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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 // This file is auto-generated from | 5 // This file is auto-generated from |
| 6 // gpu/command_buffer/build_gles2_cmd_buffer.py | 6 // gpu/command_buffer/build_gles2_cmd_buffer.py |
| 7 // It's formatted by clang-format using chromium coding style: | 7 // It's formatted by clang-format using chromium coding style: |
| 8 // clang-format -i -style=chromium filename | 8 // clang-format -i -style=chromium filename |
| 9 // DO NOT EDIT! | 9 // DO NOT EDIT! |
| 10 | 10 |
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| 29 #define glBufferSubData GLES2_GET_FUN(BufferSubData) | 29 #define glBufferSubData GLES2_GET_FUN(BufferSubData) |
| 30 #define glCheckFramebufferStatus GLES2_GET_FUN(CheckFramebufferStatus) | 30 #define glCheckFramebufferStatus GLES2_GET_FUN(CheckFramebufferStatus) |
| 31 #define glClear GLES2_GET_FUN(Clear) | 31 #define glClear GLES2_GET_FUN(Clear) |
| 32 #define glClearColor GLES2_GET_FUN(ClearColor) | 32 #define glClearColor GLES2_GET_FUN(ClearColor) |
| 33 #define glClearDepthf GLES2_GET_FUN(ClearDepthf) | 33 #define glClearDepthf GLES2_GET_FUN(ClearDepthf) |
| 34 #define glClearStencil GLES2_GET_FUN(ClearStencil) | 34 #define glClearStencil GLES2_GET_FUN(ClearStencil) |
| 35 #define glColorMask GLES2_GET_FUN(ColorMask) | 35 #define glColorMask GLES2_GET_FUN(ColorMask) |
| 36 #define glCompileShader GLES2_GET_FUN(CompileShader) | 36 #define glCompileShader GLES2_GET_FUN(CompileShader) |
| 37 #define glCompressedTexImage2D GLES2_GET_FUN(CompressedTexImage2D) | 37 #define glCompressedTexImage2D GLES2_GET_FUN(CompressedTexImage2D) |
| 38 #define glCompressedTexSubImage2D GLES2_GET_FUN(CompressedTexSubImage2D) | 38 #define glCompressedTexSubImage2D GLES2_GET_FUN(CompressedTexSubImage2D) |
| 39 #define glCopyBufferSubData GLES2_GET_FUN(CopyBufferSubData) |
| 39 #define glCopyTexImage2D GLES2_GET_FUN(CopyTexImage2D) | 40 #define glCopyTexImage2D GLES2_GET_FUN(CopyTexImage2D) |
| 40 #define glCopyTexSubImage2D GLES2_GET_FUN(CopyTexSubImage2D) | 41 #define glCopyTexSubImage2D GLES2_GET_FUN(CopyTexSubImage2D) |
| 41 #define glCreateProgram GLES2_GET_FUN(CreateProgram) | 42 #define glCreateProgram GLES2_GET_FUN(CreateProgram) |
| 42 #define glCreateShader GLES2_GET_FUN(CreateShader) | 43 #define glCreateShader GLES2_GET_FUN(CreateShader) |
| 43 #define glCullFace GLES2_GET_FUN(CullFace) | 44 #define glCullFace GLES2_GET_FUN(CullFace) |
| 44 #define glDeleteBuffers GLES2_GET_FUN(DeleteBuffers) | 45 #define glDeleteBuffers GLES2_GET_FUN(DeleteBuffers) |
| 45 #define glDeleteFramebuffers GLES2_GET_FUN(DeleteFramebuffers) | 46 #define glDeleteFramebuffers GLES2_GET_FUN(DeleteFramebuffers) |
| 46 #define glDeleteProgram GLES2_GET_FUN(DeleteProgram) | 47 #define glDeleteProgram GLES2_GET_FUN(DeleteProgram) |
