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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "sky/compositor/resource_manager.h" | 5 #include "sky/compositor/resource_manager.h" |
| 6 | 6 |
| 7 #ifndef GL_GLEXT_PROTOTYPES | 7 #ifndef GL_GLEXT_PROTOTYPES |
| 8 #define GL_GLEXT_PROTOTYPES | 8 #define GL_GLEXT_PROTOTYPES |
| 9 #endif | 9 #endif |
| 10 | 10 |
| 11 #include "base/logging.h" | 11 #include "base/logging.h" |
| 12 #include "base/stl_util.h" | |
| 12 #include "gpu/GLES2/gl2chromium.h" | 13 #include "gpu/GLES2/gl2chromium.h" |
| 13 #include "gpu/GLES2/gl2extchromium.h" | 14 #include "gpu/GLES2/gl2extchromium.h" |
| 14 #include "mojo/converters/geometry/geometry_type_converters.h" | 15 #include "mojo/converters/geometry/geometry_type_converters.h" |
| 15 #include "mojo/gpu/gl_context.h" | 16 #include "mojo/gpu/gl_context.h" |
| 16 #include "mojo/gpu/gl_texture.h" | 17 #include "mojo/gpu/gl_texture.h" |
| 17 #include "mojo/public/c/gles2/gles2.h" | 18 #include "mojo/public/c/gles2/gles2.h" |
| 18 #include "sky/compositor/layer.h" | 19 #include "sky/compositor/layer.h" |
| 19 | 20 |
| 20 namespace sky { | 21 namespace sky { |
| 21 | 22 |
| 22 ResourceManager::ResourceManager(base::WeakPtr<mojo::GLContext> gl_context) | 23 ResourceManager::ResourceManager(base::WeakPtr<mojo::GLContext> gl_context) |
| 23 : gl_context_(gl_context), next_resource_id_(0) { | 24 : gl_context_(gl_context), next_resource_id_(0) { |
| 24 } | 25 } |
| 25 | 26 |
| 26 ResourceManager::~ResourceManager() { | 27 ResourceManager::~ResourceManager() { |
| 28 STLDeleteContainerPairSecondPointers(resource_to_texture_map_.begin(), | |
| 29 resource_to_texture_map_.end()); | |
|
ojan
2014/11/25 19:27:47
git cl format plz
| |
| 27 } | 30 } |
| 28 | 31 |
| 29 scoped_ptr<mojo::GLTexture> ResourceManager::CreateTexture( | 32 scoped_ptr<mojo::GLTexture> ResourceManager::CreateTexture( |
| 30 const gfx::Size& size) { | 33 const gfx::Size& size) { |
| 31 gl_context_->MakeCurrent(); | 34 gl_context_->MakeCurrent(); |
| 32 return make_scoped_ptr(new mojo::GLTexture( | 35 return make_scoped_ptr(new mojo::GLTexture( |
| 33 gl_context_, mojo::TypeConverter<mojo::Size, gfx::Size>::Convert(size))); | 36 gl_context_, mojo::TypeConverter<mojo::Size, gfx::Size>::Convert(size))); |
| 34 } | 37 } |
| 35 | 38 |
| 36 mojo::TransferableResourcePtr ResourceManager::CreateTransferableResource( | 39 mojo::TransferableResourcePtr ResourceManager::CreateTransferableResource( |
| (...skipping 29 matching lines...) Expand all Loading... | |
| 66 } | 69 } |
| 67 | 70 |
| 68 void ResourceManager::ReturnResources( | 71 void ResourceManager::ReturnResources( |
| 69 mojo::Array<mojo::ReturnedResourcePtr> resources) { | 72 mojo::Array<mojo::ReturnedResourcePtr> resources) { |
| 70 DCHECK(resources.size()); | 73 DCHECK(resources.size()); |
| 71 | 74 |
| 72 gl_context_->MakeCurrent(); | 75 gl_context_->MakeCurrent(); |
| 73 for (size_t i = 0u; i < resources.size(); ++i) { | 76 for (size_t i = 0u; i < resources.size(); ++i) { |
| 74 mojo::ReturnedResourcePtr resource = resources[i].Pass(); | 77 mojo::ReturnedResourcePtr resource = resources[i].Pass(); |
| 75 DCHECK_EQ(1, resource->count); | 78 DCHECK_EQ(1, resource->count); |
| 79 auto iter = resource_to_texture_map_.find(resource->id); | |
| 80 if (iter == resource_to_texture_map_.end()) | |
| 81 continue; | |
| 82 mojo::GLTexture* texture = iter->second; | |
| 83 DCHECK_NE(0u, texture->texture_id()); | |
| 84 resource_to_texture_map_.erase(iter); | |
| 85 // TODO(abarth): Consider recycling the texture. | |
| 76 glWaitSyncPointCHROMIUM(resource->sync_point); | 86 glWaitSyncPointCHROMIUM(resource->sync_point); |
| 77 mojo::GLTexture* texture = resource_to_texture_map_[resource->id]; | |
| 78 DCHECK_NE(0u, texture->texture_id()); | |
| 79 resource_to_texture_map_.erase(resource->id); | |
| 80 // TODO(abarth): Consider recycling the texture. | |
| 81 delete texture; | 87 delete texture; |
| 82 } | 88 } |
| 83 } | 89 } |
| 84 | 90 |
| 85 } // namespace examples | 91 } // namespace examples |
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