSha der shader); 8 GL_APICALL void GL_APIENTRY glAttachShader (GLidProgram program, GLidSha der shader);
9 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLidProgram program, G Luint index, const char* name); 9 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLidProgram program, G Luint index, const char* name);
10 GL_APICALL void GL_APIENTRY glBindBuffer (GLenumBufferTarget target, GLi dBindBuffer buffer); 10 GL_APICALL void GL_APIENTRY glBindBuffer (GLenumBufferTarget target, GLi dBindBuffer buffer);
11 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenumFrameBufferTarget t arget, GLidBindFramebuffer framebuffer); 11 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenumFrameBufferTarget t arget, GLidBindFramebuffer framebuffer);
12 GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenumRenderBufferTarget target, GLidBindRenderbuffer renderbuffer); 12 GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenumRenderBufferTarget target, GLidBindRenderbuffer renderbuffer);
13 GL_APICALL void GL_APIENTRY glBindTexture (GLenumTextureBindTarget targe t, GLidBindTexture texture); 13 GL_APICALL void GL_APIENTRY glBindTexture (GLenumTextureBindTarget targe t, GLidBindTexture texture);
14 GL_APICALL void GL_APIENTRY glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); 14 GL_APICALL void GL_APIENTRY glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
15 GL_APICALL void GL_APIENTRY glBlendEquation ( GLenumEquation mode ); 15 GL_APICALL void GL_APIENTRY glBlendEquation ( GLenumEquation mode );
16 GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenumEquation mode RGB, GLenumEquation modeAlpha); 16 GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenumEquation mode RGB, GLenumEquation modeAlpha);
17 GL_APICALL void GL_APIENTRY glBlendFunc (GLenumSrcBlendFactor sfactor, G LenumDstBlendFactor dfactor); 17 GL_APICALL void GL_APIENTRY glBlendFunc (GLenumSrcBlendFactor sfactor, G LenumDstBlendFactor dfactor);
18 GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenumSrcBlendFactor sr cRGB, GLenumDstBlendFactor dstRGB, GLenumSrcBlendFactor srcAlpha, GLenumDstBlend Factor dstAlpha); 18 GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenumSrcBlendFactor sr cRGB, GLenumDstBlendFactor dstRGB, GLenumSrcBlendFactor srcAlpha, GLenumDstBlend Factor dstAlpha);
19 GL_APICALL void GL_APIENTRY glBufferData (GLenumBufferTarget target, GLs izeiptr size, const void* data, GLenumBufferUsage usage); 19 GL_APICALL void GL_APIENTRY glBufferData (GLenumBufferTarget target, GLs izeiptr size, const void* data, GLenumBufferUsage usage);
20 GL_APICALL void GL_APIENTRY glBufferSubData (GLenumBufferTarget target, GLintptrNotNegative offset, GLsizeiptr size, const void* data); 20 GL_APICALL void GL_APIENTRY glBufferSubData (GLenumBufferTarget target, GLintptrNotNegative offset, GLsizeiptr size, const void* data);
21 GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenumFrameBufferT arget target); 21 GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenumFrameBufferT arget target);
22 GL_APICALL void GL_APIENTRY glClear (GLbitfield mask); 22 GL_APICALL void GL_APIENTRY glClear (GLbitfield mask);
23 GL_APICALL void GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); 23 GL_APICALL void GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
24 GL_APICALL void GL_APIENTRY glClearDepthf (GLclampf depth); 24 GL_APICALL void GL_APIENTRY glClearDepthf (GLclampf depth);
25 GL_APICALL void GL_APIENTRY glClearStencil (GLint s); 25 GL_APICALL void GL_APIENTRY glClearStencil (GLint s);
26 GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); 26 GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
27 GL_APICALL void GL_APIENTRY glCompileShader (GLidShader shader); 27 GL_APICALL void GL_APIENTRY glCompileShader (GLidShader shader);
28 GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenumTextureTarget target, GLint level, GLenumCompressedTextureFormat internalformat, GLsizei width , GLsizei height, GLintTextureBorder border, GLsizei imageSize, const void* data ); 28 GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenumTextureTarget target, GLint level, GLenumCompressedTextureFormat internalformat, GLsizei width , GLsizei height, GLintTextureBorder border, GLsizei imageSize, const void* data );
