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Side by Side Diff: src/gpu/effects/GrCustomCoordsTextureEffect.cpp

Issue 761563002: First step to moving vertex attributes to the geometryProcessor (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: adding test to ignore Created 6 years ago
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1 /* 1 /*
2 * Copyright 2013 Google Inc. 2 * Copyright 2013 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrCustomCoordsTextureEffect.h" 8 #include "GrCustomCoordsTextureEffect.h"
9 #include "GrInvariantOutput.h" 9 #include "GrInvariantOutput.h"
10 #include "gl/builders/GrGLProgramBuilder.h" 10 #include "gl/builders/GrGLProgramBuilder.h"
11 #include "gl/GrGLProcessor.h" 11 #include "gl/GrGLProcessor.h"
12 #include "gl/GrGLSL.h" 12 #include "gl/GrGLSL.h"
13 #include "gl/GrGLTexture.h" 13 #include "gl/GrGLTexture.h"
14 #include "gl/GrGLGeometryProcessor.h" 14 #include "gl/GrGLGeometryProcessor.h"
15 #include "GrTBackendProcessorFactory.h" 15 #include "GrTBackendProcessorFactory.h"
16 #include "GrTexture.h" 16 #include "GrTexture.h"
17 17
18 class GrGLCustomCoordsTextureEffect : public GrGLGeometryProcessor { 18 class GrGLCustomCoordsTextureEffect : public GrGLGeometryProcessor {
19 public: 19 public:
20 GrGLCustomCoordsTextureEffect(const GrBackendProcessorFactory& factory, cons t GrProcessor&) 20 GrGLCustomCoordsTextureEffect(const GrBackendProcessorFactory& factory, cons t GrProcessor&)
21 : INHERITED (factory) {} 21 : INHERITED (factory) {}
22 22
23 virtual void emitCode(const EmitArgs& args) SK_OVERRIDE { 23 virtual void emitCode(const EmitArgs& args) SK_OVERRIDE {
24 const GrCustomCoordsTextureEffect& customCoordsTextureEffect = 24 const GrCustomCoordsTextureEffect& cte =
25 args.fGP.cast<GrCustomCoordsTextureEffect>(); 25 args.fGP.cast<GrCustomCoordsTextureEffect>();
26 SkASSERT(1 == customCoordsTextureEffect.getVertexAttribs().count()); 26
27 GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder();
27 28
28 GrGLVertToFrag v(kVec2f_GrSLType); 29 GrGLVertToFrag v(kVec2f_GrSLType);
29 args.fPB->addVarying("TextureCoords", &v); 30 args.fPB->addVarying("TextureCoords", &v);
31 vsBuilder->codeAppendf("%s = %s;", v.vsOut(), cte.inTextureCoords()->fNa me);
30 32
31 GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder(); 33 if (cte.inColor()) {
32 const GrShaderVar& inTextureCoords = customCoordsTextureEffect.inTexture Coords(); 34 args.fPB->addPassThroughAttribute(cte.inColor(), args.fOutputColor);
33 vsBuilder->codeAppendf("%s = %s;", v.vsOut(), inTextureCoords.c_str()); 35 }
36
37 // setup output coords
38 vsBuilder->codeAppendf("%s = %s;", vsBuilder->positionCoords(), cte.inPo sition()->fName);
39 vsBuilder->codeAppendf("%s = %s;", vsBuilder->localCoords(), cte.inPosit ion()->fName);
34 40
35 // setup position varying 41 // setup position varying
36 vsBuilder->codeAppendf("%s = %s * vec3(%s, 1);", vsBuilder->glPosition() , 42 vsBuilder->codeAppendf("%s = %s * vec3(%s, 1);", vsBuilder->glPosition() ,
37 vsBuilder->uViewM(), vsBuilder->inPosition()); 43 vsBuilder->uViewM(), cte.inPosition()->fName);
38 44
39 GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder(); 45 GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder();
40 fsBuilder->codeAppendf("%s = ", args.fOutput); 46 fsBuilder->codeAppendf("%s = ", args.fOutputCoverage);
41 fsBuilder->appendTextureLookupAndModulate(args.fInput, 47 fsBuilder->appendTextureLookup(args.fSamplers[0], v.fsIn(), kVec2f_GrSLT ype);
42 args.fSamplers[0],
43 v.fsIn(),
44 kVec2f_GrSLType);
45 fsBuilder->codeAppend(";"); 48 fsBuilder->codeAppend(";");
46 } 49 }
47 50
48 virtual void setData(const GrGLProgramDataManager&, 51 virtual void setData(const GrGLProgramDataManager&,
