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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "base/synchronization/waitable_event.h" | 5 #include "base/synchronization/waitable_event.h" |
6 | 6 |
7 #include <math.h> | 7 #include <math.h> |
8 #include <windows.h> | 8 #include <windows.h> |
9 | 9 |
10 #include "base/logging.h" | 10 #include "base/logging.h" |
11 #include "base/threading/thread_restrictions.h" | 11 #include "base/threading/thread_restrictions.h" |
12 #include "base/time/time.h" | 12 #include "base/time/time.h" |
13 | 13 |
14 namespace base { | 14 namespace base { |
15 | 15 |
16 WaitableEvent::WaitableEvent(bool manual_reset, bool signaled) | 16 WaitableEvent::WaitableEvent(bool manual_reset, bool signaled) |
17 : handle_(CreateEvent(NULL, manual_reset, signaled, NULL)) { | 17 : handle_(CreateEvent(NULL, manual_reset, signaled, NULL)) { |
18 // We're probably going to crash anyways if this is ever NULL, so we might as | 18 // We're probably going to crash anyways if this is ever NULL, so we might as |
19 // well make our stack reports more informative by crashing here. | 19 // well make our stack reports more informative by crashing here. |
20 CHECK(handle_.IsValid()); | 20 CHECK(handle_.IsValid()); |
21 } | 21 } |
22 | 22 |
23 WaitableEvent::WaitableEvent(HANDLE handle) | 23 WaitableEvent::WaitableEvent(win::ScopedHandle handle) |
24 : handle_(handle) { | 24 : handle_(handle.Pass()) { |
25 CHECK(handle_.IsValid()) << "Tried to create WaitableEvent from NULL handle"; | 25 CHECK(handle_.IsValid()) << "Tried to create WaitableEvent from NULL handle"; |
26 } | 26 } |
27 | 27 |
28 WaitableEvent::~WaitableEvent() { | 28 WaitableEvent::~WaitableEvent() { |
29 } | 29 } |
30 | 30 |
31 HANDLE WaitableEvent::Release() { | |
32 return handle_.Take(); | |
33 } | |
34 | |
35 void WaitableEvent::Reset() { | 31 void WaitableEvent::Reset() { |
36 ResetEvent(handle_.Get()); | 32 ResetEvent(handle_.Get()); |
37 } | 33 } |
38 | 34 |
39 void WaitableEvent::Signal() { | 35 void WaitableEvent::Signal() { |
40 SetEvent(handle_.Get()); | 36 SetEvent(handle_.Get()); |
41 } | 37 } |
42 | 38 |
43 bool WaitableEvent::IsSignaled() { | 39 bool WaitableEvent::IsSignaled() { |
44 return TimedWait(TimeDelta::FromMilliseconds(0)); | 40 return TimedWait(TimeDelta::FromMilliseconds(0)); |
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91 INFINITE); // no timeout | 87 INFINITE); // no timeout |
92 if (result >= WAIT_OBJECT_0 + count) { | 88 if (result >= WAIT_OBJECT_0 + count) { |
93 DPLOG(FATAL) << "WaitForMultipleObjects failed"; | 89 DPLOG(FATAL) << "WaitForMultipleObjects failed"; |
94 return 0; | 90 return 0; |
95 } | 91 } |
96 | 92 |
97 return result - WAIT_OBJECT_0; | 93 return result - WAIT_OBJECT_0; |
98 } | 94 } |
99 | 95 |
100 } // namespace base | 96 } // namespace base |
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