29 GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenumTextureTarg et target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei hei ght, GLenumCompressedTextureFormat format, GLsizei imageSize, const void* data); 29 GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenumTextureTarg et target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei hei ght, GLenumCompressedTextureFormat format, GLsizei imageSize, const void* data);
30 GL_APICALL void GL_APIENTRY glCopyBufferSubData (GLenumBufferTarget read target, GLenumBufferTarget writetarget, GLintptrNotNegative readoffset, GLintptr NotNegative writeoffset, GLsizeiptr size);
30 GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenumTextureTarget target , GLint level, GLenumTextureInternalFormat internalformat, GLint x, GLint y, GLs izei width, GLsizei height, GLintTextureBorder border); 31 GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenumTextureTarget target , GLint level, GLenumTextureInternalFormat internalformat, GLint x, GLint y, GLs izei width, GLsizei height, GLintTextureBorder border);
31 GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenumTextureTarget tar get, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); 32 GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenumTextureTarget tar get, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
32 GL_APICALL GLuint GL_APIENTRY glCreateProgram (void); 33 GL_APICALL GLuint GL_APIENTRY glCreateProgram (void);
33 GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenumShaderType type); 34 GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenumShaderType type);
34 GL_APICALL void GL_APIENTRY glCullFace (GLenumFaceType mode); 35 GL_APICALL void GL_APIENTRY glCullFace (GLenumFaceType mode);
35 GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizeiNotNegative n, const GLuint* buffers); 36 GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizeiNotNegative n, const GLuint* buffers);
36 GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizeiNotNegative n, const GLuint* framebuffers); 37 GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizeiNotNegative n, const GLuint* framebuffers);
37 GL_APICALL void GL_APIENTRY glDeleteProgram (GLidProgram program); 38 GL_APICALL void GL_APIENTRY glDeleteProgram (GLidProgram program);
38 GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizeiNotNegative n, const GLuint* renderbuffers); 39 GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizeiNotNegative n, const GLuint* renderbuffers);
39 GL_APICALL void GL_APIENTRY glDeleteShader (GLidShader shader); 40 GL_APICALL void GL_APIENTRY glDeleteShader (GLidShader shader);
40 GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizeiNotNegative n, cons t GLuint* textures); 41 GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizeiNotNegative n, cons t GLuint* textures);
41 GL_APICALL void GL_APIENTRY glDepthFunc (GLenumCmpFunction func); 42 GL_APICALL void GL_APIENTRY glDepthFunc (GLenumCmpFunction func);
42 GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag); 43 GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag);
43 GL_APICALL void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar ); 44 GL_APICALL void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar );
44 GL_APICALL void GL_APIENTRY glDetachShader (GLidProgram program, GLidSha der shader); 45 GL_APICALL void GL_APIENTRY glDetachShader (GLidProgram program, GLidSha der shader);
45 GL_APICALL void GL_APIENTRY glDisable (GLenumCapability cap); 46 GL_APICALL void GL_APIENTRY glDisable (GLenumCapability cap);
46 GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index); 47 GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index);
47 GL_APICALL void GL_APIENTRY glDrawArrays (GLenumDrawMode mode, GLint fir st, GLsizei count); 48 GL_APICALL void GL_APIENTRY glDrawArrays (GLenumDrawMode mode, GLint fir st, GLsizei count);
