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Side by Side Diff: gpu/command_buffer/client/gles2_interface_autogen.h

Issue 761903003: Update from https://crrev.com/306655 (Closed) Base URL: git@github.com:domokit/mojo.git@master
Patch Set: Created 6 years ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 // This file is auto-generated from 5 // This file is auto-generated from
6 // gpu/command_buffer/build_gles2_cmd_buffer.py 6 // gpu/command_buffer/build_gles2_cmd_buffer.py
7 // It's formatted by clang-format using chromium coding style: 7 // It's formatted by clang-format using chromium coding style:
8 // clang-format -i -style=chromium filename 8 // clang-format -i -style=chromium filename
9 // DO NOT EDIT! 9 // DO NOT EDIT!
10 10
(...skipping 53 matching lines...) Expand 10 before | Expand all | Expand 10 after
64 const void* data) = 0; 64 const void* data) = 0;
65 virtual void CompressedTexSubImage2D(GLenum target, 65 virtual void CompressedTexSubImage2D(GLenum target,
66 GLint level, 66 GLint level,
67 GLint xoffset, 67 GLint xoffset,
68 GLint yoffset, 68 GLint yoffset,
69 GLsizei width, 69 GLsizei width,
70 GLsizei height, 70 GLsizei height,
71 GLenum format, 71 GLenum format,
72 GLsizei imageSize, 72 GLsizei imageSize,
73 const void* data) = 0; 73 const void* data) = 0;
74 virtual void CopyBufferSubData(GLenum readtarget,
75 GLenum writetarget,
76 GLintptr readoffset,
77 GLintptr writeoffset,
78 GLsizeiptr size) = 0;
74 virtual void CopyTexImage2D(GLenum target, 79 virtual void CopyTexImage2D(GLenum target,
75 GLint level, 80 GLint level,
76 GLenum internalformat, 81 GLenum internalformat,
77 GLint x, 82 GLint x,
78 GLint y, 83 GLint y,
79 GLsizei width, 84 GLsizei width,
80 GLsizei height, 85 GLsizei height,
81 GLint border) = 0; 86 GLint border) = 0;
82 virtual void CopyTexSubImage2D(GLenum target, 87 virtual void CopyTexSubImage2D(GLenum target,
83 GLint level, 88 GLint level,
(...skipping 29 matching lines...) Expand all
113 virtual void Flush() = 0; 118 virtual void Flush() = 0;
114 virtual void FramebufferRenderbuffer(GLenum target, 119 virtual void FramebufferRenderbuffer(GLenum target,
115 GLenum attachment, 120 GLenum attachment,
116 GLenum renderbuffertarget, 121 GLenum renderbuffertarget,
117 GLuint renderbuffer) = 0; 122 GLuint renderbuffer) = 0;
118 virtual void FramebufferTexture2D(GLenum target, 123 virtual void FramebufferTexture2D(GLenum target,
119 GLenum attachment, 124 GLenum attachment,
120 GLenum textarget, 125 GLenum textarget,
121 GLuint texture, 126 GLuint texture,
122 GLint level) = 0; 127 GLint level) = 0;
128 virtual void FramebufferTextureLayer(GLenum target,
129 GLenum attachment,
130 GLuint texture,
131 GLint level,
132 GLint layer) = 0;
123 virtual void FrontFace(GLenum mode) = 0; 133 virtual void FrontFace(GLenum mode) = 0;
124 virtual void GenBuffers(GLsizei n, GLuint* buffers) = 0; 134 virtual void GenBuffers(GLsizei n, GLuint* buffers) = 0;
125 virtual void GenerateMipmap(GLenum target) = 0; 135 virtual void GenerateMipmap(GLenum target) = 0;
126 virtual void GenFramebuffers(GLsizei n, GLuint* framebuffers) = 0; 136 virtual void GenFramebuffers(GLsizei n, GLuint* framebuffers) = 0;
127 virtual void GenRenderbuffers(GLsizei n, GLuint* renderbuffers) = 0; 137 virtual void GenRenderbuffers(GLsizei n, GLuint* renderbuffers) = 0;
128 virtual void GenTextures(GLsizei n, GLuint* textures) = 0; 138 virtual void GenTextures(GLsizei n, GLuint* textures) = 0;
129 virtual void GetActiveAttrib(GLuint program, 139 virtual void GetActiveAttrib(GLuint program,
130 GLuint index, 140 GLuint index,
131 GLsizei bufsize, 141 GLsizei bufsize,
132 GLsizei* length, 142 GLsizei* length,
(...skipping 16 matching lines...) Expand all