| 47 #define glDeleteRenderbuffers GLES2_GET_FUN(DeleteRenderbuffers) | 48 #define glDeleteRenderbuffers GLES2_GET_FUN(DeleteRenderbuffers) |
| 48 #define glDeleteShader GLES2_GET_FUN(DeleteShader) | 49 #define glDeleteShader GLES2_GET_FUN(DeleteShader) |
| 49 #define glDeleteTextures GLES2_GET_FUN(DeleteTextures) | 50 #define glDeleteTextures GLES2_GET_FUN(DeleteTextures) |
| 50 #define glDepthFunc GLES2_GET_FUN(DepthFunc) | 51 #define glDepthFunc GLES2_GET_FUN(DepthFunc) |
| 51 #define glDepthMask GLES2_GET_FUN(DepthMask) | 52 #define glDepthMask GLES2_GET_FUN(DepthMask) |
| 52 #define glDepthRangef GLES2_GET_FUN(DepthRangef) | 53 #define glDepthRangef GLES2_GET_FUN(DepthRangef) |
| 53 #define glDetachShader GLES2_GET_FUN(DetachShader) | 54 #define glDetachShader GLES2_GET_FUN(DetachShader) |
| 54 #define glDisable GLES2_GET_FUN(Disable) | 55 #define glDisable GLES2_GET_FUN(Disable) |
| 55 #define glDisableVertexAttribArray GLES2_GET_FUN(DisableVertexAttribArray) | 56 #define glDisableVertexAttribArray GLES2_GET_FUN(DisableVertexAttribArray) |
| 56 #define glDrawArrays GLES2_GET_FUN(DrawArrays) | 57 #define glDrawArrays GLES2_GET_FUN(DrawArrays) |
| 57 #define glDrawElements GLES2_GET_FUN(DrawElements) | 58 #define glDrawElements GLES2_GET_FUN(DrawElements) |
| 58 #define glEnable GLES2_GET_FUN(Enable) | 59 #define glEnable GLES2_GET_FUN(Enable) |
| 59 #define glEnableVertexAttribArray GLES2_GET_FUN(EnableVertexAttribArray) | 60 #define glEnableVertexAttribArray GLES2_GET_FUN(EnableVertexAttribArray) |
| 60 #define glFinish GLES2_GET_FUN(Finish) | 61 #define glFinish GLES2_GET_FUN(Finish) |
| 61 #define glFlush GLES2_GET_FUN(Flush) | 62 #define glFlush GLES2_GET_FUN(Flush) |
| 62 #define glFramebufferRenderbuffer GLES2_GET_FUN(FramebufferRenderbuffer) | 63 #define glFramebufferRenderbuffer GLES2_GET_FUN(FramebufferRenderbuffer) |
| 63 #define glFramebufferTexture2D GLES2_GET_FUN(FramebufferTexture2D) | 64 #define glFramebufferTexture2D GLES2_GET_FUN(FramebufferTexture2D) |
| 65 #define glFramebufferTextureLayer GLES2_GET_FUN(FramebufferTextureLayer) |
| 64 #define glFrontFace GLES2_GET_FUN(FrontFace) | 66 #define glFrontFace GLES2_GET_FUN(FrontFace) |
| 65 #define glGenBuffers GLES2_GET_FUN(GenBuffers) | 67 #define glGenBuffers GLES2_GET_FUN(GenBuffers) |
| 66 #define glGenerateMipmap GLES2_GET_FUN(GenerateMipmap) | 68 #define glGenerateMipmap GLES2_GET_FUN(GenerateMipmap) |
| 67 #define glGenFramebuffers GLES2_GET_FUN(GenFramebuffers) | 69 #define glGenFramebuffers GLES2_GET_FUN(GenFramebuffers) |
| 68 #define glGenRenderbuffers GLES2_GET_FUN(GenRenderbuffers) | 70 #define glGenRenderbuffers GLES2_GET_FUN(GenRenderbuffers) |
| 69 #define glGenTextures GLES2_GET_FUN(GenTextures) | 71 #define glGenTextures GLES2_GET_FUN(GenTextures) |
