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Side by Side Diff: src/effects/gradients/SkGradientShader.cpp

Issue 761643002: remove one place we read from gpu key in effects (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 6 years ago
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1 /* 1 /*
2 * Copyright 2006 The Android Open Source Project 2 * Copyright 2006 The Android Open Source Project
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkGradientShaderPriv.h" 8 #include "SkGradientShaderPriv.h"
9 #include "SkLinearGradient.h" 9 #include "SkLinearGradient.h"
10 #include "SkRadialGradient.h" 10 #include "SkRadialGradient.h"
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950 #include "gl/builders/GrGLProgramBuilder.h" 950 #include "gl/builders/GrGLProgramBuilder.h"
951 #include "SkGr.h" 951 #include "SkGr.h"
952 952
953 GrGLGradientEffect::GrGLGradientEffect(const GrBackendProcessorFactory& factory) 953 GrGLGradientEffect::GrGLGradientEffect(const GrBackendProcessorFactory& factory)
954 : INHERITED(factory) 954 : INHERITED(factory)
955 , fCachedYCoord(SK_ScalarMax) { 955 , fCachedYCoord(SK_ScalarMax) {
956 } 956 }
957 957
958 GrGLGradientEffect::~GrGLGradientEffect() { } 958 GrGLGradientEffect::~GrGLGradientEffect() { }
959 959
960 void GrGLGradientEffect::emitUniforms(GrGLFPBuilder* builder, uint32_t baseKey) { 960 void GrGLGradientEffect::emitUniforms(GrGLFPBuilder* builder, const GrGradientEf fect& ge) {
961 961
962 if (SkGradientShaderBase::kTwo_GpuColorType == ColorTypeFromKey(baseKey)) { // 2 Color case 962 if (SkGradientShaderBase::kTwo_GpuColorType == ge.getColorType()) { // 2 Col or case
963 fColorStartUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visib ility, 963 fColorStartUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visib ility,
964 kVec4f_GrSLType, "GradientStartColo r"); 964 kVec4f_GrSLType, "GradientStartColo r");
965 fColorEndUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibil ity, 965 fColorEndUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibil ity,
966 kVec4f_GrSLType, "GradientEndColor"); 966 kVec4f_GrSLType, "GradientEndColor");
967 967
968 } else if (SkGradientShaderBase::kThree_GpuColorType == ColorTypeFromKey(bas eKey)){ // 3 Color Case 968 } else if (SkGradientShaderBase::kThree_GpuColorType == ge.getColorType()) { // 3 Color Case
969 fColorStartUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visib ility, 969 fColorStartUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visib ility,
970 kVec4f_GrSLType, "GradientStartColo r"); 970 kVec4f_GrSLType, "GradientStartColo r");
971 fColorMidUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibil ity, 971 fColorMidUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibil ity,
972 kVec4f_GrSLType, "GradientMidColor"); 972 kVec4f_GrSLType, "GradientMidColor");
973 fColorEndUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibil ity, 973 fColorEndUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibil ity,
974 kVec4f_GrSLType, "GradientEndColor" ); 974 kVec4f_GrSLType, "GradientEndColor" );
975 975
976 } else { // if not a fast case 976 } else { // if not a fast case
977 fFSYUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, 977 fFSYUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
978 kFloat_GrSLType, "GradientYCoordFS"); 978 kFloat_GrSLType, "GradientYCoordFS");
(...skipping 72 matching lines...) Expand 10 before | Expand all | Expand 10 after
1051 } 1051 }
1052 1052
1053 if (GrGradientEffect::kBeforeInterp_PremulType == e.getPremulType()) { 1053 if (GrGradientEffect::kBeforeInterp_PremulType == e.getPremulType()) {
1054 key |= kPremulBeforeInterpKey; 1054 key |= kPremulBeforeInterpKey;
1055 } 1055 }
1056 1056