149 virtual void GetBufferParameteriv(GLenum target, 159 virtual void GetBufferParameteriv(GLenum target,
150 GLenum pname, 160 GLenum pname,
151 GLint* params) = 0; 161 GLint* params) = 0;
152 virtual GLenum GetError() = 0; 162 virtual GLenum GetError() = 0;
153 virtual void GetFloatv(GLenum pname, GLfloat* params) = 0; 163 virtual void GetFloatv(GLenum pname, GLfloat* params) = 0;
154 virtual void GetFramebufferAttachmentParameteriv(GLenum target, 164 virtual void GetFramebufferAttachmentParameteriv(GLenum target,
155 GLenum attachment, 165 GLenum attachment,
156 GLenum pname, 166 GLenum pname,
157 GLint* params) = 0; 167 GLint* params) = 0;
158 virtual void GetIntegerv(GLenum pname, GLint* params) = 0; 168 virtual void GetIntegerv(GLenum pname, GLint* params) = 0;
169 virtual void GetInternalformativ(GLenum target,
170 GLenum format,
171 GLenum pname,
172 GLsizei bufSize,
173 GLint* params) = 0;
159 virtual void GetProgramiv(GLuint program, GLenum pname, GLint* params) = 0; 174 virtual void GetProgramiv(GLuint program, GLenum pname, GLint* params) = 0;
160 virtual void GetProgramInfoLog(GLuint program, 175 virtual void GetProgramInfoLog(GLuint program,
161 GLsizei bufsize, 176 GLsizei bufsize,
162 GLsizei* length, 177 GLsizei* length,
163 char* infolog) = 0; 178 char* infolog) = 0;
164 virtual void GetRenderbufferParameteriv(GLenum target, 179 virtual void GetRenderbufferParameteriv(GLenum target,
165 GLenum pname, 180 GLenum pname,
166 GLint* params) = 0; 181 GLint* params) = 0;
167 virtual void GetShaderiv(GLuint shader, GLenum pname, GLint* params) = 0; 182 virtual void GetShaderiv(GLuint shader, GLenum pname, GLint* params) = 0;
168 virtual void GetShaderInfoLog(GLuint shader, 183 virtual void GetShaderInfoLog(GLuint shader,
(...skipping 80 matching lines...) Expand 10 before | Expand all | Expand 10 after
249 GLenum type, 264 GLenum type,
250 const void* pixels) = 0; 265 const void* pixels) = 0;
251 virtual void TexParameterf(GLenum target, GLenum pname, GLfloat param) = 0; 266 virtual void TexParameterf(GLenum target, GLenum pname, GLfloat param) = 0;
252 virtual void TexParameterfv(GLenum target, 267 virtual void TexParameterfv(GLenum target,
253 GLenum pname, 268 GLenum pname,
254 const GLfloat* params) = 0; 269 const GLfloat* params) = 0;
255 virtual void TexParameteri(GLenum target, GLenum pname, GLint param) = 0; 270 virtual void TexParameteri(GLenum target, GLenum pname, GLint param) = 0;
256 virtual void TexParameteriv(GLenum target, 271 virtual void TexParameteriv(GLenum target,
257 GLenum pname, 272 GLenum pname,
258 const GLint* params) = 0; 273 const GLint* params) = 0;
274 virtual void TexStorage3D(GLenum target,
275 GLsizei levels,
276 GLenum internalFormat,
277 GLsizei width,
278 GLsizei height,
279 GLsizei depth) = 0;
259 virtual void TexSubImage2D(GLenum target, 280 virtual void TexSubImage2D(GLenum target,
260 GLint level, 281 GLint level,
261 GLint xoffset, 282 GLint xoffset,
262 GLint yoffset, 283 GLint yoffset,
263 GLsizei width, 284 GLsizei width,
264 GLsizei height, 285 GLsizei height,
265 GLenum format, 286 GLenum format,
266 GLenum type, 287 GLenum type,
267 const void* pixels) = 0; 288 const void* pixels) = 0;
268 virtual void Uniform1f(GLint location, GLfloat x) = 0; 289 virtual void Uniform1f(GLint location, GLfloat x) = 0;
269 virtual void Uniform1fv(GLint location, GLsizei count, const GLfloat* v) = 0; 290 virtual void Uniform1fv(GLint location, GLsizei count, const GLfloat* v) = 0;
270 virtual void Uniform1i(GLint location, GLint x) = 0; 291 virtual void Uniform1i(GLint location, GLint x) = 0;
271 virtual void Uniform1iv(GLint location, GLsizei count, const GLint* v) = 0; 292 virtual void Uniform1iv(GLint location, GLsizei count, const GLint* v) = 0;
293 virtual void Uniform1ui(GLint location, GLuint x) = 0;
