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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 // This file is read by build_gles2_cmd_buffer.py to generate commands. | 5 // This file is read by build_gles2_cmd_buffer.py to generate commands. |
6 | 6 |
7 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); | 7 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); |
8 GL_APICALL void GL_APIENTRY glAttachShader (GLidProgram program, GLidSha
der shader); | 8 GL_APICALL void GL_APIENTRY glAttachShader (GLidProgram program, GLidSha
der shader); |
9 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLidProgram program, G
Luint index, const char* name); | 9 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLidProgram program, G
Luint index, const char* name); |
10 GL_APICALL void GL_APIENTRY glBindBuffer (GLenumBufferTarget target, GLi
dBindBuffer buffer); | 10 GL_APICALL void GL_APIENTRY glBindBuffer (GLenumBufferTarget target, GLi
dBindBuffer buffer); |
11 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenumFrameBufferTarget t
arget, GLidBindFramebuffer framebuffer); | 11 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenumFrameBufferTarget t
arget, GLidBindFramebuffer framebuffer); |
12 GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenumRenderBufferTarget
target, GLidBindRenderbuffer renderbuffer); | 12 GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenumRenderBufferTarget
target, GLidBindRenderbuffer renderbuffer); |
13 GL_APICALL void GL_APIENTRY glBindTexture (GLenumTextureBindTarget targe
t, GLidBindTexture texture); | 13 GL_APICALL void GL_APIENTRY glBindTexture (GLenumTextureBindTarget targe
t, GLidBindTexture texture); |
14 GL_APICALL void GL_APIENTRY glBlendColor (GLclampf red, GLclampf green,
GLclampf blue, GLclampf alpha); | 14 GL_APICALL void GL_APIENTRY glBlendColor (GLclampf red, GLclampf green,
GLclampf blue, GLclampf alpha); |
15 GL_APICALL void GL_APIENTRY glBlendEquation ( GLenumEquation mode ); | 15 GL_APICALL void GL_APIENTRY glBlendEquation ( GLenumEquation mode ); |
16 GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenumEquation mode
RGB, GLenumEquation modeAlpha); | 16 GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenumEquation mode
RGB, GLenumEquation modeAlpha); |
17 GL_APICALL void GL_APIENTRY glBlendFunc (GLenumSrcBlendFactor sfactor, G
LenumDstBlendFactor dfactor); | 17 GL_APICALL void GL_APIENTRY glBlendFunc (GLenumSrcBlendFactor sfactor, G
LenumDstBlendFactor dfactor); |
18 GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenumSrcBlendFactor sr
cRGB, GLenumDstBlendFactor dstRGB, GLenumSrcBlendFactor srcAlpha, GLenumDstBlend
Factor dstAlpha); | 18 GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenumSrcBlendFactor sr
cRGB, GLenumDstBlendFactor dstRGB, GLenumSrcBlendFactor srcAlpha, GLenumDstBlend
Factor dstAlpha); |
19 GL_APICALL void GL_APIENTRY glBufferData (GLenumBufferTarget target, GLs
izeiptr size, const void* data, GLenumBufferUsage usage); | 19 GL_APICALL void GL_APIENTRY glBufferData (GLenumBufferTarget target, GLs
izeiptr size, const void* data, GLenumBufferUsage usage); |
20 GL_APICALL void GL_APIENTRY glBufferSubData (GLenumBufferTarget target,
GLintptrNotNegative offset, GLsizeiptr size, const void* data); | 20 GL_APICALL void GL_APIENTRY glBufferSubData (GLenumBufferTarget target,
GLintptrNotNegative offset, GLsizeiptr size, const void* data); |
21 GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenumFrameBufferT
arget target); | 21 GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenumFrameBufferT
arget target); |
22 GL_APICALL void GL_APIENTRY glClear (GLbitfield mask); | 22 GL_APICALL void GL_APIENTRY glClear (GLbitfield mask); |
23 GL_APICALL void GL_APIENTRY glClearColor (GLclampf red, GLclampf green,
GLclampf blue, GLclampf alpha); | 23 GL_APICALL void GL_APIENTRY glClearColor (GLclampf red, GLclampf green,
GLclampf blue, GLclampf alpha); |
24 GL_APICALL void GL_APIENTRY glClearDepthf (GLclampf depth); | 24 GL_APICALL void GL_APIENTRY glClearDepthf (GLclampf depth); |
25 GL_APICALL void GL_APIENTRY glClearStencil (GLint s); | 25 GL_APICALL void GL_APIENTRY glClearStencil (GLint s); |
26 GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green,