48 GL_APICALL void GL_APIENTRY glDrawElements (GLenumDrawMode mode, GLsizei count, GLenumIndexType type, const void* indices); 49 GL_APICALL void GL_APIENTRY glDrawElements (GLenumDrawMode mode, GLsizei count, GLenumIndexType type, const void* indices);
49 GL_APICALL void GL_APIENTRY glEnable (GLenumCapability cap); 50 GL_APICALL void GL_APIENTRY glEnable (GLenumCapability cap);
50 GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index); 51 GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index);
51 GL_APICALL void GL_APIENTRY glFinish (void); 52 GL_APICALL void GL_APIENTRY glFinish (void);
52 GL_APICALL void GL_APIENTRY glFlush (void); 53 GL_APICALL void GL_APIENTRY glFlush (void);
53 GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenumFrameBuffer Target target, GLenumAttachment attachment, GLenumRenderBufferTarget renderbuffe rtarget, GLidRenderbuffer renderbuffer); 54 GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenumFrameBuffer Target target, GLenumAttachment attachment, GLenumRenderBufferTarget renderbuffe rtarget, GLidRenderbuffer renderbuffer);
54 GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenumFrameBufferTar get target, GLenumAttachment attachment, GLenumTextureTarget textarget, GLidText ure texture, GLintZeroOnly level); 55 GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenumFrameBufferTar get target, GLenumAttachment attachment, GLenumTextureTarget textarget, GLidText ure texture, GLintZeroOnly level);
56 GL_APICALL void GL_APIENTRY glFramebufferTextureLayer (GLenumFrameBuffer Target target, GLenumAttachment attachment, GLidTexture texture, GLint level, GL int layer);
55 GL_APICALL void GL_APIENTRY glFrontFace (GLenumFaceMode mode); 57 GL_APICALL void GL_APIENTRY glFrontFace (GLenumFaceMode mode);
56 GL_APICALL void GL_APIENTRY glGenBuffers (GLsizeiNotNegative n, GLuint* buffers); 58 GL_APICALL void GL_APIENTRY glGenBuffers (GLsizeiNotNegative n, GLuint* buffers);
57 GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenumTextureBindTarget ta rget); 59 GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenumTextureBindTarget ta rget);
58 GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizeiNotNegative n, GLu int* framebuffers); 60 GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizeiNotNegative n, GLu int* framebuffers);
59 GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizeiNotNegative n, GL uint* renderbuffers); 61 GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizeiNotNegative n, GL uint* renderbuffers);
60 GL_APICALL void GL_APIENTRY glGenTextures (GLsizeiNotNegative n, GLuint* textures); 62 GL_APICALL void GL_APIENTRY glGenTextures (GLsizeiNotNegative n, GLuint* textures);
61 GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLidProgram program, GLui nt index, GLsizeiNotNegative bufsize, GLsizeiOptional* length, GLint* size, GLen um* type, char* name); 63 GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLidProgram program, GLui nt index, GLsizeiNotNegative bufsize, GLsizeiOptional* length, GLint* size, GLen um* type, char* name);
62 GL_APICALL void GL_APIENTRY glGetActiveUniform (GLidProgram program, GLu int index, GLsizeiNotNegative bufsize, GLsizeiOptional* length, GLint* size, GLe num* type, char* name); 64 GL_APICALL void GL_APIENTRY glGetActiveUniform (GLidProgram program, GLu int index, GLsizeiNotNegative bufsize, GLsizeiOptional* length, GLint* size, GLe num* type, char* name);
63 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLidProgram program, G LsizeiNotNegative maxcount, GLsizeiOptional* count, GLuint* shaders); 65 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLidProgram program, G LsizeiNotNegative maxcount, GLsizeiOptional* count, GLuint* shaders);
64 GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLidProgram program, co nst char* name); 66 GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLidProgram program, co nst char* name);
65 GL_APICALL void GL_APIENTRY glGetBooleanv (GLenumGLState pname, GLboolea n* params); 67 GL_APICALL void GL_APIENTRY glGetBooleanv (GLenumGLState pname, GLboolea n* params);