294 virtual void Uniform1uiv(GLint location, GLsizei count, const GLuint* v) = 0;
272 virtual void Uniform2f(GLint location, GLfloat x, GLfloat y) = 0; 295 virtual void Uniform2f(GLint location, GLfloat x, GLfloat y) = 0;
273 virtual void Uniform2fv(GLint location, GLsizei count, const GLfloat* v) = 0; 296 virtual void Uniform2fv(GLint location, GLsizei count, const GLfloat* v) = 0;
274 virtual void Uniform2i(GLint location, GLint x, GLint y) = 0; 297 virtual void Uniform2i(GLint location, GLint x, GLint y) = 0;
275 virtual void Uniform2iv(GLint location, GLsizei count, const GLint* v) = 0; 298 virtual void Uniform2iv(GLint location, GLsizei count, const GLint* v) = 0;
299 virtual void Uniform2ui(GLint location, GLuint x, GLuint y) = 0;
300 virtual void Uniform2uiv(GLint location, GLsizei count, const GLuint* v) = 0;
276 virtual void Uniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z) = 0; 301 virtual void Uniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z) = 0;
277 virtual void Uniform3fv(GLint location, GLsizei count, const GLfloat* v) = 0; 302 virtual void Uniform3fv(GLint location, GLsizei count, const GLfloat* v) = 0;
278 virtual void Uniform3i(GLint location, GLint x, GLint y, GLint z) = 0; 303 virtual void Uniform3i(GLint location, GLint x, GLint y, GLint z) = 0;
279 virtual void Uniform3iv(GLint location, GLsizei count, const GLint* v) = 0; 304 virtual void Uniform3iv(GLint location, GLsizei count, const GLint* v) = 0;
305 virtual void Uniform3ui(GLint location, GLuint x, GLuint y, GLuint z) = 0;
306 virtual void Uniform3uiv(GLint location, GLsizei count, const GLuint* v) = 0;
280 virtual void Uniform4f(GLint location, 307 virtual void Uniform4f(GLint location,
281 GLfloat x, 308 GLfloat x,
282 GLfloat y, 309 GLfloat y,
283 GLfloat z, 310 GLfloat z,
284 GLfloat w) = 0; 311 GLfloat w) = 0;
285 virtual void Uniform4fv(GLint location, GLsizei count, const GLfloat* v) = 0; 312 virtual void Uniform4fv(GLint location, GLsizei count, const GLfloat* v) = 0;
286 virtual void Uniform4i(GLint location, GLint x, GLint y, GLint z, GLint w) = 0; 313 virtual void Uniform4i(GLint location, GLint x, GLint y, GLint z, GLint w) = 0;
287 virtual void Uniform4iv(GLint location, GLsizei count, const GLint* v) = 0; 314 virtual void Uniform4iv(GLint location, GLsizei count, const GLint* v) = 0;
315 virtual void Uniform4ui(GLint location,
316 GLuint x,
317 GLuint y,
318 GLuint z,
319 GLuint w) = 0;
320 virtual void Uniform4uiv(GLint location, GLsizei count, const GLuint* v) = 0;
288 virtual void UniformMatrix2fv(GLint location, 321 virtual void UniformMatrix2fv(GLint location,
289 GLsizei count, 322 GLsizei count,
290 GLboolean transpose, 323 GLboolean transpose,
291 const GLfloat* value) = 0; 324 const GLfloat* value) = 0;
325 virtual void UniformMatrix2x3fv(GLint location,
326 GLsizei count,
327 GLboolean transpose,
328 const GLfloat* value) = 0;
329 virtual void UniformMatrix2x4fv(GLint location,
330 GLsizei count,
331 GLboolean transpose,
332 const GLfloat* value) = 0;
292 virtual void UniformMatrix3fv(GLint location, 333 virtual void UniformMatrix3fv(GLint location,
293 GLsizei count, 334 GLsizei count,
294 GLboolean transpose, 335 GLboolean transpose,
295 const GLfloat* value) = 0; 336 const GLfloat* value) = 0;
337 virtual void UniformMatrix3x2fv(GLint location,
338 GLsizei count,
339 GLboolean transpose,
340 const GLfloat* value) = 0;
341 virtual void UniformMatrix3x4fv(GLint location,
342 GLsizei count,
343 GLboolean transpose,
344 const GLfloat* value) = 0;
296 virtual void UniformMatrix4fv(GLint location, 345 virtual void UniformMatrix4fv(GLint location,
297 GLsizei count, 346 GLsizei count,
298 GLboolean transpose, 347 GLboolean transpose,
299 const GLfloat* value) = 0; 348 const GLfloat* value) = 0;