GLboolean blue, GLboolean alpha); | 26 GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green,
GLboolean blue, GLboolean alpha); |
27 GL_APICALL void GL_APIENTRY glCompileShader (GLidShader shader); | 27 GL_APICALL void GL_APIENTRY glCompileShader (GLidShader shader); |
28 GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenumTextureTarget
target, GLint level, GLenumCompressedTextureFormat internalformat, GLsizei width
, GLsizei height, GLintTextureBorder border, GLsizei imageSize, const void* data
); | 28 GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenumTextureTarget
target, GLint level, GLenumCompressedTextureFormat internalformat, GLsizei width
, GLsizei height, GLintTextureBorder border, GLsizei imageSize, const void* data
); |
29 GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenumTextureTarg
et target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei hei
ght, GLenumCompressedTextureFormat format, GLsizei imageSize, const void* data); | 29 GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenumTextureTarg
et target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei hei
ght, GLenumCompressedTextureFormat format, GLsizei imageSize, const void* data); |
| 30 GL_APICALL void GL_APIENTRY glCopyBufferSubData (GLenumBufferTarget read
target, GLenumBufferTarget writetarget, GLintptrNotNegative readoffset, GLintptr
NotNegative writeoffset, GLsizeiptr size); |
30 GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenumTextureTarget target
, GLint level, GLenumTextureInternalFormat internalformat, GLint x, GLint y, GLs
izei width, GLsizei height, GLintTextureBorder border); | 31 GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenumTextureTarget target
, GLint level, GLenumTextureInternalFormat internalformat, GLint x, GLint y, GLs
izei width, GLsizei height, GLintTextureBorder border); |
31 GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenumTextureTarget tar
get, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width,
GLsizei height); | 32 GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenumTextureTarget tar
get, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width,
GLsizei height); |
32 GL_APICALL GLuint GL_APIENTRY glCreateProgram (void); | 33 GL_APICALL GLuint GL_APIENTRY glCreateProgram (void); |
33 GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenumShaderType type); | 34 GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenumShaderType type); |
34 GL_APICALL void GL_APIENTRY glCullFace (GLenumFaceType mode); | 35 GL_APICALL void GL_APIENTRY glCullFace (GLenumFaceType mode); |
35 GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizeiNotNegative n, const
GLuint* buffers); | 36 GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizeiNotNegative n, const
GLuint* buffers); |
36 GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizeiNotNegative n,
const GLuint* framebuffers); | 37 GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizeiNotNegative n,
const GLuint* framebuffers); |
37 GL_APICALL void GL_APIENTRY glDeleteProgram (GLidProgram program); | 38 GL_APICALL void GL_APIENTRY glDeleteProgram (GLidProgram program); |
38 GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizeiNotNegative n,
const GLuint* renderbuffers); | 39 GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizeiNotNegative n,
const GLuint* renderbuffers); |
39 GL_APICALL void GL_APIENTRY glDeleteShader (GLidShader shader); | 40 GL_APICALL void GL_APIENTRY glDeleteShader (GLidShader shader); |
40 GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizeiNotNegative n, cons
t GLuint* textures); | 41 GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizeiNotNegative n, cons
t GLuint* textures); |
41 GL_APICALL void GL_APIENTRY glDepthFunc (GLenumCmpFunction func); | 42 GL_APICALL void GL_APIENTRY glDepthFunc (GLenumCmpFunction func); |
42 GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag); | 43 GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag); |
43 GL_APICALL void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar
); | 44 GL_APICALL void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar
); |
44 GL_APICALL void GL_APIENTRY glDetachShader (GLidProgram program, GLidSha
der shader); | 45 GL_APICALL void GL_APIENTRY glDetachShader (GLidProgram program, GLidSha