66 GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenumBufferTarget t arget, GLenumBufferParameter pname, GLint* params); 68 GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenumBufferTarget t arget, GLenumBufferParameter pname, GLint* params);
67 GL_APICALL GLenum GL_APIENTRY glGetError (void); 69 GL_APICALL GLenum GL_APIENTRY glGetError (void);
68 GL_APICALL void GL_APIENTRY glGetFloatv (GLenumGLState pname, GLfloat* p arams); 70 GL_APICALL void GL_APIENTRY glGetFloatv (GLenumGLState pname, GLfloat* p arams);
69 GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenu mFrameBufferTarget target, GLenumAttachment attachment, GLenumFrameBufferParamet er pname, GLint* params); 71 GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenu mFrameBufferTarget target, GLenumAttachment attachment, GLenumFrameBufferParamet er pname, GLint* params);
70 GL_APICALL void GL_APIENTRY glGetIntegerv (GLenumGLState pname, GLint* p arams); 72 GL_APICALL void GL_APIENTRY glGetIntegerv (GLenumGLState pname, GLint* p arams);
73 GL_APICALL void GL_APIENTRY glGetInternalformativ (GLenumRenderBufferTar get target, GLenumRenderBufferFormat format, GLenumRenderBufferParameter pname, GLsizei bufSize, GLint* params);
71 GL_APICALL void GL_APIENTRY glGetProgramiv (GLidProgram program, GLenumP rogramParameter pname, GLint* params); 74 GL_APICALL void GL_APIENTRY glGetProgramiv (GLidProgram program, GLenumP rogramParameter pname, GLint* params);
72 GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLidProgram program, GL sizeiNotNegative bufsize, GLsizeiOptional* length, char* infolog); 75 GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLidProgram program, GL sizeiNotNegative bufsize, GLsizeiOptional* length, char* infolog);
73 GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenumRenderBu fferTarget target, GLenumRenderBufferParameter pname, GLint* params); 76 GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenumRenderBu fferTarget target, GLenumRenderBufferParameter pname, GLint* params);
74 GL_APICALL void GL_APIENTRY glGetShaderiv (GLidShader shader, GLenumShad erParameter pname, GLint* params); 77 GL_APICALL void GL_APIENTRY glGetShaderiv (GLidShader shader, GLenumShad erParameter pname, GLint* params);
75 GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLidShader shader, GLsiz eiNotNegative bufsize, GLsizeiOptional* length, char* infolog); 78 GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLidShader shader, GLsiz eiNotNegative bufsize, GLsizeiOptional* length, char* infolog);
76 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenumShaderType shadertype, GLenumShaderPrecision precisiontype, GLint* range, GLint* precision ); 79 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenumShaderType shadertype, GLenumShaderPrecision precisiontype, GLint* range, GLint* precision );
77 GL_APICALL void GL_APIENTRY glGetShaderSource (GLidShader shader, GLsize iNotNegative bufsize, GLsizeiOptional* length, char* source); 80 GL_APICALL void GL_APIENTRY glGetShaderSource (GLidShader shader, GLsize iNotNegative bufsize, GLsizeiOptional* length, char* source);
78 GL_APICALL const GLubyte* GL_APIENTRY glGetString (GLenumStringType name); 81 GL_APICALL const GLubyte* GL_APIENTRY glGetString (GLenumStringType name);
79 GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenumGetTexParamTarget target, GLenumTextureParameter pname, GLfloat* params); 82 GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenumGetTexParamTarget target, GLenumTextureParameter pname, GLfloat* params);
80 GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenumGetTexParamTarget target, GLenumTextureParameter pname, GLint* params); 83 GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenumGetTexParamTarget target, GLenumTextureParameter pname, GLint* params);
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109 GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenumFaceType face, GLenumCmpFunction func, GLint ref, GLuint mask); 112 GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenumFaceType face, GLenumCmpFunction func, GLint ref, GLuint mask);