| 70 #define glGetActiveAttrib GLES2_GET_FUN(GetActiveAttrib) | 72 #define glGetActiveAttrib GLES2_GET_FUN(GetActiveAttrib) |
| 71 #define glGetActiveUniform GLES2_GET_FUN(GetActiveUniform) | 73 #define glGetActiveUniform GLES2_GET_FUN(GetActiveUniform) |
| 72 #define glGetAttachedShaders GLES2_GET_FUN(GetAttachedShaders) | 74 #define glGetAttachedShaders GLES2_GET_FUN(GetAttachedShaders) |
| 73 #define glGetAttribLocation GLES2_GET_FUN(GetAttribLocation) | 75 #define glGetAttribLocation GLES2_GET_FUN(GetAttribLocation) |
| 74 #define glGetBooleanv GLES2_GET_FUN(GetBooleanv) | 76 #define glGetBooleanv GLES2_GET_FUN(GetBooleanv) |
| 75 #define glGetBufferParameteriv GLES2_GET_FUN(GetBufferParameteriv) | 77 #define glGetBufferParameteriv GLES2_GET_FUN(GetBufferParameteriv) |
| 76 #define glGetError GLES2_GET_FUN(GetError) | 78 #define glGetError GLES2_GET_FUN(GetError) |
| 77 #define glGetFloatv GLES2_GET_FUN(GetFloatv) | 79 #define glGetFloatv GLES2_GET_FUN(GetFloatv) |
| 78 #define glGetFramebufferAttachmentParameteriv \ | 80 #define glGetFramebufferAttachmentParameteriv \ |
| 79 GLES2_GET_FUN(GetFramebufferAttachmentParameteriv) | 81 GLES2_GET_FUN(GetFramebufferAttachmentParameteriv) |
| 80 #define glGetIntegerv GLES2_GET_FUN(GetIntegerv) | 82 #define glGetIntegerv GLES2_GET_FUN(GetIntegerv) |
| 83 #define glGetInternalformativ GLES2_GET_FUN(GetInternalformativ) |
| 81 #define glGetProgramiv GLES2_GET_FUN(GetProgramiv) | 84 #define glGetProgramiv GLES2_GET_FUN(GetProgramiv) |
| 82 #define glGetProgramInfoLog GLES2_GET_FUN(GetProgramInfoLog) | 85 #define glGetProgramInfoLog GLES2_GET_FUN(GetProgramInfoLog) |
| 83 #define glGetRenderbufferParameteriv GLES2_GET_FUN(GetRenderbufferParameteriv) | 86 #define glGetRenderbufferParameteriv GLES2_GET_FUN(GetRenderbufferParameteriv) |
| 84 #define glGetShaderiv GLES2_GET_FUN(GetShaderiv) | 87 #define glGetShaderiv GLES2_GET_FUN(GetShaderiv) |
| 85 #define glGetShaderInfoLog GLES2_GET_FUN(GetShaderInfoLog) | 88 #define glGetShaderInfoLog GLES2_GET_FUN(GetShaderInfoLog) |
| 86 #define glGetShaderPrecisionFormat GLES2_GET_FUN(GetShaderPrecisionFormat) | 89 #define glGetShaderPrecisionFormat GLES2_GET_FUN(GetShaderPrecisionFormat) |
| 87 #define glGetShaderSource GLES2_GET_FUN(GetShaderSource) | 90 #define glGetShaderSource GLES2_GET_FUN(GetShaderSource) |
| 88 #define glGetString GLES2_GET_FUN(GetString) | 91 #define glGetString GLES2_GET_FUN(GetString) |
| 89 #define glGetTexParameterfv GLES2_GET_FUN(GetTexParameterfv) | 92 #define glGetTexParameterfv GLES2_GET_FUN(GetTexParameterfv) |
| 90 #define glGetTexParameteriv GLES2_GET_FUN(GetTexParameteriv) | 93 #define glGetTexParameteriv GLES2_GET_FUN(GetTexParameteriv) |
