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Unified Diff: src/gpu/effects/GrDistanceFieldTextureEffect.cpp

Issue 761563002: First step to moving vertex attributes to the geometryProcessor (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: adding test to ignore Created 6 years ago
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Index: src/gpu/effects/GrDistanceFieldTextureEffect.cpp
diff --git a/src/gpu/effects/GrDistanceFieldTextureEffect.cpp b/src/gpu/effects/GrDistanceFieldTextureEffect.cpp
index bc4146d891141a2bdb559d582db1f434b2d344bf..5e1bc9968ce1aecfa23b7f622b034bd0d8ed74a9 100755
--- a/src/gpu/effects/GrDistanceFieldTextureEffect.cpp
+++ b/src/gpu/effects/GrDistanceFieldTextureEffect.cpp
@@ -34,21 +34,30 @@ public:
virtual void emitCode(const EmitArgs& args) SK_OVERRIDE {
const GrDistanceFieldTextureEffect& dfTexEffect =
args.fGP.cast<GrDistanceFieldTextureEffect>();
- SkASSERT(1 == dfTexEffect.getVertexAttribs().count());
GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder();
SkAssertResult(fsBuilder->enableFeature(
GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature));
+ GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder();
GrGLVertToFrag v(kVec2f_GrSLType);
args.fPB->addVarying("TextureCoords", &v);
+ vsBuilder->codeAppendf("%s = %s;", v.vsOut(), dfTexEffect.inTextureCoords()->fName);
- GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder();
- vsBuilder->codeAppendf("\t%s = %s;\n", v.vsOut(), dfTexEffect.inTextureCoords().c_str());
+ // setup color attribute
+ if(dfTexEffect.inColor()) {
+ args.fPB->addPassThroughAttribute(dfTexEffect.inColor(), args.fOutputColor);
+ }
// setup position varying
vsBuilder->codeAppendf("%s = %s * vec3(%s, 1);", vsBuilder->glPosition(),
- vsBuilder->uViewM(), vsBuilder->inPosition());
+ vsBuilder->uViewM(), dfTexEffect.inPosition()->fName);
+
+ // setup output coords
+ vsBuilder->codeAppendf("%s = %s;", vsBuilder->positionCoords(),
+ dfTexEffect.inPosition()->fName);
+ vsBuilder->codeAppendf("%s = %s;", vsBuilder->localCoords(),
+ dfTexEffect.inPosition()->fName);
const char* textureSizeUniName = NULL;
fTextureSizeUni = args.fPB->addUniform(GrGLProgramBuilder::kFragment_Visibility,
@@ -111,8 +120,7 @@ public:
fsBuilder->codeAppend("\tval = gammaColor.r;\n");
#endif
- fsBuilder->codeAppendf("\t%s = %s;\n", args.fOutput,
- (GrGLSLExpr4(args.fInput) * GrGLSLExpr1("val")).c_str());
+ fsBuilder->codeAppendf("%s = vec4(val);", args.fOutputCoverage);
}
virtual void setData(const GrGLProgramDataManager& pdman,
@@ -171,10 +179,15 @@ GrDistanceFieldTextureEffect::GrDistanceFieldTextureEffect(GrTexture* texture,
, fLuminance(luminance)
#endif
, fFlags(flags & kNonLCD_DistanceFieldEffectMask)
- , fInTextureCoords(this->addVertexAttrib(GrShaderVar("inTextureCoords",
- kVec2f_GrSLType,
- GrShaderVar::kAttribute_TypeModifier))) {
+ , fInColor(NULL) {
SkASSERT(!(flags & ~kNonLCD_DistanceFieldEffectMask));
+ fInPosition = &this->addVertexAttrib(GrAttribute("inPosition", kVec2f_GrVertexAttribType));
+ if (flags & kColorAttr_DistanceFieldEffectFlag) {
+ fInColor = &this->addVertexAttrib(GrAttribute("inColor", kVec4ub_GrVertexAttribType));
+ this->setHasVertexColor();
+ }
+ fInTextureCoords = &this->addVertexAttrib(GrAttribute("inTextureCoords",
+ kVec2f_GrVertexAttribType));
this->addTextureAccess(&fTextureAccess);
#ifdef SK_GAMMA_APPLY_TO_A8
this->addTextureAccess(&fGammaTextureAccess);
@@ -249,21 +262,31 @@ public:
virtual void emitCode(const EmitArgs& args) SK_OVERRIDE {
const GrDistanceFieldNoGammaTextureEffect& dfTexEffect =
args.fGP.cast<GrDistanceFieldNoGammaTextureEffect>();
- SkASSERT(1 == dfTexEffect.getVertexAttribs().count());
GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder();
SkAssertResult(fsBuilder->enableFeature(
GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature));
+ GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder();
GrGLVertToFrag v(kVec2f_GrSLType);
args.fPB->addVarying("TextureCoords", &v);
- GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder();
- vsBuilder->codeAppendf("%s = %s;", v.vsOut(), dfTexEffect.inTextureCoords().c_str());
+ // setup color attribute
+ if(dfTexEffect.inColor()) {