1057 return key; 1057 return key;
1058 } 1058 }
1059 1059
1060 void GrGLGradientEffect::emitColor(GrGLFPBuilder* builder, 1060 void GrGLGradientEffect::emitColor(GrGLFPBuilder* builder,
1061 const GrGradientEffect& ge,
1061 const char* gradientTValue, 1062 const char* gradientTValue,
1062 uint32_t baseKey,
1063 const char* outputColor, 1063 const char* outputColor,
1064 const char* inputColor, 1064 const char* inputColor,
1065 const TextureSamplerArray& samplers) { 1065 const TextureSamplerArray& samplers) {
1066 GrGLFPFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder(); 1066 GrGLFPFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder();
1067 if (SkGradientShaderBase::kTwo_GpuColorType == ColorTypeFromKey(baseKey)){ 1067 if (SkGradientShaderBase::kTwo_GpuColorType == ge.getColorType()){
egdaniel 2014/11/25 21:51:17 space
1068 fsBuilder->codeAppendf("\tvec4 colorTemp = mix(%s, %s, clamp(%s, 0.0, 1. 0));\n", 1068 fsBuilder->codeAppendf("\tvec4 colorTemp = mix(%s, %s, clamp(%s, 0.0, 1. 0));\n",
1069 builder->getUniformVariable(fColorStartUni).c_str (), 1069 builder->getUniformVariable(fColorStartUni).c_str (),
1070 builder->getUniformVariable(fColorEndUni).c_str() , 1070 builder->getUniformVariable(fColorEndUni).c_str() ,
1071 gradientTValue); 1071 gradientTValue);
1072 // Note that we could skip this step if both colors are known to be opaq ue. Two 1072 // Note that we could skip this step if both colors are known to be opaq ue. Two
1073 // considerations: 1073 // considerations:
1074 // The gradient SkShader reporting opaque is more restrictive than neces sary in the two pt 1074 // The gradient SkShader reporting opaque is more restrictive than neces sary in the two pt
1075 // case. Make sure the key reflects this optimization (and note that it can use the same 1075 // case. Make sure the key reflects this optimization (and note that it can use the same
1076 // shader as thekBeforeIterp case). This same optimization applies to th e 3 color case below. 1076 // shader as thekBeforeIterp case). This same optimization applies to th e 3 color case below.
1077 if (GrGradientEffect::kAfterInterp_PremulType == PremulTypeFromKey(baseK ey)) { 1077 if (GrGradientEffect::kAfterInterp_PremulType == ge.getPremulType()) {
1078 fsBuilder->codeAppend("\tcolorTemp.rgb *= colorTemp.a;\n"); 1078 fsBuilder->codeAppend("\tcolorTemp.rgb *= colorTemp.a;\n");
1079 } 1079 }
1080 1080
1081 fsBuilder->codeAppendf("\t%s = %s;\n", outputColor, 1081 fsBuilder->codeAppendf("\t%s = %s;\n", outputColor,
1082 (GrGLSLExpr4(inputColor) * GrGLSLExpr4("colorTemp ")).c_str()); 1082 (GrGLSLExpr4(inputColor) * GrGLSLExpr4("colorTemp ")).c_str());
1083 } else if (SkGradientShaderBase::kThree_GpuColorType == ColorTypeFromKey(bas eKey)){ 1083 } else if (SkGradientShaderBase::kThree_GpuColorType == ge.getColorType()) {
1084 fsBuilder->codeAppendf("\tfloat oneMinus2t = 1.0 - (2.0 * (%s));\n", 1084 fsBuilder->codeAppendf("\tfloat oneMinus2t = 1.0 - (2.0 * (%s));\n",
1085 gradientTValue); 1085 gradientTValue);
1086 fsBuilder->codeAppendf("\tvec4 colorTemp = clamp(oneMinus2t, 0.0, 1.0) * %s;\n", 1086 fsBuilder->codeAppendf("\tvec4 colorTemp = clamp(oneMinus2t, 0.0, 1.0) * %s;\n",
1087 builder->getUniformVariable(fColorStartUni).c_str ()); 1087 builder->getUniformVariable(fColorStartUni).c_str ());
1088 if (kTegra3_GrGLRenderer == builder->ctxInfo().renderer()) { 1088 if (kTegra3_GrGLRenderer == builder->ctxInfo().renderer()) {
1089 // The Tegra3 compiler will sometimes never return if we have 1089 // The Tegra3 compiler will sometimes never return if we have
1090 // min(abs(oneMinus2t), 1.0), or do the abs first in a separate expr ession. 1090 // min(abs(oneMinus2t), 1.0), or do the abs first in a separate expr ession.