110 GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask); 113 GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask);
111 GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenumFaceType face, GLuint mask); 114 GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenumFaceType face, GLuint mask);
112 GL_APICALL void GL_APIENTRY glStencilOp (GLenumStencilOp fail, GLenumSte ncilOp zfail, GLenumStencilOp zpass); 115 GL_APICALL void GL_APIENTRY glStencilOp (GLenumStencilOp fail, GLenumSte ncilOp zfail, GLenumStencilOp zpass);
113 GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenumFaceType face, GL enumStencilOp fail, GLenumStencilOp zfail, GLenumStencilOp zpass); 116 GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenumFaceType face, GL enumStencilOp fail, GLenumStencilOp zfail, GLenumStencilOp zpass);
114 GL_APICALL void GL_APIENTRY glTexImage2D (GLenumTextureTarget target, GL int level, GLintTextureInternalFormat internalformat, GLsizei width, GLsizei hei ght, GLintTextureBorder border, GLenumTextureFormat format, GLenumPixelType type , const void* pixels); 117 GL_APICALL void GL_APIENTRY glTexImage2D (GLenumTextureTarget target, GL int level, GLintTextureInternalFormat internalformat, GLsizei width, GLsizei hei ght, GLintTextureBorder border, GLenumTextureFormat format, GLenumPixelType type , const void* pixels);
115 GL_APICALL void GL_APIENTRY glTexParameterf (GLenumTextureBindTarget tar get, GLenumTextureParameter pname, GLfloat param); 118 GL_APICALL void GL_APIENTRY glTexParameterf (GLenumTextureBindTarget tar get, GLenumTextureParameter pname, GLfloat param);
116 GL_APICALL void GL_APIENTRY glTexParameterfv (GLenumTextureBindTarget ta rget, GLenumTextureParameter pname, const GLfloat* params); 119 GL_APICALL void GL_APIENTRY glTexParameterfv (GLenumTextureBindTarget ta rget, GLenumTextureParameter pname, const GLfloat* params);
117 GL_APICALL void GL_APIENTRY glTexParameteri (GLenumTextureBindTarget tar get, GLenumTextureParameter pname, GLint param); 120 GL_APICALL void GL_APIENTRY glTexParameteri (GLenumTextureBindTarget tar get, GLenumTextureParameter pname, GLint param);
118 GL_APICALL void GL_APIENTRY glTexParameteriv (GLenumTextureBindTarget ta rget, GLenumTextureParameter pname, const GLint* params); 121 GL_APICALL void GL_APIENTRY glTexParameteriv (GLenumTextureBindTarget ta rget, GLenumTextureParameter pname, const GLint* params);
122 GL_APICALL void GL_APIENTRY glTexStorage3D (GLenumTexture3DTarget target , GLsizei levels, GLenumTextureInternalFormatStorage internalFormat, GLsizei wid th, GLsizei height, GLsizei depth);
119 GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenumTextureTarget target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenu mTextureFormat format, GLenumPixelType type, const void* pixels); 123 GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenumTextureTarget target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenu mTextureFormat format, GLenumPixelType type, const void* pixels);
120 GL_APICALL void GL_APIENTRY glUniform1f (GLintUniformLocation location, GLfloat x); 124 GL_APICALL void GL_APIENTRY glUniform1f (GLintUniformLocation location, GLfloat x);
121 GL_APICALL void GL_APIENTRY glUniform1fv (GLintUniformLocation location, GLsizeiNotNegative count, const GLfloat* v); 125 GL_APICALL void GL_APIENTRY glUniform1fv (GLintUniformLocation location, GLsizeiNotNegative count, const GLfloat* v);
122 GL_APICALL void GL_APIENTRY glUniform1i (GLintUniformLocation location, GLint x); 126 GL_APICALL void GL_APIENTRY glUniform1i (GLintUniformLocation location, GLint x);
123 GL_APICALL void GL_APIENTRY glUniform1iv (GLintUniformLocation location, GLsizeiNotNegative count, const GLint* v); 127 GL_APICALL void GL_APIENTRY glUniform1iv (GLintUniformLocation location, GLsizeiNotNegative count, const GLint* v);
128 GL_APICALL void GL_APIENTRY glUniform1ui (GLintUniformLocation location, GLuint x);
129 GL_APICALL void GL_APIENTRY glUniform1uiv (GLintUniformLocation location , GLsizeiNotNegative count, const GLuint* v);
