Index: src/gpu/GrAAConvexPathRenderer.cpp |
diff --git a/src/gpu/GrAAConvexPathRenderer.cpp b/src/gpu/GrAAConvexPathRenderer.cpp |
index 934eb04ed865dc25678bae45ba116be7fccee368..b5ad44adc004eb21c7079b5c5955459d1b5ad855 100644 |
--- a/src/gpu/GrAAConvexPathRenderer.cpp |
+++ b/src/gpu/GrAAConvexPathRenderer.cpp |
@@ -518,7 +518,8 @@ public: |
static const char* Name() { return "QuadEdge"; } |
- const GrShaderVar& inQuadEdge() const { return fInQuadEdge; } |
+ const GrAttribute* inPosition() const { return fInPosition; } |
+ const GrAttribute* inQuadEdge() const { return fInQuadEdge; } |
virtual const GrBackendGeometryProcessorFactory& getFactory() const SK_OVERRIDE { |
return GrTBackendGeometryProcessorFactory<QuadEdgeEffect>::getInstance(); |
@@ -530,8 +531,20 @@ public: |
: INHERITED (factory) {} |
virtual void emitCode(const EmitArgs& args) SK_OVERRIDE { |
+ const QuadEdgeEffect& qe = args.fGP.cast<QuadEdgeEffect>(); |
+ GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder(); |
+ |
GrGLVertToFrag v(kVec4f_GrSLType); |
args.fPB->addVarying("QuadEdge", &v); |
+ vsBuilder->codeAppendf("%s = %s;", v.vsOut(), qe.inQuadEdge()->fName); |
+ |
+ // setup coord outputs |
+ vsBuilder->codeAppendf("%s = %s;", vsBuilder->positionCoords(), qe.inPosition()->fName); |
+ vsBuilder->codeAppendf("%s = %s;", vsBuilder->localCoords(), qe.inPosition()->fName); |
+ |
+ // setup position varying |
+ vsBuilder->codeAppendf("%s = %s * vec3(%s, 1);", vsBuilder->glPosition(), |
+ vsBuilder->uViewM(), qe.inPosition()->fName); |
GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder(); |
@@ -555,17 +568,7 @@ public: |
fsBuilder->codeAppendf("edgeAlpha = " |
"clamp(0.5 - edgeAlpha / length(gF), 0.0, 1.0);}"); |
- |
- fsBuilder->codeAppendf("%s = %s;", args.fOutput, |
- (GrGLSLExpr4(args.fInput) * GrGLSLExpr1("edgeAlpha")).c_str()); |
- |
- const GrShaderVar& inQuadEdge = args.fGP.cast<QuadEdgeEffect>().inQuadEdge(); |
- GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder(); |
- vsBuilder->codeAppendf("\t%s = %s;\n", v.vsOut(), inQuadEdge.c_str()); |
- |
- // setup position varying |
- vsBuilder->codeAppendf("%s = %s * vec3(%s, 1);", vsBuilder->glPosition(), |
- vsBuilder->uViewM(), vsBuilder->inPosition()); |
+ fsBuilder->codeAppendf("%s = vec4(edgeAlpha);", args.fOutputCoverage); |
} |
static inline void GenKey(const GrProcessor&, const GrGLCaps&, GrProcessorKeyBuilder*) {} |
@@ -577,10 +580,9 @@ public: |
}; |
private: |
- QuadEdgeEffect() |
- : fInQuadEdge(this->addVertexAttrib(GrShaderVar("inQuadEdge", |
- kVec4f_GrSLType, |
- GrShaderVar::kAttribute_TypeModifier))) { |
+ QuadEdgeEffect() { |
+ fInPosition = &this->addVertexAttrib(GrAttribute("inPosition", kVec2f_GrVertexAttribType)); |
+ fInQuadEdge = &this->addVertexAttrib(GrAttribute("inQuadEdge", kVec4f_GrVertexAttribType)); |
} |
virtual bool onIsEqual(const GrGeometryProcessor& other) const SK_OVERRIDE { |
@@ -591,7 +593,8 @@ private: |
inout->mulByUnknownAlpha(); |
} |
- const GrShaderVar& fInQuadEdge; |
+ const GrAttribute* fInPosition; |
+ const GrAttribute* fInQuadEdge; |
GR_DECLARE_GEOMETRY_PROCESSOR_TEST; |
@@ -619,16 +622,6 @@ bool GrAAConvexPathRenderer::canDrawPath(const GrDrawTarget* target, |
stroke.isFillStyle() && !path.isInverseFillType() && path.isConvex()); |
} |
-namespace { |
- |
-// position + edge |
-extern const GrVertexAttrib gPathAttribs[] = { |
- {kVec2f_GrVertexAttribType, 0, kPosition_GrVertexAttribBinding}, |
- {kVec4f_GrVertexAttribType, sizeof(SkPoint), kGeometryProcessor_GrVertexAttribBinding} |
-}; |
- |
-}; |
- |
bool GrAAConvexPathRenderer::onDrawPath(GrDrawTarget* target, |
GrDrawState* drawState, |
const SkPath& origPath, |
@@ -678,12 +671,11 @@ bool GrAAConvexPathRenderer::onDrawPath(GrDrawTarget* target, |
// Our computed verts should all be within one pixel of the segment control points. |
devBounds.outset(SK_Scalar1, SK_Scalar1); |
- drawState->setVertexAttribs<gPathAttribs>(SK_ARRAY_COUNT(gPathAttribs), sizeof(QuadVertex)); |
- |
GrGeometryProcessor* quadProcessor = QuadEdgeEffect::Create(); |
drawState->setGeometryProcessor(quadProcessor)->unref(); |
- GrDrawTarget::AutoReleaseGeometry arg(target, vCount, drawState->getVertexStride(), iCount); |
+ GrDrawTarget::AutoReleaseGeometry arg(target, vCount, quadProcessor->getVertexStride(), iCount); |
+ SkASSERT(quadProcessor->getVertexStride() == sizeof(QuadVertex)); |
if (!arg.succeeded()) { |
return false; |
} |