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| 119 #define glStencilFuncSeparate GLES2_GET_FUN(StencilFuncSeparate) | 122 #define glStencilFuncSeparate GLES2_GET_FUN(StencilFuncSeparate) |
| 120 #define glStencilMask GLES2_GET_FUN(StencilMask) | 123 #define glStencilMask GLES2_GET_FUN(StencilMask) |
| 121 #define glStencilMaskSeparate GLES2_GET_FUN(StencilMaskSeparate) | 124 #define glStencilMaskSeparate GLES2_GET_FUN(StencilMaskSeparate) |
| 122 #define glStencilOp GLES2_GET_FUN(StencilOp) | 125 #define glStencilOp GLES2_GET_FUN(StencilOp) |
| 123 #define glStencilOpSeparate GLES2_GET_FUN(StencilOpSeparate) | 126 #define glStencilOpSeparate GLES2_GET_FUN(StencilOpSeparate) |
| 124 #define glTexImage2D GLES2_GET_FUN(TexImage2D) | 127 #define glTexImage2D GLES2_GET_FUN(TexImage2D) |
| 125 #define glTexParameterf GLES2_GET_FUN(TexParameterf) | 128 #define glTexParameterf GLES2_GET_FUN(TexParameterf) |
| 126 #define glTexParameterfv GLES2_GET_FUN(TexParameterfv) | 129 #define glTexParameterfv GLES2_GET_FUN(TexParameterfv) |
| 127 #define glTexParameteri GLES2_GET_FUN(TexParameteri) | 130 #define glTexParameteri GLES2_GET_FUN(TexParameteri) |
| 128 #define glTexParameteriv GLES2_GET_FUN(TexParameteriv) | 131 #define glTexParameteriv GLES2_GET_FUN(TexParameteriv) |
| 132 #define glTexStorage3D GLES2_GET_FUN(TexStorage3D) |
| 129 #define glTexSubImage2D GLES2_GET_FUN(TexSubImage2D) | 133 #define glTexSubImage2D GLES2_GET_FUN(TexSubImage2D) |
| 130 #define glUniform1f GLES2_GET_FUN(Uniform1f) | 134 #define glUniform1f GLES2_GET_FUN(Uniform1f) |
| 131 #define glUniform1fv GLES2_GET_FUN(Uniform1fv) | 135 #define glUniform1fv GLES2_GET_FUN(Uniform1fv) |
| 132 #define glUniform1i GLES2_GET_FUN(Uniform1i) | 136 #define glUniform1i GLES2_GET_FUN(Uniform1i) |
| 133 #define glUniform1iv GLES2_GET_FUN(Uniform1iv) | 137 #define glUniform1iv GLES2_GET_FUN(Uniform1iv) |
| 138 #define glUniform1ui GLES2_GET_FUN(Uniform1ui) |
| 139 #define glUniform1uiv GLES2_GET_FUN(Uniform1uiv) |
| 134 #define glUniform2f GLES2_GET_FUN(Uniform2f) | 140 #define glUniform2f GLES2_GET_FUN(Uniform2f) |
| 135 #define glUniform2fv GLES2_GET_FUN(Uniform2fv) | 141 #define glUniform2fv GLES2_GET_FUN(Uniform2fv) |
| 136 #define glUniform2i GLES2_GET_FUN(Uniform2i) | 142 #define glUniform2i GLES2_GET_FUN(Uniform2i) |
| 137 #define glUniform2iv GLES2_GET_FUN(Uniform2iv) | 143 #define glUniform2iv GLES2_GET_FUN(Uniform2iv) |
| 144 #define glUniform2ui GLES2_GET_FUN(Uniform2ui) |
| 145 #define glUniform2uiv GLES2_GET_FUN(Uniform2uiv) |
| 138 #define glUniform3f GLES2_GET_FUN(Uniform3f) | 146 #define glUniform3f GLES2_GET_FUN(Uniform3f) |
| 139 #define glUniform3fv GLES2_GET_FUN(Uniform3fv) | 147 #define glUniform3fv GLES2_GET_FUN(Uniform3fv) |
| 140 #define glUniform3i GLES2_GET_FUN(Uniform3i) | 148 #define glUniform3i GLES2_GET_FUN(Uniform3i) |