124 GL_APICALL void GL_APIENTRY glUniform2f (GLintUniformLocation location, GLfloat x, GLfloat y); 130 GL_APICALL void GL_APIENTRY glUniform2f (GLintUniformLocation location, GLfloat x, GLfloat y);
125 GL_APICALL void GL_APIENTRY glUniform2fv (GLintUniformLocation location, GLsizeiNotNegative count, const GLfloat* v); 131 GL_APICALL void GL_APIENTRY glUniform2fv (GLintUniformLocation location, GLsizeiNotNegative count, const GLfloat* v);
126 GL_APICALL void GL_APIENTRY glUniform2i (GLintUniformLocation location, GLint x, GLint y); 132 GL_APICALL void GL_APIENTRY glUniform2i (GLintUniformLocation location, GLint x, GLint y);
127 GL_APICALL void GL_APIENTRY glUniform2iv (GLintUniformLocation location, GLsizeiNotNegative count, const GLint* v); 133 GL_APICALL void GL_APIENTRY glUniform2iv (GLintUniformLocation location, GLsizeiNotNegative count, const GLint* v);
134 GL_APICALL void GL_APIENTRY glUniform2ui (GLintUniformLocation location, GLuint x, GLuint y);
135 GL_APICALL void GL_APIENTRY glUniform2uiv (GLintUniformLocation location , GLsizeiNotNegative count, const GLuint* v);
128 GL_APICALL void GL_APIENTRY glUniform3f (GLintUniformLocation location, GLfloat x, GLfloat y, GLfloat z); 136 GL_APICALL void GL_APIENTRY glUniform3f (GLintUniformLocation location, GLfloat x, GLfloat y, GLfloat z);
129 GL_APICALL void GL_APIENTRY glUniform3fv (GLintUniformLocation location, GLsizeiNotNegative count, const GLfloat* v); 137 GL_APICALL void GL_APIENTRY glUniform3fv (GLintUniformLocation location, GLsizeiNotNegative count, const GLfloat* v);
130 GL_APICALL void GL_APIENTRY glUniform3i (GLintUniformLocation location, GLint x, GLint y, GLint z); 138 GL_APICALL void GL_APIENTRY glUniform3i (GLintUniformLocation location, GLint x, GLint y, GLint z);
131 GL_APICALL void GL_APIENTRY glUniform3iv (GLintUniformLocation location, GLsizeiNotNegative count, const GLint* v); 139 GL_APICALL void GL_APIENTRY glUniform3iv (GLintUniformLocation location, GLsizeiNotNegative count, const GLint* v);
140 GL_APICALL void GL_APIENTRY glUniform3ui (GLintUniformLocation location, GLuint x, GLuint y, GLuint z);
141 GL_APICALL void GL_APIENTRY glUniform3uiv (GLintUniformLocation location , GLsizeiNotNegative count, const GLuint* v);
132 GL_APICALL void GL_APIENTRY glUniform4f (GLintUniformLocation location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); 142 GL_APICALL void GL_APIENTRY glUniform4f (GLintUniformLocation location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
133 GL_APICALL void GL_APIENTRY glUniform4fv (GLintUniformLocation location, GLsizeiNotNegative count, const GLfloat* v); 143 GL_APICALL void GL_APIENTRY glUniform4fv (GLintUniformLocation location, GLsizeiNotNegative count, const GLfloat* v);
134 GL_APICALL void GL_APIENTRY glUniform4i (GLintUniformLocation location, GLint x, GLint y, GLint z, GLint w); 144 GL_APICALL void GL_APIENTRY glUniform4i (GLintUniformLocation location, GLint x, GLint y, GLint z, GLint w);
135 GL_APICALL void GL_APIENTRY glUniform4iv (GLintUniformLocation location, GLsizeiNotNegative count, const GLint* v); 145 GL_APICALL void GL_APIENTRY glUniform4iv (GLintUniformLocation location, GLsizeiNotNegative count, const GLint* v);
146 GL_APICALL void GL_APIENTRY glUniform4ui (GLintUniformLocation location, GLuint x, GLuint y, GLuint z, GLuint w);
147 GL_APICALL void GL_APIENTRY glUniform4uiv (GLintUniformLocation location , GLsizeiNotNegative count, const GLuint* v);
136 GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLintUniformLocation loc ation, GLsizeiNotNegative count, GLbooleanFalseOnly transpose, const GLfloat* va lue); 148 GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLintUniformLocation loc ation, GLsizeiNotNegative count, GLbooleanFalseOnly transpose, const GLfloat* va lue);
149 GL_APICALL void GL_APIENTRY glUniformMatrix2x3fv (GLintUniformLocation l ocation, GLsizeiNotNegative count, GLbooleanFalseOnly transpose, const GLfloat* value);
150 GL_APICALL void GL_APIENTRY glUniformMatrix2x4fv (GLintUniformLocation l ocation, GLsizeiNotNegative count, GLbooleanFalseOnly transpose, const GLfloat* value);