der shader); |
45 GL_APICALL void GL_APIENTRY glDisable (GLenumCapability cap); | 46 GL_APICALL void GL_APIENTRY glDisable (GLenumCapability cap); |
46 GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index); | 47 GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index); |
47 GL_APICALL void GL_APIENTRY glDrawArrays (GLenumDrawMode mode, GLint fir
st, GLsizei count); | 48 GL_APICALL void GL_APIENTRY glDrawArrays (GLenumDrawMode mode, GLint fir
st, GLsizei count); |
48 GL_APICALL void GL_APIENTRY glDrawElements (GLenumDrawMode mode, GLsizei
count, GLenumIndexType type, const void* indices); | 49 GL_APICALL void GL_APIENTRY glDrawElements (GLenumDrawMode mode, GLsizei
count, GLenumIndexType type, const void* indices); |
49 GL_APICALL void GL_APIENTRY glEnable (GLenumCapability cap); | 50 GL_APICALL void GL_APIENTRY glEnable (GLenumCapability cap); |
50 GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index); | 51 GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index); |
51 GL_APICALL void GL_APIENTRY glFinish (void); | 52 GL_APICALL void GL_APIENTRY glFinish (void); |
52 GL_APICALL void GL_APIENTRY glFlush (void); | 53 GL_APICALL void GL_APIENTRY glFlush (void); |
53 GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenumFrameBuffer
Target target, GLenumAttachment attachment, GLenumRenderBufferTarget renderbuffe
rtarget, GLidRenderbuffer renderbuffer); | 54 GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenumFrameBuffer
Target target, GLenumAttachment attachment, GLenumRenderBufferTarget renderbuffe
rtarget, GLidRenderbuffer renderbuffer); |
54 GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenumFrameBufferTar
get target, GLenumAttachment attachment, GLenumTextureTarget textarget, GLidText
ure texture, GLintZeroOnly level); | 55 GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenumFrameBufferTar
get target, GLenumAttachment attachment, GLenumTextureTarget textarget, GLidText
ure texture, GLintZeroOnly level); |
| 56 GL_APICALL void GL_APIENTRY glFramebufferTextureLayer (GLenumFrameBuffer
Target target, GLenumAttachment attachment, GLidTexture texture, GLint level, GL
int layer); |
55 GL_APICALL void GL_APIENTRY glFrontFace (GLenumFaceMode mode); | 57 GL_APICALL void GL_APIENTRY glFrontFace (GLenumFaceMode mode); |
56 GL_APICALL void GL_APIENTRY glGenBuffers (GLsizeiNotNegative n, GLuint*
buffers); | 58 GL_APICALL void GL_APIENTRY glGenBuffers (GLsizeiNotNegative n, GLuint*
buffers); |
57 GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenumTextureBindTarget ta
rget); | 59 GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenumTextureBindTarget ta
rget); |
58 GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizeiNotNegative n, GLu
int* framebuffers); | 60 GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizeiNotNegative n, GLu
int* framebuffers); |
59 GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizeiNotNegative n, GL
uint* renderbuffers); | 61 GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizeiNotNegative n, GL
uint* renderbuffers); |
60 GL_APICALL void GL_APIENTRY glGenTextures (GLsizeiNotNegative n, GLuint*
textures); | 62 GL_APICALL void GL_APIENTRY glGenTextures (GLsizeiNotNegative n, GLuint*
textures); |
61 GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLidProgram program, GLui
nt index, GLsizeiNotNegative bufsize, GLsizeiOptional* length, GLint* size, GLen
um* type, char* name); | 63 GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLidProgram program, GLui
nt index, GLsizeiNotNegative bufsize, GLsizeiOptional* length, GLint* size, GLen
um* type, char* name); |
62 GL_APICALL void GL_APIENTRY glGetActiveUniform (GLidProgram program, GLu
int index, GLsizeiNotNegative bufsize, GLsizeiOptional* length, GLint* size, GLe
num* type, char* name); | 64 GL_APICALL void GL_APIENTRY glGetActiveUniform (GLidProgram program, GLu
int index, GLsizeiNotNegative bufsize, GLsizeiOptional* length, GLint* size, GLe
num* type, char* name); |
63 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLidProgram program, G
LsizeiNotNegative maxcount, GLsizeiOptional* count, GLuint* shaders); | 65 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLidProgram program, G
LsizeiNotNegative maxcount, GLsizeiOptional* count, GLuint* shaders); |