| 141 #define glUniform3iv GLES2_GET_FUN(Uniform3iv) | 149 #define glUniform3iv GLES2_GET_FUN(Uniform3iv) |
| 150 #define glUniform3ui GLES2_GET_FUN(Uniform3ui) |
| 151 #define glUniform3uiv GLES2_GET_FUN(Uniform3uiv) |
| 142 #define glUniform4f GLES2_GET_FUN(Uniform4f) | 152 #define glUniform4f GLES2_GET_FUN(Uniform4f) |
| 143 #define glUniform4fv GLES2_GET_FUN(Uniform4fv) | 153 #define glUniform4fv GLES2_GET_FUN(Uniform4fv) |
| 144 #define glUniform4i GLES2_GET_FUN(Uniform4i) | 154 #define glUniform4i GLES2_GET_FUN(Uniform4i) |
| 145 #define glUniform4iv GLES2_GET_FUN(Uniform4iv) | 155 #define glUniform4iv GLES2_GET_FUN(Uniform4iv) |
| 156 #define glUniform4ui GLES2_GET_FUN(Uniform4ui) |
| 157 #define glUniform4uiv GLES2_GET_FUN(Uniform4uiv) |
| 146 #define glUniformMatrix2fv GLES2_GET_FUN(UniformMatrix2fv) | 158 #define glUniformMatrix2fv GLES2_GET_FUN(UniformMatrix2fv) |
| 159 #define glUniformMatrix2x3fv GLES2_GET_FUN(UniformMatrix2x3fv) |
| 160 #define glUniformMatrix2x4fv GLES2_GET_FUN(UniformMatrix2x4fv) |
| 147 #define glUniformMatrix3fv GLES2_GET_FUN(UniformMatrix3fv) | 161 #define glUniformMatrix3fv GLES2_GET_FUN(UniformMatrix3fv) |
| 162 #define glUniformMatrix3x2fv GLES2_GET_FUN(UniformMatrix3x2fv) |
| 163 #define glUniformMatrix3x4fv GLES2_GET_FUN(UniformMatrix3x4fv) |
| 148 #define glUniformMatrix4fv GLES2_GET_FUN(UniformMatrix4fv) | 164 #define glUniformMatrix4fv GLES2_GET_FUN(UniformMatrix4fv) |
| 165 #define glUniformMatrix4x2fv GLES2_GET_FUN(UniformMatrix4x2fv) |
| 166 #define glUniformMatrix4x3fv GLES2_GET_FUN(UniformMatrix4x3fv) |
| 149 #define glUseProgram GLES2_GET_FUN(UseProgram) | 167 #define glUseProgram GLES2_GET_FUN(UseProgram) |
| 150 #define glValidateProgram GLES2_GET_FUN(ValidateProgram) | 168 #define glValidateProgram GLES2_GET_FUN(ValidateProgram) |
| 151 #define glVertexAttrib1f GLES2_GET_FUN(VertexAttrib1f) | 169 #define glVertexAttrib1f GLES2_GET_FUN(VertexAttrib1f) |
| 152 #define glVertexAttrib1fv GLES2_GET_FUN(VertexAttrib1fv) | 170 #define glVertexAttrib1fv GLES2_GET_FUN(VertexAttrib1fv) |
| 153 #define glVertexAttrib2f GLES2_GET_FUN(VertexAttrib2f) | 171 #define glVertexAttrib2f GLES2_GET_FUN(VertexAttrib2f) |
| 154 #define glVertexAttrib2fv GLES2_GET_FUN(VertexAttrib2fv) | 172 #define glVertexAttrib2fv GLES2_GET_FUN(VertexAttrib2fv) |
| 155 #define glVertexAttrib3f GLES2_GET_FUN(VertexAttrib3f) | 173 #define glVertexAttrib3f GLES2_GET_FUN(VertexAttrib3f) |
| 156 #define glVertexAttrib3fv GLES2_GET_FUN(VertexAttrib3fv) | 174 #define glVertexAttrib3fv GLES2_GET_FUN(VertexAttrib3fv) |
| 157 #define glVertexAttrib4f GLES2_GET_FUN(VertexAttrib4f) | 175 #define glVertexAttrib4f GLES2_GET_FUN(VertexAttrib4f) |
| 158 #define glVertexAttrib4fv GLES2_GET_FUN(VertexAttrib4fv) | 176 #define glVertexAttrib4fv GLES2_GET_FUN(VertexAttrib4fv) |
| 177 #define glVertexAttribI4i GLES2_GET_FUN(VertexAttribI4i) |
