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| 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "base/synchronization/waitable_event.h" | 5 #include "base/synchronization/waitable_event.h" |
| 6 | 6 |
| 7 #include <math.h> | 7 #include <math.h> |
| 8 #include <windows.h> | 8 #include <windows.h> |
| 9 | 9 |
| 10 #include "base/logging.h" | 10 #include "base/logging.h" |
| 11 #include "base/threading/thread_restrictions.h" | 11 #include "base/threading/thread_restrictions.h" |
| 12 #include "base/time/time.h" | 12 #include "base/time/time.h" |
| 13 | 13 |
| 14 namespace base { | 14 namespace base { |
| 15 | 15 |
| 16 WaitableEvent::WaitableEvent(bool manual_reset, bool signaled) | 16 WaitableEvent::WaitableEvent(bool manual_reset, bool signaled) |
| 17 : handle_(CreateEvent(NULL, manual_reset, signaled, NULL)) { | 17 : handle_(CreateEvent(NULL, manual_reset, signaled, NULL)) { |
| 18 // We're probably going to crash anyways if this is ever NULL, so we might as | 18 // We're probably going to crash anyways if this is ever NULL, so we might as |
| 19 // well make our stack reports more informative by crashing here. | 19 // well make our stack reports more informative by crashing here. |
| 20 CHECK(handle_.IsValid()); | 20 CHECK(handle_.IsValid()); |
| 21 } | 21 } |
| 22 | 22 |
| 23 WaitableEvent::WaitableEvent(HANDLE handle) | 23 WaitableEvent::WaitableEvent(win::ScopedHandle handle) |
| 24 : handle_(handle) { | 24 : handle_(handle.Pass()) { |
| 25 CHECK(handle_.IsValid()) << "Tried to create WaitableEvent from NULL handle"; | 25 CHECK(handle_.IsValid()) << "Tried to create WaitableEvent from NULL handle"; |
| 26 } | 26 } |
| 27 | 27 |
| 28 WaitableEvent::~WaitableEvent() { | 28 WaitableEvent::~WaitableEvent() { |
| 29 } | 29 } |
| 30 | 30 |
| 31 HANDLE WaitableEvent::Release() { | |
| 32 return handle_.Take(); | |
| 33 } | |
| 34 | |
| 35 void WaitableEvent::Reset() { | 31 void WaitableEvent::Reset() { |
| 36 ResetEvent(handle_.Get()); | 32 ResetEvent(handle_.Get()); |
| 37 } | 33 } |
| 38 | 34 |
| 39 void WaitableEvent::Signal() { | 35 void WaitableEvent::Signal() { |
| 40 SetEvent(handle_.Get()); | 36 SetEvent(handle_.Get()); |
| 41 } | 37 } |
| 42 | 38 |
| 43 bool WaitableEvent::IsSignaled() { | 39 bool WaitableEvent::IsSignaled() { |
| 44 return TimedWait(TimeDelta::FromMilliseconds(0)); | 40 return TimedWait(TimeDelta::FromMilliseconds(0)); |
| (...skipping 46 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 91 INFINITE); // no timeout | 87 INFINITE); // no timeout |
| 92 if (result >= WAIT_OBJECT_0 + count) { | 88 if (result >= WAIT_OBJECT_0 + count) { |
| 93 DPLOG(FATAL) << "WaitForMultipleObjects failed"; | 89 DPLOG(FATAL) << "WaitForMultipleObjects failed"; |
| 94 return 0; | 90 return 0; |
| 95 } | 91 } |
| 96 | 92 |
| 97 return result - WAIT_OBJECT_0; | 93 return result - WAIT_OBJECT_0; |
| 98 } | 94 } |
| 99 | 95 |
| 100 } // namespace base | 96 } // namespace base |
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