64 GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLidProgram program, co
nst char* name); | 66 GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLidProgram program, co
nst char* name); |
65 GL_APICALL void GL_APIENTRY glGetBooleanv (GLenumGLState pname, GLboolea
n* params); | 67 GL_APICALL void GL_APIENTRY glGetBooleanv (GLenumGLState pname, GLboolea
n* params); |
66 GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenumBufferTarget t
arget, GLenumBufferParameter pname, GLint* params); | 68 GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenumBufferTarget t
arget, GLenumBufferParameter pname, GLint* params); |
67 GL_APICALL GLenum GL_APIENTRY glGetError (void); | 69 GL_APICALL GLenum GL_APIENTRY glGetError (void); |
68 GL_APICALL void GL_APIENTRY glGetFloatv (GLenumGLState pname, GLfloat* p
arams); | 70 GL_APICALL void GL_APIENTRY glGetFloatv (GLenumGLState pname, GLfloat* p
arams); |
69 GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenu
mFrameBufferTarget target, GLenumAttachment attachment, GLenumFrameBufferParamet
er pname, GLint* params); | 71 GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenu
mFrameBufferTarget target, GLenumAttachment attachment, GLenumFrameBufferParamet
er pname, GLint* params); |
70 GL_APICALL void GL_APIENTRY glGetIntegerv (GLenumGLState pname, GLint* p
arams); | 72 GL_APICALL void GL_APIENTRY glGetIntegerv (GLenumGLState pname, GLint* p
arams); |
| 73 GL_APICALL void GL_APIENTRY glGetInternalformativ (GLenumRenderBufferTar
get target, GLenumRenderBufferFormat format, GLenumRenderBufferParameter pname,
GLsizei bufSize, GLint* params); |
71 GL_APICALL void GL_APIENTRY glGetProgramiv (GLidProgram program, GLenumP
rogramParameter pname, GLint* params); | 74 GL_APICALL void GL_APIENTRY glGetProgramiv (GLidProgram program, GLenumP
rogramParameter pname, GLint* params); |
72 GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLidProgram program, GL
sizeiNotNegative bufsize, GLsizeiOptional* length, char* infolog); | 75 GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLidProgram program, GL
sizeiNotNegative bufsize, GLsizeiOptional* length, char* infolog); |
73 GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenumRenderBu
fferTarget target, GLenumRenderBufferParameter pname, GLint* params); | 76 GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenumRenderBu
fferTarget target, GLenumRenderBufferParameter pname, GLint* params); |
74 GL_APICALL void GL_APIENTRY glGetShaderiv (GLidShader shader, GLenumShad
erParameter pname, GLint* params); | 77 GL_APICALL void GL_APIENTRY glGetShaderiv (GLidShader shader, GLenumShad
erParameter pname, GLint* params); |
75 GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLidShader shader, GLsiz
eiNotNegative bufsize, GLsizeiOptional* length, char* infolog); | 78 GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLidShader shader, GLsiz
eiNotNegative bufsize, GLsizeiOptional* length, char* infolog); |
76 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenumShaderType
shadertype, GLenumShaderPrecision precisiontype, GLint* range, GLint* precision
); | 79 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenumShaderType
shadertype, GLenumShaderPrecision precisiontype, GLint* range, GLint* precision
); |
77 GL_APICALL void GL_APIENTRY glGetShaderSource (GLidShader shader, GLsize
iNotNegative bufsize, GLsizeiOptional* length, char* source); | 80 GL_APICALL void GL_APIENTRY glGetShaderSource (GLidShader shader, GLsize
iNotNegative bufsize, GLsizeiOptional* length, char* source); |
78 GL_APICALL const GLubyte* GL_APIENTRY glGetString (GLenumStringType name); | 81 GL_APICALL const GLubyte* GL_APIENTRY glGetString (GLenumStringType name); |
79 GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenumGetTexParamTarget
target, GLenumTextureParameter pname, GLfloat* params); | 82 GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenumGetTexParamTarget
target, GLenumTextureParameter pname, GLfloat* params); |
80 GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenumGetTexParamTarget
target, GLenumTextureParameter pname, GLint* params); | 83 GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenumGetTexParamTarget
target, GLenumTextureParameter pname, GLint* params); |
(...skipping 28 matching lines...) Expand all Loading... |