+ args.fPB->addPassThroughAttribute(dfTexEffect.inColor(), args.fOutputColor);
+ }
+
+ vsBuilder->codeAppendf("%s = %s;", v.vsOut(), dfTexEffect.inTextureCoords()->fName);
+
+ // setup coord outputs
+ vsBuilder->codeAppendf("%s = %s;", vsBuilder->positionCoords(),
+ dfTexEffect.inPosition()->fName);
+ vsBuilder->codeAppendf("%s = %s;", vsBuilder->localCoords(),
+ dfTexEffect.inPosition()->fName);
// setup position varying
vsBuilder->codeAppendf("%s = %s * vec3(%s, 1);", vsBuilder->glPosition(),
- vsBuilder->uViewM(), vsBuilder->inPosition());
+ vsBuilder->uViewM(), dfTexEffect.inPosition()->fName);
const char* textureSizeUniName = NULL;
fTextureSizeUni = args.fPB->addUniform(GrGLProgramBuilder::kFragment_Visibility,
@@ -311,8 +334,7 @@ public:
}
fsBuilder->codeAppend("float val = smoothstep(-afwidth, afwidth, distance);");
- fsBuilder->codeAppendf("%s = %s;", args.fOutput,
- (GrGLSLExpr4(args.fInput) * GrGLSLExpr1("val")).c_str());
+ fsBuilder->codeAppendf("%s = vec4(val);", args.fOutputCoverage);
}
virtual void setData(const GrGLProgramDataManager& pdman,
@@ -351,10 +373,15 @@ GrDistanceFieldNoGammaTextureEffect::GrDistanceFieldNoGammaTextureEffect(GrTextu
uint32_t flags)
: fTextureAccess(texture, params)
, fFlags(flags & kNonLCD_DistanceFieldEffectMask)
- , fInTextureCoords(this->addVertexAttrib(GrShaderVar("inTextureCoords",
- kVec2f_GrSLType,
- GrShaderVar::kAttribute_TypeModifier))) {
+ , fInColor(NULL) {
SkASSERT(!(flags & ~kNonLCD_DistanceFieldEffectMask));
+ fInPosition = &this->addVertexAttrib(GrAttribute("inPosition", kVec2f_GrVertexAttribType));
+ if (flags & kColorAttr_DistanceFieldEffectFlag) {
+ fInColor = &this->addVertexAttrib(GrAttribute("inColor", kVec4ub_GrVertexAttribType));
+ this->setHasVertexColor();
+ }
+ fInTextureCoords = &this->addVertexAttrib(GrAttribute("inTextureCoords",
+ kVec2f_GrVertexAttribType));
this->addTextureAccess(&fTextureAccess);
}
@@ -411,17 +438,21 @@ public:
virtual void emitCode(const EmitArgs& args) SK_OVERRIDE {
const GrDistanceFieldLCDTextureEffect& dfTexEffect =
args.fGP.cast<GrDistanceFieldLCDTextureEffect>();
- SkASSERT(1 == dfTexEffect.getVertexAttribs().count());
+ GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder();
GrGLVertToFrag v(kVec2f_GrSLType);
args.fPB->addVarying("TextureCoords", &v);
+ vsBuilder->codeAppendf("%s = %s;", v.vsOut(), dfTexEffect.inTextureCoords()->fName);
- GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder();
- vsBuilder->codeAppendf("\t%s = %s;\n", v.vsOut(), dfTexEffect.inTextureCoords().c_str());
+ // setup coord outputs
+ vsBuilder->codeAppendf("%s = %s;", vsBuilder->positionCoords(),
+ dfTexEffect.inPosition()->fName);
+ vsBuilder->codeAppendf("%s = %s;", vsBuilder->localCoords(),
+ dfTexEffect.inPosition()->fName);
// setup position varying
vsBuilder->codeAppendf("%s = %s * vec3(%s, 1);", vsBuilder->glPosition(),
- vsBuilder->uViewM(), vsBuilder->inPosition());
+ vsBuilder->uViewM(), dfTexEffect.inPosition()->fName);
const char* textureSizeUniName = NULL;
// width, height, 1/(3*width)
@@ -528,8 +559,7 @@ public:
fsBuilder->codeAppend(";\n");
fsBuilder->codeAppend("\tval.z = gammaColor.r;\n");
- fsBuilder->codeAppendf("\t%s = %s;\n", args.fOutput,
- (GrGLSLExpr4(args.fInput) * GrGLSLExpr4("val")).c_str());
+ fsBuilder->codeAppendf("%s = vec4(val);", args.fOutputCoverage);
}
virtual void setData(const GrGLProgramDataManager& pdman,
@@ -591,12 +621,11 @@ GrDistanceFieldLCDTextureEffect::GrDistanceFieldLCDTextureEffect(
: fTextureAccess(texture, params)
, fGammaTextureAccess(gamma, gParams)
, fTextColor(textColor)
- , fFlags(flags & kLCD_DistanceFieldEffectMask)
- , fInTextureCoords(this->addVertexAttrib(GrShaderVar("inTextureCoords",
- kVec2f_GrSLType,
- GrShaderVar::kAttribute_TypeModifier))) {
+ , fFlags(flags & kLCD_DistanceFieldEffectMask){
SkASSERT(!(flags & ~kLCD_DistanceFieldEffectMask) && (flags & kUseLCD_DistanceFieldEffectFlag));
-
+ fInPosition = &this->addVertexAttrib(GrAttribute("inPosition", kVec2f_GrVertexAttribType));
+ fInTextureCoords = &this->addVertexAttrib(GrAttribute("inTextureCoords",
+ kVec2f_GrVertexAttribType));
this->addTextureAccess(&fTextureAccess);
this->addTextureAccess(&fGammaTextureAccess);
}
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