137 GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLintUniformLocation loc ation, GLsizeiNotNegative count, GLbooleanFalseOnly transpose, const GLfloat* va lue); 151 GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLintUniformLocation loc ation, GLsizeiNotNegative count, GLbooleanFalseOnly transpose, const GLfloat* va lue);
152 GL_APICALL void GL_APIENTRY glUniformMatrix3x2fv (GLintUniformLocation l ocation, GLsizeiNotNegative count, GLbooleanFalseOnly transpose, const GLfloat* value);
153 GL_APICALL void GL_APIENTRY glUniformMatrix3x4fv (GLintUniformLocation l ocation, GLsizeiNotNegative count, GLbooleanFalseOnly transpose, const GLfloat* value);
138 GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLintUniformLocation loc ation, GLsizeiNotNegative count, GLbooleanFalseOnly transpose, const GLfloat* va lue); 154 GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLintUniformLocation loc ation, GLsizeiNotNegative count, GLbooleanFalseOnly transpose, const GLfloat* va lue);
155 GL_APICALL void GL_APIENTRY glUniformMatrix4x2fv (GLintUniformLocation l ocation, GLsizeiNotNegative count, GLbooleanFalseOnly transpose, const GLfloat* value);
156 GL_APICALL void GL_APIENTRY glUniformMatrix4x3fv (GLintUniformLocation l ocation, GLsizeiNotNegative count, GLbooleanFalseOnly transpose, const GLfloat* value);
139 GL_APICALL void GL_APIENTRY glUseProgram (GLidZeroProgram program); 157 GL_APICALL void GL_APIENTRY glUseProgram (GLidZeroProgram program);
140 GL_APICALL void GL_APIENTRY glValidateProgram (GLidProgram program); 158 GL_APICALL void GL_APIENTRY glValidateProgram (GLidProgram program);
141 GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint indx, GLfloat x); 159 GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint indx, GLfloat x);
142 GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint indx, const GLfloa t* values); 160 GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint indx, const GLfloa t* values);
143 GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint indx, GLfloat x, GL float y); 161 GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint indx, GLfloat x, GL float y);
144 GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint indx, const GLfloa t* values); 162 GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint indx, const GLfloa t* values);
145 GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint indx, GLfloat x, GL float y, GLfloat z); 163 GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint indx, GLfloat x, GL float y, GLfloat z);
146 GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint indx, const GLfloa t* values); 164 GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint indx, const GLfloa t* values);
147 GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint indx, GLfloat x, GL float y, GLfloat z, GLfloat w); 165 GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint indx, GLfloat x, GL float y, GLfloat z, GLfloat w);
148 GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint indx, const GLfloa t* values); 166 GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint indx, const GLfloa t* values);
167 GL_APICALL void GL_APIENTRY glVertexAttribI4i (GLuint indx, GLint x, GLi nt y, GLint z, GLint w);
168 GL_APICALL void GL_APIENTRY glVertexAttribI4iv (GLuint indx, const GLint * values);
169 GL_APICALL void GL_APIENTRY glVertexAttribI4ui (GLuint indx, GLuint x, G Luint y, GLuint z, GLuint w);
170 GL_APICALL void GL_APIENTRY glVertexAttribI4uiv (GLuint indx, const GLui nt* values);
171 GL_APICALL void GL_APIENTRY glVertexAttribIPointer (GLuint indx, GLintVe rtexAttribSize size, GLenumVertexAttribType type, GLsizei stride, const void* pt r);
149 GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint indx, GLintVer texAttribSize size, GLenumVertexAttribType type, GLboolean normalized, GLsizei s tride, const void* ptr); 172 GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint indx, GLintVer texAttribSize size, GLenumVertexAttribType type, GLboolean normalized, GLsizei s tride, const void* ptr);
150 GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); 173 GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