109 GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenumFaceType face,
GLenumCmpFunction func, GLint ref, GLuint mask); | 112 GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenumFaceType face,
GLenumCmpFunction func, GLint ref, GLuint mask); |
110 GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask); | 113 GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask); |
111 GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenumFaceType face,
GLuint mask); | 114 GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenumFaceType face,
GLuint mask); |
112 GL_APICALL void GL_APIENTRY glStencilOp (GLenumStencilOp fail, GLenumSte
ncilOp zfail, GLenumStencilOp zpass); | 115 GL_APICALL void GL_APIENTRY glStencilOp (GLenumStencilOp fail, GLenumSte
ncilOp zfail, GLenumStencilOp zpass); |
113 GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenumFaceType face, GL
enumStencilOp fail, GLenumStencilOp zfail, GLenumStencilOp zpass); | 116 GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenumFaceType face, GL
enumStencilOp fail, GLenumStencilOp zfail, GLenumStencilOp zpass); |
114 GL_APICALL void GL_APIENTRY glTexImage2D (GLenumTextureTarget target, GL
int level, GLintTextureInternalFormat internalformat, GLsizei width, GLsizei hei
ght, GLintTextureBorder border, GLenumTextureFormat format, GLenumPixelType type
, const void* pixels); | 117 GL_APICALL void GL_APIENTRY glTexImage2D (GLenumTextureTarget target, GL
int level, GLintTextureInternalFormat internalformat, GLsizei width, GLsizei hei
ght, GLintTextureBorder border, GLenumTextureFormat format, GLenumPixelType type
, const void* pixels); |
115 GL_APICALL void GL_APIENTRY glTexParameterf (GLenumTextureBindTarget tar
get, GLenumTextureParameter pname, GLfloat param); | 118 GL_APICALL void GL_APIENTRY glTexParameterf (GLenumTextureBindTarget tar
get, GLenumTextureParameter pname, GLfloat param); |
116 GL_APICALL void GL_APIENTRY glTexParameterfv (GLenumTextureBindTarget ta
rget, GLenumTextureParameter pname, const GLfloat* params); | 119 GL_APICALL void GL_APIENTRY glTexParameterfv (GLenumTextureBindTarget ta
rget, GLenumTextureParameter pname, const GLfloat* params); |
117 GL_APICALL void GL_APIENTRY glTexParameteri (GLenumTextureBindTarget tar
get, GLenumTextureParameter pname, GLint param); | 120 GL_APICALL void GL_APIENTRY glTexParameteri (GLenumTextureBindTarget tar
get, GLenumTextureParameter pname, GLint param); |
118 GL_APICALL void GL_APIENTRY glTexParameteriv (GLenumTextureBindTarget ta
rget, GLenumTextureParameter pname, const GLint* params); | 121 GL_APICALL void GL_APIENTRY glTexParameteriv (GLenumTextureBindTarget ta
rget, GLenumTextureParameter pname, const GLint* params); |
| 122 GL_APICALL void GL_APIENTRY glTexStorage3D (GLenumTexture3DTarget target
, GLsizei levels, GLenumTextureInternalFormatStorage internalFormat, GLsizei wid
th, GLsizei height, GLsizei depth); |
119 GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenumTextureTarget target,
GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenu
mTextureFormat format, GLenumPixelType type, const void* pixels); | 123 GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenumTextureTarget target,
GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenu
mTextureFormat format, GLenumPixelType type, const void* pixels); |
120 GL_APICALL void GL_APIENTRY glUniform1f (GLintUniformLocation location,
GLfloat x); | 124 GL_APICALL void GL_APIENTRY glUniform1f (GLintUniformLocation location,
GLfloat x); |
121 GL_APICALL void GL_APIENTRY glUniform1fv (GLintUniformLocation location,
GLsizeiNotNegative count, const GLfloat* v); | 125 GL_APICALL void GL_APIENTRY glUniform1fv (GLintUniformLocation location,
GLsizeiNotNegative count, const GLfloat* v); |
122 GL_APICALL void GL_APIENTRY glUniform1i (GLintUniformLocation location,
GLint x); | 126 GL_APICALL void GL_APIENTRY glUniform1i (GLintUniformLocation location,
GLint x); |
123 GL_APICALL void GL_APIENTRY glUniform1iv (GLintUniformLocation location,
GLsizeiNotNegative count, const GLint* v); | 127 GL_APICALL void GL_APIENTRY glUniform1iv (GLintUniformLocation location,
GLsizeiNotNegative count, const GLint* v); |
| 128 GL_APICALL void GL_APIENTRY glUniform1ui (GLintUniformLocation location,
GLuint x); |
