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Side by Side Diff: src/gpu/GrProgramDesc.h

Issue 761563002: First step to moving vertex attributes to the geometryProcessor (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: adding test to ignore Created 6 years ago
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1 /* 1 /*
2 * Copyright 2014 Google Inc. 2 * Copyright 2014 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef GrProgramDesc_DEFINED 8 #ifndef GrProgramDesc_DEFINED
9 #define GrProgramDesc_DEFINED 9 #define GrProgramDesc_DEFINED
10 10
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104 // Otherwise, 0. 104 // Otherwise, 0.
105 105
106 SkBool8 fEmitsPointSize; 106 SkBool8 fEmitsPointSize;
107 107
108 ColorInput fColorInput : 8; 108 ColorInput fColorInput : 8;
109 ColorInput fCoverageInput : 8; 109 ColorInput fCoverageInput : 8;
110 110
111 PrimaryOutputType fPrimaryOutputType : 8; 111 PrimaryOutputType fPrimaryOutputType : 8;
112 SecondaryOutputType fSecondaryOutputType : 8; 112 SecondaryOutputType fSecondaryOutputType : 8;
113 113
114 int8_t fPositionAttributeIndex;
115 int8_t fLocalCoordAttributeIndex;
116 int8_t fColorAttributeIndex;
117 int8_t fCoverageAttributeIndex;
118
119 SkBool8 fHasGeometryProcessor; 114 SkBool8 fHasGeometryProcessor;
120 int8_t fColorEffectCnt; 115 int8_t fColorEffectCnt;
121 int8_t fCoverageEffectCnt; 116 int8_t fCoverageEffectCnt;
122 }; 117 };
123 118
124 119
125 bool hasGeometryProcessor() const { 120 bool hasGeometryProcessor() const {
126 return SkToBool(this->header().fHasGeometryProcessor); 121 return SkToBool(this->header().fHasGeometryProcessor);
127 } 122 }
128 123
129 int numColorEffects() const { 124 int numColorEffects() const {
130 return this->header().fColorEffectCnt; 125 return this->header().fColorEffectCnt;
131 } 126 }
132 127
133 int numCoverageEffects() const { 128 int numCoverageEffects() const {
134 return this->header().fCoverageEffectCnt; 129 return this->header().fCoverageEffectCnt;
135 } 130 }
136 131
137 int numTotalEffects() const { return this->numColorEffects() + this->numCove rageEffects(); } 132 int numTotalEffects() const { return this->numColorEffects() + this->numCove rageEffects(); }
138 133
139 // This should really only be used internally, base classes should return th eir own headers 134 // This should really only be used internally, base classes should return th eir own headers
140 const KeyHeader& header() const { return *this->atOffset<KeyHeader, kHeaderO ffset>(); } 135 const KeyHeader& header() const { return *this->atOffset<KeyHeader, kHeaderO ffset>(); }
141 136
142 // A struct to communicate descriptor information to the program descriptor builder 137 // A struct to communicate descriptor information to the program descriptor builder
143 struct DescInfo { 138 struct DescInfo {
144 int positionAttributeIndex() const { 139 // TODO when GPs control uniform / attribute handling of color / coverag e, then we can
145 return fFixedFunctionVertexAttribIndices[kPosition_GrVertexAttribBin ding]; 140 // clean this up
146 } 141 bool fHasVertexColor;
147 int localCoordAttributeIndex() const { 142 bool fHasVertexCoverage;
148 return fFixedFunctionVertexAttribIndices[kLocalCoord_GrVertexAttribB inding];
149 }
150 int colorVertexAttributeIndex() const {
151 return fFixedFunctionVertexAttribIndices[kColor_GrVertexAttribBindin g];
152 }
153 int coverageVertexAttributeIndex() const {
154 return fFixedFunctionVertexAttribIndices[kCoverage_GrVertexAttribBin ding];
155 }
156 bool hasLocalCoordAttribute() const {
157 return -1 != fFixedFunctionVertexAttribIndices[kLocalCoord_GrVertexA ttribBinding];
158 }
159 bool hasColorVertexAttribute() const {
160 return -1 != fFixedFunctionVertexAttribIndices[kColor_GrVertexAttrib Binding];
161 }
162 bool hasCoverageVertexAttribute() const {
163 return -1 != fFixedFunctionVertexAttribIndices[kCoverage_GrVertexAtt ribBinding];
164 }
165
166 int fFixedFunctionVertexAttribIndices[kGrFixedFunctionVertexAttribBindin gCnt];
167 143
168 // These flags are needed to protect the code from creating an unused un iform color/coverage 144 // These flags are needed to protect the code from creating an unused un iform color/coverage
169 // which will cause shader compiler errors. 145 // which will cause shader compiler errors.
170 bool fInputColorIsUsed; 146 bool fInputColorIsUsed;
171 bool fInputCoverageIsUsed; 147 bool fInputCoverageIsUsed;
172 148
173 // These flags give aggregated info on the processor stages that are use d when building 149 // These flags give aggregated info on the processor stages that are use d when building
174 // programs. 150 // programs.
175 bool fReadsDst; 151 bool fReadsDst;
176 bool fReadsFragPosition; 152 bool fReadsFragPosition;
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221 kPreAllocSize = kHeaderOffset + kHeaderSize + 197 kPreAllocSize = kHeaderOffset + kHeaderSize +
222 kMaxPreallocProcessors * sizeof(uint32_t) * kIntsPerProc essor, 198 kMaxPreallocProcessors * sizeof(uint32_t) * kIntsPerProc essor,
223 }; 199 };
224 200
225 SkSTArray<kPreAllocSize, uint8_t, true> fKey; 201 SkSTArray<kPreAllocSize, uint8_t, true> fKey;
226 202
227 friend class GrGLProgramDescBuilder; 203 friend class GrGLProgramDescBuilder;
228 }; 204 };
229 205
230 #endif 206 #endif
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