Index: src/core/SkHalf.cpp |
diff --git a/src/core/SkHalf.cpp b/src/core/SkHalf.cpp |
new file mode 100644 |
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+++ b/src/core/SkHalf.cpp |
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+/* |
+ * Copyright 2014 Google Inc. |
+ * |
+ * Use of this source code is governed by a BSD-style license that can be |
+ * found in the LICENSE file. |
+ */ |
+ |
+#include "SkHalf.h" |
+#include "SkFloatBits.h" |
+ |
+uint16_t halfMantissa(SkHalf h) { |
+ return h & 0x03ff; |
+} |
+ |
+uint16_t halfExponent(SkHalf h) { |
+ return (h >> 10) & 0x001f; |
+} |
+ |
+uint16_t halfSign(SkHalf h) { |
+ return h >> 15; |
+} |
+ |
+union FloatUIntUnion { |
+ uint32_t fUInt; // this must come first for the initializations below to work |
+ float fFloat; |
+}; |
+ |
+// based on Fabien Giesen's float_to_half_fast3() |
+// see https://gist.github.com/rygorous/2156668 |
+SkHalf SkFloatToHalf(float f) { |
+ static const uint32_t f32infty = { 255 << 23 }; |
+ static const uint32_t f16infty = { 31 << 23 }; |
+ static const FloatUIntUnion magic = { 15 << 23 }; |
+ static const uint32_t sign_mask = 0x80000000u; |
+ static const uint32_t round_mask = ~0xfffu; |
+ SkHalf o = 0; |
+ |
+ FloatUIntUnion floatUnion; |
+ floatUnion.fFloat = f; |
+ |
+ uint32_t sign = floatUnion.fUInt & sign_mask; |
+ floatUnion.fUInt ^= sign; |
+ |
+ // NOTE all the integer compares in this function can be safely |
+ // compiled into signed compares since all operands are below |
+ // 0x80000000. Important if you want fast straight SSE2 code |
+ // (since there's no unsigned PCMPGTD). |
+ |
+ // Inf or NaN (all exponent bits set) |
+ if (floatUnion.fUInt >= f32infty) |
+ // NaN->qNaN and Inf->Inf |
+ o = (floatUnion.fUInt > f32infty) ? 0x7e00 : 0x7c00; |
+ // (De)normalized number or zero |
+ else { |
+ floatUnion.fUInt &= round_mask; |
+ floatUnion.fFloat *= magic.fFloat; |
+ floatUnion.fUInt -= round_mask; |
+ // Clamp to signed infinity if overflowed |
+ if (floatUnion.fUInt > f16infty) { |
+ floatUnion.fUInt = f16infty; |
+ } |
+ |
+ o = floatUnion.fUInt >> 13; // Take the bits! |
+ } |
+ |
+ o |= sign >> 16; |
+ return o; |
+} |
+ |
+// based on Fabien Giesen's half_to_float_fast2() |
+// see https://fgiesen.wordpress.com/2012/03/28/half-to-float-done-quic/ |
+float SkHalfToFloat(SkHalf h) { |
+ static const FloatUIntUnion magic = { 126 << 23 }; |
+ FloatUIntUnion o; |
+ |
+ if (halfExponent(h) == 0) |
+ { |
+ // Zero / Denormal |
+ o.fUInt = magic.fUInt + halfMantissa(h); |
+ o.fFloat -= magic.fFloat; |
+ } |
+ else |
+ { |
+ // Set mantissa |
+ o.fUInt = halfMantissa(h) << 13; |
+ // Set exponent |
+ if (halfExponent(h) == 0x1f) |
+ // Inf/NaN |
+ o.fUInt |= (255 << 23); |
+ else |
+ o.fUInt |= ((127 - 15 + halfExponent(h)) << 23); |
+ } |
+ |
+ // Set sign |
+ o.fUInt |= (halfSign(h) << 31); |
+ return o.fFloat; |
+} |