| 129 GL_APICALL void GL_APIENTRY glUniform1uiv (GLintUniformLocation location
, GLsizeiNotNegative count, const GLuint* v); |
124 GL_APICALL void GL_APIENTRY glUniform2f (GLintUniformLocation location,
GLfloat x, GLfloat y); | 130 GL_APICALL void GL_APIENTRY glUniform2f (GLintUniformLocation location,
GLfloat x, GLfloat y); |
125 GL_APICALL void GL_APIENTRY glUniform2fv (GLintUniformLocation location,
GLsizeiNotNegative count, const GLfloat* v); | 131 GL_APICALL void GL_APIENTRY glUniform2fv (GLintUniformLocation location,
GLsizeiNotNegative count, const GLfloat* v); |
126 GL_APICALL void GL_APIENTRY glUniform2i (GLintUniformLocation location,
GLint x, GLint y); | 132 GL_APICALL void GL_APIENTRY glUniform2i (GLintUniformLocation location,
GLint x, GLint y); |
127 GL_APICALL void GL_APIENTRY glUniform2iv (GLintUniformLocation location,
GLsizeiNotNegative count, const GLint* v); | 133 GL_APICALL void GL_APIENTRY glUniform2iv (GLintUniformLocation location,
GLsizeiNotNegative count, const GLint* v); |
| 134 GL_APICALL void GL_APIENTRY glUniform2ui (GLintUniformLocation location,
GLuint x, GLuint y); |
| 135 GL_APICALL void GL_APIENTRY glUniform2uiv (GLintUniformLocation location
, GLsizeiNotNegative count, const GLuint* v); |
128 GL_APICALL void GL_APIENTRY glUniform3f (GLintUniformLocation location,
GLfloat x, GLfloat y, GLfloat z); | 136 GL_APICALL void GL_APIENTRY glUniform3f (GLintUniformLocation location,
GLfloat x, GLfloat y, GLfloat z); |
129 GL_APICALL void GL_APIENTRY glUniform3fv (GLintUniformLocation location,
GLsizeiNotNegative count, const GLfloat* v); | 137 GL_APICALL void GL_APIENTRY glUniform3fv (GLintUniformLocation location,
GLsizeiNotNegative count, const GLfloat* v); |
130 GL_APICALL void GL_APIENTRY glUniform3i (GLintUniformLocation location,
GLint x, GLint y, GLint z); | 138 GL_APICALL void GL_APIENTRY glUniform3i (GLintUniformLocation location,
GLint x, GLint y, GLint z); |
131 GL_APICALL void GL_APIENTRY glUniform3iv (GLintUniformLocation location,
GLsizeiNotNegative count, const GLint* v); | 139 GL_APICALL void GL_APIENTRY glUniform3iv (GLintUniformLocation location,
GLsizeiNotNegative count, const GLint* v); |
| 140 GL_APICALL void GL_APIENTRY glUniform3ui (GLintUniformLocation location,
GLuint x, GLuint y, GLuint z); |
| 141 GL_APICALL void GL_APIENTRY glUniform3uiv (GLintUniformLocation location
, GLsizeiNotNegative count, const GLuint* v); |
132 GL_APICALL void GL_APIENTRY glUniform4f (GLintUniformLocation location,
GLfloat x, GLfloat y, GLfloat z, GLfloat w); | 142 GL_APICALL void GL_APIENTRY glUniform4f (GLintUniformLocation location,
GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
133 GL_APICALL void GL_APIENTRY glUniform4fv (GLintUniformLocation location,
GLsizeiNotNegative count, const GLfloat* v); | 143 GL_APICALL void GL_APIENTRY glUniform4fv (GLintUniformLocation location,
GLsizeiNotNegative count, const GLfloat* v); |
134 GL_APICALL void GL_APIENTRY glUniform4i (GLintUniformLocation location,
GLint x, GLint y, GLint z, GLint w); | 144 GL_APICALL void GL_APIENTRY glUniform4i (GLintUniformLocation location,
GLint x, GLint y, GLint z, GLint w); |
135 GL_APICALL void GL_APIENTRY glUniform4iv (GLintUniformLocation location,
GLsizeiNotNegative count, const GLint* v); | 145 GL_APICALL void GL_APIENTRY glUniform4iv (GLintUniformLocation location,
GLsizeiNotNegative count, const GLint* v); |
| 146 GL_APICALL void GL_APIENTRY glUniform4ui (GLintUniformLocation location,
GLuint x, GLuint y, GLuint z, GLuint w); |
| 147 GL_APICALL void GL_APIENTRY glUniform4uiv (GLintUniformLocation location
, GLsizeiNotNegative count, const GLuint* v); |
136 GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLintUniformLocation loc
ation, GLsizeiNotNegative count, GLbooleanFalseOnly transpose, const GLfloat* va
lue); | 148 GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLintUniformLocation loc
ation, GLsizeiNotNegative count, GLbooleanFalseOnly transpose, const GLfloat* va
lue); |
| 149 GL_APICALL void GL_APIENTRY glUniformMatrix2x3fv (GLintUniformLocation l
ocation, GLsizeiNotNegative count, GLbooleanFalseOnly transpose, const GLfloat*
value); |
| 150 GL_APICALL void GL_APIENTRY glUniformMatrix2x4fv (GLintUniformLocation l
ocation, GLsizeiNotNegative count, GLbooleanFalseOnly transpose, const GLfloat*