349 virtual void UniformMatrix4x2fv(GLint location,
350 GLsizei count,
351 GLboolean transpose,
352 const GLfloat* value) = 0;
353 virtual void UniformMatrix4x3fv(GLint location,
354 GLsizei count,
355 GLboolean transpose,
356 const GLfloat* value) = 0;
300 virtual void UseProgram(GLuint program) = 0; 357 virtual void UseProgram(GLuint program) = 0;
301 virtual void ValidateProgram(GLuint program) = 0; 358 virtual void ValidateProgram(GLuint program) = 0;
302 virtual void VertexAttrib1f(GLuint indx, GLfloat x) = 0; 359 virtual void VertexAttrib1f(GLuint indx, GLfloat x) = 0;
303 virtual void VertexAttrib1fv(GLuint indx, const GLfloat* values) = 0; 360 virtual void VertexAttrib1fv(GLuint indx, const GLfloat* values) = 0;
304 virtual void VertexAttrib2f(GLuint indx, GLfloat x, GLfloat y) = 0; 361 virtual void VertexAttrib2f(GLuint indx, GLfloat x, GLfloat y) = 0;
305 virtual void VertexAttrib2fv(GLuint indx, const GLfloat* values) = 0; 362 virtual void VertexAttrib2fv(GLuint indx, const GLfloat* values) = 0;
306 virtual void VertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z) = 0; 363 virtual void VertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z) = 0;
307 virtual void VertexAttrib3fv(GLuint indx, const GLfloat* values) = 0; 364 virtual void VertexAttrib3fv(GLuint indx, const GLfloat* values) = 0;
308 virtual void VertexAttrib4f(GLuint indx, 365 virtual void VertexAttrib4f(GLuint indx,
309 GLfloat x, 366 GLfloat x,
310 GLfloat y, 367 GLfloat y,
311 GLfloat z, 368 GLfloat z,
312 GLfloat w) = 0; 369 GLfloat w) = 0;
313 virtual void VertexAttrib4fv(GLuint indx, const GLfloat* values) = 0; 370 virtual void VertexAttrib4fv(GLuint indx, const GLfloat* values) = 0;
371 virtual void VertexAttribI4i(GLuint indx,
372 GLint x,
373 GLint y,
374 GLint z,
375 GLint w) = 0;
376 virtual void VertexAttribI4iv(GLuint indx, const GLint* values) = 0;
377 virtual void VertexAttribI4ui(GLuint indx,
378 GLuint x,
379 GLuint y,
380 GLuint z,
381 GLuint w) = 0;
382 virtual void VertexAttribI4uiv(GLuint indx, const GLuint* values) = 0;
383 virtual void VertexAttribIPointer(GLuint indx,
384 GLint size,
385 GLenum type,
386 GLsizei stride,
387 const void* ptr) = 0;
314 virtual void VertexAttribPointer(GLuint indx, 388 virtual void VertexAttribPointer(GLuint indx,
315 GLint size, 389 GLint size,
316 GLenum type, 390 GLenum type,
317 GLboolean normalized, 391 GLboolean normalized,
318 GLsizei stride, 392 GLsizei stride,
319 const void* ptr) = 0; 393 const void* ptr) = 0;
320 virtual void Viewport(GLint x, GLint y, GLsizei width, GLsizei height) = 0; 394 virtual void Viewport(GLint x, GLint y, GLsizei width, GLsizei height) = 0;
321 virtual void BlitFramebufferCHROMIUM(GLint srcX0, 395 virtual void BlitFramebufferCHROMIUM(GLint srcX0,
322 GLint srcY0, 396 GLint srcY0,
323 GLint srcX1, 397 GLint srcX1,
(...skipping 172 matching lines...) Expand 10 before | Expand all | Expand 10 after
496 GLint bounds_width, 570 GLint bounds_width,
497 GLint bounds_height, 571 GLint bounds_height,
498 GLfloat uv_x, 572 GLfloat uv_x,
499 GLfloat uv_y, 573 GLfloat uv_y,
500 GLfloat uv_width, 574 GLfloat uv_width,
501 GLfloat uv_height) = 0; 575 GLfloat uv_height) = 0;
502 virtual void MatrixLoadfCHROMIUM(GLenum matrixMode, const GLfloat* m) = 0; 576 virtual void MatrixLoadfCHROMIUM(GLenum matrixMode, const GLfloat* m) = 0;
503 virtual void MatrixLoadIdentityCHROMIUM(GLenum matrixMode) = 0; 577 virtual void MatrixLoadIdentityCHROMIUM(GLenum matrixMode) = 0;
504 virtual void BlendBarrierKHR() = 0; 578 virtual void BlendBarrierKHR() = 0;
505 #endif // GPU_COMMAND_BUFFER_CLIENT_GLES2_INTERFACE_AUTOGEN_H_ 579 #endif // GPU_COMMAND_BUFFER_CLIENT_GLES2_INTERFACE_AUTOGEN_H_
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