1091 fsBuilder->codeAppend("\tfloat minAbs = abs(oneMinus2t);\n"); 1091 fsBuilder->codeAppend("\tfloat minAbs = abs(oneMinus2t);\n");
1092 fsBuilder->codeAppend("\tminAbs = minAbs > 1.0 ? 1.0 : minAbs;\n"); 1092 fsBuilder->codeAppend("\tminAbs = minAbs > 1.0 ? 1.0 : minAbs;\n");
1093 fsBuilder->codeAppendf("\tcolorTemp += (1.0 - minAbs) * %s;\n", 1093 fsBuilder->codeAppendf("\tcolorTemp += (1.0 - minAbs) * %s;\n",
1094 builder->getUniformVariable(fColorMidUni).c_s tr()); 1094 builder->getUniformVariable(fColorMidUni).c_s tr());
1095 } else { 1095 } else {
1096 fsBuilder->codeAppendf("\tcolorTemp += (1.0 - min(abs(oneMinus2t), 1 .0)) * %s;\n", 1096 fsBuilder->codeAppendf("\tcolorTemp += (1.0 - min(abs(oneMinus2t), 1 .0)) * %s;\n",
1097 builder->getUniformVariable(fColorMidUni).c_s tr()); 1097 builder->getUniformVariable(fColorMidUni).c_s tr());
1098 } 1098 }
1099 fsBuilder->codeAppendf("\tcolorTemp += clamp(-oneMinus2t, 0.0, 1.0) * %s ;\n", 1099 fsBuilder->codeAppendf("\tcolorTemp += clamp(-oneMinus2t, 0.0, 1.0) * %s ;\n",
1100 builder->getUniformVariable(fColorEndUni).c_str() ); 1100 builder->getUniformVariable(fColorEndUni).c_str() );
1101 if (GrGradientEffect::kAfterInterp_PremulType == PremulTypeFromKey(baseK ey)) { 1101 if (GrGradientEffect::kAfterInterp_PremulType == ge.getPremulType()) {
1102 fsBuilder->codeAppend("\tcolorTemp.rgb *= colorTemp.a;\n"); 1102 fsBuilder->codeAppend("\tcolorTemp.rgb *= colorTemp.a;\n");
1103 } 1103 }
1104 1104
1105 fsBuilder->codeAppendf("\t%s = %s;\n", outputColor, 1105 fsBuilder->codeAppendf("\t%s = %s;\n", outputColor,
1106 (GrGLSLExpr4(inputColor) * GrGLSLExpr4("colorTemp ")).c_str()); 1106 (GrGLSLExpr4(inputColor) * GrGLSLExpr4("colorTemp ")).c_str());
1107 } else { 1107 } else {
1108 fsBuilder->codeAppendf("\tvec2 coord = vec2(%s, %s);\n", 1108 fsBuilder->codeAppendf("\tvec2 coord = vec2(%s, %s);\n",
1109 gradientTValue, 1109 gradientTValue,
1110 builder->getUniformVariable(fFSYUni).c_str()); 1110 builder->getUniformVariable(fFSYUni).c_str());
1111 fsBuilder->codeAppendf("\t%s = ", outputColor); 1111 fsBuilder->codeAppendf("\t%s = ", outputColor);
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1235 (*stops)[i] = stop; 1235 (*stops)[i] = stop;
1236 stop = i < outColors - 1 ? stop + random->nextUScalar1() * (1.f - st op) : 1.f; 1236 stop = i < outColors - 1 ? stop + random->nextUScalar1() * (1.f - st op) : 1.f;
1237 } 1237 }
1238 } 1238 }
1239 *tm = static_cast<SkShader::TileMode>(random->nextULessThan(SkShader::kTileM odeCount)); 1239 *tm = static_cast<SkShader::TileMode>(random->nextULessThan(SkShader::kTileM odeCount));
1240 1240
1241 return outColors; 1241 return outColors;
1242 } 1242 }
1243 1243
1244 #endif 1244 #endif
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