| Index: src/gpu/effects/GrDistanceFieldTextureEffect.cpp
|
| diff --git a/src/gpu/effects/GrDistanceFieldTextureEffect.cpp b/src/gpu/effects/GrDistanceFieldTextureEffect.cpp
|
| index bc4146d891141a2bdb559d582db1f434b2d344bf..5e1bc9968ce1aecfa23b7f622b034bd0d8ed74a9 100755
|
| --- a/src/gpu/effects/GrDistanceFieldTextureEffect.cpp
|
| +++ b/src/gpu/effects/GrDistanceFieldTextureEffect.cpp
|
| @@ -34,21 +34,30 @@ public:
|
| virtual void emitCode(const EmitArgs& args) SK_OVERRIDE {
|
| const GrDistanceFieldTextureEffect& dfTexEffect =
|
| args.fGP.cast<GrDistanceFieldTextureEffect>();
|
| - SkASSERT(1 == dfTexEffect.getVertexAttribs().count());
|
|
|
| GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder();
|
| SkAssertResult(fsBuilder->enableFeature(
|
| GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature));
|
|
|
| + GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder();
|
| GrGLVertToFrag v(kVec2f_GrSLType);
|
| args.fPB->addVarying("TextureCoords", &v);
|
| + vsBuilder->codeAppendf("%s = %s;", v.vsOut(), dfTexEffect.inTextureCoords()->fName);
|
|
|
| - GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder();
|
| - vsBuilder->codeAppendf("\t%s = %s;\n", v.vsOut(), dfTexEffect.inTextureCoords().c_str());
|
| + // setup color attribute
|
| + if(dfTexEffect.inColor()) {
|
| + args.fPB->addPassThroughAttribute(dfTexEffect.inColor(), args.fOutputColor);
|
| + }
|
|
|
| // setup position varying
|
| vsBuilder->codeAppendf("%s = %s * vec3(%s, 1);", vsBuilder->glPosition(),
|
| - vsBuilder->uViewM(), vsBuilder->inPosition());
|
| + vsBuilder->uViewM(), dfTexEffect.inPosition()->fName);
|
| +
|
| + // setup output coords
|
| + vsBuilder->codeAppendf("%s = %s;", vsBuilder->positionCoords(),
|
| + dfTexEffect.inPosition()->fName);
|
| + vsBuilder->codeAppendf("%s = %s;", vsBuilder->localCoords(),
|
| + dfTexEffect.inPosition()->fName);
|
|
|
| const char* textureSizeUniName = NULL;
|
| fTextureSizeUni = args.fPB->addUniform(GrGLProgramBuilder::kFragment_Visibility,
|
| @@ -111,8 +120,7 @@ public:
|
| fsBuilder->codeAppend("\tval = gammaColor.r;\n");
|
| #endif
|
|
|
| - fsBuilder->codeAppendf("\t%s = %s;\n", args.fOutput,
|
| - (GrGLSLExpr4(args.fInput) * GrGLSLExpr1("val")).c_str());
|
| + fsBuilder->codeAppendf("%s = vec4(val);", args.fOutputCoverage);
|
| }
|
|
|
| virtual void setData(const GrGLProgramDataManager& pdman,
|
| @@ -171,10 +179,15 @@ GrDistanceFieldTextureEffect::GrDistanceFieldTextureEffect(GrTexture* texture,
|
| , fLuminance(luminance)
|
| #endif
|
| , fFlags(flags & kNonLCD_DistanceFieldEffectMask)
|
| - , fInTextureCoords(this->addVertexAttrib(GrShaderVar("inTextureCoords",
|
| - kVec2f_GrSLType,
|
| - GrShaderVar::kAttribute_TypeModifier))) {
|
| + , fInColor(NULL) {
|
| SkASSERT(!(flags & ~kNonLCD_DistanceFieldEffectMask));
|
| + fInPosition = &this->addVertexAttrib(GrAttribute("inPosition", kVec2f_GrVertexAttribType));
|
