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1 /* | |
2 * Copyright (C) 2013 Google Inc. All rights reserved. | |
3 * | |
4 * Redistribution and use in source and binary forms, with or without | |
5 * modification, are permitted provided that the following conditions are | |
6 * met: | |
7 * | |
8 * * Redistributions of source code must retain the above copyright | |
9 * notice, this list of conditions and the following disclaimer. | |
10 * * Redistributions in binary form must reproduce the above | |
11 * copyright notice, this list of conditions and the following disclaimer | |
12 * in the documentation and/or other materials provided with the | |
13 * distribution. | |
14 * * Neither the name of Google Inc. nor the names of its | |
15 * contributors may be used to endorse or promote products derived from | |
16 * this software without specific prior written permission. | |
17 * | |
18 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS | |
19 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT | |
20 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR | |
21 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT | |
22 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, | |
23 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT | |
24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, | |
25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | |
26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | |
27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
29 */ | |
30 | |
31 #include "config.h" | |
32 #include "bindings/core/v8/ScriptPreprocessor.h" | |
33 | |
34 #include "bindings/core/v8/ScriptController.h" | |
35 #include "bindings/core/v8/ScriptSourceCode.h" | |
36 #include "bindings/core/v8/ScriptValue.h" | |
37 #include "bindings/core/v8/V8Binding.h" | |
38 #include "bindings/core/v8/V8ScriptRunner.h" | |
39 #include "core/frame/FrameConsole.h" | |
40 #include "core/frame/FrameHost.h" | |
41 #include "core/frame/LocalFrame.h" | |
42 #include "core/inspector/ConsoleMessage.h" | |
43 #include "wtf/TemporaryChange.h" | |
44 | |
45 namespace blink { | |
46 | |
47 ScriptPreprocessor::ScriptPreprocessor(v8::Isolate* isolate, const ScriptSourceC
ode& preprocessorSourceCode, LocalFrame* frame) | |
48 : m_isPreprocessing(false) | |
49 { | |
50 RefPtr<DOMWrapperWorld> world = DOMWrapperWorld::ensureIsolatedWorld(isolate
, ScriptPreprocessorIsolatedWorldId, DOMWrapperWorld::mainWorldExtensionGroup); | |
51 m_scriptState = ScriptState::from(toV8Context(frame, *world)); | |
52 | |
53 v8::HandleScope handleScope(m_scriptState->isolate()); | |
54 ASSERT(frame); | |
55 v8::TryCatch tryCatch; | |
56 tryCatch.SetVerbose(true); | |
57 WillBeHeapVector<ScriptSourceCode> sources; | |
58 sources.append(preprocessorSourceCode); | |
59 Vector<v8::Local<v8::Value>> scriptResults; | |
60 frame->script().executeScriptInIsolatedWorld(ScriptPreprocessorIsolatedWorld
Id, sources, DOMWrapperWorld::mainWorldExtensionGroup, &scriptResults); | |
61 | |
62 if (scriptResults.size() != 1) { | |
63 frame->console().addMessage(ConsoleMessage::create(JSMessageSource, Erro
rMessageLevel, "ScriptPreprocessor internal error, one ScriptSourceCode must giv
e exactly one result.")); | |
64 return; | |
65 } | |
66 | |
67 v8::Local<v8::Value> preprocessorFunction = scriptResults[0]; | |
68 if (preprocessorFunction.IsEmpty() || !preprocessorFunction->IsFunction()) { | |
69 frame->console().addMessage(ConsoleMessage::create(JSMessageSource, Erro
rMessageLevel, "The preprocessor must compile to a function.")); | |
70 return; | |
71 } | |
72 m_preprocessorFunction.set(m_scriptState->isolate(), v8::Handle<v8::Function
>::Cast(preprocessorFunction)); | |
73 } | |
74 | |
75 String ScriptPreprocessor::preprocessSourceCode(const String& sourceCode, const
String& sourceName) | |
76 { | |
77 if (!isValid()) | |
78 return sourceCode; | |
79 | |
80 return preprocessSourceCode(sourceCode, sourceName, v8::Undefined(m_scriptSt
ate->isolate())); | |
81 } | |
82 | |
83 String ScriptPreprocessor::preprocessSourceCode(const String& sourceCode, const
String& sourceName, const String& functionName) | |
84 { | |
85 if (!isValid()) | |
86 return sourceCode; | |
87 | |
88 v8::Handle<v8::String> functionNameString = v8String(m_scriptState->isolate(
), functionName); | |
89 return preprocessSourceCode(sourceCode, sourceName, functionNameString); | |
90 } | |
91 | |
92 String ScriptPreprocessor::preprocessSourceCode(const String& sourceCode, const
String& sourceName, v8::Handle<v8::Value> functionName) | |
93 { | |
94 if (!isValid()) | |
95 return sourceCode; | |
96 | |
97 v8::Isolate* isolate = m_scriptState->isolate(); | |
98 ScriptState::Scope scope(m_scriptState.get()); | |
99 | |
100 v8::Handle<v8::String> sourceCodeString = v8String(isolate, sourceCode); | |
101 v8::Handle<v8::String> sourceNameString = v8String(isolate, sourceName); | |
102 v8::Handle<v8::Value> argv[] = { sourceCodeString, sourceNameString, functio
nName}; | |
103 | |
104 v8::TryCatch tryCatch; | |
105 tryCatch.SetVerbose(true); | |
106 TemporaryChange<bool> isPreprocessing(m_isPreprocessing, true); | |
107 v8::Handle<v8::Value> resultValue = V8ScriptRunner::callAsFunction(isolate,
m_preprocessorFunction.newLocal(isolate), m_scriptState->context()->Global(), WT
F_ARRAY_LENGTH(argv), argv); | |
108 | |
109 if (!resultValue.IsEmpty() && resultValue->IsString()) | |
110 return toCoreStringWithNullCheck(resultValue.As<v8::String>()); | |
111 | |
112 return sourceCode; | |
113 } | |
114 | |
115 } // namespace blink | |
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