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1 | 1 |
2 /* | 2 /* |
3 * Copyright 2011 Google Inc. | 3 * Copyright 2011 Google Inc. |
4 * | 4 * |
5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
7 */ | 7 */ |
8 | 8 |
9 // This is a GPU-backend specific test. It relies on static intializers to work | 9 // This is a GPU-backend specific test. It relies on static intializers to work |
10 | 10 |
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111 SkAutoTUnref<GrTexture> texture(context->findAndRefTexture(texDesc, cacheId,
¶ms)); | 111 SkAutoTUnref<GrTexture> texture(context->findAndRefTexture(texDesc, cacheId,
¶ms)); |
112 if (!texture) { | 112 if (!texture) { |
113 texture.reset(context->createTexture(¶ms, texDesc, cacheId, 0, 0)); | 113 texture.reset(context->createTexture(¶ms, texDesc, cacheId, 0, 0)); |
114 if (!texture) { | 114 if (!texture) { |
115 return NULL; | 115 return NULL; |
116 } | 116 } |
117 } | 117 } |
118 return SkRef(texture->asRenderTarget()); | 118 return SkRef(texture->asRenderTarget()); |
119 } | 119 } |
120 | 120 |
121 // TODO clean this up, we have to do this to test geometry processors but there
has got to be | |
122 // a better way. In the mean time, we actually fill out these generic vertex at
tribs below with | |
123 // the correct vertex attribs from the GP. We have to ensure, however, we don't
try to add more | |
124 // than two attributes. In addition, we 'pad' the below array with GPs up to 6
entries, 4 fixed | |
125 // function vertex attributes and 2 GP custom attributes. | |
126 GrVertexAttrib kGenericVertexAttribs[] = { | |
127 { kVec2f_GrVertexAttribType, 0, kPosition_GrVertexAttribBinding }, | |
128 { kVec2f_GrVertexAttribType, 0, kGeometryProcessor_GrVertexAttribBinding }
, | |
129 { kVec2f_GrVertexAttribType, 0, kGeometryProcessor_GrVertexAttribBinding }
, | |
130 { kVec2f_GrVertexAttribType, 0, kGeometryProcessor_GrVertexAttribBinding }
, | |
131 { kVec2f_GrVertexAttribType, 0, kGeometryProcessor_GrVertexAttribBinding }
, | |
132 { kVec2f_GrVertexAttribType, 0, kGeometryProcessor_GrVertexAttribBinding } | |
133 }; | |
134 | |
135 /* | |
136 * convert sl type to vertexattrib type, not a complete implementation, only use
for debugging | |
137 */ | |
138 static GrVertexAttribType convert_sltype_to_attribtype(GrSLType type) { | |
139 switch (type) { | |
140 case kFloat_GrSLType: | |
141 return kFloat_GrVertexAttribType; | |
142 case kVec2f_GrSLType: | |
143 return kVec2f_GrVertexAttribType; | |
144 case kVec3f_GrSLType: | |
145 return kVec3f_GrVertexAttribType; | |
146 case kVec4f_GrSLType: | |
147 return kVec4f_GrVertexAttribType; | |
148 default: | |
149 SkFAIL("Type isn't convertible"); | |
150 return kFloat_GrVertexAttribType; | |
151 } | |
152 } | |
153 // end test hack | |
154 | |
155 static void setup_random_ff_attribute(GrVertexAttribBinding binding, GrVertexAtt
ribType type, | |
156 SkRandom* random, int* attribIndex, int* r
unningStride) { | |
157 if (random->nextBool()) { | |
158 kGenericVertexAttribs[*attribIndex].fType = type; | |
159 kGenericVertexAttribs[*attribIndex].fOffset = *runningStride; | |
160 kGenericVertexAttribs[*attribIndex].fBinding = binding; | |
161 *runningStride += GrVertexAttribTypeSize(kGenericVertexAttribs[(*attribI
ndex)++].fType); | |
162 } | |
163 } | |
164 | |
165 static void set_random_gp(GrContext* context, | 121 static void set_random_gp(GrContext* context, |
166 const GrDrawTargetCaps& caps, | 122 const GrDrawTargetCaps& caps, |
167 GrDrawState* ds, | 123 GrDrawState* ds, |