value); |
137 GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLintUniformLocation loc
ation, GLsizeiNotNegative count, GLbooleanFalseOnly transpose, const GLfloat* va
lue); | 151 GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLintUniformLocation loc
ation, GLsizeiNotNegative count, GLbooleanFalseOnly transpose, const GLfloat* va
lue); |
| 152 GL_APICALL void GL_APIENTRY glUniformMatrix3x2fv (GLintUniformLocation l
ocation, GLsizeiNotNegative count, GLbooleanFalseOnly transpose, const GLfloat*
value); |
| 153 GL_APICALL void GL_APIENTRY glUniformMatrix3x4fv (GLintUniformLocation l
ocation, GLsizeiNotNegative count, GLbooleanFalseOnly transpose, const GLfloat*
value); |
138 GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLintUniformLocation loc
ation, GLsizeiNotNegative count, GLbooleanFalseOnly transpose, const GLfloat* va
lue); | 154 GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLintUniformLocation loc
ation, GLsizeiNotNegative count, GLbooleanFalseOnly transpose, const GLfloat* va
lue); |
| 155 GL_APICALL void GL_APIENTRY glUniformMatrix4x2fv (GLintUniformLocation l
ocation, GLsizeiNotNegative count, GLbooleanFalseOnly transpose, const GLfloat*
value); |
| 156 GL_APICALL void GL_APIENTRY glUniformMatrix4x3fv (GLintUniformLocation l
ocation, GLsizeiNotNegative count, GLbooleanFalseOnly transpose, const GLfloat*
value); |
139 GL_APICALL void GL_APIENTRY glUseProgram (GLidZeroProgram program); | 157 GL_APICALL void GL_APIENTRY glUseProgram (GLidZeroProgram program); |
140 GL_APICALL void GL_APIENTRY glValidateProgram (GLidProgram program); | 158 GL_APICALL void GL_APIENTRY glValidateProgram (GLidProgram program); |
141 GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint indx, GLfloat x); | 159 GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint indx, GLfloat x); |
142 GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint indx, const GLfloa
t* values); | 160 GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint indx, const GLfloa
t* values); |
143 GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint indx, GLfloat x, GL
float y); | 161 GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint indx, GLfloat x, GL
float y); |
144 GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint indx, const GLfloa
t* values); | 162 GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint indx, const GLfloa
t* values); |
145 GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint indx, GLfloat x, GL
float y, GLfloat z); | 163 GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint indx, GLfloat x, GL
float y, GLfloat z); |
146 GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint indx, const GLfloa
t* values); | 164 GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint indx, const GLfloa
t* values); |
147 GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint indx, GLfloat x, GL
float y, GLfloat z, GLfloat w); | 165 GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint indx, GLfloat x, GL
float y, GLfloat z, GLfloat w); |
148 GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint indx, const GLfloa
t* values); | 166 GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint indx, const GLfloa
t* values); |
| 167 GL_APICALL void GL_APIENTRY glVertexAttribI4i (GLuint indx, GLint x, GLi
nt y, GLint z, GLint w); |
| 168 GL_APICALL void GL_APIENTRY glVertexAttribI4iv (GLuint indx, const GLint
* values); |
| 169 GL_APICALL void GL_APIENTRY glVertexAttribI4ui (GLuint indx, GLuint x, G
Luint y, GLuint z, GLuint w); |
| 170 GL_APICALL void GL_APIENTRY glVertexAttribI4uiv (GLuint indx, const GLui
nt* values); |
| 171 GL_APICALL void GL_APIENTRY glVertexAttribIPointer (GLuint indx, GLintVe
rtexAttribSize size, GLenumVertexAttribType type, GLsizei stride, const void* pt
r); |
149 GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint indx, GLintVer
texAttribSize size, GLenumVertexAttribType type, GLboolean normalized, GLsizei s
tride, const void* ptr); | 172 GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint indx, GLintVer
texAttribSize size, GLenumVertexAttribType type, GLboolean normalized, GLsizei s
tride, const void* ptr); |
150 GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width,