| + if (flags & kColorAttr_DistanceFieldEffectFlag) {
|
| + fInColor = &this->addVertexAttrib(GrAttribute("inColor", kVec4ub_GrVertexAttribType));
|
| + this->setHasVertexColor();
|
| + }
|
| + fInTextureCoords = &this->addVertexAttrib(GrAttribute("inTextureCoords",
|
| + kVec2f_GrVertexAttribType));
|
| this->addTextureAccess(&fTextureAccess);
|
| #ifdef SK_GAMMA_APPLY_TO_A8
|
| this->addTextureAccess(&fGammaTextureAccess);
|
| @@ -249,21 +262,31 @@ public:
|
| virtual void emitCode(const EmitArgs& args) SK_OVERRIDE {
|
| const GrDistanceFieldNoGammaTextureEffect& dfTexEffect =
|
| args.fGP.cast<GrDistanceFieldNoGammaTextureEffect>();
|
| - SkASSERT(1 == dfTexEffect.getVertexAttribs().count());
|
|
|
| GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder();
|
| SkAssertResult(fsBuilder->enableFeature(
|
| GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature));
|
|
|
| + GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder();
|
| GrGLVertToFrag v(kVec2f_GrSLType);
|
| args.fPB->addVarying("TextureCoords", &v);
|
|
|
| - GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder();
|
| - vsBuilder->codeAppendf("%s = %s;", v.vsOut(), dfTexEffect.inTextureCoords().c_str());
|
| + // setup color attribute
|
| + if(dfTexEffect.inColor()) {
|
| + args.fPB->addPassThroughAttribute(dfTexEffect.inColor(), args.fOutputColor);
|
| + }
|
| +
|
| + vsBuilder->codeAppendf("%s = %s;", v.vsOut(), dfTexEffect.inTextureCoords()->fName);
|
| +
|
| + // setup coord outputs
|
| + vsBuilder->codeAppendf("%s = %s;", vsBuilder->positionCoords(),
|
| + dfTexEffect.inPosition()->fName);
|
| + vsBuilder->codeAppendf("%s = %s;", vsBuilder->localCoords(),
|
| + dfTexEffect.inPosition()->fName);
|
|
|
| // setup position varying
|
| vsBuilder->codeAppendf("%s = %s * vec3(%s, 1);", vsBuilder->glPosition(),
|
| - vsBuilder->uViewM(), vsBuilder->inPosition());
|
| + vsBuilder->uViewM(), dfTexEffect.inPosition()->fName);
|
|
|
| const char* textureSizeUniName = NULL;
|
| fTextureSizeUni = args.fPB->addUniform(GrGLProgramBuilder::kFragment_Visibility,
|
| @@ -311,8 +334,7 @@ public:
|
| }
|
| fsBuilder->codeAppend("float val = smoothstep(-afwidth, afwidth, distance);");
|
|
|
| - fsBuilder->codeAppendf("%s = %s;", args.fOutput,
|
| - (GrGLSLExpr4(args.fInput) * GrGLSLExpr1("val")).c_str());
|
| + fsBuilder->codeAppendf("%s = vec4(val);", args.fOutputCoverage);
|
| }
|
|
|
| virtual void setData(const GrGLProgramDataManager& pdman,
|
| @@ -351,10 +373,15 @@ GrDistanceFieldNoGammaTextureEffect::GrDistanceFieldNoGammaTextureEffect(GrTextu
|
| uint32_t flags)
|
| : fTextureAccess(texture, params)
|
| , fFlags(flags & kNonLCD_DistanceFieldEffectMask)
|
| - , fInTextureCoords(this->addVertexAttrib(GrShaderVar("inTextureCoords",
|
| - kVec2f_GrSLType,
|
| - GrShaderVar::kAttribute_TypeModifier))) {
|
| + , fInColor(NULL) {
|
| SkASSERT(!(flags & ~kNonLCD_DistanceFieldEffectMask));
|