168 SkRandom* random, | 124 SkRandom* random, |
169 GrTexture* dummyTextures[]) { | 125 GrTexture* dummyTextures[]) { |
170 SkAutoTUnref<const GrGeometryProcessor> gp( | 126 SkAutoTUnref<const GrGeometryProcessor> gp( |
171 GrProcessorTestFactory<GrGeometryProcessor>::CreateStage(random, | 127 GrProcessorTestFactory<GrGeometryProcessor>::CreateStage(random, |
172 context, | 128 context, |
173 caps, | 129 caps, |
174 dummyTextur
es)); | 130 dummyTextur
es)); |
175 SkASSERT(gp); | 131 SkASSERT(gp); |
176 | 132 |
177 // we have to set dummy vertex attributes, first we setup the fixed function
attributes | |
178 // always leave the position attribute untouched in the array | |
179 int attribIndex = 1; | |
180 int runningStride = GrVertexAttribTypeSize(kGenericVertexAttribs[0].fType); | |
181 | |
182 // local coords | |
183 setup_random_ff_attribute(kLocalCoord_GrVertexAttribBinding, kVec2f_GrVertex
AttribType, | |
184 random, &attribIndex, &runningStride); | |
185 | |
186 // color | |
187 setup_random_ff_attribute(kColor_GrVertexAttribBinding, kVec4f_GrVertexAttri
bType, | |
188 random, &attribIndex, &runningStride); | |
189 | |
190 // coverage | |
191 setup_random_ff_attribute(kCoverage_GrVertexAttribBinding, kUByte_GrVertexAt
tribType, | |
192 random, &attribIndex, &runningStride); | |
193 | |
194 // Update the geometry processor attributes | |
195 const GrGeometryProcessor::VertexAttribArray& v = gp->getVertexAttribs(); | |
196 int numGPAttribs = v.count(); | |
197 SkASSERT(numGPAttribs <= GrGeometryProcessor::kMaxVertexAttribs && | |
198 GrGeometryProcessor::kMaxVertexAttribs == 2); | |
199 | |
200 // we actually can't overflow if kMaxVertexAttribs == 2, but GCC 4.8 wants m
ore proof | |
201 int maxIndex = SK_ARRAY_COUNT(kGenericVertexAttribs); | |
202 for (int i = 0; i < numGPAttribs && i + attribIndex < maxIndex; i++) { | |
203 kGenericVertexAttribs[i + attribIndex].fType = | |
204 convert_sltype_to_attribtype(v[i].getType()); | |
205 kGenericVertexAttribs[i + attribIndex].fOffset = runningStride; | |
206 kGenericVertexAttribs[i + attribIndex].fBinding = kGeometryProcessor_GrV
ertexAttribBinding; | |
207 runningStride += GrVertexAttribTypeSize(kGenericVertexAttribs[i + attrib
Index].fType); | |
208 } | |
209 | |
210 // update the vertex attributes with the ds | |
211 ds->setVertexAttribs<kGenericVertexAttribs>(attribIndex + numGPAttribs, runn
ingStride); | |
212 ds->setGeometryProcessor(gp); | 133 ds->setGeometryProcessor(gp); |
213 } | 134 } |
214 | 135 |
215 static void set_random_color_coverage_stages(GrGpuGL* gpu, | 136 static void set_random_color_coverage_stages(GrGpuGL* gpu, |
216 GrDrawState* ds, | 137 GrDrawState* ds, |
217 int maxStages, | 138 int maxStages, |
218 bool usePathRendering, | 139 bool usePathRendering, |
219 SkRandom* random, | 140 SkRandom* random, |
220 GrTexture* dummyTextures[]) { | 141 GrTexture* dummyTextures[]) { |
221 int numProcs = random->nextULessThan(maxStages + 1); | 142 int numProcs = random->nextULessThan(maxStages + 1); |
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508 } | 429 } |
509 #endif | 430 #endif |
510 GrTestTarget target; | 431 GrTestTarget target; |
511 context->getTestTarget(&target); | 432 context->getTestTarget(&target); |
512 REPORTER_ASSERT(reporter, target.target()->programUnitTest(maxStages
)); | 433 REPORTER_ASSERT(reporter, target.target()->programUnitTest(maxStages
)); |
513 } | 434 } |
514 } | 435 } |
515 } | 436 } |
516 | 437 |
517 #endif | 438 #endif |
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