GLsizei height); | 173 GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width,
GLsizei height); |
151 GL_APICALL void GL_APIENTRY glBlitFramebufferCHROMIUM (GLint srcX0, GLin
t srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint
dstY1, GLbitfield mask, GLenumBlitFilter filter); | 174 GL_APICALL void GL_APIENTRY glBlitFramebufferCHROMIUM (GLint srcX0, GLin
t srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint
dstY1, GLbitfield mask, GLenumBlitFilter filter); |
152 GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleCHROMIUM (GL
enumRenderBufferTarget target, GLsizei samples, GLenumRenderBufferFormat interna
lformat, GLsizei width, GLsizei height); | 175 GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleCHROMIUM (GL
enumRenderBufferTarget target, GLsizei samples, GLenumRenderBufferFormat interna
lformat, GLsizei width, GLsizei height); |
153 GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleEXT (GLenumR
enderBufferTarget target, GLsizei samples, GLenumRenderBufferFormat internalform
at, GLsizei width, GLsizei height); | 176 GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleEXT (GLenumR
enderBufferTarget target, GLsizei samples, GLenumRenderBufferFormat internalform
at, GLsizei width, GLsizei height); |
154 GL_APICALL void GL_APIENTRY glFramebufferTexture2DMultisampleEXT (GLenum
FrameBufferTarget target, GLenumAttachment attachment, GLenumTextureTarget texta
rget, GLidTexture texture, GLintZeroOnly level, GLsizei samples); | 177 GL_APICALL void GL_APIENTRY glFramebufferTexture2DMultisampleEXT (GLenum
FrameBufferTarget target, GLenumAttachment attachment, GLenumTextureTarget texta
rget, GLidTexture texture, GLintZeroOnly level, GLsizei samples); |
155 GL_APICALL void GL_APIENTRY glTexStorage2DEXT (GLenumTextureTarget targe
t, GLsizei levels, GLenumTextureInternalFormatStorage internalFormat, GLsizei wi
dth, GLsizei height); | 178 GL_APICALL void GL_APIENTRY glTexStorage2DEXT (GLenumTextureTarget targe
t, GLsizei levels, GLenumTextureInternalFormatStorage internalFormat, GLsizei wi
dth, GLsizei height); |
156 GL_APICALL void GL_APIENTRY glGenQueriesEXT (GLsizeiNotNegative n, GLuin
t* queries); | 179 GL_APICALL void GL_APIENTRY glGenQueriesEXT (GLsizeiNotNegative n, GLuin
t* queries); |
157 GL_APICALL void GL_APIENTRY glDeleteQueriesEXT (GLsizeiNotNegative n, co
nst GLuint* queries); | 180 GL_APICALL void GL_APIENTRY glDeleteQueriesEXT (GLsizeiNotNegative n, co
nst GLuint* queries); |
158 GL_APICALL GLboolean GL_APIENTRY glIsQueryEXT (GLidQuery id); | 181 GL_APICALL GLboolean GL_APIENTRY glIsQueryEXT (GLidQuery id); |
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223 GL_APICALL void GL_APIENTRY glDrawBuffersEXT (GLsizei count, const GLenu
m* bufs); | 246 GL_APICALL void GL_APIENTRY glDrawBuffersEXT (GLsizei count, const GLenu
m* bufs); |
224 GL_APICALL void GL_APIENTRY glDiscardBackbufferCHROMIUM (void); | 247 GL_APICALL void GL_APIENTRY glDiscardBackbufferCHROMIUM (void); |
225 GL_APICALL void GL_APIENTRY glScheduleOverlayPlaneCHROMIUM (GLint plane_
z_order, GLenum plane_transform, GLuint overlay_texture_id, GLint bounds_x, GLin
t bounds_y, GLint bounds_width, GLint bounds_height, GLfloat uv_x, GLfloat uv_y,
GLfloat uv_width, GLfloat uv_height); | 248 GL_APICALL void GL_APIENTRY glScheduleOverlayPlaneCHROMIUM (GLint plane_
z_order, GLenum plane_transform, GLuint overlay_texture_id, GLint bounds_x, GLin
t bounds_y, GLint bounds_width, GLint bounds_height, GLfloat uv_x, GLfloat uv_y,
GLfloat uv_width, GLfloat uv_height); |
226 | 249 |
227 // Extension CHROMIUM_path_rendering. | 250 // Extension CHROMIUM_path_rendering. |
228 GL_APICALL void GL_APIENTRY glMatrixLoadfCHROMIUM (GLenumMatrixMode matr
ixMode, const GLfloat* m); | 251 GL_APICALL void GL_APIENTRY glMatrixLoadfCHROMIUM (GLenumMatrixMode matr
ixMode, const GLfloat* m); |
229 GL_APICALL void GL_APIENTRY glMatrixLoadIdentityCHROMIUM (GLenumMatrixMo
de matrixMode); | 252 GL_APICALL void GL_APIENTRY glMatrixLoadIdentityCHROMIUM (GLenumMatrixMo
de matrixMode); |
230 | 253 |
231 // Extension KHR_blend_equation_advanced | 254 // Extension KHR_blend_equation_advanced |
232 GL_APICALL void GL_APIENTRY glBlendBarrierKHR (void); | 255 GL_APICALL void GL_APIENTRY glBlendBarrierKHR (void); |
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