| 178 #define glVertexAttribI4iv GLES2_GET_FUN(VertexAttribI4iv) |
| 179 #define glVertexAttribI4ui GLES2_GET_FUN(VertexAttribI4ui) |
| 180 #define glVertexAttribI4uiv GLES2_GET_FUN(VertexAttribI4uiv) |
| 181 #define glVertexAttribIPointer GLES2_GET_FUN(VertexAttribIPointer) |
| 159 #define glVertexAttribPointer GLES2_GET_FUN(VertexAttribPointer) | 182 #define glVertexAttribPointer GLES2_GET_FUN(VertexAttribPointer) |
| 160 #define glViewport GLES2_GET_FUN(Viewport) | 183 #define glViewport GLES2_GET_FUN(Viewport) |
| 161 #define glBlitFramebufferCHROMIUM GLES2_GET_FUN(BlitFramebufferCHROMIUM) | 184 #define glBlitFramebufferCHROMIUM GLES2_GET_FUN(BlitFramebufferCHROMIUM) |
| 162 #define glRenderbufferStorageMultisampleCHROMIUM \ | 185 #define glRenderbufferStorageMultisampleCHROMIUM \ |
| 163 GLES2_GET_FUN(RenderbufferStorageMultisampleCHROMIUM) | 186 GLES2_GET_FUN(RenderbufferStorageMultisampleCHROMIUM) |
| 164 #define glRenderbufferStorageMultisampleEXT \ | 187 #define glRenderbufferStorageMultisampleEXT \ |
| 165 GLES2_GET_FUN(RenderbufferStorageMultisampleEXT) | 188 GLES2_GET_FUN(RenderbufferStorageMultisampleEXT) |
| 166 #define glFramebufferTexture2DMultisampleEXT \ | 189 #define glFramebufferTexture2DMultisampleEXT \ |
| 167 GLES2_GET_FUN(FramebufferTexture2DMultisampleEXT) | 190 GLES2_GET_FUN(FramebufferTexture2DMultisampleEXT) |
| 168 #define glTexStorage2DEXT GLES2_GET_FUN(TexStorage2DEXT) | 191 #define glTexStorage2DEXT GLES2_GET_FUN(TexStorage2DEXT) |
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| 240 #define glWaitSyncPointCHROMIUM GLES2_GET_FUN(WaitSyncPointCHROMIUM) | 263 #define glWaitSyncPointCHROMIUM GLES2_GET_FUN(WaitSyncPointCHROMIUM) |
| 241 #define glDrawBuffersEXT GLES2_GET_FUN(DrawBuffersEXT) | 264 #define glDrawBuffersEXT GLES2_GET_FUN(DrawBuffersEXT) |
| 242 #define glDiscardBackbufferCHROMIUM GLES2_GET_FUN(DiscardBackbufferCHROMIUM) | 265 #define glDiscardBackbufferCHROMIUM GLES2_GET_FUN(DiscardBackbufferCHROMIUM) |
| 243 #define glScheduleOverlayPlaneCHROMIUM \ | 266 #define glScheduleOverlayPlaneCHROMIUM \ |
| 244 GLES2_GET_FUN(ScheduleOverlayPlaneCHROMIUM) | 267 GLES2_GET_FUN(ScheduleOverlayPlaneCHROMIUM) |
| 245 #define glMatrixLoadfCHROMIUM GLES2_GET_FUN(MatrixLoadfCHROMIUM) | 268 #define glMatrixLoadfCHROMIUM GLES2_GET_FUN(MatrixLoadfCHROMIUM) |
| 246 #define glMatrixLoadIdentityCHROMIUM GLES2_GET_FUN(MatrixLoadIdentityCHROMIUM) | 269 #define glMatrixLoadIdentityCHROMIUM GLES2_GET_FUN(MatrixLoadIdentityCHROMIUM) |
| 247 #define glBlendBarrierKHR GLES2_GET_FUN(BlendBarrierKHR) | 270 #define glBlendBarrierKHR GLES2_GET_FUN(BlendBarrierKHR) |
| 248 | 271 |
| 249 #endif // GPU_GLES2_GL2CHROMIUM_AUTOGEN_H_ | 272 #endif // GPU_GLES2_GL2CHROMIUM_AUTOGEN_H_ |
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