151 GL_APICALL void GL_APIENTRY glBlitFramebufferCHROMIUM (GLint srcX0, GLin t srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenumBlitFilter filter); 174 GL_APICALL void GL_APIENTRY glBlitFramebufferCHROMIUM (GLint srcX0, GLin t srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenumBlitFilter filter);
152 GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleCHROMIUM (GL enumRenderBufferTarget target, GLsizei samples, GLenumRenderBufferFormat interna lformat, GLsizei width, GLsizei height); 175 GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleCHROMIUM (GL enumRenderBufferTarget target, GLsizei samples, GLenumRenderBufferFormat interna lformat, GLsizei width, GLsizei height);
153 GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleEXT (GLenumR enderBufferTarget target, GLsizei samples, GLenumRenderBufferFormat internalform at, GLsizei width, GLsizei height); 176 GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleEXT (GLenumR enderBufferTarget target, GLsizei samples, GLenumRenderBufferFormat internalform at, GLsizei width, GLsizei height);
154 GL_APICALL void GL_APIENTRY glFramebufferTexture2DMultisampleEXT (GLenum FrameBufferTarget target, GLenumAttachment attachment, GLenumTextureTarget texta rget, GLidTexture texture, GLintZeroOnly level, GLsizei samples); 177 GL_APICALL void GL_APIENTRY glFramebufferTexture2DMultisampleEXT (GLenum FrameBufferTarget target, GLenumAttachment attachment, GLenumTextureTarget texta rget, GLidTexture texture, GLintZeroOnly level, GLsizei samples);
155 GL_APICALL void GL_APIENTRY glTexStorage2DEXT (GLenumTextureTarget targe t, GLsizei levels, GLenumTextureInternalFormatStorage internalFormat, GLsizei wi dth, GLsizei height); 178 GL_APICALL void GL_APIENTRY glTexStorage2DEXT (GLenumTextureTarget targe t, GLsizei levels, GLenumTextureInternalFormatStorage internalFormat, GLsizei wi dth, GLsizei height);
156 GL_APICALL void GL_APIENTRY glGenQueriesEXT (GLsizeiNotNegative n, GLuin t* queries); 179 GL_APICALL void GL_APIENTRY glGenQueriesEXT (GLsizeiNotNegative n, GLuin t* queries);
157 GL_APICALL void GL_APIENTRY glDeleteQueriesEXT (GLsizeiNotNegative n, co nst GLuint* queries); 180 GL_APICALL void GL_APIENTRY glDeleteQueriesEXT (GLsizeiNotNegative n, co nst GLuint* queries);
158 GL_APICALL GLboolean GL_APIENTRY glIsQueryEXT (GLidQuery id); 181 GL_APICALL GLboolean GL_APIENTRY glIsQueryEXT (GLidQuery id);
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223 GL_APICALL void GL_APIENTRY glDrawBuffersEXT (GLsizei count, const GLenu m* bufs); 246 GL_APICALL void GL_APIENTRY glDrawBuffersEXT (GLsizei count, const GLenu m* bufs);
224 GL_APICALL void GL_APIENTRY glDiscardBackbufferCHROMIUM (void); 247 GL_APICALL void GL_APIENTRY glDiscardBackbufferCHROMIUM (void);
225 GL_APICALL void GL_APIENTRY glScheduleOverlayPlaneCHROMIUM (GLint plane_ z_order, GLenum plane_transform, GLuint overlay_texture_id, GLint bounds_x, GLin t bounds_y, GLint bounds_width, GLint bounds_height, GLfloat uv_x, GLfloat uv_y, GLfloat uv_width, GLfloat uv_height); 248 GL_APICALL void GL_APIENTRY glScheduleOverlayPlaneCHROMIUM (GLint plane_ z_order, GLenum plane_transform, GLuint overlay_texture_id, GLint bounds_x, GLin t bounds_y, GLint bounds_width, GLint bounds_height, GLfloat uv_x, GLfloat uv_y, GLfloat uv_width, GLfloat uv_height);
226 249
227 // Extension CHROMIUM_path_rendering. 250 // Extension CHROMIUM_path_rendering.
228 GL_APICALL void GL_APIENTRY glMatrixLoadfCHROMIUM (GLenumMatrixMode matr ixMode, const GLfloat* m); 251 GL_APICALL void GL_APIENTRY glMatrixLoadfCHROMIUM (GLenumMatrixMode matr ixMode, const GLfloat* m);
229 GL_APICALL void GL_APIENTRY glMatrixLoadIdentityCHROMIUM (GLenumMatrixMo de matrixMode); 252 GL_APICALL void GL_APIENTRY glMatrixLoadIdentityCHROMIUM (GLenumMatrixMo de matrixMode);
230 253
231 // Extension KHR_blend_equation_advanced 254 // Extension KHR_blend_equation_advanced
232 GL_APICALL void GL_APIENTRY glBlendBarrierKHR (void); 255 GL_APICALL void GL_APIENTRY glBlendBarrierKHR (void);
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