49 const GrProcessor&) SK_OVERRIDE {} 52 const GrProcessor&) SK_OVERRIDE {}
50 53
54 static inline void GenKey(const GrProcessor& proc, const GrGLCaps&,
55 GrProcessorKeyBuilder* b) {
56 const GrCustomCoordsTextureEffect& gp = proc.cast<GrCustomCoordsTextureE ffect>();
57
58 b->add32(SkToBool(gp.inColor()));
59 }
60
61
51 private: 62 private:
52 typedef GrGLGeometryProcessor INHERITED; 63 typedef GrGLGeometryProcessor INHERITED;
53 }; 64 };
54 65
55 /////////////////////////////////////////////////////////////////////////////// 66 ///////////////////////////////////////////////////////////////////////////////
56 67
57 GrCustomCoordsTextureEffect::GrCustomCoordsTextureEffect(GrTexture* texture, 68 GrCustomCoordsTextureEffect::GrCustomCoordsTextureEffect(GrTexture* texture,
58 const GrTextureParams& params) 69 const GrTextureParams& params,
59 : fTextureAccess(texture, params) 70 bool hasColor)
60 , fInTextureCoords(this->addVertexAttrib(GrShaderVar("inTextureCoords", 71 : fTextureAccess(texture, params), fInColor(NULL) {
61 kVec2f_GrSLType, 72 fInPosition = &this->addVertexAttrib(GrAttribute("inPosition", kVec2f_GrVert exAttribType));
62 GrShaderVar::kAttribute _TypeModifier))) { 73 if (hasColor) {
74 fInColor = &this->addVertexAttrib(GrAttribute("inColor", kVec4ub_GrVerte xAttribType));
75 this->setHasVertexColor();
76 }
77 fInTextureCoords = &this->addVertexAttrib(GrAttribute("inTextureCoords",
78 kVec2f_GrVertexAttribT ype));
63 this->addTextureAccess(&fTextureAccess); 79 this->addTextureAccess(&fTextureAccess);
64 } 80 }
65 81
66 bool GrCustomCoordsTextureEffect::onIsEqual(const GrGeometryProcessor& other) co nst { 82 bool GrCustomCoordsTextureEffect::onIsEqual(const GrGeometryProcessor& other) co nst {
67 return true; 83 const GrCustomCoordsTextureEffect& gp = other.cast<GrCustomCoordsTextureEffe ct>();
84 return SkToBool(this->inColor()) == SkToBool(gp.inColor());
68 } 85 }
69 86
70 void GrCustomCoordsTextureEffect::onComputeInvariantOutput(GrInvariantOutput* in out) const { 87 void GrCustomCoordsTextureEffect::onComputeInvariantOutput(GrInvariantOutput* in out) const {
71 if (GrPixelConfigIsAlphaOnly(this->texture(0)->config())) { 88 if (GrPixelConfigIsAlphaOnly(this->texture(0)->config())) {
72 inout->mulByUnknownAlpha(); 89 inout->mulByUnknownAlpha();
73 } else if (GrPixelConfigIsOpaque(this->texture(0)->config())) { 90 } else if (GrPixelConfigIsOpaque(this->texture(0)->config())) {
74 inout->mulByUnknownOpaqueColor(); 91 inout->mulByUnknownOpaqueColor();
75 } else { 92 } else {
76 inout->mulByUnknownColor(); 93 inout->mulByUnknownColor();
77 } 94 }
(...skipping 18 matching lines...) Expand all
96 SkShader::kRepeat_TileMode, 113 SkShader::kRepeat_TileMode,
97 SkShader::kMirror_TileMode, 114 SkShader::kMirror_TileMode,
98 }; 115 };
99 SkShader::TileMode tileModes[] = { 116 SkShader::TileMode tileModes[] = {
100 kTileModes[random->nextULessThan(SK_ARRAY_COUNT(kTileModes))], 117 kTileModes[random->nextULessThan(SK_ARRAY_COUNT(kTileModes))],
101 kTileModes[random->nextULessThan(SK_ARRAY_COUNT(kTileModes))], 118 kTileModes[random->nextULessThan(SK_ARRAY_COUNT(kTileModes))],
102 }; 119 };
103 GrTextureParams params(tileModes, random->nextBool() ? GrTextureParams::kBil erp_FilterMode : 120 GrTextureParams params(tileModes, random->nextBool() ? GrTextureParams::kBil erp_FilterMode :
104 GrTextureParams::kNon e_FilterMode); 121 GrTextureParams::kNon e_FilterMode);
105 122
106 return GrCustomCoordsTextureEffect::Create(textures[texIdx], params); 123 return GrCustomCoordsTextureEffect::Create(textures[texIdx], params, random- >nextBool());
107 } 124 }
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