| + fInPosition = &this->addVertexAttrib(GrAttribute("inPosition", kVec2f_GrVertexAttribType));
|
| + if (flags & kColorAttr_DistanceFieldEffectFlag) {
|
| + fInColor = &this->addVertexAttrib(GrAttribute("inColor", kVec4ub_GrVertexAttribType));
|
| + this->setHasVertexColor();
|
| + }
|
| + fInTextureCoords = &this->addVertexAttrib(GrAttribute("inTextureCoords",
|
| + kVec2f_GrVertexAttribType));
|
| this->addTextureAccess(&fTextureAccess);
|
| }
|
|
|
| @@ -411,17 +438,21 @@ public:
|
| virtual void emitCode(const EmitArgs& args) SK_OVERRIDE {
|
| const GrDistanceFieldLCDTextureEffect& dfTexEffect =
|
| args.fGP.cast<GrDistanceFieldLCDTextureEffect>();
|
| - SkASSERT(1 == dfTexEffect.getVertexAttribs().count());
|
|
|
| + GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder();
|
| GrGLVertToFrag v(kVec2f_GrSLType);
|
| args.fPB->addVarying("TextureCoords", &v);
|
| + vsBuilder->codeAppendf("%s = %s;", v.vsOut(), dfTexEffect.inTextureCoords()->fName);
|
|
|
| - GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder();
|
| - vsBuilder->codeAppendf("\t%s = %s;\n", v.vsOut(), dfTexEffect.inTextureCoords().c_str());
|
| + // setup coord outputs
|
| + vsBuilder->codeAppendf("%s = %s;", vsBuilder->positionCoords(),
|
| + dfTexEffect.inPosition()->fName);
|
| + vsBuilder->codeAppendf("%s = %s;", vsBuilder->localCoords(),
|
| + dfTexEffect.inPosition()->fName);
|
|
|
| // setup position varying
|
| vsBuilder->codeAppendf("%s = %s * vec3(%s, 1);", vsBuilder->glPosition(),
|
| - vsBuilder->uViewM(), vsBuilder->inPosition());
|
| + vsBuilder->uViewM(), dfTexEffect.inPosition()->fName);
|
|
|
| const char* textureSizeUniName = NULL;
|
| // width, height, 1/(3*width)
|
| @@ -528,8 +559,7 @@ public:
|
| fsBuilder->codeAppend(";\n");
|
| fsBuilder->codeAppend("\tval.z = gammaColor.r;\n");
|
|
|
| - fsBuilder->codeAppendf("\t%s = %s;\n", args.fOutput,
|
| - (GrGLSLExpr4(args.fInput) * GrGLSLExpr4("val")).c_str());
|
| + fsBuilder->codeAppendf("%s = vec4(val);", args.fOutputCoverage);
|
| }
|
|
|
| virtual void setData(const GrGLProgramDataManager& pdman,
|
| @@ -591,12 +621,11 @@ GrDistanceFieldLCDTextureEffect::GrDistanceFieldLCDTextureEffect(
|
| : fTextureAccess(texture, params)
|
| , fGammaTextureAccess(gamma, gParams)
|
| , fTextColor(textColor)
|
| - , fFlags(flags & kLCD_DistanceFieldEffectMask)
|
| - , fInTextureCoords(this->addVertexAttrib(GrShaderVar("inTextureCoords",
|
| - kVec2f_GrSLType,
|
| - GrShaderVar::kAttribute_TypeModifier))) {
|
| + , fFlags(flags & kLCD_DistanceFieldEffectMask){
|
| SkASSERT(!(flags & ~kLCD_DistanceFieldEffectMask) && (flags & kUseLCD_DistanceFieldEffectFlag));
|
| -
|
| + fInPosition = &this->addVertexAttrib(GrAttribute("inPosition", kVec2f_GrVertexAttribType));
|
| + fInTextureCoords = &this->addVertexAttrib(GrAttribute("inTextureCoords",
|
| + kVec2f_GrVertexAttribType));
|
| this->addTextureAccess(&fTextureAccess);
|
| this->addTextureAccess(&fGammaTextureAccess);
|
| }
|
|
|